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Unread 04-08-2008, 09:14 PM   #1
Ama

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Have to say after playing around in Shard of Hate this is one of my new favorite zones.  Managed to get into a raid for this zone and i'm deffinately loving the feel of the zone along with the mobs.  Some seemed way more difficul than they should have been while others were easy, but still hard at the same time. 

Pros:

  • The artwork for the zone is deffinately spot on.  It has a creepy look to it combined with minions of hate. 
  • Trash mobs were difficult, but not overly difficult like I feared.  Truely the best part is the fact trash mobs drop stuff so people who can only kill trash arn't going in there for nothing. 
  • The easter egg for the zone was nice and deffinately meshed everything together. (won't say what)
  • Another pro to the zone is the fact it isn't overly cluttered with trash.  We had to kill maybe 15-20 mobs to proceed to where we needed to go and they didn't take super long to kill like stuff in RoK raid zones.

Cons:

  • The zone was overly creepy, but some of the creatures in there seemed more geared towards the god of fear.  However this is a minor low point and didn't see this often.
  • There seemed to be some discrepency between the bosses.  There were two medium difficulty bosses in there then it was really ramped up to super difficulty on one we tried.  We got Master P'Tasa down to 98% before he just started unleashing massive AoEs on us.  Also his Curse AoE seemed to be out of sync because I went from 90% down to like 20% in 2 seconds. 
  • A minor problem we had was with some aggro issue.  The tank would go up to proxy pull the mob it would see him then stop going back to its spot.  Luckily this was a minor problem and we worked around it. 

Overall this is deffinately a fun zone and can't wait to see about our raid group finishing it. 

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Unread 04-09-2008, 01:02 AM   #2
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The quality of the gear does not match the difficulty of the zone.
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Unread 04-09-2008, 01:22 AM   #3
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Is this a 2 or 4 group raid zone?  Reason I am asking I am on a Euro server and it isn't available yet,  being patched in as i type this  SMILEY

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Unread 04-09-2008, 03:16 AM   #4
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It's an epic x4 zone, but a good chunk of the trash can be taken down by two groups. Most of the trash mobs I've seen are only 80-82 epic x2, which makes them on the easy side.
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Unread 04-09-2008, 03:29 AM   #5
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Update said was accessible from Neriak and Nektulos.

Where in Necktulos Forest is tne Zone in please?

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Unread 04-09-2008, 09:49 AM   #6
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The zone in is just north of the DLW entrance in Nek.  As a Q  wizzy i port to CL run to DLWs then zone to Nek and run ~50 m north and there is a small shrine and portal.

The trash is mainly x4s with a scatering of x3s, the first name is pretty easy the second one isnt to bad, Master P just takes a bit of time to figure out.  We got to the sisters and woudl have killed them but we figured out the script to late.  We will kill them tonight for sure now we know how to do it.  The loot is fantastic for the difficulty maybee a little to good for how easy soem of the mobs are.

Main issue I had was the crazylag fest the zone was, I am guessing this was because ever server more than likely had 5-10 raids going on in the zone at teh same time.

On a bright note trash mobs really were trash and as such died fairly quickly.

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Unread 04-09-2008, 11:13 AM   #7
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simpwrx02 wrote:

The zone in is just north of the DLW entrance in Nek.  As a Q  wizzy i port to CL run to DLWs then zone to Nek and run ~50 m north and there is a small shrine and portal.

The trash is mainly x4s with a scatering of x3s, the first name is pretty easy the second one isnt to bad, Master P just takes a bit of time to figure out.  We got to the sisters and woudl have killed them but we figured out the script to late.  We will kill them tonight for sure now we know how to do it.  The loot is fantastic for the difficulty maybee a little to good for how easy soem of the mobs are.

Main issue I had was the crazylag fest the zone was, I am guessing this was because ever server more than likely had 5-10 raids going on in the zone at teh same time.

On a bright note trash mobs really were trash and as such died fairly quickly.

We tried master P'Tasa and he pretty much wipped the floor with us on both goes.  Our raid tried jousting in and out, but it didn't seem to work. 
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Unread 04-09-2008, 12:14 PM   #8
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I only stuck my head in and ran up to the Voice of K'Lorn (I hope I spelled that right), to have a look around.  I've no idea how the zone plays, but it's one of the most amazing-looking zones in EQ2!  I can't wait to actually try the zone.
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Unread 04-09-2008, 04:47 PM   #9
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Trash mobs are very easy to kill (the x3s are easily one groupable and the x4s can be done 2 groups no problem).

The 2 Lvl 84 nameds aren't that difficult either.

Master P is where the difficulty really scales up, with names gettin harder with onwards.I like the zone designed like that.  "Casual" guilds can still go in and kill trash mobs, to get the nice loot that is random drop in the zone, and also probably pull down the 2 lvl 84 names if they really work at it but will hit a brick wall at Master P, while more advanced guilds will be able to advance beyond Master P with some work.So everyone can get something out of the raid zone while it not being a complete "cake walk" for better raid guilds.

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Unread 04-09-2008, 05:25 PM   #10
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Does anyone want to share what causes Master P to memwipe?

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Unread 04-09-2008, 06:02 PM   #11
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Taharn wrote:

Does anyone want to share what causes Master P to memwipe?

I'm more curious about his AoEs and how to work with them.  He seemed to have a direct mana drain then ontop of that his curse which took more than it seemed.  Deffinately feel he's challenging, but know he can be defeated with some work and timing. 

Does his AoE curse go through AoE blockers?

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Unread 04-09-2008, 06:11 PM   #12
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Well if a fighter don't engage the him, the curse don't go off.

 His main AE is joustable.

 With that being said what causes him to memwipe?

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Unread 04-09-2008, 08:02 PM   #13
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Taharn wrote:

 His main AE is joustable.

 With that being said what causes him to memwipe?

the ae is ranged based with a twist... (closer = more hp, futher = more power)

there is no memwipe... the stoneskin blocks all taunts, force targets, specail abilities ect.. MT are use to having when tanking... so learn how to time certain attacks otherwise you will just keep his stoneshield up which means your tank is doing 0 dmg causing 0 hate which causes him to change targets. (look at the buff on him before you pull to see how long it last... *not how many triggers*)

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Unread 04-09-2008, 09:15 PM   #14
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It is really disappointing to see the much touted raid progress go totally out the window with this zone. Why bother going to VP or killing Avatars, when all the good loot drops in a zone that you can 2 or 3 group the majority of the named in. In fact the x3trash mobs require you to drop groups from a x4 raid in order to get loot. The only mobs in this zone that even pose a real challenge are the Maestro and Bzyola. The rest may as well drop dead and give you a chest as soon as you zone in. Even P'Tasa is more tedious than challenging. It's fine if that is what SOE intended, but the loot that drops in here just does not match risk vs reward. Either the mobs have to be made a lot harder or the loot nerfed.

Also way to go on putting overpowered items on loot tables. Just looking at the effects on some of the items tell me that SOE have put little thought to what consequences they will have for the game. And why have leather healers have been totally ignored in the itemization table? There are incredible chain and plate items that drop here, but nothing for druids. Where is the balance SOE?  It makes me wonder if this zone some kind of knew jerk reaction to allow people who are not capable of getting their Mythicals access to uber raid loot.

Pull my finger indeed SOE. You certainly got the last laugh on raiders with this zone.

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Unread 04-10-2008, 10:00 AM   #15
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Elyssa@Najena wrote:

It is really disappointing to see the much touted raid progress go totally out the window with this zone. Why bother going to VP or killing Avatars, when all the good loot drops in a zone that you can 2 or 3 group the majority of the named in. In fact the x3trash mobs require you to drop groups from a x4 raid in order to get loot. The only mobs in this zone that even pose a real challenge are the Maestro and Bzyola. The rest may as well drop dead and give you a chest as soon as you zone in. Even P'Tasa is more tedious than challenging. It's fine if that is what SOE intended, but the loot that drops in here just does not match risk vs reward. Either the mobs have to be made a lot harder or the loot nerfed.

Also way to go on putting overpowered items on loot tables. Just looking at the effects on some of the items tell me that SOE have put little thought to what consequences they will have for the game. And why have leather healers have been totally ignored in the itemization table? There are incredible chain and plate items that drop here, but nothing for druids. Where is the balance SOE?  It makes me wonder if this zone some kind of knew jerk reaction to allow people who are not capable of getting their Mythicals access to uber raid loot.

Pull my finger indeed SOE. You certainly got the last laugh on raiders with this zone.

New loot is almost always better, mostly because the devs have learned from past mistakes and can make more desirable loot for a new zone. This has happened with virtually every new raid and group zone introduced in the game.Now, let's look at the alternatives:1. They make the zone as difficult or more so than VP. This shuts it off to all but the most hardcore of raiding guilds, upsetting the more casual raiders, and causing lots of strife in the community. This is not a good choice.2. They make the loot equivalent to T1 raid zones or so, which gives many guilds little incentive to go here after clearing it once. This is not a particularly good choice, either. 3. They make the zone both accessible and rewarding, thus giving all raids an incentive to do the zone many times, while making the zone accessible to many guilds, thus getting the most use out of the zone.
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Unread 04-10-2008, 11:40 AM   #16
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Why bother going to VP save for mythical updates? Why bother killing Trak? I can take two groups in SoH and farm items off of trash every five days that are equal to or better than anything out of those zones.

And for a guild that has put it the time and effort to get into VP, this is insulting.

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Unread 04-10-2008, 11:59 AM   #17
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Cyque@Everfrost wrote:

Why bother going to VP save for mythical updates? Why bother killing Trak? I can take two groups in SoH and farm items off of trash every five days that are equal to or better than anything out of those zones.

And for a guild that has put it the time and effort to get into VP, this is insulting.

please dont exaggerate trak loot totally owns anything that drops in Soh off trash and 99.9% of the named drops as well.they couldnt make the zone harder than V peak, thats where you get mythicals and set gear from, and if anyone here trys to claim all of a sudden that now ppl wont want there set gear since it has been revamped, you need to get a clue, period.they needed to make the gear appealing, they needed to make the zone appealing other than your first visit.a guild thats clearing trak+vpeak is still going to have every sort of advantage over a guild that is stuck in t2 and killing trash and first 2 names in SoH.that alone, says to me they have not failed with there implementation of the zone.
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Unread 04-10-2008, 12:16 PM   #18
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Dasein wrote:
Elyssa@Najena wrote:

It is really disappointing to see the much touted raid progress go totally out the window with this zone. Why bother going to VP or killing Avatars, when all the good loot drops in a zone that you can 2 or 3 group the majority of the named in. In fact the x3trash mobs require you to drop groups from a x4 raid in order to get loot. The only mobs in this zone that even pose a real challenge are the Maestro and Bzyola. The rest may as well drop dead and give you a chest as soon as you zone in. Even P'Tasa is more tedious than challenging. It's fine if that is what SOE intended, but the loot that drops in here just does not match risk vs reward. Either the mobs have to be made a lot harder or the loot nerfed.

Also way to go on putting overpowered items on loot tables. Just looking at the effects on some of the items tell me that SOE have put little thought to what consequences they will have for the game. And why have leather healers have been totally ignored in the itemization table? There are incredible chain and plate items that drop here, but nothing for druids. Where is the balance SOE?  It makes me wonder if this zone some kind of knew jerk reaction to allow people who are not capable of getting their Mythicals access to uber raid loot.

Pull my finger indeed SOE. You certainly got the last laugh on raiders with this zone.

New loot is almost always better, mostly because the devs have learned from past mistakes and can make more desirable loot for a new zone. This has happened with virtually every new raid and group zone introduced in the game.Now, let's look at the alternatives:1. They make the zone as difficult or more so than VP. This shuts it off to all but the most hardcore of raiding guilds, upsetting the more casual raiders, and causing lots of strife in the community. This is not a good choice.2. They make the loot equivalent to T1 raid zones or so, which gives many guilds little incentive to go here after clearing it once. This is not a particularly good choice, either. 3. They make the zone both accessible and rewarding, thus giving all raids an incentive to do the zone many times, while making the zone accessible to many guilds, thus getting the most use out of the zone.

Yup you hit the nail on the head bud.  Not too long ago there was a comparison of how great loot is from the newbie quest lines in Timorous Deep vs loot/quest loot in ButcherBlock Mountains. 

Does the loot that comes from SoH beat some of the items in RoK raids? yes

Should this loot be nerfed so that RoK stuff is better? No

This raid zone is basically out of the tiered setup of RoK as it should be.  There are 2 medium difficulty mobs in that zone that drop decent gear and trash has a chance to drop gear as well.  If trash was dropping masters 1 out of 3 kills then ya it would be cause for concern, but they arn't. 

After those 2 medium difficulty mobs you have nameds which are quite difficult and some which are more difficult than RoK nameds. 

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Unread 04-10-2008, 01:09 PM   #19
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the good things about soh?the look, the feel, the fast dieing trash, the loot (seriously, some of the stuff is actually somewhat interesting and not copy paste and then scaled up, the item  dev did a good job, if its appropiate for mob difficulty is a other story).the bad things about soh?is the zone supposed to be easy or hard? I dont know, trash does almost no dmg (to the point where i cast one small ward at start and then jsut nuke (as the mt group defiler)), two nameds are completly trivial (i mean really trivial, they could easily be done by a pick up raid with a crappy group setup), the other nameds are "hard" (in a completly different league compared to demtrius and the guy by the quest npc), loot from trash... I thought players gave enough feedback about that after labs, lyceum, tnt....some things seem bugged, well, its a new zone, so i'll forgive you that (provided it gets fixed, not going into details here... /bug ftw).
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Unread 04-10-2008, 02:04 PM   #20
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Taharn wrote:

Well if a fighter don't engage the him, the curse don't go off.

 His main AE is joustable.

 With that being said what causes him to memwipe?

How were you able to hold him in place to joust the ae?  For us he kept bouncing (seemingly randomly) from person to person.
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Unread 04-10-2008, 02:53 PM   #21
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EasternKing wrote:
Cyque@Everfrost wrote:

Why bother going to VP save for mythical updates? Why bother killing Trak? I can take two groups in SoH and farm items off of trash every five days that are equal to or better than anything out of those zones.

And for a guild that has put it the time and effort to get into VP, this is insulting.

please dont exaggerate trak loot totally owns anything that drops in Soh off trash and 99.9% of the named drops as well.they couldnt make the zone harder than V peak, thats where you get mythicals and set gear from, and if anyone here trys to claim all of a sudden that now ppl wont want there set gear since it has been revamped, you need to get a clue, period.they needed to make the gear appealing, they needed to make the zone appealing other than your first visit.a guild thats clearing trak+vpeak is still going to have every sort of advantage over a guild that is stuck in t2 and killing trash and first 2 names in SoH.that alone, says to me they have not failed with there implementation of the zone.

Clearly you have either A.) Not seen any of the linked loot from SoH yet. or B.) Not been through the zone yet.

Let me reiterate - the first FOUR names are completely laughable. We walked out of there with *ELEVEN* metal chests dropping, only two of which were masters. FIVE of those metal chests dropped off epicx3 mobs that are one-groupable. TWO dropped off epicx4 mobs which we were easily killing with two groups. People are wondering over on flames why they should bother killing avatars anymore with the crap that is dropping out of SoH. There's a sword off the first named in there that is killable by two groups that is better than anything I have looked at THROUGH VP. And you're sitting here telling me the implementation is correct.

Right.

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Unread 04-10-2008, 03:41 PM   #22
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Being a player who would love to raid but can't in EQ2 because of my connection I would just like to say .. Your laughable Cyque... You get another raid zone that you say you can easly farm and you whine about it.. /sigh .. Your crying about what? That some guild who can't raid VP yet might get a nice piece of loot? Pretty petty and funny stuff...
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Unread 04-10-2008, 03:47 PM   #23
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Cyque@Everfrost wrote:
EasternKing wrote:
Cyque@Everfrost wrote:

Why bother going to VP save for mythical updates? Why bother killing Trak? I can take two groups in SoH and farm items off of trash every five days that are equal to or better than anything out of those zones.

And for a guild that has put it the time and effort to get into VP, this is insulting.

please dont exaggerate trak loot totally owns anything that drops in Soh off trash and 99.9% of the named drops as well.they couldnt make the zone harder than V peak, thats where you get mythicals and set gear from, and if anyone here trys to claim all of a sudden that now ppl wont want there set gear since it has been revamped, you need to get a clue, period.they needed to make the gear appealing, they needed to make the zone appealing other than your first visit.a guild thats clearing trak+vpeak is still going to have every sort of advantage over a guild that is stuck in t2 and killing trash and first 2 names in SoH.that alone, says to me they have not failed with there implementation of the zone.

Clearly you have either A.) Not seen any of the linked loot from SoH yet. or B.) Not been through the zone yet.

Let me reiterate - the first FOUR names are completely laughable. We walked out of there with *ELEVEN* metal chests dropping, only two of which were masters. FIVE of those metal chests dropped off epicx3 mobs that are one-groupable. TWO dropped off epicx4 mobs which we were easily killing with two groups. People are wondering over on flames why they should bother killing avatars anymore with the crap that is dropping out of SoH. There's a sword off the first named in there that is killable by two groups that is better than anything I have looked at THROUGH VP. And you're sitting here telling me the implementation is correct.

Right.

perhaps learn to readyou said no reason to kill trak...i said your wrong. you still are wrong...there is nothing in SoH that drops for the slots that trak drops that are better.Veeshans peak is where you go for MYTHICAL WEAPONS and your set gear, do either of them drop in SoH? pretty sure i never seen any server messages lastnight for mythical updates from ppl running SoH, nor have i seen anyone running about with set gear from Soh.for any class but a scout if your clearing v peak it dont matter what weapons they add ..you aint going to use it over your mythical.  so if your clearing v peak and trak do you have a CLEAR advantage over some pug running SoH ? yes you do, do you have a reason to run v peak and trak ?  yes you do. avatars are a diff matter all together ..there was no point to killing them before they added SoH, so nice try with that one.
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Unread 04-10-2008, 04:45 PM   #24
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Cyque@Everfrost wrote:
EasternKing wrote:
Cyque@Everfrost wrote:

Why bother going to VP save for mythical updates? Why bother killing Trak? I can take two groups in SoH and farm items off of trash every five days that are equal to or better than anything out of those zones.

And for a guild that has put it the time and effort to get into VP, this is insulting.

please dont exaggerate trak loot totally owns anything that drops in Soh off trash and 99.9% of the named drops as well.they couldnt make the zone harder than V peak, thats where you get mythicals and set gear from, and if anyone here trys to claim all of a sudden that now ppl wont want there set gear since it has been revamped, you need to get a clue, period.they needed to make the gear appealing, they needed to make the zone appealing other than your first visit.a guild thats clearing trak+vpeak is still going to have every sort of advantage over a guild that is stuck in t2 and killing trash and first 2 names in SoH.that alone, says to me they have not failed with there implementation of the zone.

Clearly you have either A.) Not seen any of the linked loot from SoH yet. or B.) Not been through the zone yet.

Let me reiterate - the first FOUR names are completely laughable. We walked out of there with *ELEVEN* metal chests dropping, only two of which were masters. FIVE of those metal chests dropped off epicx3 mobs that are one-groupable. TWO dropped off epicx4 mobs which we were easily killing with two groups. People are wondering over on flames why they should bother killing avatars anymore with the crap that is dropping out of SoH. There's a sword off the first named in there that is killable by two groups that is better than anything I have looked at THROUGH VP. And you're sitting here telling me the implementation is correct.

Right.

First, its obvious you are in a top end raid guild so yup its probably a laughable zone for you.  For everyone else its probably atleast semi difficult.  Have not been there yet because I am in a casual guild that is still building up so I cannot really comment on the difficulty.  However I can say that I doubt if you are walking in there with a random raid that has no real raid gear yet that it is laughable as you make it sound.

Second,  I would still think it would be worth it to go get class sets and mythical updates from the other zones.

 Third and probably most important... if the loot were made subpar you would instead ,most likely, be on this thread complaining that the loot sucks and the zone isnt worth doing to VP geared raiders. You would then start your complaining that SOE dont do jack for hardcore and everything is for casuals. 

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Unread 04-10-2008, 05:10 PM   #25
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Cyque@Everfrost wrote:

Clearly you have either A.) Not seen any of the linked loot from SoH yet. or B.) Not been through the zone yet.

Let me reiterate - the first FOUR names are completely laughable. We walked out of there with *ELEVEN* metal chests dropping, only two of which were masters. FIVE of those metal chests dropped off epicx3 mobs that are one-groupable. TWO dropped off epicx4 mobs which we were easily killing with two groups. People are wondering over on flames why they should bother killing avatars anymore with the crap that is dropping out of SoH. There's a sword off the first named in there that is killable by two groups that is better than anything I have looked at THROUGH VP. And you're sitting here telling me the implementation is correct.

Right.

Still not quite sure how people are getting these drop rates.  We were there for a while last night and the only drops we got came off of the named.  We were even dropping a group for the x3 epics.Its always possible we got very unlucky or that your raid got very lucky.
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Unread 04-10-2008, 07:33 PM   #26
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Lavinder@Permafrost wrote:
Being a player who would love to raid but can't in EQ2 because of my connection I would just like to say .. Your laughable Cyque... You get another raid zone that you say you can easly farm and you whine about it.. /sigh .. Your crying about what? That some guild who can't raid VP yet might get a nice piece of loot? Pretty petty and funny stuff...
When casual peeps get nice loot it hurts someones epeen.
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Unread 04-10-2008, 07:44 PM   #27
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I like the new zone, I like seeing trash mobs drop loot instead of being a worthless timesink. The difficulty of the first few names seems fine to me, not every dang raid zone in EQ2 needs to make you want to rip your eyelids out because of the horrible encounters. There is a large population of EQ2 who are not hardcore raiders, and who just want to get together with a bunch of friends and have fun killing stuff and getting nice loot. It's nice to see SOE give something to those players. I dont see how it hurts anyone for people to get nice loot from this zone?

 Also, didnt notice any bugs in the zone, nice touch! On the other hand, devs, you broke Venril Sathir yesterday, shame, shame.....

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Unread 04-10-2008, 07:44 PM   #28
Meniphisto

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ReficulFonwaps wrote:
Lavinder@Permafrost wrote:
Being a player who would love to raid but can't in EQ2 because of my connection I would just like to say .. Your laughable Cyque... You get another raid zone that you say you can easly farm and you whine about it.. /sigh .. Your crying about what? That some guild who can't raid VP yet might get a nice piece of loot? Pretty petty and funny stuff...
When casual peeps get nice loot it hurts someones epeen.
No one cares that it drops good stuff. I'm really glad to see some of the loot from SoH, its bloody amazing. The problem we have is that the loot that drops in there is too good for challenge of the creature. Effort should equal rewards. A mob that is easily 2-groupable should not drop loot that is exponentially better then mobs that are 5-6 times harder. That is the problem.
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Unread 04-10-2008, 07:49 PM   #29
ReficulFonwaps

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Aphao@Unrest wrote:
ReficulFonwaps wrote:
Lavinder@Permafrost wrote:
Being a player who would love to raid but can't in EQ2 because of my connection I would just like to say .. Your laughable Cyque... You get another raid zone that you say you can easly farm and you whine about it.. /sigh .. Your crying about what? That some guild who can't raid VP yet might get a nice piece of loot? Pretty petty and funny stuff...
When casual peeps get nice loot it hurts someones epeen.
No one cares that it drops good stuff. I'm really glad to see some of the loot from SoH, its bloody amazing. The problem we have is that the loot that drops in there is too good for challenge of the creature. Effort should equal rewards. A mob that is easily 2-groupable should not drop loot that is exponentially better then mobs that are 5-6 times harder. That is the problem.

Well shoot, in that case they need to nerf armguard of the far seer, ganaks torque, jarsath robe of royalty, and a lot of other gear, cause its all one groupable or less, and none of that stuff really gets replaced til you get to VP.

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Unread 04-10-2008, 07:52 PM   #30
Ama

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ReficulFonwaps wrote:

I like the new zone, I like seeing trash mobs drop loot instead of being a worthless timesink. The difficulty of the first few names seems fine to me, not every dang raid zone in EQ2 needs to make you want to rip your eyelids out because of the horrible encounters. There is a large population of EQ2 who are not hardcore raiders, and who just want to get together with a bunch of friends and have fun killing stuff and getting nice loot. It's nice to see SOE give something to those players. I dont see how it hurts anyone for people to get nice loot from this zone?

 Also, didnt notice any bugs in the zone, nice touch! On the other hand, devs, you broke Venril Sathir yesterday, shame, shame.....

Yup and i'm fearing they ramped up the damage of the mobs.  Was just in there and on my tank the mob seemed to hit me for 11k-13k dmg.  It was one of the now x4 chests and it even seemed to spike damage 1 shotting me to death. 

What i'm worried about is people want this zone to be hard as if not harder than VP.  To me this not right because semi-core to hard core raiders have all of RoK to battle against.  I've seen those mobs in VP and know they would literally rip apart casual raiders. 

Having 1 zone to go to casual raiders will not break the game. 

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