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#1 |
Loremaster
Join Date: Apr 2006
Posts: 126
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![]() Anesthesia is virtually useless. Every mob i've tried to use it on, I get the message "will not work on this creature". Can somebody explain why you would give me the ability to spend 8 aa's to improve a spell that is now so useless, most coercers are takingit off their hotbars? I know the reasoning. Guilds were using it as an exploit. That's nice. My guild was not one of those, so I fail to see why we must suffer. Personally I think it would be better to fix the spell than invalidate it. Since this is somewhat related to agro, being its supposed to make the mob not hate us anymore, then I propose including it in this update. I even have a suggestion on what to do to it. Instead of wiping its hate list, killing the coercer and then flying back, how about it resets the encounter, and is unattackable until it does this? You can keep the part where I get killed, since that would be less aggravating than having to explain to everybody that sony decided my spell was useless now. If the entire encounter resets, and its unattackable as soon as the memwipe lands, then its gonna be hard to exploit with it. In addition, it would be a useful spell again. If nothing else, change the spell to be useful. I already have one ancient teachings that's useless in a raid, which is mindbend. I dont need another. |
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#2 |
Loremaster
Join Date: Apr 2006
Posts: 61
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![]() Anesthesia still works fine in VP, if it's not resisted. So it's hardly broken, or useless. I don't have TS, so I won't comment on it. |
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#3 |
Server: Antonia Bayle
Guild: Verdicus
Rank: Leader
Loremaster
Join Date: Dec 2005
Posts: 109
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![]() Anesthesia doesn't work on any TSO raid mob that I have tried it on, trash mobs included. It is truely useless in it's current state. Along the same lines, Thought Snap needs to be looked into or scrapped, since I think everything that matters has been made immune to it as well. Personally, I don't agree with the initial poster that we need this to be made back into an (non-xploitable) raid mob resetting utility. Firstly, I suspect that'd be impossible to accomplish, and secondly, a disciplined raid force with ample tinkerers has no problems wiping quickly with at least a few survivors. Further the TSO raid zones are for the most part blessedly small in size, making the run from the door short enough that even a complete wipe with no survivors is not that big of a deal. However, having a fully useless spell augmentable by 8 fully useless AA's, well, I have to assume making stuff immune was a stopgap measure to limit the exploits and this is not how the spell and our TSO AA tree will remain indefinitely. I would love to see this fixed to go along with the fighter revamps, since both Thought Snap and Amnesia relate to aggro control. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 123
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![]() I absolutely agree. I've had neither spell work in the new expansion when I've tried it - and to add insult to injury have to explain myself when I get a tell asking why I didn't wipe it when it was called over and over again. Yes, I know barbarians are a little slower than us elves, but honestly, the spell hasn't changed since yesterday when I said it wasn't working If the spells can't be made to work without the worries of exploiting, I'm fine with that. Please just replace them with something that does work. |
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#5 |
Loremaster
Join Date: Apr 2006
Posts: 61
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![]() TSO raid zones aren't the only content in the game. Coercers in TSO raid zones aren't the only Coercers that have those two abilities. If you are not happy about how the TSO raid zones are designed, perhaps you should try to get those changed instead. |
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#6 |
Server: Guk
Loremaster
Join Date: Dec 2005
Posts: 1,360
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TSO is current content though, TSO aa's are current content. If a spell has no functionality in current content then there is no point in having aa's for it. The fact that it still works in prior content is irrelevant.
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guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi |
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#7 |
Loremaster
Join Date: Apr 2006
Posts: 126
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![]() my apologies if it actually works in vp. that is slightly inconsequential, because what i'm talking about wouldn't stop it from working in vp. If it still works in vp, then the mob clears its hate list, and then goes back to where it started from. In other words it resets. But if you are using it for other than was intended, it can be used to exploit as it is written now, and was used as such in vp as well as other places. The issue, is that instead of fixing the spell so that it couldn't be used as an exploit, they just made most new content, and even some old content to where its unusable. If you are doing vp, you will get to tso eventually. Doesn't make much sense in objectin to fixing a spell on the grounds that it works on old content. My issue is that 90% of the tso raid content and some mobs in shard of hate, specifically byzola, dont just resist, you get the message that it wont work on this mob. I would love them to fix the tso raid zones so that anesthesia worked. I would also like a pony. I expect I am about as likely to have the pony as them fixing the new content. Since they dont want these exploited, and they would be exploited by somebody as anesthesia is currently written, it would be easier to change how the spell works, than how the zones work. Again, I state that I am not proposing a change in the effect of the spell, as much as a change in the mechanics, so that it can be used for what it is intended, a way of saving repair bills while you are learning a new mob. I expect my guildies would love for it work as intended while we are working our way through the new content. |
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#8 |
Server: Guk
Loremaster
Join Date: Dec 2005
Posts: 1,360
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Not sure really what to do with Thought Snap, I don't understand what was so overpowered with it that it's actually a problem to have it work as listed. Just have it require a living target so that you can't thought snap to corpses. Change the mechanics if necessary to force fighter to top of hate list and suspend aggro generation for duration of spell or something, fighter death ends spell as it would apply the buff onto the fighter, or whatever mechanic would avoid the force-to-corpse result. Amnesia, if it's going to do nothing in it's current form, could be modified to do something for hate management. Something along the lines of either a self only or targettable buff that applies -24 threat position and makes the target immune to non-targetted AOE, if targettable then can not be cast on fighters, short duration like 10 or 15s. This still doesn't address what to do with the 8 functionally useless aa's that enhance this spell though.
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guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi |
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#9 |
Loremaster
Join Date: Apr 2006
Posts: 61
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![]() Oh, I absolutely agree about the Shadow AA's, especially since they are from the same expansion. They should take out the two Amnesia enhancements and offer something better, but at the same time there are plenty of other places to spend your points. So the points are only wasted if you choose to spend them on an ability that you know isn't going to suit your needs. I'll deal with TSO when I get there, but in the meantime I don't want to lose something I depend on today. Previous content allowed it, and many players posting here got through previous content using it. It's unfair to take it away from players who are currently in previous content because you feel shorted in a zone where the devs feel it is not appropriate to use. A change to an encounter reset is an interesting proposal, but what does it break somewhere else? Let me point out something that you probably already know. Every class in the game has some ability that doesn't work in a given zone or situation. In fact, some classes have abilities that are useless in every situation, at every tier. I'm sure every class would like every ability to be useful in every situation at every tier, but it simply isn't going to happen. If your biggest gripe is that you can't stop a complete wipe in four raid zones, I think you have it pretty good, to be honest. |
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#10 |
Loremaster
Join Date: Apr 2006
Posts: 126
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![]() my biggest gripe is a spell that worked fine for a long time, and the fact that it is now pretty much broke for an entire tier. I dont propose changing what it does, but fixing the mechanics of the spell instead of making most of the raid mobs in TSO, and possibly future expansions immune to it. In no small way, this is the spell alot of raiders know us by. When we say we can't do something, what happens next? Thankfully they fixed our dps, because before that, it would have been one more nail in the coffin. When I can safely take a spell such as that off my hot bar, when we are still learning encounters and could use it, is what the problem is. Also, the only way some times to get stuff fixed, is to say something. Offering up constructive alternatives helps immensely. We used to have a 10 meter range on enraging demeanor. Needless to say, if you died from an ae, it made running into the range of a potential ae a little disconcerting. That was changed after this was pointed out. The dev's do read these forums. Things dont have to remain irritating. Oddly enough they are trying to make things better, |
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#11 |
Server: Guk
Loremaster
Join Date: Dec 2005
Posts: 1,360
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My "biggest gripe" is that here we have two abilities, amnesia and thought snap, specifically designed for our class. We have encounter designers who decide to exclude functionality of these two abilities for the entire expansion. Meanwhile, in the same expansion no less, we have game designers "enhancing" one of these two abilities not just once but through two different methods.
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guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi |
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