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Unread 05-29-2008, 08:42 PM   #1
songsta

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Disable pvp exp again. This exp from pvp utterly destroys a perfectly built toon even if u spend the time to get max AA. The fact that people have to work extra hard and avoid pvp to get max AA is tearin pvp apart. Who doesnt miss the massive fights in CL or Ant of the lvl 14-20s. That by far was when pvp was at its max. I don't feel we should be dictated how we have to play our game. If you decide to level up thats your perogitive, but don't force me to level with you! Please this also makes people do stupid immature pvp tactics as they feel they must aquire fame more quickly with pvp exp. PvP exp has also driven down the price of fableds or legendaries in all tiers except like t6/7/8 which sux. Please change this back....please...
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Unread 05-29-2008, 08:51 PM   #2
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Solution:

Stop hiding behind a twinked level-locked toon and crossover to the real challenge of PVP:

Its time to move on to T8

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Unread 05-29-2008, 08:56 PM   #3
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Because competeing with t8 exile raids, or now factions, with mythicals i dont have enough time to sink in enough to get it is realll competition, seirously clawhammer if u played as much as u post on the forums u might be respected a bit more..

not to derail..sorry

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Unread 05-29-2008, 09:12 PM   #4
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ClawHammr wrote:

Solution:

Stop hiding behind a twinked level-locked toon and crossover to the real challenge of PVP:

Its time to move on to T8

QFTI used to play on Venekor.  While the level-lockers were not the reason I left, I found them to be more than slightly irritating.  While I eventually leveled out of Antonica and into the Steppes (where my problems really started - the game mechanics desperately needed work, which drove me screaming from PvP in frustration), where level-locking wasn't an issue, I never understood why T3 and higher scared them so badly - and I still don't.  It honestly baffles me why and how higher-level PvP inspires such preternatural dread in some people.  By the time I made it to T4 (which is when the Immunity Timer issue broke the camel's back), I was having a blast.  Sure, I was losing more often than I was winning, but them's the breaks, don'tcha know.  Title?  WHAT title?  And frankly - who CARES about a title?  They've become, in the grand scheme of things, utterly and completely meaningless.As things are now, if I ever get a spare character slot or two, I'd seriously consider coming back to Venekor.  But not if they allow level-locking...uh uh, no way.  Bad idea.
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Unread 05-29-2008, 09:24 PM   #5
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Dude level lockers are so easily avoided come on. Instances, quests. OMG u died, play on a less populated time then. T3+ doesnt scare me i got a t7 toon its just SUCH a time sink, im a teenage kid i wanna pvp and i wanna pvp now, and where im at im lucky to find like 5 people the whole time im on. In t2/3 i can find people ALL over! Its wusses like you that make this game the fricken runfest it is. LETS ALL LEVEL TO T8 SO WE CAN RAID PVP TO GET TOKENS YAY!~!!
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Unread 05-29-2008, 09:27 PM   #6
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Warhawk@Nagafen wrote:
Dude level lockers are so easily avoided come on. Instances, quests. OMG u died, play on a less populated time then. T3+ doesnt scare me i got a t7 toon its just SUCH a time sink, im a teenage kid i wanna pvp and i wanna pvp now, and where im at im lucky to find like 5 people the whole time im on. In t2/3 i can find people ALL over to gank with my level-locked twinked out toon! Its wusses like you that make this game the fricken runfest it is. LETS ALL LEVEL TO T8 SO WE CAN RAID PVP TO GET TOKENS YAY!~!!
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Unread 05-29-2008, 09:29 PM   #7
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ClawHammr wrote:
Warhawk@Nagafen wrote:
Dude level lockers are so easily avoided come on. Instances, quests. OMG u died, play on a less populated time then. T3+ doesnt scare me i got a t7 toon its just SUCH a time sink, im a teenage kid i wanna pvp and i wanna pvp now, and where im at im lucky to find like 5 people the whole time im on. In t2/3 i can find people ALL over to gank with my level-locked twinked out toon! Its wusses like you that make this game the fricken runfest it is. LETS ALL LEVEL TO T8 SO WE CAN RAID PVP TO GET TOKENS YAY!~!!
Fixed and t8 blows and so do I
double fixed.
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Unread 05-29-2008, 09:40 PM   #8
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Warhawk, making personal attacks, even against Clawhammr, will get you a lengthy timeout. 
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Unread 05-29-2008, 09:47 PM   #9
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/sigh fine, back on topic anyway. I think it would liven pvp back up again, heck why not try, how much worse  can EQ2 PvP get atm
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Unread 05-30-2008, 12:29 AM   #10
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I'm glad things are the way they are...Adapt and overcome...Or get run over...
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Unread 05-30-2008, 05:02 AM   #11
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I would undo PvP xp ASAP ---> Possibly the BIGGEST mistake SOE has made. Its decreased server populations on PvP despite what a few ardent PvErs who post here (inch wincy spider....) claim

I leveled to tier 8 -->

  • Essentially its constant ganking and griefing. If a x2 raid can kill a lvl 72 8 times in 5 mins they will (unlike the t2-4 lock teams who would at least wait until u were off recent SMILEY ). Its rare to see a good even group fight....
  • UNLIKE T2-T4 locked teams there are no "bigger fish" Orange cons to keep a lvl 80 in line.
  • The lower tiers are relatively deserted now, i haven't seen a good x4 vs x4 in ant/cl in months!!
  • Many guilds and friends left after their playstyle was ruined by this change and i highly doubt EQ2 will get 100s of new players with the next generation MMORPGs on the horizon.

@ T2-T4 before the "NGE/CU" SMILEY

  • A casual player with a family/job etc could join friends of similar lvl to him/her and enjoy active group vs group pvp. We new our enemies and sought out the deadiler groups.
  • There was far less griefing than T8
  • The servers had healthy populations (well other than Vox --- its SE though).
  • New toons got help from active lower tier players and crafters, need that HQ finished?? need Anguis killed?? no problem

NORMALLY if a company changes something and realises its messed up they undo it!!! Don't NGE EQ2!! I've no doubt there will be a few who will disagree with me....but then again there are some who think SWG is still a TOP MMORPG SMILEY

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Unread 05-30-2008, 05:08 AM   #12
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P.S. Lets all remember that those that campaigned for this change (on the forums) were

  • Endgame raiders with no interest in the fun others had at lower lvls --> they wanted more targets to PWN.
  • A horde of Vox posters who said that Vox's low population was due to low lvl "twinks" rather than it being an SE server ---> Hows the change worked out for Vox SMILEY busy?? why not?? hmm......

Both groups claimed they spoke for "NU-players" everywhere, do the decent thing and admit your error please SMILEY

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Unread 05-30-2008, 06:48 AM   #13
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So if Im T8 how is level-locking  going to benefit me ?
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Unread 05-30-2008, 06:59 AM   #14
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ClawHammr wrote:
So if Im T8 how is level-locking  going to benefit me ?

This is EXACTLY the selfish attitude that got PvP xp added...endgame players don't care 1 iota about the low lvl game SMILEY

I couldn't have scripted this reply.....

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Unread 05-30-2008, 07:15 AM   #15
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Grondak@Nagafen wrote:
ClawHammr wrote:
So if Im T8 how is level-locking  going to benefit me ?

This is EXACTLY the selfish attitude that got PvP xp added...endgame players don't care 1 iota about the low lvl game SMILEY<img src=" width="15" height="15" />

I couldn't have scripted this reply.....

The selfish people are the ones who want to stay level-locked at T2-T3 so they can gank the casual players with their twinked-out toons

As far as me not caring about the low level game,  I started at level 1 just like everyone else

I did my time in the low levels and paid my dues

Bring it to T8 if you want a real challenge

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Unread 05-30-2008, 07:19 AM   #16
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Grondak@Nagafen wrote:

...Blablabla...

I leveled to tier 8 -->

  • Essentially its constant ganking and griefing. If a x2 raid can kill a lvl 72 8 times in 5 mins they will (unlike the t2-4 lock teams who would at least wait until u were off recent SMILEY<img src=" /> ). Its rare to see a good even group fight....

...Blablabla...

@ T2-T4 before the "NGE/CU" SMILEY<img src=" />

  • There was far less griefing than T8

...Blablabla...

I couldn't help laughing sorry.If there is less griefing in tier 2 - 4, go explain that to the groups that kill me every 2 minutes - takes long to revive/rebuff, so I can't die faster SMILEY - on my alt while questing in TD/DLW, despite I'm on their recent... In my experience most T8 players will kill you then go somewhere else once they have nothing to earn from you. I don't have the same feeling about lower tiers.Nothing against level lockers don't get me wrong, but pretending there is less griefing in tier X or Y is a joke. There are griefers as well as respectable players throughout the tiers...
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Unread 05-30-2008, 07:30 AM   #17
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Reason the level-lockers dont want T8 is because most players in T8 are experienced and have really good gear/Adept3s/Masters

Its more fun to gank the casual noob than to fight players who have a equal or better chance at winning (in TSMILEY

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Unread 05-30-2008, 10:33 AM   #18
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have you considered that some people dont want to go to T8 bacause they cant afford the spell upgrades and armor ....  people dont have the coin to buy these things to be competitive ....

at least at lower lvls you dont need a lot of coin to be twinked..  ive made toons on all 3 factions .. and the ones on opposite factions had no money at all ..yet i twinked em easly ... at least with a MC gear and adept 3's ... easly made ..and had some stuff made by peeps for free with the rares i harvested..

if someone lvls up to T8 and doesnt harvest all the way up then you cant even get your own rares .. much less get someone to make you gear for free with those rares ....

if someone plans to play on a pvp server then they should be ready to pvp from the start ... all my toons are twinked at lvl 12 ... its so friggen easy to do ... and now days twinking is basically MC and adept3's and as many aa's as u can get  ... no need for the facled gear ... the changes made MC better at lower lvls anyways ...

low lvl is ideal for pvp, since everyone can be twinked without much work ... 

the pvp exp did kill PVP. why else has the pvp servers started dieing after the implementation of it .. and now pvp is becomming a very rare occurance ...

its only getting worse ...

remove the pvp exp and see if things improve ... 

and the comment about adapt or leave ...that killed the servers too ...... everyone left ....  hope you are happy ..  : (

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Unread 05-30-2008, 12:04 PM   #19
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karnath wrote:

have you considered that some people dont want to go to T8 bacause they cant afford the spell upgrades and armor ....  people dont have the coin to buy these things to be competitive ....

I swear this is the funniest thing I've ever read...One of the reasons so many ppl asked for pvp xp was because new players don't stand a chance. No new players = badBut if any new player came here and complained, you would all just say, well you better gear up or get out and give them a list of things they would have to do before they even thought about actually having a chance at pvping...Funny how you have no empathy for them until your faced with the same situation.
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Unread 05-30-2008, 12:09 PM   #20
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Let's be honest about several things from both angles.  PvP XP was implemented because locking was being abused.  Horribly.  New players left after a couple of days.  So when SOE responded, and judging from the way they responded I'd say somebody over there did roll a lowbie to see what was happening, they responded with a heavy hand.  Right idea, just too much of it.  Disabling PvP XP at 30 would have been a better move, but blame that on the lockers and SOE.  We've had an increase in both new players and new-to-PvP players ever since it was implemented (our guild averages about 3 or 4 new-to-PvP recruits a week, compared to what used to be zero), so saying that lockers at the doorway wasn't detrimental to the server bringing in new blood is flat out wrong.  Yeah, they fixed it, and yeah, they fixed it too much.

Affording T8 spells and armor is the same as it was in the prime level lock tiers, comparatively.  Blackened Iron selling for anywhere from 50 to 80 gold a cluster?  Loams going for the same, or more?  Update for the non-T8 players: quest rewards in T8 don't scale accordingly with T2, they increase in payout exponentionally.  PvP writs cough up almost 20 gold apiece.  A couple quests pay about a plat.  The average quest reward is 20-30 gold.  The mobs drop between 50s and 5 gold.  The recipe books from a small chest sell to vendors for 7 gold, Adept 1's can go for anywhere from 20 to 50 gold each.  Silicate Loams and Fire Emeralds go for 5-7 plat apiece, so if you farm, you're going to make coin, and if you buy the Adept III's you'll pay 5-7 plat average.  Solo quest rewards start with decent treasured gear that is better than the equivalent rewards at lower tiers, and as you complete full quest lines the rewards are Legendary pieces, with most heroic ones paying out in Fabled items.  CoA is so easy to run and get 5-7 Ornates and maybe an Exquisite chest that it's not even funny.  The only thing you need to do to gear up at T8 is put in some effort to get to T8.  The "we can't afford to gear up" excuse doesn't hold water unless you're comparing yourself to exiles, in which case ... join the club.

As far as levelling up harvesting skills to max (ok, 350 for T8 ), it's an investment of 2, maybe 3 evenings.  From having a 20 in the skill.  During the course of which you will harvest rares.  Which you can sell.  For coin.  The only one that'll completely be a time sink is fishing.  It's gotten so much better than it used to be, easier to ding up, so get the tools and spend some time on it, or don't bother with it and pay more, it's an easy decision to make.  Not exactly thrilling, but it's an investment.

The population's down on the PvP servers?  Yeah.  Same on the PvE servers, just look at the forums.  AoC anyone?  I mean, look at Onyx and Kraken.  They both lost so many that they merged, and it's fairly common knowledge that there's no love lost between those two.  Population is down all across the board, and yet we're finally getting new players in at the lower levels.  The concept of rolling things back to the way they were before the PvP XP issue was addressed would be akin to having surgery to correct a torn rotator cuff, then hitting the gym just as it's beginning to heal and then wondering why it's all [I cannot control my vocabulary] up again.

If somebody wants to PvP on a PvP server, they should be willing to learn to PvP from the start.  Learning and being griefed are not the same thing, however. 

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Unread 05-30-2008, 12:36 PM   #21
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At least when level locking was active, you could compete in T2 & T3 by simply getting mastercrafted gear and Adept 3/masters. The fights were fun and you could always find backup if you needed it. In T8, if you don't have fabled gear, full masters and mythical weapons, you will be wiped out just about every fight by people who do. The only way you can actually win a fight is to group with people and outnumber your opponent. Even then I have seen full groups taken down by 2 people (eg. fission). 

To me, going into every fight knowing that you will lose is not fun. Hence, why so many people have left the game for AOC.

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Unread 05-30-2008, 12:58 PM   #22
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Your assessment of needing full fabled, mythical, etc. etc. at T8 is just flat out wrong.  Plenty of us go out there every night in quest gear (see above commentary on what the rewards are).  You win, you lose, but unless you're fighting exiles it's more or less evenly balanced if you run into comparable numbers.  Now the numbers game, that holds true for every tier.  Make T5 the new T2.  My 42 Monk does pretty good in just MC'ed gear, and the Master's for the 30's, which would be the majority of your CA's and Spells are cheap.  T2 ganking was good for a select few who enjoyed it regardless of its impact, but bad for the server population.  Level up to 40 and do it there; Enchanted Lands or Antonica, doesn't matter where as you wouldn't be able to go after level 11 toons asking how to get to the Claymore.  The PvP XP at that point is practically non-existent, and you can lock to your heart's content.  But you'll be running into players that aren't fresh off the Island and are comparably geared.  It's easy to hit 40.  And easy to gear up for it.  You can have all the fun you want with the players you used to run with.  Just understand that the days of lockers farming new players until they leave the game and thumping their chest in victory are gone and not going to return. 

And T8 isn't why AoC has pulled so many players.  Some of the most lethal players on the server went to AoC; I'm pretty sure it's not because they were getting two-shotted.

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Unread 05-30-2008, 01:47 PM   #23
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I have T8 toons.. pvp xp was the biggest mistake i've seen SoE make in my 2+ years here
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Unread 05-30-2008, 02:36 PM   #24
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I agree the addition of xp to pvp was a terrible idea.  Problem is now the damage is done to the pvp servers.

What I think needs to happen is to open a new pvp server with no exp for pvp, 20% of level engagement rule in every zone, including towns and AA for pvp writs.

Now that would lead to some good battles.

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Unread 05-30-2008, 02:38 PM   #25
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WasFycksir wrote:

What I think needs to happen is to open a new pvp server

Sorry, but we've expounded on this a dozen times.  new pvp servers is just a bad idea in a bad idea's clothing.
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Unread 05-30-2008, 03:06 PM   #26
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MMKA wrote:

At least when level locking was active, you could compete in T2 & T3 by simply getting mastercrafted gear and Adept 3/masters.

I suspect your definition of "simple" may differ slightly from that of somebody starting fresh/broke on a PvP server.
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Unread 05-30-2008, 03:48 PM   #27
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I was the typical "lowbie twink" ran possibly the best t2/3 pvp group on the server and for the most part i tugged my group along to nq gate to fight the x2+ that hung out there was loads of fun and much more enjoyable that the pvp i find in t8 (impressionist 80 coercer) which usually comes down to either ranger/swashy dropping me in a couple of seconds or running around in a raid fightin in kp docks as a lag fest fun fun =/ or standing in immune at n dregs cause theres a x4 worth of qeynos sitting there
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Unread 05-30-2008, 04:29 PM   #28
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dont tell me about starting broke in the game .. ive started new toons on the opposite alignment with no coin to my name .. and i was full twinked at lvl 12 all adept '3 and all MC gear... it only took 1 day to farm all the rares i needed ( about 6 hour ) ...

the only advantage i had over new players to the game was knowledge ... and advantage to those new from pve servers ..... none as far as gearing up...

seems T2 rares drop quite often ...  some days u dont seem to get any ... but most other days i get 6 - 10 if all i do is harvest , which seems to happen since pvp is rare anymore at lower to mid lvls...

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Unread 05-30-2008, 04:33 PM   #29
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NO DO NOT REMOVE THE EXPERIENCE EARNED THROUGH PVP!!!

Low level PvP hasn't been funner. You no longer have a Brigand decked out running around with a 300+ kill streak. Instead you have equally geared players fighting each other in a more balanced atmosphere.

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Unread 05-30-2008, 04:37 PM   #30
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Sightless wrote:

NO DO NOT REMOVE THE EXPERIENCE EARNED THROUGH PVP!!!

Low level PvP hasn't been funner. You no longer have a Brigand decked out running around with a 300+ kill streak. Instead you have equally geared players fighting each other in a more balanced atmosphere.

I'm sorry, you're wrong.

the new players still get owned very easily, and all the time.  The people who twink out alts still do it.

The only differences are that there is LESS pvp, groups can't stick together prior to end-game, and that we've lost a lot of good players who weren't interested in leveling up to end game.

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