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Unread 04-23-2008, 12:59 AM   #1
ReficulFonwaps

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Fighting Venril tonight, we sent two people back to click statues, including me. We were sonstantly clicking the statues, and not relying on the glowy animation to tell us when to click since that is unreliable. The problem is, we still get statue adds sometimes. The red message about souls flying out will go off twice, indicating both statues have been clicked, and immediately afterwards there are statue adds. This shows us that no statue clicks were missed, but  the adds still came. This is very frustrating, especially when we get a good pull going, fight for like 10 minutes and then this happens.

 One really important thing, it is REALLY BORING and no fun at all to sit back there clicking statues all night while trying to get this mob dead. I realy don't know if I can go on playing a game that is adding so many encounters that are just not enjoyable, frustrating and buggy. This also blocks our progress in raiding, and pretty much disgtusts me with this game right now. I don't even look forward to logging in and raiding much any more. Thanks for listening to my rant, and please fix this game.

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Unread 04-23-2008, 03:23 AM   #2
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ReficulFonwaps wrote:

Fighting Venril tonight, we sent two people back to click statues, including me. We were sonstantly clicking the statues, and not relying on the glowy animation to tell us when to click since that is unreliable. The problem is, we still get statue adds sometimes. The red message about souls flying out will go off twice, indicating both statues have been clicked, and immediately afterwards there are statue adds. This shows us that no statue clicks were missed, but  the adds still came. This is very frustrating, especially when we get a good pull going, fight for like 10 minutes and then this happens.

 One really important thing, it is REALLY BORING and no fun at all to sit back there clicking statues all night while trying to get this mob dead. I realy don't know if I can go on playing a game that is adding so many encounters that are just not enjoyable, frustrating and buggy. This also blocks our progress in raiding, and pretty much disgtusts me with this game right now. I don't even look forward to logging in and raiding much any more. Thanks for listening to my rant, and please fix this game.

Our guild/alliance's Friday the 18th pull this sounds like our statue situation, just not as frequent.  We gave up after two hours, spent the second half of our four hour session in SoH.  Anyway, in that 2 hour time with Venril, statues were bugged twice more or less like how you were described, I was on "clicky" duty as an aside.  2 in 2 hours might not sound like a lot, but before April 9th, we were averaging maybe 2 bugged statues per month...assuming those were bugs and just not me accidently missing twice in a month..not quite sure.  I do know the April 18th session I didn't miss at all, best I can tell.

If it was JUST an increase in bugged statue clicks, I'd /bug, post once on the boards and live with it, but as we know from many other posts...now since April 17th being ignored (from what I can tell) by developers it isn't.  Toxic Infusion is now on some bizarre random sequence that's impossible to time for instance. 

I will ask what I have asked in other threads, knowing I won't get a reply..but hoping I do from a developer:

1)  IS Venril "fixed" in the eyes of the developers, despite the current crop of post April 17th complaints.  Is he "working as intended"?

2)  If the answer to the above is "No", why can't you roll him back to the pre-April 9th stats, when he at least was tolerably buggy and able to be killed until the final post April 9th fix/nerf/whatever is working as intended?

3)  If the answer to question 2 is "yes, we can roll him back", then why won't you do so until the hotfix you wish to impliment is working as intended?

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Unread 04-23-2008, 05:26 AM   #3
Druid03

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yes, Toxic Infusion's timer is all over the place which makes it impossible to time (TSwipe or not)throw in a stun/fear and a little lag like someone else said and the raid wipesrandom timers are not fun, period
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Unread 04-23-2008, 09:19 AM   #4
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Prior to the update we did it with 2 people one time and we constantly got statues.  As soon as we switched to just 1 person doing it then we didn't have a problem.  I don't know if its a coincidence or if your not suppose to use 2 people but we've used 1 ever since.
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Unread 04-23-2008, 10:05 AM   #5
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We had the opposite problem:  With one clicker we were getting statues quite a bit, but with two the problem seemed to vanish.The wild inconsistency being reported seems to indicate that there is still some sort of problem here . . .
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Unread 04-24-2008, 01:34 AM   #6
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SOE PLEASE FIX THIS MOB ONCE AND FOR ALL!

This mob is stupid.  I have killed it many times and it just plain cheats.  It randomly bugs wierd stuff almost every fight.  My guild has killed this guy on the first pull with ease and then the next week with the same raiders doing the right strats can't beat him because he just bugs out.  I mean 2-3 hours is just stupid when other nights we can beat him in 15 mins.  Tonight, for no reason at all, he caused every one in the raid "All were doing the right things, spells cured, mana at the correct amouts and clickies getting clicked" to get mana drained. I mean what the heck?

You know SOE, get your crap straight and fix this mob.  I dont care if you nerf it so anyone can one pull it just make it so it does not cheat and bug out doing what ever it wants!

Is it that hard to write the script and make it work? 

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Unread 04-24-2008, 12:34 PM   #7
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/signed.This mob is [Removed for Content] and should be banned for exploiting.
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Unread 04-24-2008, 01:10 PM   #8
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The changes to this mob are absolutely horrible.  We were easily able to kill him prior to the last update.  Now its just rediculous.  You have 5 seconds to cure otherwise you get hit with fatalisis.  Ok fine I expected the damage hits but not only that it drains all of your power.  This means if one person is feared out of range of a cure, doesn't cure in time because its only 5 seconds then the entire raid wipes because you have no chance in surviving the adds that spawn.  You guys really need to fix this mob as it is a major blocking point now for flagging.

The randomness of the Toxic Infusion makes this even worse as you can't time the AoE.  Then on top of the statues still spawning even though the person has clicked the idols definitely doesn't help.  We had that happen a few times... you see the message and then right after statues spawn. 

Please fix this mob ASAP!!!

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Unread 04-24-2008, 03:06 PM   #9
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FIX THIS asap or CLOSE THE RIDE DOWN.

Delete all files pertaining to Venril Sathir, his chamber, his broken script and the requirement for flagging.

The USS FAILBOAT has sailed on this. Does SOE EQ2, as a business, want to see hundreds of customers walk away as the result of something this stupid??

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Unread 04-24-2008, 03:09 PM   #10
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Peldaar@Venekor wrote:

The changes to this mob are absolutely horrible.  We were easily able to kill him prior to the last update.  Now its just rediculous.  You have 5 seconds to cure otherwise you get hit with fatalisis.  Ok fine I expected the damage hits but not only that it drains all of your power.  This means if one person is feared out of range of a cure, doesn't cure in time because its only 5 seconds then the entire raid wipes because you have no chance in surviving the adds that spawn.  You guys really need to fix this mob as it is a major blocking point now for flagging.

The randomness of the Toxic Infusion makes this even worse as you can't time the AoE.  Then on top of the statues still spawning even though the person has clicked the idols definitely doesn't help.  We had that happen a few times... you see the message and then right after statues spawn. 

Please fix this mob ASAP!!!

Agreed. Our guild got him down to just below 50% the other night.. Everyones mana looked amazing. Statues were beling clicked. BAM! someone's mana was gone and 2 adds spawned. We wiped. Up until that point the statues were buggy as hell. I really really really wish SOE would change this encounter so that we can progress....
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Unread 04-24-2008, 03:23 PM   #11
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Im considering contacting Greenberg & Lieberman Associates to inquire whether as MMO gamers with broken content we are entitled to legal recourse here given: http://www.law.com/jsp/legaltechnol...d=1185820702695

I would think a call from an attorney to Smed *might* actually cause someone to put down their coffee and do something.

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Unread 04-24-2008, 06:25 PM   #12
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We had same problem with statues spawning.  Tried it with one and two people clicking them.  They spawned early on 3 fights in a row for no reason and we left.  At least let us get flagged some other way.  This really sucks.  Even when he is working like he is supposed to, nobody wants to kill this guy anyways.  It just isn't fun.  Once I kill him once, I will not want to go back again unless we need to flag others.
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Unread 04-25-2008, 02:51 AM   #13
Druid03

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/pokes coders and devshello.....we wouldnt mind if someone dropd by on one of the VS threads and told us what's the deal-e-o on this buggd mobRANDOM TIMERS ARE NOT FUN!
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Unread 04-25-2008, 09:00 AM   #14
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thank you soe for taking a hard but doable fight and turning it into an impossible one. before it was annoying to have the aoes go back to back occasionally but that was far better than the mess you have made of it now. please go back to the original settings for the zone. always remember if it aint broke, dont fix it.
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Unread 04-25-2008, 09:30 AM   #15
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Please please look at this encounter and think about changing some of the mechanics. AGAIN.. statues were popping after clicking. Our tank was getting owned, when he had the ability to handle VS fine in the past. Fatalisis is random, sometimes you have 1 second sometimes 6... Venril now resists spells even moreso too. Even after a full debuff I have never EVER had my Tashani resist 3x in a row, not to mention the average spell taking me 2 to 3 casts to get off...It sure is easy for some of the guild progressed past him to say.. You suck or learn the encounter, but I would definately challenge them to actually go back (since they dont have to) and see if their guild can NOW get past it.

Please just get rid of something. Statutes, the Fear!, or even the Mana check.. any one of those combinations would put Venril where he should be in difficulty.

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Unread 04-25-2008, 10:59 AM   #16
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We killed VS yesterday and beside our own faults there is a big luck factor here. Don't know why someone played with this encounter.. he was just fine befor LU.
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Unread 04-25-2008, 11:07 AM   #17
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If you are getting adds around 90%, have your clickers start clicking the statues when the mob is in the low 90s in health rather than the start of the fight and it should fix it.  From there on when they spam click the statues you shouldn't have a problem.Besides that, fatalasis/toxic infusion not being timed makes this mob slightly more difficult, but its doable even without a group cure noxious in all groups.  Simply make everyone bring noxious remedies to the raid, and if there is not a group cure in group, the healer will need to single cure people that are CCed and everyone else is on their own.  Or, if you only have 3 group noxious cures and the other group can't handle it, you could always just leave people dead and 3 group it easy enough.
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Unread 04-25-2008, 02:36 PM   #18
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I would recommend simply bringing a healer for each group that can group cure noxious.

And before someone whines back with the "but you shouldn't HAVE to" you're right.  You don't have to, you can continue having a frustrating experience and posting on the 20 odd different VS complaint threads.

For many guilds, clearing VS can be an all night experience.  Expecting people to have enough noxious cures on hand to last the night is just excessive (not to mention expensive).  Just bring 4 people who can group cure it and make sure they're not stupid and trying to dps.

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Unread 04-25-2008, 03:39 PM   #19
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Aule@Guk wrote:

I would recommend simply bringing a healer for each group that can group cure noxious.

And before someone whines back with the "but you shouldn't HAVE to" you're right.  You don't have to, you can continue having a frustrating experience and posting on the 20 odd different VS complaint threads.

For many guilds, clearing VS can be an all night experience.  Expecting people to have enough noxious cures on hand to last the night is just excessive (not to mention expensive).  Just bring 4 people who can group cure it and make sure they're not stupid and trying to dps.

Yet people keep noting how in our case, the time between TI and Fataltsis was only one second.  Seem someone else post it was variable, between one to six seconds.  So if it is only one second, thus really giving almost no time to cure, or a random amount between one to six, what then?

Is it whining when people post they have a group setup like you described, do what you described, and still can't due it due to everything being random and/or statues being bugged?

Anyway, I'll trust a developer IF one ever posts (I do know it's very much IF) to tell me if it's working as intended.  Until then, if it obviously seems buggy, I will assume it's buggy.  If we do try it this weekend, and we do kill him I will be honest and report it, and report if I felt it was buggy or not too.

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Unread 04-26-2008, 01:42 AM   #20
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Okay, going to be lazy and cut and paste this into every Venril thread I've been posting in.

Took us Six pulls. 

Pull 1:  Cube was buggy, didn't work right.  Was perfectly smooth until then.  Wiped

Pull 2:  Had a healer have her client application crash, so "bug" on her end so to speak.  Wiped.

Pull 3:  Statues completly bugged.  Didn't work right, their little arms didn't raise up, clicking did nothing. wiped.

Pull 4:  MT for some reason couldn't turn off sprint.  Possible bug, but unrelated to Venril.  Wiped.

Pull 5:  Someone else didn't watch power.  Our fault, wiped.

Pull 6:  Killed him.

So...Six pulls...one can't report on since a healer with group cures went LD too fast.  Call the last three pulls unbugged for sure.  So two pulls out of six we know were bugged, due to the LD one pull was too fast of a wipe to tell.  To be fair, time between TI and Fatalis was fairly long this time for us.  TI did seem to come in kind of random.

So..killable..but very buggy, 33 percent chance of a bugged pull that will cause a wipe beyond your control, maybe more.  So yes, he needs fixed badly, he's buggier then before.  But I will admit he can be killed now.

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Unread 04-29-2008, 12:26 PM   #21
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We had a quite interesting pull last night (my guild could kill it pre making the encounter "easier", we haven't since the change). My group (probably the whole raid) got power drained, the entire raid was charmed and we had like 30 ghosts who then were fighting Venril, then he reset and most of us were dead and waiting it out for them to kill off each other a few mins later so we could have another go.
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Unread 05-11-2008, 10:40 PM   #22
le Rêveur

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we had this bug too, we had a good laugh tho watching the ghosts fighting VS and then each other for something like 5 minutes at the zone in. Even have some SS of it if any dev is interested in it. We killed VS 7 times before the change. And now it's been 3 nights we spend in there for backflagging applies and alts. I dont think the encounter is that bugged, if you watch for your detrimentals, mana and cure yourself or have a healer cure you when you are feared, it is doable. But i think 5 seconds is a bit overlooked by the dev. Maybe he thought it was more than enough to have a group cure, or have peoples self cure themselves. Did he considered the many ways the script can cause a raid to wipe ? Few examples, have fun reading (can be spoiler but who cares now, everyone knows the strat for this mob). Group cure healer take trauma, shouts and ask on TS for a fast cure, get cured fast and still group get drained, his group cure didnt hit in time (a little maths : second 1, healer notice he got trauma - nox hits the raid, second 2 he asks for cure and get cure in say 2 seconds, he has a pretty [Removed for Content] good connection and no lag at all he launches group cure asap group cure hit on second 6, at best 5.5),  the usual feared dps (still walking, we are not speaking about a running rabit) gets out of range of group cure and wipes the raid, the sacrified group cure in dps group, one or two dps are feared in the group, group cure cant cast group cure, he got sacrifice up and his mana is already low, that's a wipe again ; the old laggy zone, it's saturday night fever in sebilis, 6 guilds cohin' down to VS lair, 5 seconds lag. You zone in and find the zone almost as laggy as outside. 1st pull, peoples wonder what is that, ae aint going off, bam both ae hit same time - dead raid in the same spirit, the laggy clickers, one of my favs, the guy is staring at his wall, concentrated, and conscious of the terrible responsability he got, he is getting nervous on his gum, dont want to fall asleep ! So, that guys is chain clicking statues (also paying attention to script if that matters), problem his clics are taken into account 2 seconds later each time - vs bables again, raid wipe Those are just a few examples of what makes Venril fight a nightmare for a lot of peoples, even making some peoples think about quitting the game which they dont find fun at all those nights.
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