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Unread 04-13-2008, 07:35 PM   #1
evhallion

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Mage Pet Group/Raid (DPS) Spec:

SUMMONER TREE - 70

Possess Minion - 1

Int Line - 26

  • Magician's Intelligence - 4
  • Magic Leash - 4
  • Minion's Warding - 8
  • Arcane Minion - 8
  • Empower Servant - 2

Wis Line - 23

  • Animist's Wisdom - 4
  • Animist's Transference - 4
  • Minion's Barrier - 7
  • Minion's Uproar - 8

Str Line - 20

  • Theurgist's Strength - 4
  • Animated Dagger - 4
  • Parrying - 4
  • Wild Channeling – 8

NECROMANCER TREE - 70

Rotting Line - 21

  • Enhance: Rot - 5
  • Enhance: Coil - 5
  • Enhance: Locusts - 5
  • Enhance: Bleeding Ritual - 5
  • Lifeburn - 1

Pacts Line - 21

  • Enhance: Heal Minion - 3
  • Enhance: Heart - 2
  • Enhance: Transfer Life - 5
  • Enhance: Revivication - 5
  • Enhance: Consumption - 5
  • Blood Pact - 1

Gravecalling Line - 21

  • Enhance: Warlock Pet - 5
  • Enhance: Ghastly Stench - 5
  • Enhance: Shadow Pet - 3
  • Enhance: Swarm of Rats - 5
  • Enhance: Undead Tide – 6

This leaves you with 3 points left over. At this point nothing else is going to help you from a DPS point of view. So here is an option on what to do with them.

  • Gravecalling (Void Pet Debuff utility)
  • Ooze Crawler - 1
  • Pacts/Manipulations (Improve Utility)
  • Enhance: Hearts - 3

TSO GENERAL – 10

(Note: none of these will help you from a DPS point of view but 10 points must be spent to get to the next tree. As a suggestion extra power is always good for a mage and extra health is good for your Lifeburn.)

  • Any ability – 5
  • Any Ability - 5

TSO MAGE – 11

  • Strike of the Mage – 5
  • Enhance: Master's Strike – 5
  • Bewilderment - 1

TSO SUMMONER – 11

  • Minion's Critical Strike – 5
  • Pet Weapon Mastery – 5
  • Minion’s Mark - 1

TSO NECROMANCER – 14

  • Archlich's Lifetap – 5
  • Stench of Blood – 5
  • Disease Mastery – 2
  • Wrath of the Undead Servant – 2

Total Points Spent: 186

This leaves you with 14 points left over to spend in the TSO trees. Nothing else is really going to help you from a DPS point of view so go with what you feel will best help you in your playstyle. Here are a few recommendations of how to spend them:

  • Minion's Pact – 5 (extra debuffing)
  • Focused Disciple – 3 (Heart Utility)
  • Noxious Clensing – 1 (Self Nox Cure)
  • Minion's Constitution – 5 (Pet Survivability)
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Unread 04-13-2008, 07:35 PM   #2
evhallion

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Mage Pet Group/Raid (DPS) Spec:

ORDER TO GET STARTING AT 0 AA:

(Note: order for this build is not quite as important as it is for a solo build due to you are in group or raid most of the time and they make up for your shortcomings as you build up. So alot of this will be personal preference.)

GRAVECALLING LINE

  • Enhance: Warlock Pet - 5
  • Possess Minion – 1

INT LINE - 26

  • Magician's Intelligence - 4
  • Magic Leash - 4
  • Minion's Warding - 8
  • Arcane Minion - 8
  • Empower Servant - 2

ROTTING LINE - 15

  • Enhance: Rot - 5
  • Enhance: Coil - 5
  • Enhance: Locusts - 5

STR LINE - 3

  • Theurgist's Strength – 3

(Note: You are now at 50 points spent and can now start working down TSO trees, sadly you will have to waste 10 points in the general tree to get to the mage enhancements to your DPS)

TSO GENERAL – 10

(Note: none of these will help you from a DPS point of view but 10 points must be spent to get to the next tree. As a suggestion extra power is always good for a mage and extra health is good for your Lifeburn.)

  • Any ability – 5
  • Any Ability - 5

TSO MAGE – 11

  • Strike of the Mage – 5
  • Enhance: Master's Strike – 5
  • Bewilderment - 1

(OK with that done back to our regular trees)

STR LINE – 17

  • Theurgist's Strength – 1
  • Animated Dagger - 4
  • Parrying - 4
  • Wild Channeling - 8

ROTTING LINE - 6

  • Enhance: Bleeding Ritual - 5
  • Lifeburn - 1

PACTS LINE - 21

  • Enhance: Heal Minion - 3
  • Enhance: Heart - 2
  • Enhance: Transfer Life - 5
  • Enhance: Revivication - 5
  • Enhance: Consumption - 5
  • Blood Pact - 1

WIS LINE - 5

  • Animist's Wisdom – 4
  • Animist's Transference - 1

(We are now at 120 points and can now put points into the TSO Summoner Tree)

TSO SUMMONER – 11

  • Minion's Critical Strike – 5
  • Pet Weapon Mastery – 5
  • Minion’s Mark - 1

(OK with that done back to our regular trees)

WIS LINE - 18

  • Animist's Transference - 3
  • Minion's Barrier – 7
  • Minion's Uproar - 8

GRAVECALLING LINE - 19

  • Enhance: Ghastly Stench - 5
  • Enhance: Shadow Pet - 3
  • Enhance: Swarm of Rats - 5
  • Enhance: Undead Tide – 6

Gravecalling -1 (Void Pet Debuff utility)

  • Ooze Crawler – 1

Pacts/Manipulations (Improve Utility)

  • Enhance: Hearts - 1

(You now have 170 points spent and can now put points into the TSO Necromancer Tree)

TSO NECROMANCER – 14

  • Archlich's Lifetap – 5
  • Stench of Blood – 5
  • Disease Mastery – 2
  • Wrath of the Undead Servant – 2

(You now have 184 points spent. 70 in Summoner, 68 in Necromancer, and 46 in the TSO trees. You have a total of 16 points left over and 2 must be spent in the Necromancer tree to bring it up to 70. The rest are to be spent in TSO trees. Nothing else helps you much from a DPS point of view but here are some recommendations on how to spend them)

Pacts/Manipulations (Improve Utility)

  • Enhance: Hearts - 2

TSO

  • Minion's Pact – 5 (extra debuffing)
  • Focused Disciple – 3 (Heart Utility)
  • Noxious Clensing – 1 (Self Nox Cure)
  • Minion's Constitution – 5 (Pet Survivability)

Total Spent: 200

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Unread 04-15-2008, 05:23 PM   #3
evhallion

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Tank Pet (Solo) Build

Order to Obtain Starting at 0 AA

  • Enhance: Warrior Pet - 5
  • Posses Minion – 1
  • Perceptor's Stamina - 4
  • Shockwave - 4
  • Perceptor's Bodyguard - 4
  • Perceptor's Command - 2

When you get your 21st AA RESPEC to:

Manipulations - 21

  • Enhance: Chain - 5
  • Enhance: Dispel Magic - 3
  • Enhance: Grasp - 5
  • Enhance: Fear - 3
  • Enhance: Grisly Mark - 5
  • Tainted Heals - 1

Then go:

  • Enhance: Warrior Pet - 5 (Beef up Tank)
  • Posses Minion – 1

STA - 23

  • Perceptor's Stamina - 4
  • Shockwave - 4
  • Perceptor's Bodyguard - 4
  • Perceptor's Command – 8
  • Perceptor's Bodyguard - 3

(Note: You are now at 50 points spent and can now start working down TSO trees, sadly you will have to waste 10 points in the general tree to get to the mage enhancements to your Solo ability)

TSO GENERAL – 10

(Note: none of these will help you from a Solo/Survivability point of view but 10 points must be spent to get to the next tree. As a suggestion extra power is always good for a mage and extra health is good for your Lifeburn.)

  • Any ability – 5
  • Any Ability - 5

TSO MAGE – 11

  • Root Mastery - 5
  • Runic Protection – 5
  • Bewilderment - 1

(OK with that done back to our regular trees)

STA - 5

  • Perceptor's Bodyguard - 1
  • Shockwave - 4

Rotting - 21 (Increase Personal Damage)

  • Enhance: Rot - 5
  • Enhance: Coil - 5
  • Enhance: Locusts - 5
  • Enhance: Bleeding Ritual - 5
  • Lifeburn - 1

WIS - 23 (Increase Tank Pet Damage Absorbtion & Damage Output for hate gain)

  • Animist's Wisdom - 4
  • Animist's Transference - 4
  • Minion's Barrier - 7
  • Minion's Uproar - 8

(We are now at 120 points and can now put points into the TSO Summoner Tree)

TSO SUMMONER – 11

  • Minion's Constitution – 5
  • Summoner's Soothing– 5
  • Minion’s Mark - 1

(OK with that done back to our regular trees)

WIS - 1

  • Minion's Barrier - 1

STR – 17 (Increase Personal Damage Output)

  • Theurgist's Strength - 4
  • Animated Dagger - 4
  • Parrying - 4
  • Wild Channeling - 5

Pacts - 10 (Extra Healing & Pet Damage)

  • Enhance: Heal Minion - 5
  • Enhance: Consumption - 5

Gravecalling - 10 (Ability to use Scout, Fast Summoning for emergency or pet OOP)

  • Enhance: Shadow Pet - 5
  • Enhance: Summoning – 5

(You now have 169 points spent save up 3 more to get undead tide and can now put points into the TSO Necromancer Tree)

  • Enhance: Undead Tide - 3

TSO NECROMANCER – 14

  • Archlich's Lifetap – 5
  • Shield of Bones – 5
  • Disease Mastery – 2
  • Wrath of the Undead Servant – 2

(You now have 186 points spent. 70 in Summoner, 70 in Necromancer, and 46 in the TSO trees. You have a total of 14 points left over to be spent in TSO trees. Nothing else helps you much from a Survivability point of view but here are some recommendations on how to spend them)

  • Minion's Pact – 5 (extra debuffing)
  • Macabre – 3 (Shorten timer on Feign Death)
  • Noxious Clensing – 1 (Self Nox Cure)
  • Pet Weapon Mastery – 5 (Extra Damage)
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Unread 04-16-2008, 07:44 AM   #4
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Simply astounding. This thing will be in my bookmarks!
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Unread 04-16-2008, 11:42 AM   #5
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Sarafan@The Bazaar wrote:

It seems a few have liked my ideas for a solo tank AA build. They have asked if I would post my ideas for AA builds for other pets and other playstyles like grouping & raiding. So here are a few other builds I'd recommend.

Mage Pet (Raid/Group) DPS Build

Summoner Tree - 70

Possess Minion - 1

Int Line - 26

Magician's Intelligence - 4

Magic Leash - 4

Minion's Warding - 8

Arcane Minion - 8

Empower Servant - 2

Wis Line - 23

Animist's Wisdom - 4

Animist's Transference - 4

Minion's Barrier - 7

Minion's Uproar - 8

Str Line - 20

Theurgist's Strength - 4

Animated Dagger - 4

Parrying - 4

Wild Channeling - 8

Necromancer Tree - 70

Rotting Line - 21

Enhance: Rot - 5

Enhance: Coil - 5

Enhance: Locusts - 5

Enhance: Bleeding Ritual - 5

Lifeburn - 1

Pacts Line - 21

Enhance: Heal Minion - 3

Enhance: Heart - 2

Enhance: Transfer Life - 5

Enhance: Revivication - 5

Enhance: Consumption - 5

Blood Pact - 1

Gravecalling Line - 21

Enhance: Warlock Pet - 5

Enhance: Ghastly Stench - 5

Enhance: Shadow Pet - 3

Enhance: Swarm of Rats - 5

Enhance: Undead Tide - 6

This leaves you with 7 points left over. At this point nothing else is going to help you from a DPS point of view. So here are a few options on what to do with them.

Gravecalling (Improve resummon speed & Void Pet Debuff utility)

Enhance: Warrior Pet - 3

Enhance: Summoning - 3 (4 if you want to skip Void Pet)

Ooze Crawler - 1

Pacts/Manipulations (Improve Utility)

Enhance: Hearts - 3

Enhance: Drawing of Souls - 4

Order to get starting at 0 AA:

(Note: order for this build is not quite as important as it is for a solo build due to you are in group or raid most of the time and they make up for your shortcomings as you build up. So alot of this will be personal preference.)

Gravecalling Line

Enhance: Warlock Pet - 5

Int Line - 26

Magician's Intelligence - 4

Magic Leash - 4

Minion's Warding - 8

Arcane Minion - 8

Empower Servant - 2

Rotting Line

Enhance: Rot - 5

Enhance: Coil - 5

Enhance: Locusts - 5

Str Line - 20

Theurgist's Strength - 4

Animated Dagger - 4

Parrying - 4

Wild Channeling - 8

Rotting Line

Enhance: Bleeding Ritual - 5

Lifeburn - 1

Pacts Line - 21

Enhance: Heal Minion - 3

Enhance: Heart - 2

Enhance: Transfer Life - 5

Enhance: Revivication - 5

Enhance: Consumption - 5

Blood Pact - 1

Wis Line - 23

Animist's Wisdom - 4

Animist's Transference - 4

Minion's Barrier - 7

Minion's Uproar - 8

Gravecalling Line

Enhance: Ghastly Stench - 5

Enhance: Shadow Pet - 3

Enhance: Swarm of Rats - 5

Enhance: Undead Tide - 6

This leaves you with 7 points left over. At this point nothing else is going to help you from a DPS point of view. So here are a few options on what to do with them.

Gravecalling (Improve resummon speed & Void Pet Debuff utility)

Enhance: Warrior Pet - 3

Enhance: Summoning - 3 (4 if you want to skip Void Pet)

Ooze Crawler - 1

Pacts/Manipulations (Improve Utility)

Enhance: Hearts - 3

Enhance: Drawing of Souls - 4

Ok that is all for now, I'll edit this post later to add in my suggestions for a Scout Group AA Build.

for a better dps spec in the summoner tree you want to take 2 points out of INT, preferably from minion's warding and the the 3 extra points you spent in minion's barrier and put them into STA.  better leveling spec would be to do the rotting line first, don't need to go all the way and get lifeburn, but its by far the best dps tree we have.
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Unread 04-17-2008, 09:56 AM   #6
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Sarafan many thanks you are a Legend
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Unread 04-17-2008, 12:50 PM   #7
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I think you have the order of Perceptor's Command and Perceptor's Bodyguard backwards.Great stuff.

My PvP build so far 

33 points in:

Rotting Line

Enhance: Rot - 5

Enhance: Coil - 5

Enhance: Locusts - 5

Enhance: Bleeding Ritual - 5

Lifeburn - 1

Manipulations Line

Enhance: Chain - 3

Enhance: Dispel Magic -2

Enhance: Fear - 5

Enhance: Chain - +2 (5)

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Unread 05-11-2008, 03:08 PM   #8
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FYI, TheBrasse.com has a nice AA Calculator thingy you can use to clean these threads up a bit, to make it easier to visualize how your AA trees are set up.
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Unread 06-04-2008, 06:52 AM   #9
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I'm still new to the necromancer class (enjoy it a lot so far), but I was wondering why I shouldn't enhance necromancer-->pacts-->transfer life for the solo spec? I mean I use transfer life a lot, and it has saved my a** on more than one occasion.

I know it's me who missed something, would just like to have it pointed out for me SMILEY<img src=

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Unread 06-04-2008, 12:58 PM   #10
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I must be missing something here...I just come back to the game, and the Tank/Solo build makes no sense. Why on earth pick Displel Magic when you could take Necromatic Brand, and half the names don't even correlate to the names in game.Can someone please explain?
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Unread 06-04-2008, 02:22 PM   #11
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I've been pwning KC with my necro.   I've taken AGI 4-4-8 for cabalist cover... it seems to help my survivability.   I like to minimize crits as even though i have a master pet and befuddle gear on the pet doesnt' hold great agro. 

Summoner: AGI 4-4-8STA 4-7-8-8WIZ 4-4-8-8-1

www.thebrasse.com/eq2/aaxp.php?sc=S...000444000000001

Necromancer:Rotting: 5x4+1= 21Gravecalling: Tank 5  / Enhance Summoning: 5Manipulations: Chain 5/ necromatic pact 5/ plot 5/ Gluttony 5/ fear 3/ mortality mark 5/ siphon souls 5/ TH 1 Pacts: Necrotic Reconstruction 5

www.thebrasse.com/eq2/aaxp.php?c=Ne...055000000005555

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Unread 06-04-2008, 11:24 PM   #12
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I've been away from the game for a bit but let me answer some questions:

Piquet75 wrote:

I'm still new to the necromancer class (enjoy it a lot so far), but I was wondering why I shouldn't enhance necromancer-->pacts-->transfer life for the solo spec? I mean I use transfer life a lot, and it has saved my a** on more than one occasion.

I know it's me who missed something, would just like to have it pointed out for me SMILEY<img src=

If you are soloing who are you transfering life too? Your pet? On top of all the tainted heals? you are risking your own life (not being at full health if you pet somehow loses aggro) for what a 2000 point heal when you have % based heals from TH. Seems more like a life risker than a saver for solo. Not to mention where would you take the points from? Weaken your dps? Hope that helps.

Lyndrah@Najena wrote:

I must be missing something here...I just come back to the game, and the Tank/Solo build makes no sense. Why on earth pick Displel Magic when you could take Necromatic Brand, and half the names don't even correlate to the names in game.Can someone please explain?

Have you ever watched how much NB procs? It is on the mob practally 100% of the time, think a few points spent there might make it on 110%? Not to mention its a buff, the end of that line is Tainted Heals which turn all those abilities into % based heals for your pet. Are you going to toggle NB on and off for the heal during battle? Now you 100% always on the mob debuff is only on it part of the time as you toggle it. As for dispell magic, don't think of what it does now, think of it as a fast casting 18% heal for your pet which is what TH will turn it into. Hope that helps.

Enoa@Kithicor wrote:

I've been pwning KC with my necro.   I've taken AGI 4-4-8 for ... it seems to help my survivability.   I like to minimize crits as even though i have a master pet and befuddle gear on the pet doesnt' hold great agro. 

Summoner: AGI 4-4-8STA 4-7-8-8WIZ 4-4-8-8-1

http://www.thebrasse.com/eq2/aaxp.p...000444000000001

Necromancer:Rotting: 5x4+1= 21Gravecalling: Tank 5  / Enhance Summoning: 5Manipulations: Chain 5/ necromatic pact 5/ plot 5/ Gluttony 5/ fear 3/ mortality mark 5/ siphon souls 5/ TH 1 Pacts: Necrotic Reconstruction 5

http://www.thebrasse.com/eq2/aaxp.p...055000000005555

WIZ 4-4-8-8-1

I take it that the 1 at the end is Animist's Bond. Take note that when you use this (especally at the start of a pull) yes your pet can take quite the beating but it loses all it's mana and therefore can no longer taunt or use any of it's combat arts. So now you got the mob on you and will need the cabalist cover. I'd recommend dropping AB and rely on TH to keep your pet up. Use Shockwave and Perceptor's Command everytime they are up. Give your pet a little time to beat on the mob and heal him with your Debuffs (Mark & Souls) then slowly start laying into him, dots first (Coil & pest) then nukes (Rot & Lifetap) Take this approach and you will be able to replace  the cabalist cover with the crits of Wild Channeling as your pet will be holding aggro much better.

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Unread 06-05-2008, 07:10 AM   #13
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 yes i realize that about animist bond... I don't think i've ever ever used it but the last respec i did i was thinking of the mistmore servant standing behind xalgoz in KC.... i was planning on throwing it onthe pull so pet could survive while i was under effects of his "soul paralaysis" then stunning -> rooting and making a new pet.   That is the only reason i've chosen it.

Cabalist cover is a new thing for me... previously had the crits.   Still evaluating but the cabailist cover helps onthe train in... hell with 3 peices of dispersion and cabalist cover it is no problem training from jailer stairs in KC all the way to foreman and getting to a safe FD spot.   I'm still occasionally getting agro without the crits... but i think i can spam more with my recent respec and the mob is dying faster.   Previously my pet was outta mana at about 30-40% of mobs health... now with basically spamming like I do in an instance without crits my pet is holding agro better and the mob is more like 10% health when my pet is oop.... still evaulating however but at first glance the setup i have now seens superior.    However, I finally added the 3rd concussive blast piece to my solo gear and the trinbal cloak so I'm doing much much less healing and that could be acccounting for the less agro i'm getting.

thank you for the insight though.

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Unread 07-28-2008, 06:44 PM   #14
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Is the Tank Solo build still an accurate guide to follow? I know very very little about the game, and have just hit 21 Achievement points. I've been following it so far. However, I don't often find myself fearing or chaining so I don't know if I'm playing incorrectly. Please advise.
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Unread 09-15-2008, 12:04 PM   #15
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Sarafan@The Bazaar wrote:

Tank Pet (Solo) Build

Manipulations - 21

Enhance: Chain - 5

Enhance: Dispel Magic - 3

Enhance: Grasp - 5

Enhance: Fear - 3

Enhance: Grisly Mark - 5

Tainted Heals - 1

It must be a typo, but these numbers add up to 22 - and according to Brasse's calculator (cannot check my little rat's AA screen from work) the extra point is in Dispel Magic, which is worth only 2 points, but allows Enhanced Grasp anyway...Apart from this, great work, helped a lot indeed! Thanks a ton!
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Unread 12-01-2008, 05:00 PM   #16
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Can someone update this with the new AA's from the expansion?

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Unread 12-07-2008, 11:52 PM   #17
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Sorry been out of game for a bit dealing with RL. I did however get to test the new TSO AA in beta so give me a bit to look them over and make sure nothing changed and I will post a revised guide sometime this week.

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Unread 12-16-2008, 05:05 AM   #18
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Thanks...looking forward to it!!! SMILEY

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Unread 01-12-2009, 11:39 AM   #19
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As am I! ^_^

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Unread 01-22-2009, 06:22 PM   #20
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Lve2raft wrote:

Thanks...looking forward to it!!!

Me too

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Unread 08-05-2009, 01:14 AM   #21
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Hey after trying out one of your builds, I was amazed at how much of a difference it makes.  I really had always had the end of the line in mind and several of the ones that you came up to the end and didn't take it, I was skeptical that would be better, but you were right.

Thanks for making all of this information in an easy to read format and writing it all down.  I've been playing with a few of them and I realized that you never did give an update to Shadow Pet after the update.  I took at stab at creating a few combinations, but I'd like to get your take, if you don't mind.

Thanks,

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Unread 08-07-2009, 12:22 AM   #22
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Amblin wrote:

Hey after trying out one of your builds, I was amazed at how much of a difference it makes.  I really had always had the end of the line in mind and several of the ones that you came up to the end and didn't take it, I was skeptical that would be better, but you were right.

Thanks for making all of this information in an easy to read format and writing it all down.  I've been playing with a few of them and I realized that you never did give an update to Shadow Pet after the update.  I took at stab at creating a few combinations, but I'd like to get your take, if you don't mind.

Thanks,

Amblin/Barb*ll

Kithicor

Sure I'd love to see what you've come up with.

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Unread 08-07-2009, 10:44 AM   #23
Amblin

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Since the TSOs are the only ones that I changed (from your old build), I'm only including those. I really didn't change that much from the Mage Build.

General - Don't really matter much, but I generally chose based upon stealth with the Shadow Pet.  Basically a waste of 10 pts.

Mage TSO - I decided Master's Strike and Bewilderment were a requirement, but the other I've tried both Runic Protection and Arcane Barrier...  I guess it basically depends on whether you plan on facing AOE or not.  The Runic Protection generally made it so that if the Shadow died, you could stand a hit or two from secondary mobs while you recasted your pet.  Arcane Barrier bought you a little more cross group protection, so it depends on who you face in my book.

Summoner TSO - Although I'm still haven't tried out the dimensional storage, I think that I probably should.  I still don't quite get the concept and with everything else that happens in the heat of battle, I know that I would forget about it.    However for the build, I used Minion's Critical Strike and Pet Weapon Mastery to increase the pet's DPS.  The end line as always.

Necromancer TSO - I haven't hit 200 yet, so I have not tried, but plan to.  I plan to actually use the Macrebre and Lifetap since I end up having to use these in conjunction with my secondary healing capacity in groups.  Doesn't help much in raids though.  Once again the two end lines are nice.  I guess I'll figure it out in a couple of weeks.

What are your thoughts?

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Unread 08-10-2009, 07:52 AM   #24
Jasuo

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If it's pure dps spec you're looking for...  in TSO trees you want 5 hp/5power in general; 5 strike of the mage/5 master strike and bewilderment; 5 minion crit/1(5)weapon mastery/1(5)dimensional storage and minion's mark; 5 nox cure/5 lifetap/ 5 bloodcloud and both end lines.  That's going to leave some points left over for you to throw anywhere you feel like.

The general choices are all pretty much garbage but if you have to spend points there to open up the next tree you may as well boost your hp some, but for the mage tree the hp increase on magi is so tiny it is hardly worth wasting the points on and LOL at anyone even considering the power buff.  For the summoner tree you basically want to keep the pet's dps boosted since everything else in this tree is also junk, necros honestly don't generate that much hate and if you're dying alot in raids your mt needs to step it up or your groups need to be setup better, and the pet hp gain is very tiny.  For the necro tree everything that boosts personal dps is $$$ and believe it or not the cure has come in handy on quite a few encounters however it's purely optional if you feel you won't use it as much, personally I hate leaving my survival up to some nub healer especially since we're at their mercy enough for lifeburn.  Feign death is really not used that often on raids unless your raid is terrible and you're wiping every few minutes.  The boost to the debuff proc is also pretty minimal but since I had 4 left over points I decided to put them in there for whatever extra bit of dmg it'd help me squeeze out.

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Unread 08-26-2009, 11:18 AM   #25
Noor

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Can someone point me toward the latest build for a solo as well as for a raid Necro?

I'm about to respec my 80 necro and could really use some input.

Also, is there a way to bounce between two spec trees on the fly?  (like you can do in WoW)

Thanks in advance.

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Unread 09-12-2009, 08:29 PM   #26
evhallion

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Noor wrote:

Can someone point me toward the latest build for a solo as well as for a raid Necro?

I'm about to respec my 80 necro and could really use some input.

Also, is there a way to bounce between two spec trees on the fly?  (like you can do in WoW)

Thanks in advance.

I have updated my first post to reflect TSO changes. As for switching specs please see this link:

http://eq2.wikia.com/wiki/Mirror_of...ed_Achievements 

Hope that helps.

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Unread 12-15-2009, 03:18 PM   #27
Duskwo

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it might just be me, but howl of of the damned, and rending, these all seem to benefit the melee pets....why are the dps builds mage pet? seem to be able to make the scout do more dmg...

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Unread 12-15-2009, 08:55 PM   #28
Ambrin
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Because the pet on our mythical is a mage and simply so much more powerful than any of our other pets, combined with the fact that the mage pet can largely cast from outside of AE range and does tonnes more damage on encounters than the scout there really isn't a good reason to not use the mage pet.

Howl of the Damned also also does a lot for our mage pet, the proc works for both melee and magic attack. The skills on Howl also exclusively affect the mage pet. The only thing Howl offers a melee pet besides the proc is +attack speed.

Rending also is the only buff we have that exclusively affects melee. I would suggest that this buff also proc a a casting speed increase for our mage, perhaps 10%.

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Unread 12-18-2009, 06:12 PM   #29
InstaCler

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I've finally reached 196 AA, so my raid/group spec is done (4 points left that can only be spent on junk in the necro tree).

My spec is almost identical to the one in the OP, except for the following:

Summoner:

  • +4 Animist's Transference
  • -3 Minion's Barrier (if my pet is aggroed by a heroic/epic, it's gonna die very quickly, so I figure not much point in raising Defense)
  • -1 Minion's Warding - would be nice to have this at 8, but I figure i use the heal enough that i should max it instead.

TSO:

  • +4 Runic Protection - I don't have super fabled gear, so I need me some HP however I can get them.
  • +5 Arcane Barrier - I have the grandmaster of this as well, so the % boosts are put to good use.  Resists and extra power are generally very useful in raids!
  • +5 Summoner's Soothing - You know, I should drop this, because I really don't get aggro that much.  Maybe put them into Noxious Cleansing so I don't have to rely on potions and group members, or Minion's Pact for more debuff
  • -5 Stench of Blood - the increased radius makes an already risky spell even more risky, and the damage increase/reuse isn't enough to make it worthwhile for me here.  I have it in my solo build, though
  • +5 Macabre - Get Out of Jail Free card and nice de-taunt,  also good for some tricky pet pulls.

By the way, a lot of the ability names have changed (Swarm of Rats = Blighted Horde, etc.), might be good to update the OP to avoid confusing newcomers.

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Unread 02-23-2010, 06:26 AM   #30
Hellrayzor

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Is "Enhance: Grisly Mark" supposed to be "Enhance: Mortality Mark"?  Sorry if this is obvious, new necro here trying to learn.

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