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#1 |
Server: Nagafen
Guild: The Oda Clan
Rank: Recruits (new recruits under probation)
Loremaster
Join Date: Aug 2008
Posts: 31
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![]() As a necromancer i dont really bring anything useful to a raid besides power hearts and DPS. Everyone other mage class(besides Conj) brings something that really benefits that raid. I think that Necro's should get an in-combat group revive that does not cast revive sickness on those revived. This will make Necro's alot more useful and raiding guilds will want to actually have us on raids. This is just a suggestion...but i think it would be an awsome thing to give Necro's
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~~Necroluvin, the Necromancer of Onyx~~ |
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#2 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() A decent idea, but unless it is fast casting and they are revived with 40%+ health/power it will not be too useful on fights where people being at low power will be a detriment...let alone fights where a single group going down can nearly warrant a restart. |
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#3 |
Loremaster
Join Date: Oct 2008
Posts: 230
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![]() You mean like a dirge has? This won't exactly get us a raid spot. Not trying to be mean What would be cool is if our rez had not only no sickness, but it would put you in a frenzy and give you more HP/str and attack speed. Nice if the MT drops or scouts run off and die like they often do on those joust fights. It could be called "Fury of the Fallen" or something.. (I never claimed to be good at naming spells sorry) |
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#4 |
Loremaster
Join Date: Feb 2009
Location: Florida
Posts: 161
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![]() Germs666 wrote:
i like that name =) |
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#5 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() I would be happy with just a faster recast on the rez. I don't think this will do much in the way of making a necro more popular. Some other form of dispensing power would be nice, like a power tap that refreshes the group. |
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#6 |
Loremaster
Join Date: Aug 2009
Posts: 155
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![]() In order to make necro desirable in raid again they need to change stuff and so that we bring stuff to the group not just dps (from wich we are absolutly groupdependant) change the spell consumption to make it group wide, have the add improve the reuse speed like it currently is but also increase the duration by 1 second per aa spent. that way it would bring us inline with piece of mind from enchanter, change the spell siphoning of souls to place a debuff on the mob that would have a 3 or 4% chance to proc a 400 disease dmg when the mob is taking any damage. a little like the chain breastplate from maestro or the plate helmet from bizola. reduce it s duration to 15 seccond and increase the recast timer to 1min. the first change would make necromancer a little more usefull in raid as they would bring something to help the raid, and the change to siphoning would change a fluff spell to something worth casting. change dumbfirepet to being true dots with every encounter having a dmg shield they die without even damaging the mob unfortunatly i dont enought about conjuror to actually propose some balanced feedback about their class but i m sure fireflyte wont have any issue finding stuff for his conjuror. a little like how conj mythical give 10% base spell dmg when out slurt is nowhere close to the 10% or the fact that the t4 2set bonus is a 15% increase to cristal blast while we only got +90 to soulrot |
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#7 |
Loremaster
Join Date: May 2005
Posts: 68
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![]() How about something Necro like. Something like group wide buff that automatically animates any dead PC into a auto attack only zombie, until they can be rez'd. |
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