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#2 |
Loremaster
Join Date: Nov 2004
Posts: 113
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![]() Three cheers for weapon appearance slots. Also, I like the solo shard quests. I am a bit concerned about the SK damage adjustments but it did not say up or down so I'll reserve my judgement. Overall, It looks like many of the changes we all wanted are included. CHEERS! |
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#3 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() Not 100% sure the TS quest is in all the way. Found the FS:SD Npc in LS and I *think* I found the proper area for the TS goblins but no quest, no dialog, and no 'something' ... The LS Red Shinies are marked " No Trade " and " Lore " .. should only be "LORE". However, at least the reward is Trade-able! ... Some of the Faction Rewards for the ADV & TS (?) faction merchs in LS aren't working in the Dressing Room, yet. They say to repatch but .. /shrug. Would it be possible to change the Named lizard on the Beach to either be non-argo or stationary? He tends to wander the entire area, which includes the boardwalk access and the revive tent. Ok, for when you are the proper adv lvl but will be very difficult on those lowbie adv/high TS'ers. .. Same goes for the Crabs that wander near the end of the boardwalk. The very end (or start depending on your perspective) is low enough to the water that walking over it will argo the Crabs with in a 20m (@) distance. I could also do with at least (2) less spots of Agro Goblin Gathers ... o.O. -- edit add: Oh! and Saedie Kalterra is perfectly happy with trying to give my lvl 33 Fury a lvl 84 quest .. |
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#4 |
Loremaster
Join Date: Jan 2006
Posts: 197
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![]() *still patching* New x4 instance was mentioned earlier, was it included in that patch? |
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#5 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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Would love to test, but can't login.
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#6 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() Glad to have this content on Test! As for the Lavastorm quests there are a couple things that I have fixed and are on their way to Test servers that I wanted to inform you of:* Order of Flame quests now have faction & coin rewards.* Corrected the XP amounts given for Sootfoot and Order of Flame quests. There's also a few issues that still need to be resolved, but that I am aware of:* Blisterzonk's quest, "Beastie Bronco" will not advance.* Multiple Void beasts can be triggered on Pallasa Rargon's quest "Crystal Replacement". I'm hoping to get these resolved today!
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#7 |
Server: Permafrost
Loremaster
Join Date: Apr 2005
Posts: 215
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![]() All the stuff besides the fighter changes (not saying they are bad), look good. I am looking forward to checking out the new LS and raid x2 zone. In regards to the weapon appearance slots, now you guys just have to add in a togglable "Display shield on back while not in combat" option. |
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#8 |
Server: Butcherblock
Guild: House of Fallen Shadows
Rank: Empress
Loremaster
Join Date: Nov 2004
Posts: 509
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![]() Anurra@Permafrost wrote:
Definitely... with my pally and sk, I actually use a symbol (or non-bow) in my ranged slot, and then click the 'Display Bow' option, just to hide my shield, and let me actually see my character out of combat. As far as weapon appearance goes... I'm a bit confused by the great axe example. If I have a long sword and shield equipped, for example, can I equip a two-handed katana in my appearance slot, (provided I can use two-handers)? (Both are slashing type). Of can I only equip a different long sword for appearance purposes? |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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![]() xsikal wrote:
From Update Nodes
No, Read the text I bolded; in you example you can only eqpt another long sword (maybe any one handed slashing, it's kind of a gey area) and shield in appearance slots. Sword and board is not two handed skill. |
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#10 |
Loremaster
Join Date: Jan 2005
Posts: 327
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![]() Is it supposed to be extremely ambiguous as to how to access the new x2 raid zone? Got the quest "Out of Her Element" and went down to try and go in but all there is a huge barrier with a voice of elements behind it that doesn't respond to hailing. Went up topside and found 3 rooms with different orbs that change the portals they are nearby but with no indication as to how they are to be used. Many online would like to go check this zone out, but its been made impossible at this point. |
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#11 |
Loremaster
Join Date: Jan 2007
Posts: 522
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![]() Kaitheel wrote:
Just to let you know "Ramp Up the Adventure" Quest is broken. Unable to turn in the quest after completing it. EDIT: Fixed the Quest name. |
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#12 |
Server: Unrest
Guild: Arion
Rank: Arion Senior Member
Loremaster
Join Date: Jul 2007
Posts: 635
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![]() i'm definatly going to chekc this out later tonight with my /mood afraid thing on my tiny rat all the time hopefully they'll add that before it hits live. feedback on new lavastorm i'll add later tonight, i'll probly make it a full feedback too |
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#13 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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![]() We have a whole bunch of people on test right now who want to run x2 zone but we can't get access. It would be nice if we can just test the [Removed for Content] zone and not worry about a bugged access quest or something that is preventing us from zoning in. On a side note we need new shinny collection quest.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 361
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![]() those solo void mobs hit kinda hard IMO. usually i dont go past 90% HP when soloing a solo mob....these guys take me down to 50% HP...and get a couple on you at the same time its pretty much lights out for you. |
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#15 |
Loremaster
Join Date: Feb 2005
Posts: 80
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![]() Regarding the PvP changes, I'm glad SOE is taking an active interest in the "Zerging" issue and I, for one, like the changes proposed. In addition to the changes, would it be feasable for a player to become "unattackable" by the person that just killed them, until they are off the "recent" list? I know some players might complain that this might prevent them from helping a friend/guildie from killing an enemy due to this, however, I believe that scenerio would happen far less than griefing. I would still like to see players have the option to have their titles hidden. Keep up the good work guys! |
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#16 |
Loremaster
Join Date: Feb 2005
Posts: 86
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![]() Change Solusek's Fist back to X4. Change Asphyxia back to X2. I don't see any point in increasing all the levels by 2-3 in Lavastorm either. Bring it back to it was. |
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#17 |
Loremaster
Join Date: Dec 2005
Location: Utah
Posts: 68
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![]() Remove the pointless flying horses. This zone isn't supposed to be a cake walk with easy mode. |
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#18 |
General
Join Date: Jun 2005
Posts: 1,286
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![]() Test server is still crashing. |
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#19 |
General
Join Date: Jun 2005
Posts: 1,286
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![]() Ugh. Double post. Sorries! |
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#20 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() while not exactly 'lavastorm feedback' .. it is however LU51/52 feedback .. Been camping out the TS mission giver all day and it finally offered up the new instance .. unfortunetly it doesn't seem to be working properly. My Test Kaisha is stuck in a zone that doesn't exist .. yet .. Fatal Error: EverQuest II has detected an unrecoverable error and must shutdown. --- I did do 2 full scans and double checked I had all additional content set to download and whatnot. Someone forget to load up the zone? |
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#21 |
General
Join Date: Nov 2004
Posts: 666
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![]() The beast quest where you leash a void beast doesnt work for me the leash activates the mob turns white but wont follow me and quest giver wotn update. Body heat. Quest giver gives the living ember part of the quest over and over. did it 5 times maybe thinking the goblin needed proof they dont stay on fire, but i dodnt get aa for doing the quest again. Also im -50k faction with the goblins allrdy why do these quest give negative faction. Also the faction merchant for the goblins would be nice when you examine the armor mold that you can see allt he items in apperance not just 5 or 6. Also i want the fire cow mount, but have we changed the vomit inducing mount animation for cows yet? And still many items dotn show in dressing room |
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#22 |
General
Join Date: Nov 2004
Posts: 666
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![]() ohh just a head up since this makes no sence. The lvl 80 mobs in ls drop the same trash loot as the lvl 40ish mobs. No t8 adepts or anything got liek a lvl 40 ish buckler off of them. |
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#23 |
Loremaster
Join Date: Sep 2005
Posts: 72
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![]() Did anyone find the entrance to the new X2 zone so we can test it out ? Also, what are the 3 cave scripts for ? its looting some elemental shards... |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 361
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![]() Already bugged it in game but the Ramping up the Adventure quest where you explore the 3 caves in the golden skull area the NPC wont recognize you finish the quest. |
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#25 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Thoughts on what I have seen so far. The elemental Lords need to be locked to not despawn when someone else spawns another one from the same cave, and a clue as to the use of these caves should be added (possibly to the repeatale quest). The horses are a good idea in theory, but I think they would work better as regular land based horses (see: GFay or LFay), with the possibility of large jumps over areas that need it. I would also like to see the need for a player to get to the travel point on foot before the path is opened up to them (at least leave some trace of the Sol Eye teleporter run that we all used to have to make...). I am a little upset to see the epics toned down, even though I can understand why. I would have rathered see them beefed up to level 84 - 85 (even though devs have said epics will never be scaled up in levels, not that I am going to point to avatars or anything) in order to see them get some consistant use. The lava in the older portion of the zone does not allow you to swim. I imagine this would be hard to fix, but really... I have not looked in side Sol Eye on test, but I assume it is unchanged. This means we are fighting through level 55 mobs (even if only once) to get in to a zone with level 45 mobs. Sol Eye will see even less level appropriate use than it does now if this is the case. I have not seen a great way through the zone, the rest of what I have seen has been really good.
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The superior man knows what is right. Confucius |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 361
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![]() Cexi@Everfrost wrote:
i noticed that too...i was kinda bummed seeing that....and the giants near sol eye are now lvl 55....really no need to do that IMO. |
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#27 |
Server: Unrest
Guild: Arion
Rank: Arion Senior Member
Loremaster
Join Date: Jul 2007
Posts: 635
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![]() quite honestly, i wasn't able to find any new lvl 40-50 (lavastorm level) quests...... are they hidden or something? i found all the 80+ material |
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#28 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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![]() Zyketor@Unrest wrote:
Same here. Every quest offered me was 84 heroic. What happened to all the solo content listed in the notes.. or is all the solo content T8? |
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#29 |
General
Join Date: Apr 2005
Location: Maine
Posts: 225
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![]() There are some book shelves near the portal pad at the docks with a clicky book on it that gives a quest. Not sure if the quest is new or not but the book shelves are not on live so it should be. Anyone find a way into the X2 zone yet? Electric Ice wall = bad idea, imo. |
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#30 |
Loremaster
Join Date: Feb 2005
Posts: 86
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![]() Quests for Sootfoot Talent Society currently give negative faction. |
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