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#1 |
Server: Nagafen
Guild: Crusaders
Rank: Defender
General
Join Date: Nov 2006
Posts: 43
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1) bring back insta recast cures 2) make autoatack damage 1/3 of current value AND Dont measure proc chance by weapon delay, number of poison/interrupt/triggers from gear is insanely high, it makes servers laggy too
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#2 |
Champion
Join Date: Nov 2007
Posts: 91
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So in other words: nerf melee and make healers uber../fixed.
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Veni. Vidi. Vici. |
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#3 |
Server: Nagafen
Guild: Crusaders
Rank: Defender
General
Join Date: Nov 2006
Posts: 43
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you can understand it as: no more 2 sec kills of mages from scouts, and ability for healers to actually cure their group members in pvp
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#4 |
Champion
Join Date: Nov 2007
Posts: 91
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Shury@Nagafen wrote:
you can understand it as: no more 2 sec kills of mages from scouts, and ability for healers to actually cure their group members in pvpSo screw the DoT and debuff classes? Summoners and shammies already have it bad in T8 PvP. Your suggestion would only make it worse. BTW scouts should kill clothies in 2 sec if they get the jump on them, I mean they're clothies for christssake.
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Veni. Vidi. Vici. |
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#5 |
Server: Nagafen
Guild: Crusaders
Rank: Defender
General
Join Date: Nov 2006
Posts: 43
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TheFitz wrote:
Shury@Nagafen wrote:do you actually play the game? there are no solo summoners soloing in T8, they get killed instantly anyway. its needed for better group pvpyou can understand it as: no more 2 sec kills of mages from scouts, and ability for healers to actually cure their group members in pvpSo screw the DoT and debuff classes? Summoners and shammies already have it bad in T8 PvP. Your suggestion would only make it worse. BTW scouts should kill clothies in 2 sec if they get the jump on them, I mean they're clothies for christssake. |
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#6 |
Champion
Join Date: Nov 2007
Posts: 91
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So since they are already at an extreme disadvantage (which is why they dont solo) its OK to make it even harder on the ones who choose to try or who want to? Using that logic why not buff scouts? Most people think they're ezmode and overpowered so what would it hurt to give them some more power?
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Veni. Vidi. Vici. |
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#7 |
Loremaster
Join Date: Dec 2007
Posts: 336
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Text book example of the problem with "Balancing/fixing" things..Always somebody end up getting hurt when others get the benefits
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#8 |
Loremaster
Join Date: Nov 2005
Posts: 42
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![]() The games way too [Removed for Content] up now to fix. Roll an assasin, brigan, or swash, get 2 alright weapons and enjoy being able to kill any other class. |
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#9 |
General
Join Date: Sep 2006
Posts: 985
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Shury@Nagafen wrote:
do you actually play the game? there are no solo summoners soloing in T8, they get killed instantly anyway. its needed for better group pvplol, it's a good reason to nerf them even further hehe |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 375
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Death0Matic wrote:
Good post.. You forgot druids though.
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#11 |
General
Join Date: Nov 2004
Posts: 122
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Shury@Nagafen wrote:
TheFitz wrote:Solo successful T8 summoner checking in.Shury@Nagafen wrote:do you actually play the game? there are no solo summoners soloing in T8, they get killed instantly anyway. its needed for better group pvpyou can understand it as: no more 2 sec kills of mages from scouts, and ability for healers to actually cure their group members in pvpSo screw the DoT and debuff classes? Summoners and shammies already have it bad in T8 PvP. Your suggestion would only make it worse. BTW scouts should kill clothies in 2 sec if they get the jump on them, I mean they're clothies for christssake.
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#12 |
Loremaster
Join Date: May 2005
Location: London
Posts: 1,417
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![]() 1) Be content with 3 second recast 2) 1/3 nerf would be too harsh imo. The problem is, the huge melee crits are only the product of classes stacking huge str, huge DPS buffs, and high delay weapons. Nerfing all auto attack would not be a good idea at all.
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Lickle Milambers Qtoon |
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#13 |
Server: Nagafen
Guild: Crusaders
Rank: Defender
General
Join Date: Nov 2006
Posts: 43
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Milambers@Nagafen wrote:
i think it wouldnt hurt them much because rogues just spam their 20 CAs, important is to change proc mechanizm, with current state triggers go off from almost every CA because of mechanics that calculates trigger chance by weapon delay edit: also RoK brought insane crit rates that dont help balancing at all |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 375
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Shury@Nagafen wrote:
Milambers@Nagafen wrote:You're right.. They continue to add things blindly, to help sales of each new expansion. Look at the new gear in rok... etc.. This game continues to go downhill, and what can we expect when they have "other" things their working on. DC comics, The agency, etc.i think it wouldnt hurt them much because rogues just spam their 20 CAs, important is to change proc mechanizm, with current state triggers go off from almost every CA because of mechanics that calculates trigger chance by weapon delay edit: also RoK brought insane crit rates that dont help balancing at all
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#15 |
Loremaster
Join Date: Feb 2006
Posts: 157
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You know, they're combining all the cure spells into one spell in the next Live Update.Chances are good the recast will be longer and the cost higher.Healers in PvP are probably going to take a hit from this.
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#16 |
Loremaster
Join Date: May 2005
Location: London
Posts: 1,417
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Pedigru@Venekor wrote:
You know, they're combining all the cure spells into one spell in the next Live Update.Chances are good the recast will be longer and the cost higher.Healers in PvP are probably going to take a hit from this. On the contruary, I believe Aeralik said the recast was being moved to 3 seconds.
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Lickle Milambers Qtoon |
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#17 |
Server: Venekor
General
Join Date: Nov 2004
Posts: 25
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![]() I read over the dev chat again and again. I never saw him say the reuser timer was going to be reduced. Even more to that point, I want to know by what priority does the "single cure all" take on what is applied to you? When a scout attacks you with 0.2 seconds you have 2 poisons and most likely a trauma on you. I play an Inquisitor, if I have any chance of killing this scout I have to cure those poisons particularly the ranger snare poison effect that I cannot stand. If I have 3 detriments on me, which will be cured first. Pending on that, the reuse timer officially dictates wether I will die or not. Argumentally, I think ALL damage and heals/wards need to be reduced to 1/4 of their PvE comparison. Fights should definately last longer in PvP, and with reduced damage and heals all the way around its more likely we'll have fewer "I win" buttons and less ranger/assasin 1 sec kills. Edit: Here's the quote from the DevChat log. Aeralik - From the class side of things, we will be seeing the 4 primary cures ( noxious, trauma, arcane and elemental ) combined into one spell. Also the coercer will see some improvements to their class with gu45.
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Class balancing is a myth that will exist till the end of eternity, because there is always someone who watches another class do something amazing and say, "I wish I could do that." |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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Kaimon@Venekor wrote:
there is also a thread on these forums where he says he will cut the reuse timer by 3 seconds for pvp healers. |
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#19 |
General
Join Date: Nov 2004
Posts: 944
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Death0Matic wrote:
I agree that the chances of PvP being 'fixed' are slim to none - so why not just give up and roll the classes with all the PvP advantages?Be interesting to see a whole server of just scouts (as opposed to what we have now, which is only nearly all scouts). At least then the best players would win, one would imagine. |
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#20 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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Owain wrote:
Death0Matic wrote:No, the reason you see more scouts as a non scout is that the scouts have an easier time finding YOU. I find all the archetypes at about the same amounts while playing a scout, but on my inquisitor I see mostly scouts all the time, with the rare tank or priest.there is no hugely unbalance in population towards scouts, that is a myth created mostly by the reasons stated above.I agree that the chances of PvP being 'fixed' are slim to none - so why not just give up and roll the classes with all the PvP advantages?Be interesting to see a whole server of just scouts (as opposed to what we have now, which is only nearly all scouts). At least then the best players would win, one would imagine. |
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#21 |
Loremaster
Join Date: Jun 2006
Posts: 41
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Ulvhamne@Nagafen wrote:
Owain wrote:Death0Matic wrote:No, the reason you see more scouts as a non scout is that the scouts have an easier time finding YOU. I find all the archetypes at about the same amounts while playing a scout, but on my inquisitor I see mostly scouts all the time, with the rare tank or priest.there is no hugely unbalance in population towards scouts, that is a myth created mostly by the reasons stated above.I agree that the chances of PvP being 'fixed' are slim to none - so why not just give up and roll the classes with all the PvP advantages?Be interesting to see a whole server of just scouts (as opposed to what we have now, which is only nearly all scouts). At least then the best players would win, one would imagine. I still pvp on my necro, thought tbh, i dont know why,............ But as a general rule, i do see all classes while out and about, One of the funniest things i do see is scouts, ecaving to get away from........ yup scouts. Ofc, some dont, but on the whole i see them avoiding each other, which i find funny. I suppose their are easier targets to be had out there, and who can blame them, soe have made it that way. Angel. |
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#22 |
Server: Venekor
Loremaster
Join Date: Dec 2004
Posts: 133
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Death0Matic wrote:
hahaha. This is so true. What is sad, is a person actually says on this thread, that a scout should be able to kill a clothie in 2 secs, if he gets the jump on him. Wow. is that fun/ is that fulfilling when you see another player, and it literally takes secs to kill them and they stand no chance? All because you "got the jump" on them? I have scouts, and can't even play them now since hitting t8 I feel dirty, disgusted at how overpowered they are. I guess it really just depends on the player. And, sadly the majority prefer winning with as little effort as possible. Just not fun to me. |
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#23 |
Server: Venekor
General
Join Date: Nov 2004
Posts: 25
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Yes, they should be able to get kill them when they get the jump on them. Thats what defines their class, what do you want them to just stand there so you can 1-shot nuke them? Thats much better. Scouts have abilities that define their class, so do fighters, so do priests and mages. If Scouts cant get the jump on you then Mages cant nuke. How brilliant does that sound?
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Class balancing is a myth that will exist till the end of eternity, because there is always someone who watches another class do something amazing and say, "I wish I could do that." |
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#24 |
General
Join Date: Feb 2008
Location: finland
Posts: 275
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TheFitz wrote:
Shury@Nagafen wrote:Then go god dhamit and roll a god dham caster u god dham badahss!! l2p ffs clothies shudnt die in 2secounds if u think its fun to die in 2 secs u go roll one u fool dont come dham whine on forums how fast u wanna kill a dham clothieyou can understand it as: no more 2 sec kills of mages from scouts, and ability for healers to actually cure their group members in pvpSo screw the DoT and debuff classes? Summoners and shammies already have it bad in T8 PvP. Your suggestion would only make it worse. BTW scouts should kill clothies in 2 sec if they get the jump on them, I mean they're clothies for christssake. |
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#25 |
General
Join Date: Feb 2008
Location: finland
Posts: 275
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![]() omg |
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#26 |
Loremaster
Join Date: Dec 2006
Posts: 420
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so the OP wants to nerf my paladins melee because of scouts? LOL
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#27 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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Everybody knows Paladins are the most overpowered class on any PvP server, and in dire need of nerfing. Sheesh. Talk about an EZ-mode class.
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