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Unread 11-18-2008, 11:58 AM   #1
Nimblefeet

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I'm sure this has been covered somewhere but I cant find anything specific, so pls bare with me. Could someone explain a little about the new content, especially zones (not instances). What are the zones, by mob level? Solo content? How do you get to the new zones (again, not instances)? Sorry if this has been touched on and thanks in advance.

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Unread 11-18-2008, 12:02 PM   #2
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The only solo zone I can think of (I only played beta for a short time) is the Moors of Ykesha, the new overlands zone. From what I saw, it is geared toward level 70+ players. You get there by riding the airship from the new Sinking Sands dock, which is what they were working on in stage 2 of the DIRTY events.

Whether or not there's sub-zones that are for solo beyond Moors of Ykesha, I have no idea. Hopefully someone else who played beta more extensively can supply a more comprehensive answer. SMILEY

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Unread 11-18-2008, 12:13 PM   #3
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The Solo zone is a massive Overlandzone called Moors of Ykesha, it is the only official solo zone, of course, some will solo atleast parts of the heroic content at some point, but there are no other solo zones than Moors. However, the Moors are really big so thats not much of a issue.

To access it, take the Airship from SS, it leaves where you got all the recent live event quests from the gnomes that dont like monkeys.

Once you get to Moors, you will arrive at the docks, there are several quest npc's, also there are merchants, crafting stations and so on.

Throughout the zone there are several sokokar posts, they work the same way as the rok ones (your rok soko works there, no need to quest for a new one), also there are some other means of travel, not going to spoil those though.

Mobs are almost entirely solo and in the upper 70's and aoe classes will be happy to know that multimob solo encounters are making a return after they went missing with rok. There are some heroics, but either they are on a faction you get through questing so they wont be aggro, or you easily avoid them.

the quests are designed "similar" to the rok ones, as in they are often shortish questlines, introduce you to npc who will hand out next ones. There are various locations where the npc's are, the quests do a good a job at guiding you around though.

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Unread 11-18-2008, 12:17 PM   #4
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If you are a tradeskiller, there is a lot of solo (and group stuff if you choose) quests, and missions SMILEY

I sugguest, if you are a tradeskiller, that you visit the Moors and speak to Amyee

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Unread 11-18-2008, 03:20 PM   #5
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There arn't any solo sub-zones in Moors either, but the entrances to The Void and Guk are located there.

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Unread 11-18-2008, 03:26 PM   #6
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Where is the content for level 50ish characters? I thought the expansion was geared toward 50-80 level characters, I am not having any luck finding anything
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Unread 11-18-2008, 03:38 PM   #7
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Acee@Mistmoore wrote:

Where is the content for level 50ish characters? I thought the expansion was geared toward 50-80 level characters, I am not having any luck finding anything

There is no content pre-level 70 for solo characters in this expansion.

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Unread 11-18-2008, 03:46 PM   #8
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Pinski wrote:

Acee@Mistmoore wrote:

Where is the content for level 50ish characters? I thought the expansion was geared toward 50-80 level characters, I am not having any luck finding anything

There is no content pre-level 70 for solo characters in this expansion.

Can anyone point me to info about group 50-70 content in TSO?

Thanks!

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Unread 11-18-2008, 03:53 PM   #9
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whaaaat?

nothing in TSO lower than 70? i seriously hope thats wrong

i got the impression that it was 50+ content aswell and know of ppl that bought this expansion even tho they dont have near that lvl toons, if moors of ykesha or what its called is IT, they really should of said it was a 70-80 expansion and all others will waste their money

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Unread 11-18-2008, 03:57 PM   #10
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The dungeons scale in level range from 50-80.

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Unread 11-18-2008, 04:01 PM   #11
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No there are a number of instances added in current overland zones that scale from 50.

Miragul's Phylactery Access: Everfrost, within the new GU47 tunnel Groupinstances: Scion of Ice (Level 50 - 80) The Anathema (Level 50 - 80) The Crucible (Level 50 - 80) Najena Access: Lavastorm, head left after the first tunnel Groupinstances: The Deep Forge (Level 50 - 80) Najena's Hollow (Level 50 - 80)

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Unread 11-18-2008, 04:05 PM   #12
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kk, gotta check that out then

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Unread 11-18-2008, 04:09 PM   #13
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Kiara wrote:

The dungeons scale in level range from 50-80.

The dungeons scale in level range from 50-80.

The dungeons require full groups.

I believe that the person who zones the group in determines the mob levels.

The mobs in the dungeon will be a few levels higher than the group.

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Unread 11-18-2008, 04:27 PM   #14
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There is no need to add yet more solo content, especially lower tier, into the game.

As is you can already solo all the way to lvl 80, just doing solid quests.And those levels fly by so quickly as is, introducing brand new content in the lower levels would be a big waste of resorces compared to how much they would actually be used.TSO is more like RoK, part 2.ROK was hugely solo centric, with a little bit of group content, and some raid content.TSO is more group centric, with some solo content (a whole new massive zone) and some raid content.

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Unread 11-18-2008, 04:35 PM   #15
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Geothe wrote:

There is no need to add yet more solo content, especially lower tier, into the game.

As is you can already solo all the way to lvl 80, just doing solid quests.And those levels fly by so quickly as is, introducing brand new content in the lower levels would be a big waste of resorces compared to how much they would actually be used.TSO is more like RoK, part 2.ROK was hugely solo centric, with a little bit of group content, and some raid content.TSO is more group centric, with some solo content (a whole new massive zone) and some raid content.

So following that progression the next expansion should be......no solo content, alittle group content and mostly raid content?

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Unread 11-18-2008, 04:38 PM   #16
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I guess I misunderstood then.  I thought it was lvl 50 solo quests also.

If I'd known that it wasn't I'd have waited  SMILEY  

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Unread 11-18-2008, 05:00 PM   #17
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Trentham wrote:

Kiara wrote:

The dungeons scale in level range from 50-80.

The dungeons scale in level range from 50-80.

The dungeons require full groups.

I believe that the person who zones the group in determines the mob levels.

The mobs in the dungeon will be a few levels higher than the group.

The Dungeons Scale to the Average level of the group not to the level of the person that clicks on the door... also if you have multiple levels in a group you can control the level of the zone via mentoring befor zoning in. And yes a zone scaled to 50 will have mobs 2 -3 levels above 50 just like most zones that you zone into at the intended level.

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Unread 11-18-2008, 05:33 PM   #18
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Kizee wrote:

Geothe wrote:

There is no need to add yet more solo content, especially lower tier, into the game.

As is you can already solo all the way to lvl 80, just doing solid quests.And those levels fly by so quickly as is, introducing brand new content in the lower levels would be a big waste of resorces compared to how much they would actually be used.TSO is more like RoK, part 2.ROK was hugely solo centric, with a little bit of group content, and some raid content.TSO is more group centric, with some solo content (a whole new massive zone) and some raid content.

So following that progression the next expansion should be......no solo content, alittle group content and mostly raid content?

Yeah right, having mostly groups at least makes sense since most people primarly play the game to do group instances.  Few people are hardcore raiders and even fewer are solo-only.

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Unread 11-18-2008, 05:38 PM   #19
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Here are all of the scalable group instances in TSO with difficulty ratings.

Difficulty Rating (according to Ilucide — SoE Dev) Easy Easy to Moderate Moderate Moderate to Hard Hard

BefallenAccess: Commonlands, near the Hidden Canyon griffon point at 633.78, -54.12, 736.82. * Cavern of the Afflicted (50~80) Enter and go right. * Halls of the Forsaken (50~80) Enter and left for Halls of the Forsaken. * Necrotic Asylum (50~80) Pass Halls of the Forsaken and go up for Necrotic Asylum.

Miragul’s PhylacteryAccess: Everfrost, Within the new GU47 tunnel at -171.61, 12,75, -435.10. All of the zones are linked into the one click so it pops up a option window with all three.(Click the floating Ice shard in the middle of the room.) * Scion of Ice (Level 50 - 80) * The Anathema (Level 50 - 80) * The Crucible (Level 50 - 80)

NajenaAccess: Lavastorm, head left after the first tunnel, or goto -141.02, -130.17, 360.87 go down the tunnel till it ends and you will find The Deep Forge entrance door and a elevator. * The Deep Forge (50~80) * Najena’s Hollow (50~80) Najena's Hallow is down the elevator shift. Click the middle of the floor infront of the zone-in to The Deep Forge to activate the elevator.

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Unread 11-18-2008, 05:39 PM   #20
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Lethe5683 wrote:

Kizee wrote:

Geothe wrote:

There is no need to add yet more solo content, especially lower tier, into the game.

As is you can already solo all the way to lvl 80, just doing solid quests.And those levels fly by so quickly as is, introducing brand new content in the lower levels would be a big waste of resorces compared to how much they would actually be used.TSO is more like RoK, part 2.ROK was hugely solo centric, with a little bit of group content, and some raid content.TSO is more group centric, with some solo content (a whole new massive zone) and some raid content.

So following that progression the next expansion should be......no solo content, alittle group content and mostly raid content?

Yeah right, having mostly groups at least makes sense since most people primarly play the game to do group instances.  Few people are hardcore raiders and even fewer are solo-only.

/shrug

You don't have to be hardcore to raid.

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Unread 11-18-2008, 07:30 PM   #21
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Sioned@Befallen wrote:

Here are all of the scalable group instances in TSO with difficulty ratings.

Difficulty Rating (according to Ilucide — SoE Dev) Easy Easy to Moderate Moderate Moderate to Hard Hard

Green and Blue = boxable

Yellow = Pre nerf Maidens,  RE2

Orange and light red = requires proper group (light red roughly similar to pre nerfs nizara)

Dark red =  hardest herpic content eq2 has ever seen, do not attempt without perfect group setup, highly skilled players, quality gear and mender bot.

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Unread 11-18-2008, 08:57 PM   #22
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I feel seriously misled by this expansion. Misled by the bad wording on what exactly we get as preorder items with the digital download. But even more, I feel misled about the lack of content other than instances for those 50-70. When you read the advertisement it specifically says for levels 50-80. Nowhere, and I don't even see any fine print on this... nowhere does it say for 50-70 instances only.

It's misleading and dishonest. I'm going to assume that I didn't read the fine print on our preorder digital download items. My fault. It must be written somewhere and I didn't read it.

But where does it say, even in fine print about lack of real content for 50-70? A link to that would be great. I'm talking about the fine print in the advertisement. Not something posted on the forums. I don't visit the forums often and I don't use them for complaining. This is my first real complaint here and I've been with SOE games for years now.

This is wrong, dishonest and I can take a good guess on why SOE did it this way. They were afraid that if they targeted only the crowd that this expansion was designed for, they wouldn't sell enough copies. They misled/lied and made it out to be like it was an actual expansion for 20 previous levels that it's essentially useless for excepting instances.

If I wanted to play instances I'd still be playing Guild Wars.

Thanks for ripping off alot of people

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Unread 11-18-2008, 10:45 PM   #23
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The one thing I have learned is that you NEVER buy a expansion until it has been out for a while.

Sony lies (as do other online games) all the time,it's all about money.

A faster mount in EQ2 is kinda silly to worry about since it cancels while in combat.

$40 for a expansion for a game this old besides the lack of content in this expansion is too much,it should have been like $20 and that is pushing it.

Yes I know you get all your past expansions with it but this game is pretty old and outdated,reminds me of old guys buying a Corvette trying to be young or old women dating younger men.

For a lot of players getting the full decent groups togeather,no thanks I'll keep my $40.

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Unread 11-19-2008, 08:52 AM   #24
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Kittiilitter wrote:

The one thing I have learned is that you NEVER buy a expansion until it has been out for a while.

Sony lies (as do other online games) all the time,it's all about money.

SoE said there will be 20 Instances that scale 50-80 and one overland zone that is 75+... what does the expainsion have again? oh yeah, exsactly what SoE said it did... how is that a lie?

A faster mount in EQ2 is kinda silly to worry about since it cancels while in combat.

All Speed buffs(except for a few inate ones) do this so I don't know what you are complaining about here.

$40 for a expansion for a game this old besides the lack of content in this expansion is too much,it should have been like $20 and that is pushing it.

Yes I know you get all your past expansions with it but this game is pretty old and outdated,reminds me of old guys buying a Corvette trying to be young or old women dating younger men.

For a lot of players getting the full decent groups togeather,no thanks I'll keep my $40.

So WoW which is just as Old and has just as much content, is ok to sell for $40, same with EQ1(wich is alot older), but EQ2 needs to sell its expainsion for $10 LESS then any expainsion ever sold for EQ2... yeah, that make sence.

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Unread 11-19-2008, 11:56 AM   #25
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kela wrote:

Trentham wrote:

Kiara wrote:

The dungeons scale in level range from 50-80.

The dungeons scale in level range from 50-80.

The dungeons require full groups.

I believe that the person who zones the group in determines the mob levels.

The mobs in the dungeon will be a few levels higher than the group.

The Dungeons Scale to the Average level of the group not to the level of the person that clicks on the door... also if you have multiple levels in a group you can control the level of the zone via mentoring befor zoning in. And yes a zone scaled to 50 will have mobs 2 -3 levels above 50 just like most zones that you zone into at the intended level.

That's not entirely accurate.  Our group was one 51 and 5 mentored 80s and we were getting plenty of stuff spawned at level 55.  This wasn't as much of an issue after the 51 leveled twice through the course of our progress, but expect the zone to be up to 4 levels higher than average, possibly more.

And yes, the dungeons most definitely require full groups, Befallen in particular.  No single thing there is inordinately difficult, but very rarely will you be dealing with single things (or single encounters).

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Unread 11-19-2008, 12:50 PM   #26
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Did EQ2 add more continents?

At least in WoWs expansion they added a new class,new profession and another continent outside of the new dungeons and raids.

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Unread 11-19-2008, 12:59 PM   #27
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Kittiilitter wrote:

Did EQ2 add more continents?

At least in WoWs expansion they added a new class,new profession and another continent outside of the new dungeons and raids.

So, IOW, if they don't add a new continent, they didn't add content???

There are 20 new dungeon instances. There's a large outdoor zone for people to adventure in. There's new crafting stuff. That seems like "new content" in my book.

& if you like the new WoW expac better, well, the WoWLauncher is thataway >>>>>>>>>>>>>>>>>>>>>>>>>

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Unread 11-19-2008, 01:03 PM   #28
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Gondwana@Nektulos wrote:

whaaaat?

nothing in TSO lower than 70? i seriously hope thats wrong

i got the impression that it was 50+ content aswell and know of ppl that bought this expansion even tho they dont have near that lvl toons, if moors of ykesha or what its called is IT, they really should of said it was a 70-80 expansion and all others will waste their money

You really have to have gone out of your way to NOT read anything about TSO over the last 2 months to somehow come to the conclusions you have.

There is a TON of solo content from 1-75 already. TSO adds another 76-80 solo zone, and a ton of group and tradeskill content.

If you are a diehard soloer, do not have a 50+ tradeskiller, and have no characters level 75 or higher, then there is no need to buy TSO at this point.

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Unread 11-19-2008, 01:13 PM   #29
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I agree Lemonella both my husband and I spent weeks to get some of our alts up to lev 50 for the new solo content only to discover after hours of searching the zone with our higher lev toons to find that no content existed at all. We were very disappointed to say the least that there was no lev 50 new solo or duo content, since we also read and understood SOE advertisments that this zone would provide solo, group, and raid content for levels 50-80 players in TSO. SOE had the opportunity to provide content that would have pleased all playstyles, including a broader range of levels instead of just level 70 to 80 new content like in all the past expansions, but they not only dropped the ball. It gets really boring doing the same zones and quest over and over with alts.

Some of the over land areas are filled with heroics which will be utilized only by very few groups, since most will be doing the instance zones for the shards to purchase items and mounts, as a result, those over land heroics are nothing more than mobs that ppl will have to avoid, which is a waste of content in my opinion. Most or many of the named boss npc's on the over land are heroic and I ran into a few of those on my lev 80 and with only one shot I was D E A D before I even saw it. The overland should not have heroic mobs in it in mho because it becomes wasted content that gives little to no reward to groups in comparrison to the instance zones where most groups seek to hunt for treasure and or exp. Heroic overland encounters simply limit the solo or duo playstyle from exploring a new area and or experience encounters. I for one will not group to kill heroics overland; instead, I group for loot and exp. in instance zones only. The only time I will kill heroics overland in a group is when they are required to complete a heritage quest, other than that they are a waste of my time that could be spent in an instance zone.  

The population on my server is very low, hopefully soon I will be able to either form or join a group to do a few of the instances. Once most ppl get enough shards to buy what they desire I hope the interest will still be there to group in these instance heroic zones, however, I fear most will move onto the raiding zones leaving the instance zones as empty and forsaken as the older instance zones. The new zones were so huge SOE could have easily placed content for lev 50 solo and or duo players to do quest or adventure overland and still had enough room to include overland quest and adventure for lev 70-80 players.

I am very disappointed by the intentional misleading of the level of content within TSO. I really do like my bear mounts, one for each character was pretty cool. I probably would have purchased the expansion anyway for my lev 80 toons; however,  I do not like nor respect a company that will lie to me through false or intentional misleading advertisement  in order to get my $$$'s and this is NOT the path SOE should have ever taken or took if they intended or intend to bring new accounts to eq2 or to maintain the current subscribers that are within the game at present.

Tisk, Tisk, SOE shame on you!!! lol

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Unread 11-19-2008, 01:19 PM   #30
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steelblueangel wrote:

I am very disappointed by the intentional misleading of the level of content within TSO.

I'm VERY disappointed at all of the people who didn't bother to read about this expansion BEFORE they bought it, & are now accusing SOE of lying to them. ALL of your complaint was thoroughly explained LONG ago.

For shame to you, to Lemonella, & to kittilitter for not knowing what you're talking about

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