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#1 |
Loremaster
Join Date: Nov 2004
Location: New England
Posts: 281
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![]() First as a point of refrence: Request: A modification to this stance to make it more useful/desirable. Issue: Though I would argue that modifications to spell damage are far less beneficial to a Templar's DPS, I am not going to travel that path in this thread (though I'd ask the des to thinka bout this and if they ahd wanted to reall help out our DPS witht his ability they reconsider addign in more melee benefits instead) The actual issue I have is with it giving Templar +25% melee double attack. On it's face this is actually a pretty solid bonus, but in reality it is poor at best. Let me explain further; A typical Templar looking to DPS would have spent her AAs in a way which would grant
All of this comes without a single piece of gear, so these numbers easily clkinb with a little gearing up effort. So in the end +25% DA brings us well over 100% DA and though this helps against higher con mobs, it is not really as good as it once appeared. A better benefit would be something like a weapon crit damage adjustment, greater chances to flurry, a damage proc, +weapon damage, etc etc. I am not looking for some imbalancing of the classes here, trust me nothign I suggested would raise Templar DPS to anythign worth bragging about.
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#2 |
Loremaster
Join Date: Jul 2007
Posts: 32
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![]() I have exactly 75% DA before dps stance. After using it I am at 100%. Too bad I cant look in-game now. From memory it is: battle favor 32% yaulp 35% lava hammer 4% helm 2% ring 2%
Just don't use Battle Prowess and you'll be fine. Use Casting Expertise! It rocks! 4K Martir Strike FTW!
I parse 2k solo against training dummy. I parse 6k solo against undead using combo: flurry + martir (2 seconds fight). I parse 6k in CA making dps clases ashamed. My guild even thinks templars are OP now...
I love our dps stance as it is. Please don't change it! |
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#3 |
Loremaster
Join Date: Nov 2004
Location: United Kingdom
Posts: 128
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![]() The double attack bonus on Peaceful Aggression allows you to move the AA points out of the agility line of your DPS spec into something more useful at little cost (net loss of 7 DA). Those points can now be shifted into other lines to boost DPS. So at a cost of 2 AAs in one tree you net 12 AAs in another. This stance gives us options. I see no reason to change it. |
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#4 |
Server: Kithicor
Loremaster
Join Date: Feb 2006
Posts: 253
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![]() Should disable "disable smite wraths" imo. nothing irritates me more than having that thing kick in after i cure someone. Well i'm sure it irriates my defiler healign partner more cause it basically means more curing for him |
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#5 |
Server: Everfrost
Guild: Mithril
Rank: Emissary (6mo + 250k status)
Loremaster
Join Date: Sep 2005
Posts: 137
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![]() Enoa@Kithicor wrote:
Open up your maintained window, and when you cast a beneficial spell, right-click on "Disable Smite Wraths" and cancel it. This way, you can get your bonus back without waiting the whole seven seconds. The devs have informed me that they will fix this bug as soon as Godking Anuk quits porting people to Stormhold, and the Scaleborn Recruit Arena Champion is implemented into the game (like they promised in KoS.) In other words, have fun. =)
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#6 |
Loremaster
Join Date: Jul 2007
Posts: 32
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![]() Kriptini@Everfrost wrote:
Right-clicking for the lose! It takes me about 1-2 seconds to perform and hurts my dps. Want to buy legit macro button on keyboard to cancel it. Please send tells. |
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