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#1 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Given the constant issues with 'acceptable population levels' on PvP servers lemmie chuck this left-field idea out for debate. - Scrap the separate PvP servers Instead: - When zoning on ALL servers you would be given the option of zoning into a PvP or Quest version of the zone - PvP version of zone: . . . - has slightly gimped npcs (heroic's are normal, epics are MIA, no using npcs to soften your target) . . . - no quests available . . . - no quest updates . . . - zones have caps, e.g. Thundering Steppes might be capped at 35 . . . - any player over a zone cap is auto mentored down (flagged heroic?) . . . - zoning while still in PvP combat will autozone you into the PvP version of the new zone . . . - ALL SERVERS connect to same PvP zones, no return to your own server until you zone back to PvE - Quest version of zone: . . . - Identical to current PvE zones . . . - No PvP allowed Unlike having a togglable PvP setting on your character, once you're in the PvP zone you are open and exposed until such a time that you can cleanly (i.e. while not under attack) leave the PvP zone. Having a single set of PvP zones (that can be accessed from any server) can't be any worse than having a single PvP server (which is the way we're going). However having the zones accessible from any server would make it much easier to entice new blood to dip into PvP. This has the added benefit of being able to return to a safe Qeynos/Freeport/Neriak etc and to a diverse and stable economy, while the cities would also be available as PvP zones for 'major battle' events that can be organised by PvP guides. OK, that's my idea, most likely full of holes... let the scorn pour!
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#2 |
Server: Everfrost
Guild: Campaign of Light
Rank: Senior Member
Loremaster
Join Date: Feb 2005
Posts: 287
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![]() /VETO Just because Venekor and Vox have low population doesnt mean all PvP should be canceled. |
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#3 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Roach@Venekor wrote:
Whose cancelling PvP? Please re-read my post. The proposition is that instead of having one PvP server (Naggy) we have one set of PvP zones accessible from any server, those who want the full-on PvP experience can spend as much time as they want in the PvP zones. When Venekor finally becomes the new Darathar (and it's going to happen) we'll virtually only have Naggy left (Vox is virtually a write-off). However given the difficulties for new players to start up in PvP and the complete block on PvE > PvP transfers, the population of Naggy can only go down once there are no Venekor players left to transfer in. Naggy will be an isolated little island of dwindling population and no future merge prospects. Creative thinking is needed *now* or we might as well write-off PvP altogether. I'm sure there are loads of holes in my idea and feel free to poke at them, but to claim it's "cancelling PvP" just shows complete lack of comprehension. |
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#4 |
Server: Venekor
Loremaster
Join Date: Aug 2007
Posts: 99
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![]() i quite like your idea and understand where your coming from but others may not warm to the idea to quickly! |
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#5 |
Server: Venekor
Guild: Imperial Order
Rank: Legendary
Loremaster
Join Date: May 2006
Posts: 40
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![]() I think the main problem with this idea is it is taking alot of the danger away from the pvp servers. People play on PVP servers for the added challenge to the PVE aspect ie the constant chance of being jumped if you are out questing, gathering and what not. The linking of the servers somehow seems a good idea for PVE players who want to dabble in the occasional PVP but not for the dedicated PVP server. |
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#6 |
Loremaster
Join Date: Dec 2004
Location: I'm in your ____, ____ing your ____.
Posts: 541
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![]() "Should PvP be a switchable option on Normal Servers?" This option is already enabled, its called rerolling. Anyway I don't think this idea would work since it takes away the fun of a full time pvp server.
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#7 |
Server: Nagafen
Guild: Onyx
Rank: Member
Loremaster
Join Date: Nov 2008
Posts: 971
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Questing without the danger of being rolled? Booooriiing.
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#8 |
Loremaster
Join Date: Nov 2005
Location: Ft Lauderdale, FL (USA)
Posts: 883
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![]() to respond to the subject title: No And what is normal anyways? Blue? HAHAHAHAHAHA |
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#9 |
Loremaster
Join Date: Nov 2005
Posts: 683
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![]() You gotta love it when a Venekor or Vox toon comes up with a "fix" to PvP.......
Personally the best way to "fix" PvP for venekor is to think of ways of boosting its population e.g. PvE to PvP transfers to Venekor. Venekor is worth saving imho. Vox I would leave well alone. Its SExchange and at most i would merge it with Bazaar and flag it as a PvE (SE) server. At best I would simply let it die...... |
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#10 |
Loremaster
Join Date: Feb 2006
Posts: 553
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![]() No....just....no |
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#11 |
Server: Everfrost
Guild: Campaign of Light
Rank: Senior Member
Loremaster
Join Date: Feb 2005
Posts: 287
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![]() i did read your post. when Venekor dies, they will become part of Nagafen. Optional PVP is called Dueling, and that is already on Blue servers. Vox is just gonna stay the way it is. SOE wont touch a SE(or whatever its called now) server. SOE will not "write off" PvP. Nagafen is at times the second most populated server, behind the main Rp server, i forget the name. Want a fix for populations on any server? /sign the petition to have SOE Advertise EQ2. do anything. hold a competition for players that make the best commercial for eq2. idk. SOE wont do it, maybe we gotta do it ourselves. whatever. . my 2 copper. |
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#12 |
General
Join Date: Jul 2008
Posts: 413
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![]() No. You could make /duel use PvP mechanics though on PvE servers. Oh, and make the arena use PvP rules. Why sony keeps ignoring this simple improvement is beyond me. |
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#13 |
Server: Nagafen
Loremaster
Join Date: Jun 2006
Posts: 223
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![]() This is the idea I always had in mind, but leave some servers only PvE and some forced to stay on PvP, but make the rest optional. Only way I would go back to playing my Blackburrow server characters is if it had any pvp option on it. Sad that I leveled a wizzy all the way to 80 and I never play him anymore. |
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#14 |
General
Join Date: Feb 2009
Posts: 260
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![]() This is the worst idea I think i've seen proposed on the boards!!! You're litterally saying pvp should be on all servers. Novice idea and maybe even a little interesting seeing how duel total blows. But your saying that you can turn pvp on and off?! Are you even on a pvp server? I don't know about T8 but from what I hear you can be caring around a few platinum from quest alone. Allow pvp instances on server is the ultimate easy mode. Its worst then regular dungeon instances and cities to the max!
What pvp needs are more zones like Sinking Sands and Enchanted Lands. Theres a reason those zones are so heavy on pvp its because they're desirable. Less content in a zone = better pvp zone. Take timerous deep...that zone freaking sucks! I wish there was a way or an incentive to designate old world zones as pvp hot spots. It would be great to see total war zones in nektulous forest, island of mara, steamfont mountains ect. Now when you pvp all you have to do is stand in enchanted lands or sinkin sands (kylong plains for higher tiers i believe) until you've killed someone enough times a x3 raid comes out of no where.
Allowing to turn pvp off is the worst possible idea. |
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#15 |
Loremaster
Join Date: Jun 2006
Posts: 853
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![]() Sounds kinda like the system they had/have in SWG. Fun times, I miss that game so much. |
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#16 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() I actually like this idea a lot ... except for the turning off of the dedicated PvP servers. At least one dedicated PvP server -- most likely Naggy -- needs to stay that way, for all the dedicated PvP-nutz who don't want anything to do with "blue" servers. However, I think there are probably far too many issues with the coding & the database structure to make such a change workable.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() I like the idea. However, as many said, keep the PvP servers running and don't give people from the PvP servers the option to zone into a "safe zone". I like venturing into the wild knowing that at any time I can kill or be killed. Anything else seems boring. In my mind I'd love for it to happen and see lots of blue people get interested in PvP. Then have SoE open up the option to transfer to PvP and it solves population/PvP issues. Will it happen? Probably not. Good PvP players tend to be the best geared/AA'd group of people across the whole board at any level. I'm not making fun, but I saw a post about some person on a blue server making an alt that was equal in levels and AA at level 14 and being excited about it. That made me laugh a little. Not to mention that a bluebie would have 0 PvP experience, it's a whole different game in itself. My guess is most would explore it, get rolled a dozen times, and say screw this; with only a few actually staying around to learn PvP mechanics/strategies. But we'd never know unless we tried!
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#18 |
Server: Lucan DLere
Guild: Fate by Blood
Rank: Commander
Loremaster
Join Date: Feb 2008
Posts: 759
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![]() A flag system like WOW has on its normal servers or a /guildwar command like the original EQ had at the conception before it broke would be a great idea imo. |
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#19 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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I refute the comments that this allows people to turn PvP on/off at will. Under this proposal, entering and leaving PvP can only be done when zoning and in fact you would not be allowed to leave PvP if you zone while still in PvP combat (so your attacker can also zone and give chase). Perhaps this could be an option alongside Naggy, or would Naggy players be prepared to allow blue players to 'zone' into their server when PvP'ing. Sure this is all blue-sky stuff, but I honestly believe that Naggy's future will become very uncertain when it becomes the only "real" PvP server. We used to have many many PvP servers and we're getting close to only having one. Blue servers can be merged if population becomes a crunch issue, but if you only have one PvP server in the first place then you have nobody to merge with. I know there are a load of holes in this idea, please feel free to pick at the holes, however "uhhh lame pve suxxor" isn't really adding to the debate.
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#20 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() Gwynian@Splitpaw wrote: but if you only have one PvP server in the first place then you have nobody to merge with. FWIW -- & I admit I could be wrong, because it's been ages since I've looked -- but I heard that EQ1 a couple years ago merged all 4 of the PvP servers back down to Rallos Zek. I don't recall there ever being "many" EQ2 PvP servers; I only ever remember 3, two of which have always had population issues. Effectively, Naggy has always been the only "real" PvP server, so far as population numbers are concerned (I'm not talking about the actual PvP, so you Venny & Vox folks, pipe down!) & I don't see that changing much in the future, nor do I think Naggy's future is any more in doubt than is any other EQ2 server. Again -- with the exception of turning the PvP servers off -- I do like your idea. I very much enjoy PvP, but I like my guildies more, & most of them detest PvP ... & I don't like it enough to leave my guildies. If I could engage in it without leaving my guildies, & without them being "forced" into it, that would be a win-win for me I just don't think it's feasible
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#21 |
Loremaster
Join Date: Dec 2004
Location: I'm in your ____, ____ing your ____.
Posts: 541
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![]() There used to be more servers at launch, there was Darathar (EU), and if I remember right there was another one..can't remember the name of it but yeah, at one time there was more than 3 pvp servers.
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#22 |
Server: Nagafen
Guild: Onyx
Rank: Recruits
Loremaster
Join Date: Jul 2007
Location: Savannah, Georgia
Posts: 150
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![]() Rhodan@Nagafen wrote:
Dunno but feel free to come duel me at anytime |
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#23 |
Lord
Join Date: Mar 2009
Posts: 295
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![]() This idea will kill all PvP that's not endgame. No reason to risk pvp while leveling when you can just coast to 80 and AAs and gear in pve mode and then do PvP when you're all uber.
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There is a man riding a horse on my shirt. |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 438
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![]() PVE servers already have switchable PVP, it is the /duel command. |
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#25 |
Server: Nagafen
Guild: Elusive
Rank: Recruit
General
Join Date: Aug 2007
Posts: 502
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![]() Are you serious? This is the worst idea ive ever heard. If you can handle the heat, get out of the kitchen
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I see said the blind man... |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 438
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![]() Aye, think it's best to keep PVP and PVE servers seperate. |
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#27 |
Loremaster
Join Date: Nov 2005
Location: Ft Lauderdale, FL (USA)
Posts: 883
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![]() Froggleg@Nagafen wrote:
But they really screwed the pooch with the NGE..... |
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