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#1 |
Server: Antonia Bayle
Loremaster
Join Date: Apr 2009
Posts: 4
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![]() I know you can turn combat xp off, but can you lock youself in a level so you don't level up until you choose to? |
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#2 |
Loremaster
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
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![]() No, not completely. You can turn off all combat and quest XP, but you'll still gain discovery XP as you enter new areas. You can significantly slow down your levelling, but you can't stop it completely. |
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#3 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Phhht@Antonia Bayle wrote:
You can completely level lock and stay at a certain level.
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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![]() Darkor@Venekor wrote:
You can't do that on PvP though can you. I ask because of your sig... well atleast lock and PvP. |
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#5 |
Loremaster
Join Date: Apr 2005
Location: The cellar under the stairs
Posts: 1,220
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![]() You can choose which xp to turn off or on. If your right-click your xp bar you wil get the option to turn off combat xp (xp from kills) and quest xp (this also turns of xp gained from discovering new locations). The only thing you cannot turn off is xp gained from completing collections. I dont PvP , but as far as I know, you can turn off these types of xp as well, but you cannot turn off the xp you gain from PvP kills.
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" [our mistake was] to not just think we know the right direction without bringing the fans into the mix," he explained. "We made the cardinal sin of not listening, but assuming and we were wrong." --Quote from John Smedley, CEO of SOE, Oct 07 |
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#6 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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![]() Kalyyn@Splitpaw wrote:
That is correct. |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 46
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![]() Actualy, I thought with locking quest xp you also do not get xp from collections, but I might be wrong.
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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#8 |
Loremaster
Join Date: Feb 2006
Posts: 885
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![]() Turning off quest xp now also turns off collection xp. Not sure from when , but it is definitely the case atm. It also turns off the tradeskill writ quest xp so that is something to look out for - need to turn it back on if you plan to do those. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 192
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![]() Hykaree@Runnyeye wrote:
For a PvE the above is correct, handing in collections does not give xp anymore if you've locked quest xp. And indeed you need to turn quest xp back on if you plan on doing tradeskill writs. In PvE discovery does not give xp when youve got that locked. Concerning PvP i don't know. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 46
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![]() Locking xp gain from quests and combat works the same way on a pvp server, yet you will gain xp from any pvp kill you do.
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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#11 |
Lord
Join Date: Apr 2009
Posts: 151
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![]() Ajleya@Venekor wrote:
That's odd. They should offer an option to lock that too. |
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#12 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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![]() Valdimere wrote:
PvP XP was an addition. The T2 situation was addressed by essentially skyrocketing everybody out of T2, making farming of newbies something to be avoided. Not the solution that was desired, or even asked for, but ... you gotta be careful when you ask for a hammer. You might be thinking ball-[Removed for Content] or claw, and get a 20 lb. sledge.
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