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Unread 04-21-2008, 02:48 PM   #1
igknats

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Is there plans in the future expansion or update to have a house pantry to store harvested materials to be used my All Trustess of a house.Enstead of having just a shared bank slots or individual house vaults . if it would be more convenient to have something like a storage place that all trustess can use in one house.

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Unread 04-21-2008, 04:48 PM   #2
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OMG Amen to that request. I just had one of my toons buy a 5 room house in Qeynos and had all my other toons move in as trustees. Since they are all crafters I purchased all of the crafting stations and set up my own crafting area upstairs. Only problem is that they all have to carry their own harvestables and fuels. I thought to my self that it would be great to have some sort of chest or pantry that I could put everything in and all trustee toons would have access to they raws and fuels.  Please Domino if you read this, please  please give us the ability to do this. It's so much fun to craft in our homes and a  raws/ fuels chest or pantry would be awesome to have.
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Unread 04-21-2008, 05:43 PM   #3
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igknats wrote:

Is there plans in the future expansion or update to have a house pantry to store harvested materials to be used my All Trustess of a house.Enstead of having just a shared bank slots or individual house vaults . if it would be more convenient to have something like a storage place that all trustess can use in one house.

Great idea.   I hate having to switch from character to character to pass harevestables back and forth in the shared bank. 

It would be nice if any trustee could contribute to and extract from the pantry.   SOE could put a warning label on it that they will not entertain any feedback or bug reports from people losing items placed in the pantry.

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Unread 04-21-2008, 06:10 PM   #4
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Not that this is not an elegant solution but you could buy a salesman crate (the largest one you can get) and put your stuff in it, and then drop it near your crafting stuff. Just don't put any of the stuff up for a price. This way all of your alts can access it to get whatever they need. Side benifit is you can load it from any broker with stuff.
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Unread 04-21-2008, 06:12 PM   #5
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>>>This way all of your alts can access it to get whatever they need.<<
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Unread 04-21-2008, 06:21 PM   #6
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Karlen@Befallen wrote:
>>>This way all of your alts can access it to get whatever they need.<<
"it" was ment in refernce to the crate. Sorry I guess i should have been more clear, but you are correct. Also alt's can't "stock" the crate either. I never said it was a great solution, just that it was something.
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Unread 04-21-2008, 06:25 PM   #7
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What about a limited-time banker npc that you could summon like the rush order npc?
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Unread 04-21-2008, 06:48 PM   #8
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Making an in-house banker would be easier than fufilling this request.

I don't think having access to your bank at home would be bad for the game. I'm thinking this belongs as a faction reward more than a crafted item though.

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Unread 04-21-2008, 07:49 PM   #9
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I think crafting stations should have their own storage compartments (like they do in SWG) where you can stock it up with raws.  So in addition to providing storage as is asked above, you could also craft without having to have the materials in your inventory if they're already in the storage compartment.  It would be SO nice to have that functionality.Just make sure the storage capabilities only apply to trustees and not any joe-visitor to your house.
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Unread 04-21-2008, 08:24 PM   #10
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Meirril wrote:

Making an in-house banker would be easier than fufilling this request.

I don't think having access to your bank at home would be bad for the game. I'm thinking this belongs as a faction reward more than a crafted item though.

The shared bank doesn't have enough room for all the harvestables I need to store with four active crafters, two of which are also tinker and transmuter.  The tinker needs raws from many levels to keep up with her manastones, harvesting tools, stilts, smokescreens, and feign death items.  All of them are still making adornments for t7 as well as t8.   

Since crates and boxes are maxed out, a pantry would be a nice house addition, a good way to give us some added space, which many of us have requested in the past.  

It would be nice if the pantry itself were a placeable object.  It would be even nicer if we could place as many of them as we have vault or sales slots, especially if there will be a slot maximum on the pantries (which I'm sure they will have to have if they are created from existing crate templates).  Of course, putting a pantry on each crafting table would work nicely too - I have almost all of them.

Devs, if you make this a faction item, please do not base it on faction that current level 80 crafters that have not yet done so can not hope to obtain without doing months of otherwise useless combines.  I'm talking about Ironforge Exchange.  I got to be 80 long before Ironforge faction was worth a hill of beans. Boy, was I ever stupid not to have looked into the future to find out how important this faction would become when I was doing the writs that did not even award Ironforge faction, unless I did my writs in N.Q. at the Ironforge Society    Now I need to get 50,000 faction at 150 a writ in order to buy the new to-die-for Ironforge recipes.  I have no other reason to do these writs! 

I am now raising an armorer who has just about 10K Ironforge faction at level 45.  I'm so afraid of her getting to 80 before she gets the 50,000 Ironforge faction that I did not do tradeskills with her this past weekend of bonus experience.  Luckily, I don't have to worry about her getting the needed Kunark faction.  She is also an adventurer and doing Kunark quest.  Too bad there are no quests that increase Ironforge faction.

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Unread 04-22-2008, 12:22 PM   #11
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More thought about the house pantry system..basically just make it a House vault system..enstead of the individual vaults have it for the whole house according to the house price and how many trustrees you have, sure there would be a limit .
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Unread 04-22-2008, 12:55 PM   #12
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Hmm, only possible bad side i can think of is this would essentially bypass the faction restrictions on the shared bank slots. Mind you this would only be "bad" for PvP folks. PvE this would be AWESOME. Assuming your alts can reach the address of the shared vault, they could all access it equally.

As for the good:

  • This would expand the shared bank slots in a roundabout way, but regardless of faction (see above).
  • More shared storage means freeing up 2-3 bank slots per toon (for me anyway) which are currently dedicated to crafting mats. Less shuffling and logging in/out would make me a happy camper. It might take a little heat off the devs for the whole strongbox size ceiling issue, too. (more boxes vs. bigger boxes)
  • *Might* make it less desireable (at least a tiny bit) for folks to create one-man guilds just for the shared bank slots when they can just make their alts trustees and be done with it.
  • Possibly opens up the ability to share with friends without a guildbank. Assuming I understand Trustee status (in that the trustee wouldn't need to be on the same account as the homeowner to access the vault/pantry/whatever) you could allow your friends to "pick up" something at your house. Or perhaps allow for a better roommate situation if you share a home. Kinda fuzzy on this one.

I would really love if there was an actual placeable storage box of some sort to drop in the home for this purpose. Give the carpenters some new recipes for cupboards or closets or make some of those crafted chests usable. Or how about a crafted (or faction obtainable) placeable item that is activateable like the bulletin board. You could make it look like a safe door or hatch and placeable on the floor or walls. It could be like a secret safe or attic door that opens your shared vault. You can choose who has the "combination" by who has trustee status. Clever folk could RP by trying to hide it various places, like under a rug or behind a painting when visitors are over

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Unread 04-22-2008, 01:30 PM   #13
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I have two boxes in my shared bank dedicated to 1 stack of raws from each tier.

One box is full of all my transmuted powders/fragments/etc for each tier.

One box is about half full of whatever tier I'm currently using the most depending what crafter I'm leveling.

This leaves me about half a box to pass stuff around with.

I would LOVE the pantry idea.  I still wouldn't craft in my house but it would be nice to have any of my characters able to go get the stuff they need without all the logging in and out to pass stuff.

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Unread 04-22-2008, 01:46 PM   #14
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Mezzmyrelda@Unrest wrote:
Or how about a crafted (or faction obtainable) placeable item that is activateable like the bulletin board. You could make it look like a safe door or hatch and placeable on the floor or walls. It could be like a secret safe or attic door that opens your shared vault. You can choose who has the "combination" by who has trustee status. Clever folk could RP by trying to hide it various places, like under a rug or behind a painting when visitors are over

I love the idea of a "safe" accessible by all trustees.

I would love it even more if the safe came with slots (let's say 4, since that what the shard bank offers) that could be filled with salesman's crates.

I prefer sales crates to strongboxes because that sidesteps the issue of the cap on how many items a strong box can hold, so the "safe" idea could grow effortlessly with each new expansion. 

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Unread 04-22-2008, 02:46 PM   #15
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I say no.. I'm all about interaction with other players. If I had my way the placeable crafting stations would be removed from the game so people couldn't hole up and separate themselves further from the community beyond the chat windows.But, that's just me.
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Unread 04-22-2008, 04:50 PM   #16
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Spyderbite@Venekor wrote:
I say no.. I'm all about interaction with other players. If I had my way the placeable crafting stations would be removed from the game so people couldn't hole up and separate themselves further from the community beyond the chat windows.But, that's just me.

Interaction with other players is great, especially in a group while adventuring.  But there is nothing about crafting that requires it and having someone put their horse's [I cannot control my vocabulary] between you and the crafting device can be a little distracting.  Likewise when a player gets antsy and starts leaping around the room. 

However, I mostly like crafting from home because I have access to the house vault there and back when stacks were 20 items high, we didn't have much room in backpacks for all the raws we needed. 

More so, I love leveling a carpenter at home.  I can place each item immediately, admire it from all sides, and go from room to room looking for whre it fits best. 

My sage, tailor, and armorer like it because I have access to a mailbox and I can put things right into the sales crates without moving from my device.  In a crafting house I have to run upstairs to the broker. 

My armorer now loves crafting at home because she can touch that wonderful statue that gives her a tradskill buff before doing her writ.  She has a clipboard to start the writ and my sage makes her spells to summon the writ giver.  What more could she ask, except for easier access to harvestables. 

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Unread 04-23-2008, 12:14 PM   #17
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I don't craft at home, having elected to keep my SP saved up for the time being. But that said, I do plan on the ability in the future and a pantry would be kind of nice. However I find that a simple idea, or version of an idea, has the best chance of success. So if they consider the idea at all, it should be something basic. Lets said a carpenter made box, using a rare, that can be placed in the home that will hold harvests only, like the harvest bag. They could make it Lore if they want to restrict how many you can have. It should not need a house vault.

If they could make this type of system work, there are oh so many things we could use it for. Holiday storage in a Frostfell crate, a book case sotrage shelf, a coat closet..... a girl can dream.

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Unread 04-25-2008, 09:54 AM   #18
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Donilla@Antonia Bayle wrote:

I don't craft at home, having elected to keep my SP saved up for the time being. But that said, I do plan on the ability in the future and a pantry would be kind of nice. However I find that a simple idea, or version of an idea, has the best chance of success. So if they consider the idea at all, it should be something basic. Lets said a carpenter made box, using a rare, that can be placed in the home that will hold harvests only, like the harvest bag. They could make it Lore if they want to restrict how many you can have. It should not need a house vault.

If they could make this type of system work, there are oh so many things we could use it for. Holiday storage in a Frostfell crate, a book case sotrage shelf, a coat closet..... a girl can dream.

Yes, keeping it simple is a good idea.  But most of us really want something that can be accessed by all trustees of the house.  That's the important part to me. 

Hmmm. Anyone have any idea if there is a chance at all we could get something like this? Who would know?  SMILEY<img src= 

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Unread 04-27-2008, 02:41 PM   #19
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Silken@Butcherblock wrote:

..and my sage makes her spells to summon the writ giver...

I've been away for several months - what magic is this?
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Unread 04-27-2008, 06:45 PM   #20
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Vladire@Antonia Bayle wrote:
Silken@Butcherblock wrote:

..and my sage makes her spells to summon the writ giver...

I've been away for several months - what magic is this?
It is one of the Kunark faction recipes.
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Unread 04-29-2008, 04:30 PM   #21
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igknats wrote:

Is there plans in the future expansion or update to have a house pantry to store harvested materials to be used my All Trustess of a house.Enstead of having just a shared bank slots or individual house vaults . if it would be more convenient to have something like a storage place that all trustess can use in one house.

This is such a good ideaSMILEY
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Unread 04-30-2008, 07:26 AM   #22
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it think this is long over do.  why not have the house vault be a vault.  and only trustees can use it.  in real life if you have a house vault, guess what all the people you trust, know how to open it.  it would make the new recipes be even more useful.  like the writ giver.  plus be able to use your statues in you house and craft there. 

 instead of going home clicking on statue then going to a crafting spot, which just shortens the buff. and then having to go back anyway.

im all for something that would let you load in and load out less.  isnt it about time.

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Unread 04-30-2008, 09:10 AM   #23
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I would prefer that house vaults remain as they are, actually.  In all likelihood making them slots shared with the trustees of your house would make them function the same way as shared bank slots - no lore or no-trade items in there.  Since I use some of my house vault slots to store house decorations when not out for a season, that would be a detriment.There's also the dark side to sharing harvest materials stored this way.  I go into my house to make arrows and totems for guildmates, knowing I have a full stack each of wood, roots, ore, and hides in there.  Except when I get there, I find I do not have these items because my friend the carpenter was there earlier filling commissions.  Now I love my carpenter friend dearly, and I'll happily gather additional stuff for him whenever I'm out gathering for myself, just as he does for me.  Nonetheless, because we pool our resources, my commissions are now delayed until I get more.  I'd hate to think of the havoc and ill will that could arise over shared caches of ore alone.In our guild, the guild bank is used for shared raws, with the explicit understanding that anything in the harvest banks can be taken by anyone at any time.  Raws to share with friends go there, and raws to share with my alts go in my shared bank slots.  I honestly don't need to share my home slots with anyone else.
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Unread 04-30-2008, 12:29 PM   #24
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I don't think sharing the house vaults would not work.  I have 6 house vaults.  My friend and trustee has three in his house.  When he comes to my house he can access his house vaults but not mine,  Of course, I can't access his.  That's nine house vaults between us.  If the house vaults were made shared, how on earth would it work.  Would  he see my six from my house and his three from his own abode (which he maintains just for AA mirror and rights to house vaults). 

We currently need more storage in the houses.  That's been discussed and pretty well acknowledged.  The number of slots in strong boxes is maxed out and the number of house vaults is maxed at 6.  Can't use a vault extender once you reach 6. 

The way around this is to give us some other type of storage unit.  Why not a household pantry system as the O/P suggested.  Those of you who don't trust your trustees won't have to use the new shared pantry or whatever is developed and you won't lose anything you currently have.  

Insofar as guild banks, even the largest don't have enough slots for every possible harvestable and fuel unless more than one bank is used.  Most guilds keep more valuable stuff in their banks.  A pantry system that could be used for harvestables, fuels, and placeable furniture items would be ideal.  We should be allowed to place a number of them in our own houses.  When guild halls are made available, they will be ready for installation.

I'm dreaming of a pantry, perhaps in redwood to match the redwood bookcases or stained to match the faction sales displays.  SMILEY

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Unread 04-30-2008, 01:45 PM   #25
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I like the idea of the pantry, but I don't think it should be ‘free space' in addition to what we have already.  I really like the idea of an item similar to the sales crates but instead of the physical box being placed in your broker slot - it gets placed in one of your house vault slots - and could get placed in your house like any other piece of furnature.  Trustees could go to the physically placed item (much like a customer could come to your sales crates) and remove/deposit harvestable raw material items (perhaps the box itself has specific permissions you could set once placed separate from your house rules, similar to guild bank rules).  If the item it not placed in the house trustees cant access it only the house owner would be able to interact with it from your vault.

The containers could be set up similar to the sales crates - where a ‘general harvestable one would hold 60 stacks of items and a specific one would hold 80 specific raws (wood, pelts, roots, metals, food etc).  These could be faction rewards at specific levels - or just given to carpenters as the sales crates were, some each tier to correspond to the rare of that tier.  The interface would probably have to be more like the broker interface, since box limits wouldn't allow for 60 squares to put stuff into.

I'm really curious of how we survived a few updates ago when harvest stacks were a mere 20 and we didn't have sales crates, and only one alt cold sell on the broker at a time - actually the game has come pretty far in the amount of stuff you can store now vs last year.  

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Unread 04-30-2008, 03:02 PM   #26
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Did anyone read in the Test update notes that faction based shared bank slots are going away making way for shared bank slots across both factions.  So you will not have 8 shared bank slots across both sides, with 12 bank slots for your personal use.
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Unread 04-30-2008, 04:08 PM   #27
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Drakhen@Oasis wrote:
Did anyone read in the Test update notes that faction based shared bank slots are going away making way for shared bank slots across both factions.  So you will not have 8 shared bank slots across both sides, with 12 bank slots for your personal use.

That's great.  I just copied this from the test update notes.  This is wonderful. Thankyou Domino and the rest of the devs.  This will take care of the need for a pantry in the house, although that is still a great idea, especially if we can have a spell to call a banker minionSMILEY<img src=

  • On all servers:Banks how have four extra slots for a total of twelve bank slots per character.Shared banks now have four extra slots for a total of eight shared bank slots per account.Shared banks now allow you to share coin between characters on the same account.Exiled characters continue to be unable to use shared banks with other characters on the same account.
  • On PVE servers:Shared banks are now shared between good and evil characters on the same account.If you have all four slots filled in both good and evil shared banks currently, they will be combined into a new eight slot shared bank.Both coin and items can be shared with characters on the same account regardless of alignment.
  • On PVP servers:Shared banks are still alignment based.   However we have added four extra slots to each alignment's shared bank (for a total of eight shared bank slots per alignment) and the ability to share coin between characters of the same alignment on one account.
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Unread 05-01-2008, 02:16 AM   #28
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OK guys I am going to post an idea I made about year ago and that was to add a bank like option to the 'Tradeskills Tables' and with this option we can access these anywhere and everywhere. In these bank vaults we can have up to 4 (optional) slots that hold are raws or even materials. The extra bank slots being added in GU 45 is not going to fix the issue especially when your in house or even crafting and not close to the bank.  Also this bank option in are tradeskills tables can be made to be accessed by all characters on same acct too if it was implicated.

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Unread 05-01-2008, 10:32 AM   #29
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I want storage slots in crafting stations that start with 1 and can be expanded through leveling / guild progression / status purchase.   However, I also want Crafting AA's and a line of Heroic Opportunities available to crafters who group together.
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Unread 05-01-2008, 10:48 AM   #30
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AngusMcLachlan wrote:
I want storage slots in crafting stations that start with 1 and can be expanded through leveling / guild progression / status purchase.   However, I also want Crafting AA's and a line of Heroic Opportunities available to crafters who group together.

What would you suggest the tradeskill HO's do?

I imagine something where a 4 crafter HO would have a chance to duplicate an item being made, like one of the reactives we have. (I've gotten a couple duplicate MC'd armor pieces while imbuing them.) The smaller the group the less the benefit.

Of course the question is, how many people would actually do these. In my experience, crafting is primarily a solo activity and that's the way most people want it. If only a relatively small number of people will take advantage of it, why would SOE and/or Domino put the effort into it?

My wife and I would certainly take advantage of it though.

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