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Unread 06-25-2009, 02:03 PM   #1
doktoren

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This is from the patch notes from the big patch at june 16th:

  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters. 
  • First one.. erh no.. did you even test that out? Havent been able to find a single non-attackable npc that i could target while casting a beneficial spell. Get the usual "Not a friend" message.

    Second one from just a minute ago in my combat log:

    a drolvarg guardian critically aoe attacks Bambi for 55275 crushing damage.

    a drolvarg guardian has killed Bambi.

    Now Bambi is my Anasti Sul god pet. I assume its considered a cosmetic pet as you can put on the buff and hide the pet to still get the buff. So choosing to show the pet is purely cosmetic.

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    Unread 06-25-2009, 05:25 PM   #2
    Azekah1

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    I got a pet monkey, and for some reason it takes like 10s to cast...why would it not be instacast?

    havent noticed the pet aoe dying thing yet...

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    Unread 06-25-2009, 05:26 PM   #3
    urgthock

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    Malkavion@Blackburrow wrote:

    This is from the patch notes from the big patch at june 16th:

  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters. 
  • First one.. erh no.. did you even test that out? Havent been able to find a single non-attackable npc that i could target while casting a beneficial spell. Get the usual "Not a friend" message.

    Second one from just a minute ago in my combat log:

    a drolvarg guardian critically aoe attacks Bambi for 55275 crushing damage.

    a drolvarg guardian has killed Bambi.

    Now Bambi is my Anasti Sul god pet. I assume its considered a cosmetic pet as you can put on the buff and hide the pet to still get the buff. So choosing to show the pet is purely cosmetic.

    God pets are not cosmetic. They buff your stats.

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    Unread 06-25-2009, 05:57 PM   #4
    Sabutai

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    urgthock wrote:

    Malkavion@Blackburrow wrote:

    This is from the patch notes from the big patch at june 16th:

  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters. 
  • First one.. erh no.. did you even test that out? Havent been able to find a single non-attackable npc that i could target while casting a beneficial spell. Get the usual "Not a friend" message.

    Second one from just a minute ago in my combat log:

    a drolvarg guardian critically aoe attacks Bambi for 55275 crushing damage.

    a drolvarg guardian has killed Bambi.

    Now Bambi is my Anasti Sul god pet. I assume its considered a cosmetic pet as you can put on the buff and hide the pet to still get the buff. So choosing to show the pet is purely cosmetic.

    God pets are not cosmetic. They buff your stats.

    no, they are cosmetic in the fact that you can remove them from view.

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    Unread 06-25-2009, 06:22 PM   #5
    urgthock

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    Sabutai wrote:

    urgthock wrote:

    Malkavion@Blackburrow wrote:

    This is from the patch notes from the big patch at june 16th:

  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters. 
  • First one.. erh no.. did you even test that out? Havent been able to find a single non-attackable npc that i could target while casting a beneficial spell. Get the usual "Not a friend" message.

    Second one from just a minute ago in my combat log:

    a drolvarg guardian critically aoe attacks Bambi for 55275 crushing damage.

    a drolvarg guardian has killed Bambi.

    Now Bambi is my Anasti Sul god pet. I assume its considered a cosmetic pet as you can put on the buff and hide the pet to still get the buff. So choosing to show the pet is purely cosmetic.

    God pets are not cosmetic. They buff your stats.

    no, they are cosmetic in the fact that you can remove them from view.

    Meh, I read that patch note as "purely" cosmetic.

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    Unread 06-25-2009, 07:38 PM   #6
    Armawk
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    Sabutai wrote:

    no, they are cosmetic in the fact that you can remove them from view.

    No I think its obvious cosmetic means having no purpose BUT cosmetic. functional pets are different.

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    Unread 06-25-2009, 08:30 PM   #7
    Sabutai

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    shaunfletcher wrote:

    Sabutai wrote:

    no, they are cosmetic in the fact that you can remove them from view.

    No I think its obvious cosmetic means having no purpose BUT cosmetic. functional pets are different.

    no... this was meant to address deity pets.  The fact that when they're out they are subject to AEs and die is not supposed to happen anymore.  Which is why when you use the /hide function they are no longer subject to any AEs and do not die.  This fix was meant to allow people to have them displayed while making the buff unable to be removed by killing the pet.

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    Unread 06-26-2009, 08:55 AM   #8
    woolf2k

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    cosmetic pets are just that cosmetic... they do nothing but look pretty.

    like the little mushroom from splitpaw

    or the monkey you got for retail pre-order of DoF...

    that would NOT include diety pets...they provide you with buffs...

    regardless of whether you can hide them or not... you can hide all pets...does that mean they are alll cosmetic?

    no.

    this seems to be a increasing problem with the eq2 population they do not know how to use terms properly and start trying to blur and confuse topics because of it... another example I see is archetype, class, subclass.

    people are using them interchangably and they shouldn't... archetype is fighter, class is crusader, subclass is palidan... etc... 

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    Unread 06-26-2009, 10:44 AM   #9
    Estean1

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    You have a pet named bambi and are shocked when it dies?

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    Unread 06-26-2009, 11:14 AM   #10
    Azekah1

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    Jaine@Nagafen wrote:

    this seems to be a increasing problem with the eq2 population they do not know how to use terms properly and start trying to blur and confuse topics because of it... another example I see is archetype, class, subclass.

    people are using them interchangably and they shouldn't... archetype is fighter, class is crusader, subclass is palidan... etc... 

    lol...here comes the termz polize

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    Unread 06-26-2009, 11:19 AM   #11
    Sabutai

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    Jaine@Nagafen wrote:

    cosmetic pets are just that cosmetic... they do nothing but look pretty.

    like the little mushroom from splitpaw

    or the monkey you got for retail pre-order of DoF...

    that would NOT include diety pets...they provide you with buffs...

    regardless of whether you can hide them or not... you can hide all pets...does that mean they are alll cosmetic?

    no.

    this seems to be a increasing problem with the eq2 population they do not know how to use terms properly and start trying to blur and confuse topics because of it... another example I see is archetype, class, subclass.

    people are using them interchangably and they shouldn't... archetype is fighter, class is crusader, subclass is palidan... etc... 

    regardless of the fact that when you hide the pet, it is no longer able to be removed from you via AEs right?  I mean that would make it so that these things aren't included in the patch notes, right? 

    Use your head man.

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    Unread 06-26-2009, 11:36 AM   #12
    woolf2k

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    Azekah1 wrote:

    Jaine@Nagafen wrote:

    this seems to be a increasing problem with the eq2 population they do not know how to use terms properly and start trying to blur and confuse topics because of it... another example I see is archetype, class, subclass.

    people are using them interchangably and they shouldn't... archetype is fighter, class is crusader, subclass is palidan... etc... 

    lol...here comes the termz polize

    and you've been cited!

    now go change before the Fashion police cite you too... or more like drag you to jail...

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    Unread 06-26-2009, 11:43 AM   #13
    woolf2k

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    Sabutai wrote:

    Jaine@Nagafen wrote:

    cosmetic pets are just that cosmetic... they do nothing but look pretty.

    like the little mushroom from splitpaw

    or the monkey you got for retail pre-order of DoF...

    that would NOT include diety pets...they provide you with buffs...

    regardless of whether you can hide them or not... you can hide all pets...does that mean they are alll cosmetic?

    no.

    this seems to be a increasing problem with the eq2 population they do not know how to use terms properly and start trying to blur and confuse topics because of it... another example I see is archetype, class, subclass.

    people are using them interchangably and they shouldn't... archetype is fighter, class is crusader, subclass is palidan... etc... 

    regardless of the fact that when you hide the pet, it is no longer able to be removed from you via AEs right?  I mean that would make it so that these things aren't included in the patch notes, right? 

    Use your head man.

    IRRELEVANT.

    cosmetic means NO FUNCTIONALITY...

    if pets are not being affected by AE's when hidden yet still provide a function...then that's a seperate issue. 

    I'm talkin about pets that are in plain sight but are not being affected by an AE because they are cosmetic pets...they provide no function. 

    and in my opinion that's what that blurb in the update is talking about. 

    if that's not the case then SOE should clarify.

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    Unread 06-26-2009, 12:32 PM   #14
    Thunndar316

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    God pets should be AoE immune.  As is, they are not worth taking the time to cast.

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    Unread 06-26-2009, 04:18 PM   #15
    Azekah1

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    Thunndar316 wrote:

    God pets should be AoE immune.  As is, they are not worth taking the time to cast.

    you mean you didnt put in the AA to reduce the cast time? lolz...

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    Unread 06-26-2009, 05:11 PM   #16
    Sabutai

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    Jaine@Nagafen wrote:

    Sabutai wrote:

    Jaine@Nagafen wrote:

    cosmetic pets are just that cosmetic... they do nothing but look pretty.

    like the little mushroom from splitpaw

    or the monkey you got for retail pre-order of DoF...

    that would NOT include diety pets...they provide you with buffs...

    regardless of whether you can hide them or not... you can hide all pets...does that mean they are alll cosmetic?

    no.

    this seems to be a increasing problem with the eq2 population they do not know how to use terms properly and start trying to blur and confuse topics because of it... another example I see is archetype, class, subclass.

    people are using them interchangably and they shouldn't... archetype is fighter, class is crusader, subclass is palidan... etc... 

    regardless of the fact that when you hide the pet, it is no longer able to be removed from you via AEs right?  I mean that would make it so that these things aren't included in the patch notes, right? 

    Use your head man.

    IRRELEVANT.

    cosmetic means NO FUNCTIONALITY...

    if pets are not being affected by AE's when hidden yet still provide a function...then that's a seperate issue. 

    I'm talkin about pets that are in plain sight but are not being affected by an AE because they are cosmetic pets...they provide no function. 

    and in my opinion that's what that blurb in the update is talking about. 

    if that's not the case then SOE should clarify.

    wow irrelevant huh?  Cosmetic does not mean no functionality.  In the case of the god pets there are 2 sides of it, which should have been addressed with this last update but I guess seem to have fallen by the wayside.  1, if you hide the pet the buff will not drop if you get AE'd, thats how its supposed to work.  The cosmetic portion of this spell has been so that people cannot enjoy the graphical nature of these buffs due to the fact they take massive amounts of damage from even the smallest AE.

    Soo, you're saying that I should see that as irrelevant because the pet provides a stat increase?  Its not a seperate issue unless people like you come here with mindless semantics.  Its a cosmetic pet, pure and simple.  Sorry if you don't like it but that's kinda how the way its coded, just missed a few in the last update which is all the OP was trying to point out.

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    Unread 06-30-2009, 02:22 AM   #17
    doktoren

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    To make matters worse i noticed today that Bambi actually AGROES mobs that i run invis by. Put on an invis totem and ran through the skellies in Karnors castle (NOT the named). Without the pet visible no problems. With the pet visible i suddenly get the melee combat bar up.. i feign death successfully.. melee bar doesnt disappear. It is shaded orange as I am not in the combat stance myself obviously.. i just feigned death. 20 seconds or so later.. after a long detour picking up friends.. 20 skeletons pop on Bambi killing it and then turns to me.

    I actually retested this crap 5 times cause it seemed so unplausable that the pet would be the reason. Same everytime

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    Unread 06-30-2009, 10:35 AM   #18
    CoLD MeTaL

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    Thunndar316 wrote:

    God pets should be AoE immune.  As is, they are not worth taking the time to cast.

    QFE

    10s to cast and they must be level 1 with 5 hit points, because heavy breathing seems to destroy them.

    (I am still chafed by the fact they made them longer to cast JUST so they could add a waste of AA points to the tree.  And no one is going to take that cast reduction option please)

    I haven't tested with my 'Squire' to see if he survives a hard glare these days as I gave up casting him ages ago.

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    Unread 06-30-2009, 10:44 AM   #19
    liveja

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    Sabutai wrote:

    Cosmetic does not mean no functionality. 

    Appearance slot armor is cosmetic. It has no function. That is what the term "cosmetic" means: it enhances appearance, & nothing else.

    Anything that actually provides a benefit to the player is not cosmetic.

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    Unread 06-30-2009, 11:26 AM   #20
    Yimway

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    Wait, some fool hasn't set their diety pet to auto-hide?

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