EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > Expansions and Adventure Packs
Members List

Notices

Reply
Thread Tools
Unread 04-19-2009, 11:38 PM   #1
Mirander_1

Loremaster
Mirander_1's Avatar
 
Join Date: Aug 2005
Posts: 1,229
Default

So, we know we're getting a new good-aligned city in the future, which means a 99.99% chance of getting an accompanying good-aligned race.  So, what do you want to see as that race?  There are three possibilities that I'd like to see:

1. Aviaks: I really want to see another winged race that isn't some breed of fairy.  There's two good ways I could see Aviaks working, 1: make the crow aviaks that lived in Antonica in EQlive playable, as they're currently the only breed of Aviak that we know exists, but hasn't shown up yet in EQ2.  Option 2: they could go whole hog, and allow character customization to look like any breed: Aviak, Hooluk, Vultak, Krag, and Spiroc.

2. Gargoyles: Again, and non-fairy winged race.  What little hints we have on the next expansion point towards Odus, so I think Gargoyles, which are basically magical constructs, would work especially well.  In terms of appearance, I'd honestly start with the head gargoyle from that Disney movie, and design from there.

3 Some sort of Centaur-style race: Centaurs themselves probably wouldn't work, if for no other reasons than that Centaurs would look ridiculous going up climbable surfaces, but a Centaur-style race with a slightly more agile animal half could work out, I think.  What I've currently got on my mind is some sort of lion-Centaur which, with a bit of explaining, could also fit well on Odus.

Other ideas?    

__________________
Mirander
90 Wizard
Unrest server
Mirander_1 is offline   Reply With Quote
Unread 04-19-2009, 11:44 PM   #2
Lethe5683

Loremaster
 
Join Date: Feb 2008
Posts: 5,351
Default

I don't like any of those.  Maybe they could add a real cat-race instead of gorillahumanbigcat hybrids like kerra.

Lethe5683 is offline   Reply With Quote
Unread 04-19-2009, 11:57 PM   #3
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

Insectoid race. Bi-pedal Rhinocerous Beetles just like Stun from the Bloody Roar games.

Cusashorn is offline   Reply With Quote
Unread 04-19-2009, 11:58 PM   #4
Lleren

Loremaster
Lleren's Avatar
 
Join Date: Nov 2004
Posts: 678
Default

More Ratonga!  maybe a good aligned Mousetonga!!!

Or Bunnys!!!

__________________
Llyren, Martn, and Noih

hunting for cheese in all the wrong places.

Lleren is offline   Reply With Quote
Unread 04-20-2009, 01:01 AM   #5
Enever

Loremaster
 
Join Date: May 2005
Location: Kenosha, Wisconsin
Posts: 320
Default

Otthimir or a Gnoll....

__________________
Enever is offline   Reply With Quote
Unread 04-20-2009, 01:47 AM   #6
Morghus

Loremaster
Morghus's Avatar
 
Join Date: Oct 2007
Posts: 2,105
Default

Aviaks! Or an insectoid race would also be neat, I was pretty miffed at Arasai being recolored Fae and not insectoid....not even really unique aside from maybe a few hair styles and wings but who can really tell the difference or cares? I've always really wanted Aviaks since eq1 though, always found it neat that one of the arcane scientists either was one or had an illusion.

Morghus is offline   Reply With Quote
Unread 04-20-2009, 01:53 AM   #7
Dreyco

Archive of Ik
Dreyco's Avatar
 
Join Date: Dec 2004
Posts: 1,485
Default

Lethe5683 wrote:

I don't like any of those.  Maybe they could add a real cat-race instead of gorillahumanbigcat hybrids like kerra.

Seconded.

Or a good looking wolf race, that doesn't look like a gnoll.

__________________

Grand Historian of The Archive of Ik
Dreyco is offline   Reply With Quote
Unread 04-20-2009, 03:38 AM   #8
Galithdor

Loremaster
 
Join Date: Dec 2005
Posts: 984
Default

Hmm lets see...

An insectoid, avian, or new humanoid race...seeing as evil races seem to be the only beastial races SMILEY

__________________
Galithdor is offline   Reply With Quote
Unread 04-20-2009, 05:10 AM   #9
TheGreatBeast

Loremaster
TheGreatBeast's Avatar
 
Join Date: Apr 2005
Location: New Mexico (...yes USA)
Posts: 7
Default

As far as I can tell from what I've read in the Devs QnA is that there is no plans for another race anytime soon, but for what its worth:

I played EQoA (PS2 Everquest), and around the time when Odus was introduced a new infection was as well, werepeople. If you did the quests to get infected they boosted your stats depending on tribe type, ex: Repilian for str/sta. There was also were-lion, were-rat, and were-wolf...all of them held the same shape as your toon and walked upright  but altered features (like shapshifting in your armor). There was also the option to become were-hunters. Downside to all of that was that you got faction hits as most cities had were hunters roaming around that would beat you up on sight, or you could get quests because they sensed what you were.Also, it became a "have to" thing to do if you wanted to stay up to par with the stats.

So, for Odus, I think a cool Good/Neutral race would be some sort of half-giant...not ugly things like ogres, but something the same size if not bigger with muscles instead of guts...it would fit in with the lore perfectly.

Or maybe Djinns as the Erudites are always playing with magick..that would open up for a good reason to go back to the Sinking Sands, which I LOVED (no void junk please).

One thing I do want/miss is a good GRIND too, if the level cap goes up, I'd like to have to invest time to getting to it and be rewarded well for it, there's NOTHING like the feeling of accomplishment in Eq/MMos for hard work rather than instant gratification.

And please, pleASE, PLEASE..NO void-shard type grinding....in fact leave the void to TSO... PLEASE.

What do you all think??

__________________
Homunculus Rex- Foaming Viking King and profounder of War.



TheGreatBeast is offline   Reply With Quote
Unread 04-20-2009, 08:35 AM   #10
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

TheGreatBeast wrote:

So, for Odus, I think a cool Good/Neutral race would be some sort of half-giant...not ugly things like ogres, but something the same size if not bigger with muscles instead of guts...it would fit in with the lore perfectly.

... no it wouldn't. There are no giants or anything close to it on Odus.

Cusashorn is offline   Reply With Quote
Unread 04-20-2009, 12:40 PM   #11
Snowdonia
Server: Runnyeye
Guild: Majestic
Rank: Mistress

Tester
Snowdonia's Avatar
 
Join Date: Jul 2006
Location: NSW, Australia
Posts: 2,212
Default

Cusashorn wrote:

TheGreatBeast wrote:

So, for Odus, I think a cool Good/Neutral race would be some sort of half-giant...not ugly things like ogres, but something the same size if not bigger with muscles instead of guts...it would fit in with the lore perfectly.

... no it wouldn't. There are no giants or anything close to it on Odus.

Thought the exact same thing when I read that. hehe

For me, I want a semi-aquatic race. One where their racial would be water breathing but would also transform you or your bottom half into a mermish form (IE, you'd grow a tail) which would only work while in the water. So, it'd basically be the reverse of how mounts work now. Instead of a mount disappearing soon as you get in the water and reappearing once you get out, our legs would turn into a tail soon as we hit water and would disappear once we got out.

hehe Sorry but I'm a Prexian at heart. SMILEY

Snowdonia is offline   Reply With Quote
Unread 04-20-2009, 02:20 PM   #12
Iamken

Tester
Iamken's Avatar
 
Join Date: Sep 2005
Posts: 254
Default

The Transformer race!!

Just kidding.  I really don't like any of the suggestions so far.  I don't really think we need any more races added to the game.  The only other race I could see added is the Va'shir.  I know Luclin was blown up, but was every single Va'shir on Luclin when it happend?  Haven't they ever hung out on Norrath for any reason?

__________________
Fyfe - 92 Troubador - Unrest

Quinleigh - 90 Fury - Unrest

Rylaar - 90 Ranger - Unrest

Fife - 60 Troubador - Test
Iamken is offline   Reply With Quote
Unread 04-20-2009, 04:02 PM   #13
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

Quinleigh@Najena wrote:

The Transformer race!!

Just kidding.  I really don't like any of the suggestions so far.  I don't really think we need any more races added to the game.  The only other race I could see added is the Va'shir.  I know Luclin was blown up, but was every single Va'shir on Luclin when it happend?  Haven't they ever hung out on Norrath for any reason?

The Vah'Shir (adventurers mostly) who were on Norrath at the time just went to the Kerran tribes on Odus, mated with them, and now the Kerrans you see now are the genetic evolution of the scrawny Kerrans and the large Vah'Shir. The original race itself is pretty much extinct.

Cusashorn is offline   Reply With Quote
Unread 04-20-2009, 05:16 PM   #14
GrunEQ

Tester
GrunEQ's Avatar
 
Join Date: Dec 2004
Posts: 1,307
Default

My thinking on it was a kind of fish people, perhaps with some fins and webbing.  It would help if they could be made attractive.  I like the idea MW2K2 of having fish tails appear while swimming.

__________________
GrunEQ2

"O to be a voyager and a yoyeur no longer."

GrunEQ is offline   Reply With Quote
Unread 04-20-2009, 07:22 PM   #15
Mirander_1

Loremaster
Mirander_1's Avatar
 
Join Date: Aug 2005
Posts: 1,229
Default

Snowdonia@Runnyeye wrote:

For me, I want a semi-aquatic race. One where their racial would be water breathing but would also transform you or your bottom half into a mermish form (IE, you'd grow a tail) which would only work while in the water. So, it'd basically be the reverse of how mounts work now. Instead of a mount disappearing soon as you get in the water and reappearing once you get out, our legs would turn into a tail soon as we hit water and would disappear once we got out.

hehe Sorry but I'm a Prexian at heart.

If they were going to go for an aquatic race, I'd rather like to see them find a way to bring back the Kedge (although, they would probably be a major pain for the art team to animate).

On the subject of Odus, if that's where we're going for the next race, they're going to almost have to come up with something semi-new.  I mean, who actually lived on Odus in EQlive?  I'm only remembering the Erudites, the various Kerra tribes, and some Kobolds.  So the new race would probably have to be something that migrated there, or were created by magic. 

__________________
Mirander
90 Wizard
Unrest server
Mirander_1 is offline   Reply With Quote
Unread 04-20-2009, 07:42 PM   #16
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

Speaking of Prexus, many erudites and Kerrans worshipped Prexus. If they were to ever give a reason for him to return and be a diety in this game, Odus would be the best place.

Cusashorn is offline   Reply With Quote
Unread 04-20-2009, 07:44 PM   #17
Meirril

Loremaster
 
Join Date: Jan 2005
Posts: 3,552
Default

Kobolts would be an interesting race. Especially considering that most of the drops from the Kobolts were oriental themed. (lots of Katanas, and wicker/laminar armor) I really can't see people getting excited about Kobolts though. You could have a similar explination to the Froglocks in having player Kobolts be more "advanced" via divine transformation. Possibly relating to either 1) Brell's favor 2) close proximity to the Euradite experiment that transformed their entire race 3) Influence from the Rathe as The Hole opens up more to Norrath 4) some other diety that takes a sudden interest in the Kobolts.

There isn't any reason for the Kobolts to be considered "good" though.

Some other intersting possibilities would be a new breed of Kedge created by Phingle with or without the blessing of Perexus. Possibly invovling Leviathan parts? Maybe the death of the Leviathan could explain how Phingle was finally able to manage it, or maybe Phingle sacrificed himself to release the combined soul of the Kedge race allowing it to be reborn?

Though, honestly I'm partial to Othmir and/or Icepaw gnolls as a new good race. Both were found in EQ1 and both were friendly to adventureres. Also both are sea faring races so they could potentially be found anywhere in Norrath after the cataclysm.

Meirril is offline   Reply With Quote
Unread 04-21-2009, 12:27 AM   #18
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

It's Kobold, not Kobolt. I don't mean to nitpick at all your spelling errors of the various racial names, but I just couldn't avoid that. I'm sorry.

Anyways. Kobolds have always been evil-ish. They worship Ralfron Zek, the God of the Forlorn.

Phinigel Autropos was driven insane over the years of living in solitude, having to deal with the fact that he single-handedly wiped out his entire race from a ritual gone wrong. It was all for the best of intentions for his race, but no... He killed each and every last one of them, and now his mind is too far gone to reason with him. I don't see the Kedge happening.

Cusashorn is offline   Reply With Quote
Unread 04-21-2009, 12:39 AM   #19
Wolphin

Loremaster
 
Join Date: Dec 2004
Posts: 235
Default

Enever wrote:

Otthimir or a Gnoll....

If Velious is the next expansion, or whenever it comes out, I definitely second Othmir as a new race... as long as we get that awesome beach music from EQ1.... and they could fulfill some people's wish for an aquatic race but can also go on land.... If the ice of Velious melted and the sea level rose covering the land, the Othmir would be one of the few races that make sense of being able to survive and expand.... not counting the dragons who could fly away obviously...

__________________
Wolphin is offline   Reply With Quote
Unread 04-21-2009, 12:50 AM   #20
Mirander_1

Loremaster
Mirander_1's Avatar
 
Join Date: Aug 2005
Posts: 1,229
Default

Cusashorn wrote:

Phinigel Autropos was driven insane over the years of living in solitude, having to deal with the fact that he single-handedly wiped out his entire race from a ritual gone wrong. It was all for the best of intentions for his race, but no... He killed each and every last one of them, and now his mind is too far gone to reason with him. I don't see the Kedge happening.

If Kedge were to happen as a playable race, I'd picture their origin having a bit of a parallel with the Fae's origin.  Just as Tunare entrusted Wuoshi with the Bloom of Growth as her last act before withdrawing from the world, Prexus could entrust Phinny with a new clutch of Kedge eggs before he left, giving him a chance to redeem himself (and probably lifting Phinny's madness, as otherwise it would probably defeat the point).   

__________________
Mirander
90 Wizard
Unrest server
Mirander_1 is offline   Reply With Quote
Unread 04-21-2009, 09:31 AM   #21
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

Yeah, that would be ok to see.

Cusashorn is offline   Reply With Quote
Unread 04-21-2009, 10:25 AM   #22
TheGreatBeast

Loremaster
TheGreatBeast's Avatar
 
Join Date: Apr 2005
Location: New Mexico (...yes USA)
Posts: 7
Default

Cusashorn wrote:

TheGreatBeast wrote:

So, for Odus, I think a cool Good/Neutral race would be some sort of half-giant...not ugly things like ogres, but something the same size if not bigger with muscles instead of guts...it would fit in with the lore perfectly.

... no it wouldn't. There are no giants or anything close to it on Odus.

It is obvious that Norath chages alot. But the Lore of the game I was talking about is many years before Eq1.

So, here you go:

From Wiki:

EverQuest Online Adventures: Frontiers, was launched on November 17, 2003. Frontiers added another playable race, the Ogre, and character class Alchemist, as well as many quests and items. The level cap was raised from 50 to 60. Also added was the continent of Odus and a newly-opened territory of Tunaria known as Rathe Mountains, as well as high-level raid-specific zones in other locations including Plane of Sky, Lavastorm Mountains, and a subset of the Plane of Disease known as Last Home. Certain portions of Tunaria itself that existed previous to the release of EQOA: Frontiers were also revamped for higher-level players given the increase in the level cap. Frontiers also added an alternate form of advancement by allowing players to dedicate a percentage of the experience points they received to obtaining Class Masteries (CMs). These CMs allow players to increase their power and gain new abilities. They also can purchase Master Classes with (CMs), further strengthening themselves in their area of combat.

Odus/Rathe Mountains: Types of Monsters: Fire Beetles, Lizard Man Scouts, Lizard Man Warriors, Lizard Man Mystics, Orc Warriors, Orc Oracles, Orc Priests, Skeletons, Zombies, Dry Bone Skeletons, Ice Bone Skeletons, Barbed Bone Skeletons, Skeletal Monks, Giant Skeletons, Hill Giants, Tainted Hill Giants, Corrupted Hill Giants, Brown Bears, Black Bears, Grizzly Bears, Kodiak Bears, Ebon Drakes, Obsidian Drakes, Onyx Drakes, Basalt Drakes, Drakes, Unkempt Preservers, Cyclops

Giants covered most of the zones.

There was also alot of uglyness/darkness from what I recall too, like swamp lands...lots to do disease and the like.

POI also, our AAs were used in that game too, they were called CMs.

So, only time will tell I guess...thats just what I remember from the game, it was 7 years ago. Also, most people remember quite different, so I could be wrong. No flame wars intended

__________________
Homunculus Rex- Foaming Viking King and profounder of War.



TheGreatBeast is offline   Reply With Quote
Unread 04-21-2009, 02:16 PM   #23
Lethe5683

Loremaster
 
Join Date: Feb 2008
Posts: 5,351
Default

Dreyco wrote:

Lethe5683 wrote:

I don't like any of those.  Maybe they could add a real cat-race instead of gorillahumanbigcat hybrids like kerra.

Seconded.

Or a good looking wolf race, that doesn't look like a gnoll.

That would be great too.

Lethe5683 is offline   Reply With Quote
Unread 04-21-2009, 03:19 PM   #24
Elco

Loremaster
 
Join Date: May 2006
Posts: 12
Default

Less Bipedal! More Beastly Races!

I'd love to see a wolf race that perhaps stands on its back legs in a hunched state and runs on all fours with a slight speed increase.

I'd love to have a city thats more tribal and feral!

or even have a more advanced race of Gnoll from the depths of Blackburrow, could fit into the lore now the gods have returned heheh

Elco is offline   Reply With Quote
Unread 04-21-2009, 03:52 PM   #25
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

TheGreatBeast wrote:

Cusashorn wrote:

TheGreatBeast wrote:

So, for Odus, I think a cool Good/Neutral race would be some sort of half-giant...not ugly things like ogres, but something the same size if not bigger with muscles instead of guts...it would fit in with the lore perfectly.

... no it wouldn't. There are no giants or anything close to it on Odus.

It is obvious that Norath chages alot. But the Lore of the game I was talking about is many years before Eq1.

So, here you go:

From Wiki:

EverQuest Online Adventures: Frontiers, was launched on November 17, 2003. Frontiers added another playable race, the Ogre, and character class Alchemist, as well as many quests and items. The level cap was raised from 50 to 60. Also added was the continent of Odus and a newly-opened territory of Tunaria known as Rathe Mountains, as well as high-level raid-specific zones in other locations including Plane of Sky, Lavastorm Mountains, and a subset of the Plane of Disease known as Last Home. Certain portions of Tunaria itself that existed previous to the release of EQOA: Frontiers were also revamped for higher-level players given the increase in the level cap. Frontiers also added an alternate form of advancement by allowing players to dedicate a percentage of the experience points they received to obtaining Class Masteries (CMs). These CMs allow players to increase their power and gain new abilities. They also can purchase Master Classes with (CMs), further strengthening themselves in their area of combat.

Odus/Rathe Mountains: Types of Monsters: Fire Beetles, Lizard Man Scouts, Lizard Man Warriors, Lizard Man Mystics, Orc Warriors, Orc Oracles, Orc Priests, Skeletons, Zombies, Dry Bone Skeletons, Ice Bone Skeletons, Barbed Bone Skeletons, Skeletal Monks, Giant Skeletons, Hill Giants, Tainted Hill Giants, Corrupted Hill Giants, Brown Bears, Black Bears, Grizzly Bears, Kodiak Bears, Ebon Drakes, Obsidian Drakes, Onyx Drakes, Basalt Drakes, Drakes, Unkempt Preservers, Cyclops

Giants covered most of the zones.

There was also alot of uglyness/darkness from what I recall too, like swamp lands...lots to do disease and the like.

POI also, our AAs were used in that game too, they were called CMs.

So, only time will tell I guess...thats just what I remember from the game, it was 7 years ago. Also, most people remember quite different, so I could be wrong. No flame wars intended

You realize that description of "Odus/Rathe Mountains" was covering RATHE MOUNTAINS in it's entirety, right? all those mobs listed right there are all found in the Rathe Mountains in EQlive.

Odus had Fire Beetles, Kerrans, Heretics and other necromancers, Kobolds, will-o-wisps, dire pandas, tigers, ratmen, golems, and ghosts. It's a completely separate continent from where Rathe Mountains is located.

Cusashorn is offline   Reply With Quote
Unread 04-21-2009, 06:28 PM   #26
Norrsken

Loremaster
Norrsken's Avatar
 
Join Date: Dec 2004
Posts: 6,450
Default

I want to see a herman based race.

I'd definately play it. SMILEY

__________________




Norrsken is offline   Reply With Quote
Unread 04-23-2009, 03:48 AM   #27
kartikeya

Loremaster
kartikeya's Avatar
 
Join Date: Jan 2006
Posts: 387
Default

Gnolls or Othmir would certainly be my pick. I'd be ecstatic for either one, though I've wanted gnolls since the beginning of EQ1.

Of course, if I had a pick of a race that I'd like to see most regardless of the chances of it seeing the light of day, I'd pick Lujien in a heartbeat. Not that anyone that knows what the Lujien are/were would be shocked by me picking THAT, heh.

__________________
kartikeya is offline   Reply With Quote
Unread 04-23-2009, 03:53 AM   #28
Noaani

Loremaster
Noaani's Avatar
 
Join Date: Mar 2005
Posts: 6,077
Default

Cusashorn wrote:

Odus had Fire Beetles, Kerrans, Heretics and other necromancers, Kobolds, will-o-wisps, dire pandas, tigers, ratmen, golems, and ghosts. It's a completely separate continent from where Rathe Mountains is located.

Theres a worthwhile race for Odus. The erudites [insert whatever it was they did here] caused sentiance in some local wildlife, giving us a panda race of playable characters!

__________________

The superior man knows what is right.
The inferior man knows what will sell.

Confucius

Noaani is offline   Reply With Quote
Unread 04-23-2009, 01:15 PM   #29
Nakaru-Nitepaw

Loremaster
Nakaru-Nitepaw's Avatar
 
Join Date: Dec 2004
Posts: 596
Default

Quinleigh@Najena wrote:

The Transformer race!!

Just kidding.  I really don't like any of the suggestions so far.  I don't really think we need any more races added to the game.  The only other race I could see added is the Va'shir.  I know Luclin was blown up, but was every single Va'shir on Luclin when it happend?  Haven't they ever hung out on Norrath for any reason?

Vah'Shir. SMILEY

My RP Kerra 'Nitepaw' is one of the last remaining vah'shir (as of now), due to living in Qeynos when luclin sploded. If they do bring back this forgotten race, I can finally delete Nitepaw and remake him as one. Hes only a level 19 troub just for RP, so starting over would be a cinch.

__________________
Nakaru-Nitepaw is offline   Reply With Quote
Unread 04-23-2009, 01:16 PM   #30
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

Too bad the Vah'Shir can't live a 500 year lifespan. They integrated into the Kerran tribes right away.

Cusashorn is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 10:41 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.