EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > General Gameplay Discussion
Members List

Notices

Reply
Thread Tools
Unread 04-19-2008, 10:45 PM   #1
TerabithianWhisperwi

General
 
Join Date: Aug 2006
Posts: 164
Default

in no particular order:1). I'd like to see Qeynos and Freeport housing costs brought into line with the other cities. A five room house in Gorowyn, for example, will cost you a platinum and change, and 7 gold to upkeep, while a 5 room in Qeynos requires a level 30 guild, 4 platinum and change to buy, a ton of gold and 60,000 status to upkeep. This is a simple change. Perhaps the other cities need their costs raised? Or can we find a happy medium? I just think they need to be in the same ballpark.2). The Gorowyn newbie gear is severely unbalanced. It lasts clear into the 30's, and some of it is level 15 gear. The entirety of the Gorowyn experience can be soloed easily without death. Rumor has it that the loot is mistakenly up at legendary level stats. If we can't fix this, can we at least boost the newbie gear in the other areas? It is embarassing to successfully achieve a dangerous quest in Qeynos for a +1 wis ring, when I can solo Gorowyn and end up with most of my stats over 100 as a newbie. Something needs to be balanced there.3). In Gorowyn, none of the status factions actually have factions, nor do they have any merchandise on their vendors. So selling your status items does result in some status points, but there is no faction boost, nor does there seem to be any point to them. I'm thinking this will be implemented down the road, but I'd certainly like to see it done.4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.5). We could certainly use more areas in the 45-60 area range, with harvestibles for level 50-60 items. Things are quite lively before this, then WHAM.  It's like hitting a wall.6). The tradeskills that do not make spell/CA upgrades...(provisioner, tailor, armorer, weaponsmith, carpenter, woodworker) need to be provided with the same number of recipes as the other tradeskills. The grind in these tradeskills makes them far harder to level, and less fun. For example, add more suits of armor to armorers that have the same stats and same appearances, but maybe different names, just to provide more items to make.7). Rush orders are odd in that they seem to update to the next degree of difficulty a level or 2 later than they should. For example, the most difficult tier of 40-50 rush orders starts at level 49, so only one level is really available. How about having them update earlier (like 40 for the normal, 44 for the difficult, and 47 for the talented?)  (I might have all those names wrong and whatnot, but I hope you get what I mean.)8:. I'd like to see an Aviak L+L and the Aviak language quest available in the Gorowyn newbie experience. There are many level 1-20 mobs there that speak the language which cannot currently be learned until the 50's. If we're gonna be killing aviaks for 20 levels, it seems to make sense.ps. (if you put a parenthesis after the 8, the forums are posting it as a smiley face with sunglasses. can we fix that too please????)9). Kelp Horrors in Zek are vastly more dangerous than they are supposed to be. This should be looked at, and many 30ish level swimmers would appreciate it.10). We've been having events for YEARS involving prophets of Love. Where is Erollisi Marr as an in-game deity? I'd LOVE to worship her. *wink wink* yeah, some of these ideas are pretty crappy, but I felt like writing some down for the heck of it. *shrug*
TerabithianWhisperwi is offline   Reply With Quote
Unread 04-19-2008, 11:06 PM   #2
Elorah

Loremaster
Elorah's Avatar
 
Join Date: Mar 2005
Posts: 3,200
Default

TerabithianWhisperwind wrote:
in no particular order:1). I'd like to see Qeynos and Freeport housing costs brought into line with the other cities. A five room house in Gorowyn, for example, will cost you a platinum and change, and 7 gold to upkeep, while a 5 room in Qeynos requires a level 30 guild, 4 platinum and change to buy, a ton of gold and 60,000 status to upkeep. This is a simple change. Perhaps the other cities need their costs raised? Or can we find a happy medium? I just think they need to be in the same ballpark.Qeynos and Freeport are more pricey due to their location...  MOst people do not like having to travel too far to buy stuff..2). The Gorowyn newbie gear is severely unbalanced. It lasts clear into the 30's, and some of it is level 15 gear. The entirety of the Gorowyn experience can be soloed easily without death. Rumor has it that the loot is mistakenly up at legendary level stats. If we can't fix this, can we at least boost the newbie gear in the other areas? It is embarassing to successfully achieve a dangerous quest in Qeynos for a +1 wis ring, when I can solo Gorowyn and end up with most of my stats over 100 as a newbie. Something needs to be balanced there.This is do-able..  But remember that all alignments can go to TD to quest....3). In Gorowyn, none of the status factions actually have factions, nor do they have any merchandise on their vendors. So selling your status items does result in some status points, but there is no faction boost, nor does there seem to be any point to them. I'm thinking this will be implemented down the road, but I'd certainly like to see it done.Not sure about this one..  I never noticed it actually...4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.I would assume that SOE looked into this when they made the class.  I know that Troubadour is a more popular spelling though...5). We could certainly use more areas in the 45-60 area range, with harvestibles for level 50-60 items. Things are quite lively before this, then WHAM.  It's like hitting a wall.How so..  there are quite a few zones for T6....Sinking Sands, Pillars of Flame, Lesser faydark....  all large zones too...6). The tradeskills that do not make spell/CA upgrades...(provisioner, tailor, armorer, weaponsmith, carpenter, woodworker) need to be provided with the same number of recipes as the other tradeskills. The grind in these tradeskills makes them far harder to level, and less fun. For example, add more suits of armor to armorers that have the same stats and same appearances, but maybe different names, just to provide more items to make.They are working on them one by one.  Weaponsmith has some love coming soon...  Other then that..  It is not so tough especially with the new writs...7). Rush orders are odd in that they seem to update to the next degree of difficulty a level or 2 later than they should. For example, the most difficult tier of 40-50 rush orders starts at level 49, so only one level is really available. How about having them update earlier (like 40 for the normal, 44 for the difficult, and 47 for the talented?)  (I might have all those names wrong and whatnot, but I hope you get what I mean.)Compared to what I did for most of my crafters, I can live with this if need be...  It is still better then what used to be...8:. I'd like to see an Aviak L+L and the Aviak language quest available in the Gorowyn newbie experience. There are many level 1-20 mobs there that speak the language which cannot currently be learned until the 50's. If we're gonna be killing aviaks for 20 levels, it seems to make sense.ps. (if you put a parenthesis after the 8, the forums are posting it as a smiley face with sunglasses. can we fix that too please????)Hmm.  Possibly a good idea....9). Kelp Horrors in Zek are vastly more dangerous than they are supposed to be. This should be looked at, and many 30ish level swimmers would appreciate it.Didnt have that much trouble with them to be honest..  Just have to be cautious...10). We've been having events for YEARS involving prophets of Love. Where is Erollisi Marr as an in-game deity? I'd LOVE to worship her. *wink wink* They are working on it..  If they release all the Gods, what will they do with Expansion packs...  lolyeah, some of these ideas are pretty crappy, but I felt like writing some down for the heck of it. *shrug*
A few good points....  lolSome, I really dont mind to be honest....  I would hate for them to charge crafting even more after I level up my crafters..  They have been made soooo easily now that anyone can do it..  lol  without much hassle.
__________________
Elorah is offline   Reply With Quote
Unread 04-20-2008, 04:55 AM   #3
Galn

Loremaster
Galn's Avatar
 
Join Date: May 2005
Posts: 351
Default

TerabithianWhisperwind wrote:

4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.

Let me guess you spell color colour, too? Perhaps we all need to send in a petition stating we want to report the name 'troubador' since it's a publishing company and violates the nameing policy. SMILEY <--see use that too.
__________________
Galn is offline   Reply With Quote
Unread 04-20-2008, 05:52 AM   #4
Ther
Server: Venekor

General
Ther's Avatar
 
Join Date: Jan 2006
Location: Rochester, NY
Posts: 34
Default

1) The other cities need to be brought up to be made in line with Qeynos and Freeport, not the other way around. If there's one thing this game doesn't need, it's fewer money sinks.

2-3) I think Gorowyn, Neriak, and Kelethin may all be lacking in those areas. At the moment, citizens have to piggie back on Qeynos and FP to get city faction perks. Some additions in these areas would help make these cities feel more like "real" cities, rather than alternative quazi-cities.

8)

 

Ther is offline   Reply With Quote
Unread 04-20-2008, 06:18 AM   #5
Hikinami
Server: Lucan DLere

Loremaster
Hikinami's Avatar
 
Join Date: Aug 2005
Posts: 367
Default

Qeynos and freeport houses also have customizable walls, floors, and celings.
Hikinami is offline   Reply With Quote
Unread 04-20-2008, 07:06 AM   #6
Oh

General
Oh's Avatar
 
Join Date: Dec 2007
Posts: 2,516
Default

TerabithianWhisperwind wrote:

in no particular order:1). I'd like to see Qeynos and Freeport housing costs brought into line with the other cities. A five room house in Gorowyn, for example, will cost you a platinum and change, and 7 gold to upkeep, while a 5 room in Qeynos requires a level 30 guild, 4 platinum and change to buy, a ton of gold and 60,000 status to upkeep. This is a simple change. Perhaps the other cities need their costs raised? Or can we find a happy medium? I just think they need to be in the same ballpark.

As a previous poster said LOCATION LOCATION LOCATION also perks is another reason. You pay for the location (town), you also pay for the perks (customizable walls and floors), you PAY for having more space then a freaking acorn house. Yea my house rooms are inky dinkky compaired to alot of other places but i don't pay as much either.2). The Gorowyn newbie gear is severely unbalanced. It lasts clear into the 30's, and some of it is level 15 gear. The entirety of the Gorowyn experience can be soloed easily without death. Rumor has it that the loot is mistakenly up at legendary level stats. If we can't fix this, can we at least boost the newbie gear in the other areas? It is embarassing to successfully achieve a dangerous quest in Qeynos for a +1 wis ring, when I can solo Gorowyn and end up with most of my stats over 100 as a newbie. Something needs to be balanced there.

This sort of thing happens every time there is a new major expansion that comes out and they introduce new starting areas. Basically all of the gear in general got a boost inthe stats that they can have allocated to them. This is reflected in the quest stuff from TD. NOW the arguement that has been mentioned many times is why not redo the quest and loot drops in other zones. Basically the reasonthey don't is time, they (being soe) would rather spend their resources making new expansions and content for us. (gee who'da thunk it). Also as another poster mentioned both good and evil toons can go to TD and do those quests, while it's not an elegant solution it is atlast something that can be done.3). In Gorowyn, none of the status factions actually have factions, nor do they have any merchandise on their vendors. So selling your status items does result in some status points, but there is no faction boost, nor does there seem to be any point to them. I'm thinking this will be implemented down the road, but I'd certainly like to see it done.

Ehh i like this as afeature for gorowyn, i mean for every other city you have these useless factions that give really nothing for the fighters, healers, mages, and scouts. I mean yea there are some purchasable rewards but really they are craptaqular at best. What would be nice is if turning in status items gave you gorowyn faction but i can see why they didn't allow that to somedegree, they want it to be a timesink to gain faction with them by doing writs.4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.5). We could certainly use more areas in the 45-60 area range, with harvestibles for level 50-60 items. Things are quite lively before this, then WHAM.  It's like hitting a wall.

I've not had problems with harvesting, sinking sands is really a nice place (assuming i've got the right tier your looking for).6). The tradeskills that do not make spell/CA upgrades...(provisioner, tailor, armorer, weaponsmith, carpenter, woodworker) need to be provided with the same number of recipes as the other tradeskills. The grind in these tradeskills makes them far harder to level, and less fun. For example, add more suits of armor to armorers that have the same stats and same appearances, but maybe different names, just to provide more items to make.

Slowly working on doing what you say, but really this is the main reason they put tradeskill writs back in the game. To relieve the presure for those tradeskills that only have a few recipies. Seriously thou, tradeskill writs are awsome in their current form. If you aren't doing them you are truely missing out. Even my sage does them, because they are that good. Granted i could make level a tad faster doing just pristines but seriously id rather have the status and extra coin at the end along with the tradeskill society faction.7). Rush orders are odd in that they seem to update to the next degree of difficulty a level or 2 later than they should. For example, the most difficult tier of 40-50 rush orders starts at level 49, so only one level is really available. How about having them update earlier (like 40 for the normal, 44 for the difficult, and 47 for the talented?)  (I might have all those names wrong and whatnot, but I hope you get what I mean.)

I believe this was done to balance out all of the tradeskills, as it is now you get a writ at x0, x4, x9. It has been brought up a few times to drop the x9 to maybe x7ish but seriously i don't like that. Here's why the amount of hard metals it takes to level woodworking on x0 writs is insane (like on the magnitude of an armorer or a weaponsmith) but the rest of the writs while anoying on that metal are just fine. IF you drop the x9 writ that means it will green out faster and cause woodworkers more grief. I am sure it's not just woodworkers in this boat, but since i'm leveling both a woodworker and an amorer atm i know i have to gripe a bit about it. (please don't get me started on trying to get hardmetals out of ore nodes).8:. I'd like to see an Aviak L+L and the Aviak language quest available in the Gorowyn newbie experience. There are many level 1-20 mobs there that speak the language which cannot currently be learned until the 50's. If we're gonna be killing aviaks for 20 levels, it seems to make sense.

Neat idea, although you only see them really in the higher levels and now in td and also bb. ps. (if you put a parenthesis after the 8, the forums are posting it as a smiley face with sunglasses. can we fix that too please????)9). Kelp Horrors in Zek are vastly more dangerous than they are supposed to be. This should be looked at, and many 30ish level swimmers would appreciate it.

They are fine, my lowlevel warlock didn't have a problem with them. It is a bit disconcerting fighting underwater I will say, espically since i had to use a waterbreathing totem to really do those quests. Would be neat if those quests actually gave you a consumable waterbreathing item to make them a bit easier to do. Not earth breaking but would be neat.10). We've been having events for YEARS involving prophets of Love. Where is Erollisi Marr as an in-game deity? I'd LOVE to worship her. *wink wink*

Odds are it would be a him. >.<yeah, some of these ideas are pretty crappy, but I felt like writing some down for the heck of it. *shrug*

__________________
Oh is offline   Reply With Quote
Unread 04-20-2008, 09:22 AM   #7
Grimlux

Loremaster
Grimlux's Avatar
 
Join Date: Feb 2005
Location: Seattle
Posts: 465
Default

TerabithianWhisperwind wrote:

in no particular order:1). I'd like to see Qeynos and Freeport housing costs brought into line with the other cities. A five room house in Gorowyn, for example, will cost you a platinum and change, and 7 gold to upkeep, while a 5 room in Qeynos requires a level 30 guild, 4 platinum and change to buy, a ton of gold and 60,000 status to upkeep. This is a simple change. Perhaps the other cities need their costs raised? Or can we find a happy medium? I just think they need to be in the same ballpark.

Hopefully this isnt your #1 issue. Qeynos and Freeport homes are customizable. Garowyn homes are not. (think of it that way)2). The Gorowyn newbie gear is severely unbalanced. It lasts clear into the 30's, and some of it is level 15 gear. The entirety of the Gorowyn experience can be soloed easily without death. Rumor has it that the loot is mistakenly up at legendary level stats. If we can't fix this, can we at least boost the newbie gear in the other areas? It is embarassing to successfully achieve a dangerous quest in Qeynos for a +1 wis ring, when I can solo Gorowyn and end up with most of my stats over 100 as a newbie. Something needs to be balanced there.

Agreed, I would like to see a revamp to Commonlands, Antonica, TS, Nek, Everfrost/Permafrost, and Lavastorm/Soleye. So many great zones that are empty most of the time.3). In Gorowyn, none of the status factions actually have factions, nor do they have any merchandise on their vendors. So selling your status items does result in some status points, but there is no faction boost, nor does there seem to be any point to them. I'm thinking this will be implemented down the road, but I'd certainly like to see it done.

This annoys me as well. I was going to try and raise my faction with the priest's guild in Garowyn. Oh wait! there is none. Then I decided I was just gonna work on "Garowyn" faction. I went to go check out what neat items one can get, OH wait! there is none. BTW. Neriak is like this as well.4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.

/skip5). We could certainly use more areas in the 45-60 area range, with harvestibles for level 50-60 items. Things are quite lively before this, then WHAM.  It's like hitting a wall.

Agreed. This is why I wish dev's would revamp Everfrost/Perma/Lavastorm/Sol Eye. 6). The tradeskills that do not make spell/CA upgrades...(provisioner, tailor, armorer, weaponsmith, carpenter, woodworker) need to be provided with the same number of recipes as the other tradeskills. The grind in these tradeskills makes them far harder to level, and less fun. For example, add more suits of armor to armorers that have the same stats and same appearances, but maybe different names, just to provide more items to make.

Domino is a fairly new TS dev. She has been working miracles and has addressed this issue. 7). Rush orders are odd in that they seem to update to the next degree of difficulty a level or 2 later than they should. For example, the most difficult tier of 40-50 rush orders starts at level 49, so only one level is really available. How about having them update earlier (like 40 for the normal, 44 for the difficult, and 47 for the talented?)  (I might have all those names wrong and whatnot, but I hope you get what I mean.)

Agreed

8:. I'd like to see an Aviak L+L and the Aviak language quest available in the Gorowyn newbie experience. There are many level 1-20 mobs there that speak the language which cannot currently be learned until the 50's. If we're gonna be killing aviaks for 20 levels, it seems to make sense.

I found it bizarre there were no Lore and Legends available in Timorous as well. Would have been a nice addition.  

ps. (if you put a parenthesis after the 8, the forums are posting it as a smiley face with sunglasses. can we fix that too please????)

/skip9). Kelp Horrors in Zek are vastly more dangerous than they are supposed to be. This should be looked at, and many 30ish level swimmers would appreciate it.

I never had a problem with this as a coercer when I leveled in Zek.

10). We've been having events for YEARS involving prophets of Love. Where is Erollisi Marr as an in-game deity? I'd LOVE to worship her. *wink wink*

I have a feeling Erollisi, Ec'i and, cant remember 3rd are coming soon.yeah, some of these ideas are pretty crappy, but I felt like writing some down for the heck of it. *shrug*

Grimlux is offline   Reply With Quote
Unread 04-20-2008, 09:44 AM   #8
TerabithianWhisperwi

General
 
Join Date: Aug 2006
Posts: 164
Default

wow. thanks for the great input people! didn't really expect any. a few responses....A). To the person poking fun at me over the spelling thing....it is NOT like color vs. colour. It's not a cultural spelling. It is spelled incorrectly. If they had spelled wizard "wizerd" and if they had spelled brigand "brigend", it would be exactly the same. While I realize it's a tad retentive on my part, it is stunningly annoying. B). I didn't realize the Q and FP housing had more options, which could justify a bit of a price difference. I'd like to see that difference be smaller though, but I guess I understand both the location argument and the customization argument. C). Disable smilies. Got it. lol Thanks!!D). To those of you brave souls who are not plagued by kelp horrors, you should really, for fun, check out how much they are hitting you for. My biggest issue with them is they have a dot that is hitting you for around 200 a tick, but here's the thing...they STACK. In other words, if you have 2 kelp horrors on you, you will get 2 of those same dots on you, and now it's 400 a tick. This is why fighting more than one will kill you quickly. I'm all for them doing that and all, let's have some tough mobs out there!! I'm just not sure that the crazy aggro range, the instant pops, the long roots, the melee hits in the hundreds, on top of the stacking dots for hundreds more are appropriate to a level 29ish mob. I'm just suggesting that the powers-that-be take a look.E). Ohiv, Erollisi Marr is a woman, the twin sister of Mithaniel Marr. If she has NPC followers all over the place, then why not me? lolF). I'm not saying the zones in 45-60 aren't good. I'm saying we could use more areas in that level-range. the game slows down in this range. To the responder asking how so, I'd say that LFay and PoF are for deeper into the 50's. Most of us are ready to work tier 6 around level 48. So, from 48 to 55, the only option right now is SS. This works, but I think the game could use more areas in this level. G). I realize both good and evil toons can train in the Gorowyn newbie areas...my issue is that it has made all the 20-35 gear out there obsolete as well. So the gear in one 1-20 area has made all the gear from all other newbie areas, plus Antonica, Commonlands, DLW, TS, Butcherblock and Nek obsolete. It just seems wrong to me. again, thanks for the input!!!
TerabithianWhisperwi is offline   Reply With Quote
Unread 04-20-2008, 10:38 AM   #9
Spyderbite
Server: Venekor
Guild: Dark Vengeance
Rank: Member

Loremaster
Spyderbite's Avatar
 
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
Default

TerabithianWhisperwind wrote:
7). Rush orders are odd in that they seem to update to the next degree of difficulty a level or 2 later than they should. For example, the most difficult tier of 40-50 rush orders starts at level 49, so only one level is really available. How about having them update earlier (like 40 for the normal, 44 for the difficult, and 47 for the talented?)  (I might have all those names wrong and whatnot, but I hope you get what I mean.)
I agree very much with this. As it stands now, if you are doing writs for experience rather than just status points, they don't seem worth doing after x5 in to a tier. Personally, I would prefer them to automatically correspond with your current level thus making them consistently white whenever you pick up a new writ.
Spyderbite is offline   Reply With Quote
Unread 04-20-2008, 10:43 AM   #10
TheFitz

Champion
TheFitz's Avatar
 
Join Date: Nov 2007
Posts: 91
Default

Spyderbite@Venekor wrote:
TerabithianWhisperwind wrote:
7). Rush orders are odd in that they seem to update to the next degree of difficulty a level or 2 later than they should. For example, the most difficult tier of 40-50 rush orders starts at level 49, so only one level is really available. How about having them update earlier (like 40 for the normal, 44 for the difficult, and 47 for the talented?)  (I might have all those names wrong and whatnot, but I hope you get what I mean.)
I agree very much with this. As it stands now, if you are doing writs for experience rather than just status points, they don't seem worth doing after x5 in to a tier. Personally, I would prefer them to automatically correspond with your current level thus making them consistently white whenever you pick up a new writ.
I absolutely love this idea.
__________________
Veni. Vidi. Vici.
TheFitz is offline   Reply With Quote
Unread 04-20-2008, 10:44 AM   #11
StormCinder

Loremaster
 
Join Date: Mar 2005
Posts: 1,009
Default

TerabithianWhisperwind wrote:
A). To the person poking fun at me over the spelling thing....it is NOT like color vs. colour. It's not a cultural spelling. It is spelled incorrectly. If they had spelled wizard "wizerd" and if they had spelled brigand "brigend", it would be exactly the same. While I realize it's a tad retentive on my part, it is stunningly annoying.

/agree.  Spelling mistakes are sloppy.  This should be corrected.

SC

__________________
______________________________________________
Hostis Humani Generis

cur·mudg·eon (kr-mjn)

n.

An ill-tempered person full of resentment and stubborn notions.
StormCinder is offline   Reply With Quote
Unread 04-20-2008, 12:00 PM   #12
Liral

Loremaster
Liral's Avatar
 
Join Date: Sep 2005
Posts: 472
Default

The only quibbles I see with your post is I'd rather see the Gorowyn area loot NERFED rather than bring the other stuff up to it's level. Or maybe somewhere in between the two so the gorowyn loot isn't overpowered and the older loot is a bit better. Secondly, I agree location, location, location a well as the customizable floors etc make the pricing differences moot.
Liral is offline   Reply With Quote
Unread 04-20-2008, 12:12 PM   #13
Apocroph
Server: Butcherblock

General
Apocroph's Avatar
 
Join Date: Apr 2007
Posts: 448
Default

Liral wrote:
The only quibbles I see with your post is I'd rather see the Gorowyn area loot NERFED rather than bring the other stuff up to it's level. Or maybe somewhere in between the two so the gorowyn loot isn't overpowered and the older loot is a bit better. Secondly, I agree location, location, location a well as the customizable floors etc make the pricing differences moot.
Everybody keeps keying in on the customization options with Freeport and Qeynos housing making the difference in purchase price acceptable......but everybody keeps forgetting that those customization options cost you more money.  Sorta reminds me of that cell phone commercial where the guy delivers flowers to a woman's house and expects her to pay for the gift.It's not so much that you get customization options with Freeport and Qeynos housing...  It's more that you get the option to pay for more options, on top of the premium you've already paid.Don't get me wrong, money sinks are important.  I just think this particular one is ill-designed.
Apocroph is offline   Reply With Quote
Unread 04-20-2008, 01:43 PM   #14
Beldin_

Loremaster
Beldin_'s Avatar
 
Join Date: Nov 2004
Posts: 3,343
Default

TerabithianWhisperwind wrote:
9). Kelp Horrors in Zek are vastly more dangerous than they are supposed to be. This should be looked at, and many 30ish level swimmers would appreciate it.
The only problems with them are the masses of adds you easily get if you fight them in the water. So its best to just pull them out of the water and fight them there. They are not fish, so the encounter doesn't break SMILEY
__________________
Beldin_ is offline   Reply With Quote
Unread 04-20-2008, 06:41 PM   #15
Oh

General
Oh's Avatar
 
Join Date: Dec 2007
Posts: 2,516
Default

TerabithianWhisperwind wrote:

wow. thanks for the great input people! didn't really expect any. a few responses....A). To the person poking fun at me over the spelling thing....it is NOT like color vs. colour. It's not a cultural spelling. It is spelled incorrectly. If they had spelled wizard "wizerd" and if they had spelled brigand "brigend", it would be exactly the same. While I realize it's a tad retentive on my part, it is stunningly annoying. B). I didn't realize the Q and FP housing had more options, which could justify a bit of a price difference. I'd like to see that difference be smaller though, but I guess I understand both the location argument and the customization argument. C). Disable smilies. Got it. lol Thanks!!D). To those of you brave souls who are not plagued by kelp horrors, you should really, for fun, check out how much they are hitting you for. My biggest issue with them is they have a dot that is hitting you for around 200 a tick, but here's the thing...they STACK. In other words, if you have 2 kelp horrors on you, you will get 2 of those same dots on you, and now it's 400 a tick. This is why fighting more than one will kill you quickly. I'm all for them doing that and all, let's have some tough mobs out there!! I'm just not sure that the crazy aggro range, the instant pops, the long roots, the melee hits in the hundreds, on top of the stacking dots for hundreds more are appropriate to a level 29ish mob. I'm just suggesting that the powers-that-be take a look.

I hate to say this but learn how to play. Seriously learn how to pull to a safe spot and learn to fight them only one or two at a time. It's not that hard. The quests aren't that bad. Realize I did this on both my druid and also my warlock. I think the biggest issue like i said is it is disorienting fighting underwater. Do like a previous poster said and pull them out if you have to. Frankly I would rather suggest learn how to play underwater you will be a better player overall.E). Ohiv, Erollisi Marr is a woman, the twin sister of Mithaniel Marr. If she has NPC followers all over the place, then why not me? lol

Yet this doesn't stop them from making him a man. Seriously they wrote the lore, they can change it if they so desire. Although personally i don't think we need more gods in the game, but ehh who am I to really say one way or the other. It's just an opinion is all.

F). I'm not saying the zones in 45-60 aren't good. I'm saying we could use more areas in that level-range. the game slows down in this range. To the responder asking how so, I'd say that LFay and PoF are for deeper into the 50's. Most of us are ready to work tier 6 around level 48. So, from 48 to 55, the only option right now is SS. This works, but I think the game could use more areas in this level.

Ok so now you changed it from harvesting to xping. Ok i'll mildly agree that maybe a bit more xp zones would be nice, but seriously it wasn't an issue for me on my druid and well my warlock ain't that highenough level yet to be there. Close need another tier.G). I realize both good and evil toons can train in the Gorowyn newbie areas...my issue is that it has made all the 20-35 gear out there obsolete as well. So the gear in one 1-20 area has made all the gear from all other newbie areas, plus Antonica, Commonlands, DLW, TS, Butcherblock and Nek obsolete. It just seems wrong to me. It's fine seriously. IF you roll anything OTHER then a caster you will see that the mitigation on that gear is craptaqular and you will need to replace it fairly quick. It's only casters that can really skate by not upgrading their gear for a very long time. For example my warlock is still using that gear at level 40, although i have a full set of MC gear for him when he hits level 42. Oh and i probably should have replaced it the last tier but I have such a hard time wannting to give up the +damage it has. again, thanks for the input!!!

__________________
Oh is offline   Reply With Quote
Unread 04-22-2008, 07:38 AM   #16
Ozymundas

Loremaster
Ozymundas's Avatar
 
Join Date: Apr 2005
Location: Arkansas, USA
Posts: 187
Default

I have five lvl 80 adventurers so I've been around the block a few times.  Recently, I was playing a low lvl necro and noticed the density and hard-hitting of the kelp horrors and I agree, they need to be looked at.  I dont think they were always so tough or so numerous.  Swimming around to get the crates was challenging for the first time that I can remember.

 And the Goddess of Love isn't going to have a sex-change just on the whim of someone who likes to argue.

__________________
Ozymundas, Tapestry, Lilandra, Abyssal, Avaricious, and Blackacre of Everfrost

Image Hosted by ImageShack.us
Ozymundas is offline   Reply With Quote
Unread 04-22-2008, 08:36 AM   #17
Miladi

General
Miladi's Avatar
 
Join Date: Aug 2007
Location: New Hampshire - USA
Posts: 487
Default

Ahkz@Butcherblock wrote:
TerabithianWhisperwind wrote:

4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.

Let me guess you spell color colour, too? Perhaps we all need to send in a petition stating we want to report the name 'troubador' since it's a publishing company and violates the nameing policy. SMILEY<img src=" /> <--see use that too.
That was really condescending and by the way stupid. The ONLY spelling of the word Troubadour is TROUBADOUR, I think you should find yourself a dictionary and look it up. Merriam Webster, Dictionary.com, and the Oxfor d dictionary don't recognize the word spelled with out the final U in it.
__________________

My computer specs:

Intel E8400 processor @3.0 GHz
2 GB G-Skill PC2-8500 RAM @1066MHz
320GB Samsung SATA2 HDD 3GB/s
Gigabyte GA-EP35-DS3L Motherboard
OCZ StealthXStream 600W PS (4 x 12v rails@18A/rail)
ECS N8800GT-512MX GeForce 8800GT w/512MB GDDR3 RAM
Vista Ultimate 32bit

Miladi is offline   Reply With Quote
Unread 04-22-2008, 08:47 AM   #18
Thunderthyze

Loremaster
 
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
Default

Ahkz@Butcherblock wrote:
Let me guess you spell color colour, too? Perhaps we all need to send in a petition stating we want to report the name 'troubador' since it's a publishing company and violates the nameing policy. SMILEY<img src=" width="15" height="15" /> <--see use that

I think you'll find that the language is called ENGLISH not AMERICAN? As such it is you that spells colour as color. Not vice versa. SMILEY

On a more pertinent note I would like to add that the level of pedantry in this thread is wonderful. Love it.

__________________

Thunderthyze is offline   Reply With Quote
Unread 04-22-2008, 09:22 AM   #19
Troubor

Loremaster
Troubor's Avatar
 
Join Date: May 2005
Location: My Felwithe Mansion (and a couple other smaller homes), currently.
Posts: 1,416
Default

TerabithianWhisperwind wrote, I reply in red:

in no particular order:1). I'd like to see Qeynos and Freeport housing costs brought into line with the other cities. A five room house in Gorowyn, for example, will cost you a platinum and change, and 7 gold to upkeep, while a 5 room in Qeynos requires a level 30 guild, 4 platinum and change to buy, a ton of gold and 60,000 status to upkeep. This is a simple change. Perhaps the other cities need their costs raised? Or can we find a happy medium? I just think they need to be in the same ballpark.  (Other have said this, but Qeynos & Freeport have customized walls, ceilings and floors too in the houses.  But then again if a good toon could move to Gorowyn, I would just for the floorplan of the 5 room, I like it.   Anyway, one could argue that the cost of the "original" cities homes is in part due to the customizable floorplans.  Location could be a factor too, they are more "central" in a way.  )2). The Gorowyn newbie gear is severely unbalanced. It lasts clear into the 30's, and some of it is level 15 gear. The entirety of the Gorowyn experience can be soloed easily without death. Rumor has it that the loot is mistakenly up at legendary level stats. If we can't fix this, can we at least boost the newbie gear in the other areas? It is embarassing to successfully achieve a dangerous quest in Qeynos for a +1 wis ring, when I can solo Gorowyn and end up with most of my stats over 100 as a newbie. Something needs to be balanced there.  (I do think the older zones need a revamp, and brought up to the newer zones levels yes.  I still do some questing in the older zones on an alt, but more because I enjoy the quest and/or know it well if it's a long one (or maybe because it's a HQ), not because of the loot.  For pure loot (and some other items, nothing beats a pet gorilla that comes with a spoon shaped pooper-scooper!) Gorowyn is IMO a lot better)3). In Gorowyn, none of the status factions actually have factions, nor do they have any merchandise on their vendors. So selling your status items does result in some status points, but there is no faction boost, nor does there seem to be any point to them. I'm thinking this will be implemented down the road, but I'd certainly like to see it done.  (Don't live in Gorowyn, can't comment)4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.  (Did a search.  Wikipedia.com, one can enter "Troubador" in their search, but it redirects to an article titled "Troubadour".  First two online dictionaries I hit, both basically posted "Did you mean the word "Troubadour?".  That does imply that you're correct, Troubadour is the correct spelling, Troubador is a mistake or at least much less common.  I'm neutral as for the spelling per-se, but if they did decide they made a mistake in spelling and correct it, I'd not have a problem with it at all.)5). We could certainly use more areas in the 45-60 area range, with harvestibles for level 50-60 items. Things are quite lively before this, then WHAM.  It's like hitting a wall.  (I don't mind the addition of new zones.  But there's a lot of tier 5 and 6 places to quest...DoF is pure tier 6.  A lot of harvesting in the Sinking Sands.  LFay is tier 6 for mobs and harvesting.  Southern half of Steamfront is Tier 5 mobs and harvesting, there's the instance in Klak'Anon and Mines of Meldrath are (if I recall right) tier 6.  Not against new content, but the content is already there too)6). The tradeskills that do not make spell/CA upgrades...(provisioner, tailor, armorer, weaponsmith, carpenter, woodworker) need to be provided with the same number of recipes as the other tradeskills. The grind in these tradeskills makes them far harder to level, and less fun. For example, add more suits of armor to armorers that have the same stats and same appearances, but maybe different names, just to provide more items to make.

(Slowly being done as others pointed out.  Weaponsmiths are the current project, and Carpenters did get some "love" from Domino the tradeskill developer too.  I think both metal armor and tailored leather/cloth are slowly getting imbue recipes for the "non-standard" recipes in the lower tiers too.  Some of the weaponsmith project (I think) is spilling over into the couple of weapons woodworkers can make too also, and so forth)7). Rush orders are odd in that they seem to update to the next degree of difficulty a level or 2 later than they should. For example, the most difficult tier of 40-50 rush orders starts at level 49, so only one level is really available. How about having them update earlier (like 40 for the normal, 44 for the difficult, and 47 for the talented?)  (I might have all those names wrong and whatnot, but I hope you get what I mean.)

(Have no real opinion on this)8:. I'd like to see an Aviak L+L and the Aviak language quest available in the Gorowyn newbie experience. There are many level 1-20 mobs there that speak the language which cannot currently be learned until the 50's. If we're gonna be killing aviaks for 20 levels, it seems to make sense.

(I can see that, there is precident for it.  They have multiple locations for a couple L&L books, the second location added when lower level mobs were added.  And you'd think someone in Gorowyn would puzzle out what those Spirocs are saying after having to deal with them...the Gnoll book is found in a keep in Antonica more or less ran by Qeynos and the Orc one in the Crossroads, that's ran by Freeport so yeah, having an Aviak L&L and/or Language quest near Gorowyn makes sense since the "people" trying to fight Gorowyn are Spirocs)ps. (if you put a parenthesis after the 8, the forums are posting it as a smiley face with sunglasses. can we fix that too please????)

(It doesn't annoy me, I always look once to see if I did make this mistake and correct it real quick, but obviously I wouldn't mind this being fixed)9). Kelp Horrors in Zek are vastly more dangerous than they are supposed to be. This should be looked at, and many 30ish level swimmers would appreciate it.  (Been way too long since I've been in the waters off of Zek with a character that cons to those, so can't comment)10). We've been having events for YEARS involving prophets of Love. Where is Erollisi Marr as an in-game deity? I'd LOVE to worship her. *wink wink*

(I'm guessing next expansion, hoping the Erollisi tie in with the live event connected to Shard of Hate is the start of an intro to adding her into the game as a diety)yeah, some of these ideas are pretty crappy, but I felt like writing some down for the heck of it. *shrug*

__________________
Troubor is offline   Reply With Quote
Unread 04-23-2008, 01:18 PM   #20
MacKay

Loremaster
MacKay's Avatar
 
Join Date: Nov 2004
Posts: 16
Default

Miladian wrote:
Ahkz@Butcherblock wrote:
TerabithianWhisperwind wrote:

4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.

Let me guess you spell color colour, too? Perhaps we all need to send in a petition stating we want to report the name 'troubador' since it's a publishing company and violates the nameing policy. SMILEY<img mce_tsrc=" /> <--see use that too.
That was really condescending and by the way stupid. The ONLY spelling of the word Troubadour is TROUBADOUR, I think you should find yourself a dictionary and look it up. Merriam Webster, Dictionary.com, and the Oxfor d dictionary don't recognize the word spelled with out the final U in it.
This is really condescending and by the way, inaccurate.  The Webster's Third International Unabridged, 1981, recognizes 'Troubador' as an alternate spelling.  The Oxford English Dictionary, 2000, Vol 18 recognizes 'Troubador' as a source word.  'Troubadour' is absolutely the dominant spelling, hands down. But it's NOT the ONLY spelling.  I take issue with the snide comments of the 'you're wrong, you're stupid, and you're probably American too' crowd.  This approach and style of commentary weakens an argument when it's used.  Particularly if at the same time one is snide/insulting/bigoted, one is also WRONG.  Poor form, that. Also makes one look foolish, ignorant and poorly educated.  ((BTW, making insulting comments back at the non-Americans is pretty lame too.  Face it, name-calling is name-calling. It's childish and immature, and completely nullifies any validity within one's argument.))The OP was mistaken.  The rude and insulting folks who 'corrected' him were not only mistaken, they were wrong.  Which is worse?
__________________
MacKay

Player of dozens of characters that no-one has ever heard of since 1999
MacKay is offline   Reply With Quote
Unread 04-23-2008, 01:28 PM   #21
TheSpin

Loremaster
TheSpin's Avatar
 
Join Date: Dec 2004
Posts: 2,587
Default

3 things I'd like to comment on.If you google Troubador, the first thing you'll see is   "Did you mean Troubadour?"  Followed by 10 links about the profession and spelling of Troubadours and then 1 link about a production company with the name Troubador.

Kelp Horrors -  This is actually a valid point.  They can be dealt with but it's definately uniquely difficult for that level.

Selling status items don't give faction so it doesn't matter who you sell them to, but I would like to see some actual factions added to Neriak and Gorowyn.

TheSpin is offline   Reply With Quote
Unread 04-23-2008, 01:38 PM   #22
Miladi

General
Miladi's Avatar
 
Join Date: Aug 2007
Location: New Hampshire - USA
Posts: 487
Default

MacKay wrote:
Miladian wrote:
Ahkz@Butcherblock wrote:
TerabithianWhisperwind wrote:

4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.

Let me guess you spell color colour, too? Perhaps we all need to send in a petition stating we want to report the name 'troubador' since it's a publishing company and violates the nameing policy. SMILEY<img mce_tsrc=" /> <--see use that too.
That was really condescending and by the way stupid. The ONLY spelling of the word Troubadour is TROUBADOUR, I think you should find yourself a dictionary and look it up. Merriam Webster, Dictionary.com, and the Oxfor d dictionary don't recognize the word spelled with out the final U in it.
This is really condescending and by the way, inaccurate.  The Webster's Third International Unabridged, 1981, recognizes 'Troubador' as an alternate spelling.  The Oxford English Dictionary, 2000, Vol 18 recognizes 'Troubador' as a source word.  'Troubadour' is absolutely the dominant spelling, hands down. But it's NOT the ONLY spelling.  I take issue with the snide comments of the 'you're wrong, you're stupid, and you're probably American too' crowd.  This approach and style of commentary weakens an argument when it's used.  Particularly if at the same time one is snide/insulting/bigoted, one is also WRONG.  Poor form, that. Also makes one look foolish, ignorant and poorly educated.  ((BTW, making insulting comments back at the non-Americans is pretty lame too.  Face it, name-calling is name-calling. It's childish and immature, and completely nullifies any validity within one's argument.))The OP was mistaken.  The rude and insulting folks who 'corrected' him were not only mistaken, they were wrong.  Which is worse?

Oxford's online dictionary does not show Troubador as an alternate, or even a source spelling. I don't have access to the printed version where I am, but I'm willing to bet that it would be the same. http://dictionary.oed.com/cgi/entry/50258781?

Webster's Third International Unabridged online entry shows no spelling of it without the U, and doesn't show any sources spelling it that way either. http://mwu.eb.com/mwu?queryword=troubadour

The only places I've seen it spelled without the U is by certain websites, music related groups and whatnot that can't spell it correctly.

Now that we've derailed the topic enough, I'll leave the rest of the comments up to others on the rest of what the OP had issues with.

__________________

My computer specs:

Intel E8400 processor @3.0 GHz
2 GB G-Skill PC2-8500 RAM @1066MHz
320GB Samsung SATA2 HDD 3GB/s
Gigabyte GA-EP35-DS3L Motherboard
OCZ StealthXStream 600W PS (4 x 12v rails@18A/rail)
ECS N8800GT-512MX GeForce 8800GT w/512MB GDDR3 RAM
Vista Ultimate 32bit

Miladi is offline   Reply With Quote
Unread 04-23-2008, 01:51 PM   #23
Zarador

Loremaster
Zarador's Avatar
 
Join Date: Sep 2005
Posts: 1,194
Default

Not sure it has been mentioned, but I would make a "minor" change in the AA experience system.  My friend just joined the game a few weeks back.  He is already level 60 with almost 80 AA's.  I been playing my Necromancer since almost day one and have 94 AA's.  Of course, this has a great deal to do withe the changes in the game since inception.I would love an option where you could dedicate a portion of regular experience to AA experience making it bit easier to fill the gap on preexisting or long time existing characters. For instance, I have a level 57 Inquisitor with very little AA as he was played almost at launch.
Zarador is offline   Reply With Quote
Unread 04-23-2008, 02:16 PM   #24
StormCinder

Loremaster
 
Join Date: Mar 2005
Posts: 1,009
Default

MacKay wrote:
Miladian wrote:
Ahkz@Butcherblock wrote:
TerabithianWhisperwind wrote:

4). Troubadours need to have their class spelled correctly. It is clearly an error, and needs to be fixed.

Let me guess you spell color colour, too? Perhaps we all need to send in a petition stating we want to report the name 'troubador' since it's a publishing company and violates the nameing policy. SMILEY<img mce_tsrc=" /> <--see use that too.
That was really condescending and by the way stupid. The ONLY spelling of the word Troubadour is TROUBADOUR, I think you should find yourself a dictionary and look it up. Merriam Webster, Dictionary.com, and the Oxfor d dictionary don't recognize the word spelled with out the final U in it.
This is really condescending and by the way, inaccurate.  The Webster's Third International Unabridged, 1981, recognizes 'Troubador' as an alternate spelling.  The Oxford English Dictionary, 2000, Vol 18 recognizes 'Troubador' as a source word.  'Troubadour' is absolutely the dominant spelling, hands down. But it's NOT the ONLY spelling.  I take issue with the snide comments of the 'you're wrong, you're stupid, and you're probably American too' crowd.  This approach and style of commentary weakens an argument when it's used.  Particularly if at the same time one is snide/insulting/bigoted, one is also WRONG.  Poor form, that. Also makes one look foolish, ignorant and poorly educated.  ((BTW, making insulting comments back at the non-Americans is pretty lame too.  Face it, name-calling is name-calling. It's childish and immature, and completely nullifies any validity within one's argument.))The OP was mistaken.  The rude and insulting folks who 'corrected' him were not only mistaken, they were wrong.  Which is worse?

LOLs @ the insanity of two people being "snide/insulting/bigoted" toward each other about THIS portion of this thread.

Which is worse, indeed. 

SC

__________________
______________________________________________
Hostis Humani Generis

cur·mudg·eon (kr-mjn)

n.

An ill-tempered person full of resentment and stubborn notions.
StormCinder is offline   Reply With Quote
Unread 04-23-2008, 03:18 PM   #25
Troubor

Loremaster
Troubor's Avatar
 
Join Date: May 2005
Location: My Felwithe Mansion (and a couple other smaller homes), currently.
Posts: 1,416
Default

Well..we could always just call the Troubador calls "Bard Dudes" and be done with it.  SMILEY  SMILEY

Okay..okay, lame comment.  SMILEY

Anyway, my views on it and the other 9 points were already posted a few days ago.

__________________
Troubor is offline   Reply With Quote
Unread 04-24-2008, 10:31 AM   #26
hoppopo

Loremaster
hoppopo's Avatar
 
Join Date: Nov 2004
Posts: 51
Default

For me my short lsit would be:

1) Multi core support and use.

 2) More processes offloaded to GPU, shadows for instnace.

 3) SLI support.

 I would be one super happy camper with those and my 5 accounts would be around a super long time.

__________________
Hoppop et. al.

80 monk, wiz, mystic

76 zerker, illusionist

80 in all tradeskills

many alts
hoppopo is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 06:43 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.