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#1 |
Loremaster
Join Date: May 2007
Location: Mississippi
Posts: 65
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![]() I am posting this on behalf of my evil friends and toons. The design of the guild hall (T1?) in Christanos Plaza, Neriak (also in Gorowyn, Timorous Deep) is absolutely beautiful, but on my server under utilized. There just aren't that many small evil guilds in those zones. Can there be an option to allow high level toons to purchase one of those 6 room "guild halls" as a personal residence without having a conflict with their current guild's hall? For example, if the guild am I in is already in another guild hall T2 or higher, I can't purchase the guild hall in Neriak as my evil toon's personal residence. $, status too high to purchase and maintain by one person and if your guild already has a hall, you can't do it. Would like to see this design available with all its beautiful colors, textures, and layout as a personal residence. Just like they give you different home options to purchase and maintain without or without status, etc. I'd like a home that looked like this T1 guild hall, but without the guild hall amenities or restrictions/cost. Can they just copy the design over as a player house? AA |
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#2 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
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![]() I'd kill for a T1, T2, heck even a T3 hall to be an actual residence, qeynos or freeport side, I'd take any and all of 'em. The T1 is already affordable enough for a single person to keep, but you have to make an alt, make a guild for them, level that guild to 30, and only then can you buy the hall. And then you cannot actually use it as a house for your main, it's just another Random_Guild's_Hall_01 in the list. They don't have to have ammenities if made into residence versions (and in fact, shouldn't). But it would be great to see at the very least the T1's get turned into houses. Not so much because they're bigger, moreso because they're nice new designs. |
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#3 |
Loremaster
Join Date: May 2007
Location: Mississippi
Posts: 65
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![]() Exactly - New Designs! The amenity options are what make it a guild hall. Really, really, really would like to see the design copied of T1 halls as personal houses exclusively for higher level (50+) toons. Especially the evil ones! They are better looking (halls) than the T1 goodie halls. Then again, I'd like to see good Felwithe freed, but I alas, I disgress. I'm wistfully dreaming and hoping the devs put the ideas on their patch/motivational plans list. AA |
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#4 |
Loremaster
Join Date: Jun 2007
Posts: 59
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![]() I think it would be a fantastic idea, the current housing lacks the space (high ceilings) to pull off some of the ideas I have. For example, using the moonlight enchantment trees and large mushroom without having to scale them down a lot or all the way. Also, multi-level areas or rooms with 'walls' made from hearths/altars/other items which take up a lot of space would be easier to pull off- more room in the middle. |
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#5 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() When guild halls first came out the T1 guild halls were the same 5 bedroom homes that any person could get. There was much complaining on the forums about this was unfair for smaller guilds.One of the zone designers took some personal time and created the T1 halls for these people. And now you want to make the T1 guild halls into player housing again?selfish, ironic, i dunno it just seems like a messed up request, considering the original complaint about the T1 5 bed room guild hall was that it screwed over small guilds. If they even do this request then there was no point in ever making the T1 guild halls in the first place. I am not attacking the original poster as in theory nothing is wrong with the request, but history shows us a completely different picture. Leave guild halls as guild halls. If you want newer better player housing then request that. They are constantly adding new player housing all the time. They are adding atriums to all the 5 bedroom housing. Refitting windows in many housing, adding new halas player housing, eventually fixing maj dul housing as well. But leave the Guild halls alone. |
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#6 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() This was brought up at fan faire. 5-room houses are too small for guilds, it's that simple. Especially when you throw in all the amenities that a guild hall can have. Try cramming 30+ people into a 5 room house to represent guild members, plus another 10 to 20 to represent amenity NPCs, plus some rather large furniture items to represent the port spires and druid rings, and you'll see what I mean. People want a Tier 1 guild hall as a house so that they have room to decorate. They could care less about the amenities (and amenities should be guild hall only). Not to mention Tier 1 guild halls are easily affordable to individuals. If need be, the price could be increased dramatically for individuals; only those that can afford it, will. |
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#7 |
Loremaster
Join Date: May 2007
Location: Mississippi
Posts: 65
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![]() Wow! I didn't think I get negative feedback on this. I was not aware at all of the T1 guild halls original 5 room houses ...etc. So, let me clarify. The point was wanting a personal residence with the wall, ceiling, and floor graphics of the T1 evil guild hall. NO amenities, no extras, just a large house like any large house, but with the option of the texture and graphics. Heck, it doesn't have to be even that many rooms, although we are getting more 6 room homes soon. It looks good. The entry way is my personal favorite out of the whole house. You can change the wall graphics in some, but not all homes. In Neriak for example, you can NOT change any graphics. So for my 5 bedroom inn - it is what it is. Just wanting to ask for a few more options of that wonderful Neriak architecture as exhibited in the evil guild hall. AA |
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#8 |
Loremaster
Join Date: Apr 2008
Posts: 156
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![]() Aarchaangel wrote:
While that might make me weep at the amount of work I put into my alt guild to get my own guildhall, I would have to agree. That would be great.
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. Elloyn Manor 2 . Elloyn Manor . My Mage Tower . Forgotten . Guildhall . My First Library . ![]() |
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#9 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Xalmat wrote:
No its not. That wasnt even the debate at fan fair, Where you even there? The issue was people were upset they made the tier 1 guildhall the same as the 5 room house. They were even requesting just a different texture or something to make it different. Most people didnt even expect the devs to take thier own personal time and create an entirely new hall. It was a surprise to many. My entire guild sits by the flag everyday in less space then it takes to fill 1 room. Also druid rings dont exist as large amentities in tier 1 guild halls. They become just an NPC. Again larger halls or jsut different 5 bedroom homes w larger ceilings are fine, but leave guild halls to guild halls. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 222
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![]() I'd like to see the building in The Forrest Ruins in Qeynos get rebuilt and have the whole zone as a player mansion. Its not like people need 13 different paths to make their way through the level range that this zone caters for. I'm sure someone could come up with something similar for Freeport. |
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#11 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
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![]() Xao June wrote:
They really should do something with those old zones. It's been years, come on, those zones should have changed more than they did by now. If there really are 'enemies' this close to the city that are that weak, just sweep 'em out and expand the city. Now maybe not turning it into a huge housing zone (although having something that big as a house would be pretty sweet), but something. Or is the Freeport Milita really not capable of driving a bunch of T1/2 orcs out of the area immediately around the city? The restoration of some of those zones would make for one heck of a fun live event... make level-adjusting mob spawns (ie that are always at your level) for adventuring and plenty of stuff for crafters to do. We haven't had a major player-driven event like that in a while, I really liked them (like constructing the spires, that was really cool). |
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 814
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![]() Use your alts and create a guild and grind to level 30...... this concept sucks. To be honest, I would much rather cash in my status and plat to buy one for myself without having any guild ties what so ever. Being guilded already this would force me to run 30 levels worth of status on my toons. Bad enough we have a 24 person limit on raids and guilds stay small and unsociable as it is. Now I have to go grind 30 levels by myself so I can increase my item limit and have access to driud portals and other toys a guild hall can offer? Please at least discuss what the OP is asking. I think its a great idea. What would be even better is a Plane of Knowledge type of zone where evil and good live side by side and have a chance to see people. It's such a ghost town anymore it's a terrible shame! |
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#13 |
Server: Antonia Bayle
Guild: Knights of Freeport
Rank: Captain
Loremaster
Join Date: Aug 2005
Posts: 106
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![]() I agree. with the last post. It is a ghost town in the game any more. I know i don't even use the doors to go into towns. I have a door to the guild hall then we have a portal to player housing. I haven't seen the inside of Qeynos in ages. I only See Gorowyn a bit because of an RP event that goes on there and some times the out side of kelethin when I'm running to decorate an Alts house.
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Give me one firm spot on which to stand and I will move the earth... |
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#14 |
Server: Unrest
Guild: Ascendant
Rank: Senior Member
Loremaster
Join Date: Nov 2004
Posts: 44
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![]() I think the easiest change the devs could make to appease folks would be to make vendor-bought, or player-made items, such as the space expanders, that can be used to alter appearance of the house. For example, the structure of the houses in the game are pretty much flexible. Since they added the ability to scale objects placed in houses, it kind of showed us that the textures can scale. Add an item that can increase the square feet dimensions of a room X or Y axis by a certain amount--say 10%. It would just stretch the whole room distordedly by 10% in the direction chosen, which wouldn't affect appearance of the walls/floor hardly at all. Or place another item that would allow you to completely alter the overall colour-scheme of the house. Freeport and Qeynos have always been the ONLY housing areas to allow customization of the floor/wall/trim textures. Folks in Neriak are stuck with tacky blue floors no matter what. Creating items that would allow a person in Neriak or Gorowyn to change the textures of their house (keeping in line with the overall decor of the city itself....no distasteful stuff for dark elves -- dark colours, and elegant finishes; just like how Freeport can have stone textures and Qeynos cannot. I think most folks here would love a new feel to the housing. Those of us that have been around since the early days of EQ2 are a bit tired of Freeport/Qeynos housing. Why are we there? Largest houses (6 vault spaces) and ability to customize. I look forward to seeing what the Devs can do with this. The LoN card house was a good step -- it showed creativity again on the Developers part. Now just to expand that a bit more and offer something to the rest of the non-LoN crowd... --Daggers, Pint-sized Poker on Unrest --Picollus, Liter-sized Pummeler on Unrest
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