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#1 |
Loremaster
Join Date: Mar 2006
Location: Japan
Posts: 132
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![]() What is the easiest way to do this? I just came back after a year or two of being gone and found out I can be a pally on FP side.. So how do I do this? In the past I've betrayed a few races from Q to FP and it was a btch.. Hopefully this won't be so bad. |
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#2 |
Community Relations
Join Date: Jul 2008
Posts: 4,359
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![]() You can only do this on the PvP servers. |
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#3 |
Loremaster
Join Date: Mar 2006
Location: Japan
Posts: 132
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![]() I play on Nagafen |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
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![]() Kiara wrote:
I think it would open more fun in the game if we had more options on each side.. |
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#5 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Kiara wrote:
And the question we all have to ask is why? Wouldnt it make more sense to keep the 2 servers similar. Also if lore is the sole reason to seperate the classes. It doesnt necessarily reflect the truth. It should of been allowed from the start imho would of made balance and the true city vs city feel alot more involved. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 591
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![]() i beleive you go through betrayal and when you get to the point where you talk to the trainer, you choose paladin instead of sk. Ive never gotten far into pvp though, so i dont know the exact details. eq2 wiki might have them.
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-Thanatosis: 90 defiler of Oasis |
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#7 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() ArivenGemini wrote:
Keep dreaming. They *ONLY* Did this to allow raids to have a proper setup of all classes without having them hurt each other in the process and to prevent Exiles from the chosen choice of alignment. Those are literally the only reasons why PVP servers alone can play as any class on either side. This is not something that will ever come to the rest of the game. |
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#8 |
Loremaster
Join Date: Jun 2006
Posts: 161
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![]() Edit: nevermind |
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#9 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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![]() Cusashorn wrote:
I didn't know you were a dev. Neat. |
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#10 |
Loremaster
Join Date: Nov 2004
Location: Utrecht, the Netherlands
Posts: 95
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![]() Rahatmattata wrote:
He doesn't have to be a dev to state the truth. Luck has it that the dev's of this game, unlike thiose of another game that I won't mention, still try to adhere to the lore. FP is Evil and Dark-elves are Evil. Paladins are a prime example af a good (In the sense of NOT evil) class. If you want a Dark-elf Paladin you will have to betray and come and live in one of the good cities. |
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#11 |
Loremaster
Join Date: Jul 2008
Posts: 1,887
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![]() q149 wrote:
Create a Dark Elf Shadowknight Do the betrayel quest. Become an exile Get faction back with Freeport, or any evil city. When you finish, talk to your trainer, he will ask if you wanto be SK or Pally. You'll have more luck asking questions in the pvp forums: http://forums.station.sony.com/eq2/...m?forum_id=2589 PvE'rs get sensitive when you discuss anything PvP related. |
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#12 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Azekah1 wrote:
This applies to the PVP servers only though. If you actually betrayed and went back to Freeport, Neriak, or Gorowyn, you would become a shadowknight regardless of whether you want to be one or not. |
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#13 |
Loremaster
Join Date: Mar 2006
Location: Japan
Posts: 132
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![]() Azekah1 wrote:
Thanks, finally somone actually on my topic. I actually already completed everything though. I just figured it would work like this, and luckily it did.. running around on a 16 DE pally now in FP. I just gained faction with FP and did the quest like back in the day.. takes like 6-7 hours of repetitive BS I was going to try gaining with Neriak to see if it's faster.. can't go more than 2 seconds without getting ganked in DLW though. |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Ikke wrote:
Wait, given how so many other restrictions vanished and the remaining are almost meaningless and that PvP's focus should be PvP not PvE ( not to mention PvP being stronger in lore based on good v. evil) you still made that post? There is 0 reason now, based on how they've done everything else, to restict classes to cities any more and same goes for gods. Only the Sk/Pally restriction makes any sense anyway and the rest seem to have been done for numbers balance.
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I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#15 |
Loremaster
Join Date: Dec 2004
Location: Seattle
Posts: 106
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![]() You CAN do it but you wont be able to have a house. Create a DE SK Betray to pally Betray back to SK but do not finish the very last quest in the betrayal. This way you will still be able to use everything in Freeport and also not get attacked but you will be a Pally. Like I said at the start though, you cannot get a house. |
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#16 |
Loremaster
Join Date: Jan 2005
Posts: 1,413
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![]() Cusashorn wrote:
Explain why? And don't throw around because of the lore of the game. The original lore out there for when the game was introduced made sense. However since we can now send mail, purchase from the broker without going to the fence broker, and not to mention we have always been able to group with those of different alignment without penalty. With the new cities introduced I do not see why these starting cities can not open up their gates and create quests for faction to gain faction with these cities. Lore wise they can spin it how ever they want on the reason why the cities are opening their gates. But unless they plan on having some big fight between Qeynos and Freeport anytime soon...these dead cities will remain dead. |
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#17 |
Loremaster
Join Date: Jun 2008
Posts: 207
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![]() Allowing previously banned city/race/class combinations on PvE servers will be one of the tricks they pull out of the bag as time goes on, to renew/retain interest in the game. Mark my words - I have typed it, and so it shall come to pass.
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"...We will not have this thread on the forums..." ~Kiara, 07/27/2009 20:59:52 |
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#18 |
Loremaster
Join Date: Oct 2005
Location: Seattle area
Posts: 146
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![]() Ashmen_Skimmerhorn wrote:
You can have your house too, just buy it while you're still an SK. My Troll Pally has her house in NFP I even betrayed back again and then forward again, so I could get the FP "Dame" title on her. The only things you can't have are shared bank access and a city bind point, though if you are in a guild with a hall that is less of an issue.
The other downside of this is that you only get faction with one evil city. You can work faction with Neriak, but FP will hate you, or vice-versa. because you never truly join the city, you miss out on the auto-faction with allies, and the SS carpet won't take you home. You will, on the other hand, retain the call of Haven, not that it is particularly useful. |
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#19 |
Loremaster
Join Date: Jun 2008
Posts: 207
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![]() Thud@Befallen wrote:
A heads-up for anyone considering this - you CAN NOT be given city writs from ANY CITY once you hit Kunark and The Moors (T8, basically). There are also a few quests you cannot be given if you don't have a city status. There are also a few less options on bells in the cities you are squatting in (but aren't a bona fide citizen).
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"...We will not have this thread on the forums..." ~Kiara, 07/27/2009 20:59:52 |
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#20 |
Loremaster
Join Date: Nov 2004
Location: Utrecht, the Netherlands
Posts: 95
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![]() Deson wrote:
I still made that post yes. The issue was that this is not going to happen on a NON PvP server. To be quite honest, I don't care what they do on a PvP server. You will never see me there. But I like my PvE server to stay within the lore and "rules" of the EQ universe. |
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#21 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() Ashmen_Skimmerhorn wrote:
Except the game would still consider you an Exile, which prevents you from starting some quests (like the Shadow Odyssey, Qeynos Claymore) and prevents you from using some mounts. On PvP servers allowing good classes in evil cities is more about making the game environment fun than strictly adhering to lore. On PvE servers the lore is the overriding reason, since actual gameplay isn't significantly effected. |
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#22 |
Loremaster
Join Date: Dec 2004
Location: Seattle
Posts: 106
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![]() Xalmat wrote:
On PvE servers that may be true concerning the quests and mounts. I have done this on a couple alts but have not tried to do any signiture quests on them. |
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#23 |
Server: Storms
Guild: Apocalypse
Rank: Honorifique
Loremaster
Join Date: Feb 2005
Location: storms
Posts: 870
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![]() Gungo wrote:
because otherwise people only had half the classes (well 15 classes out of 24) for raid. Since in pvp, fp and queynos are enemies. Allowing that in pvp enabled guilds to have all the classes for raiding and not being gimped. Since in PVE, you can already group with any one ... useless to do that. And what a pally would do in FP? except for dying? |
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#24 |
Community Relations
Join Date: Jul 2008
Posts: 4,359
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![]() Feh. Moved this here and forgot to leave the note. Ah well. Glad you got the process all sorted |
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#25 |
Loremaster
Join Date: Nov 2004
Location: Colorado Springs, CO
Posts: 971
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![]() Huh...? Wha...? Sorry, I was distracted by Ariven's sig. |
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#26 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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![]() Isn't Lucan D'lere himself a Freep Paladin and not an SK? I think the PvP servers are closer to following the lore to the game than the PvE based servers. What is good and evil working together to defeat NPC's all about anyway? I love how on pvp servers if you betray your city you get auto-kicked from your guild.
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#27 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() Ikke wrote:
The lore and rules that they can and do change on a whim if they feel it will help them generate revenue. |
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#28 |
Loremaster
Join Date: Jun 2008
Posts: 1,254
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![]() Novusod wrote:
Believe me when I say you do not want the river of tears that comes with your entire server being unable to raid anymore because you're missing certain classes. You don't want what we had. DO NOT WANT.
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![]() Kaelas, Necromancer Valindor, Templar Paikis, Troubador Ashk, Berserker Mirbolt, Shadowknight |
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