|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Nov 2005
Location: Ft Lauderdale, FL (USA)
Posts: 883
|
![]()
Specifically the docks...Why is it their revive point is so close to the docks that they can leave it, go to the writ giver or get to the dox without losing immunity, but yet for FPs....You better be running at 100% and make it to the post and key up to fly out with 1-2 seconds to spare (if you are lucky) before losing immunity and then proceeding to be ganked by the xUPTEEN whatever Q raid....
|
![]() |
![]() |
![]() |
#2 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
|
![]()
And why do several of our RoK Q revive locations have NPC's that are there to break immunity 3 seconds after we revive?
__________________
|
![]() |
![]() |
![]() |
#3 |
General
Join Date: Sep 2007
Posts: 354
|
![]()
Brimestar wrote:
Specifically the docks...Why is it their revive point is so close to the docks that they can leave it, go to the writ giver or get to the dox without losing immunity, but yet for FPs....You better be running at 100% and make it to the post and key up to fly out with 1-2 seconds to spare (if you are lucky) before losing immunity and then proceeding to be ganked by the xUPTEEN whatever Q raid....Same reason in Kunzar jungle they get safe revive points yet we get the one near CoM that has a group of agro mobs pathing thruough. You die, revive die again. Another obvious peice that tells me dev's only play Qeynos toons. |
![]() |
![]() |
![]() |
#4 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
|
![]() KP up near (but not at) Highton, there are goblins and skeletons right there. In Fens, the Docks revive has a rhino there 80% of the time. Must be because all the Devs play Freeps. It's all relative to the side you're on.
__________________
|
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: May 2005
Location: London
Posts: 1,417
|
![]()
Bloodfang@Nagafen wrote:
The freeps also have this problem, more so than Qs from what I've seen. The main problem is like the OP said. When there are big fights going on in KP, people always head close to the writ giver. The Q revive point is about 10 seconds away, meaning easier access and FAR easier zerging, which they seem to constantly take advantage of in large scale PvP.
__________________
Lickle Milambers Qtoon |
![]() |
![]() |
![]() |
#6 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
|
![]()
The tactic last night was for the FP side to run to KC, or pop a portal, hit KP2 (where we weren't) and turn in the writs en masse, then come back to KP1 and join the fray. I've got to say, whomever came up with that idea was definitely thinking outside of the box. Anyway, just throwing that out there for you guys.
__________________
|
![]() |
![]() |
![]() |
#7 |
Hero
Join Date: Dec 2007
Posts: 228
|
![]()
Bloodfang@Nagafen wrote:
The tactic last night was for the FP side to run to KC, or pop a portal, hit KP2 (where we weren't) and turn in the writs en masse, then come back to KP1 and join the fray. I've got to say, whomever came up with that idea was definitely thinking outside of the box. Anyway, just throwing that out there for you guys. Wow, thats a creative idea. Also, have seen no shortage of freeps using pets to try and break immunity on the docks and at rev site near docks. |
![]() |
![]() |
![]() |
#8 |
Loremaster
Join Date: Apr 2006
Posts: 377
|
![]() I agree with the OP. Why do the Q's get to have a revive/evac spot that is so close to the dock. All they gotta do when the revive or evac, and run to the dock to make it there before immunity wears off. They can complete a writ, die or evac, run and turn in their writ, run to the dock to stop their immunity timer from running out, run back to the writ giver and get a new writ, then back to the dock again before immunity timer runs out, then mail off their gold. All of this done with immunity. Sure, that sounds like alot just to stay in immunity, but we've watched them do it time and time again. Meanwhile, FP gets a revive/evac spot that is too far from the dock to do the same. I propose that either move the Q evac/revive from the dock to a location that is equivilant to where FPs evac/revive is. Or make the FP evac/revive spot on the OTHER side of the dock. Make it fair at least. It doesn't take a rocket scientist to think of how to make those things fair. An oversight in the development is one thing, but being plainly unfair is another. Someone, somewhere at SOE had to make the decision of where to put the evac spots in for Q's and FP's. What is the reasoning for making the decision of putting Q's so close to the dock and FP's so far away? And if the Q side could think of any other evac/revive spot that is likewise unfair to them, I'd be the first to agree with you for having it changed one way or the other. I know in KJ, Q's evac at murkdwellers near the Fens zone there. FP evac's up from Jinisk near the Fens zone there. I don't see a problem with either of those evac spots. Both relatively safe and both near a zone out. In Fens, Q's probably have a viable argument. You aren't that close to a sokokar or zone out. I'd agree that a new revive spot in Fens should be looked into for Q's. |
![]() |
![]() |
![]() |
#9 |
General
Join Date: Jul 2006
Posts: 75
|
![]()
I think it's only fair that the Dregs revive spot for Qeynos is moved to the Crush and Swill camp just north of there.
|
![]() |
![]() |
![]() |
#10 |
Loremaster
Join Date: Nov 2006
Posts: 99
|
![]()
Eragahn@Nagafen wrote:
Or you could stop having raid v. raid fights at the docks in KP and do it in any number of other areas. rofl Mebbe the OP is forgetting these same type of circumstances in previous tiers/zones?? Antonica/Commonlands? Thundering Steppes? It is all relative and the advice I give here is the same that was offered by FP players then. Fight in a different locale, revive somewhere else or bring enough friends to dominate the area... or you could do an instance |
![]() |
![]() |
![]() |
#11 |
Loremaster
Join Date: May 2005
Location: London
Posts: 1,417
|
![]()
bladechef wrote:
Eragahn@Nagafen wrote: What is wrong with you? We are on this PvP server to PvP, and on this forum to promote PvP. If its a choice between enjoying ourselves PvPing with a dev moving a revive point 50 metres away, or it staying there and continuing to have this inbalance, why on earth would you support the later idea? Why would you suggest going to an instance? From what I've read on the forums, seen ingame and experienced myself in game everyone is enjoying the large scale PvP. Why would you sneer at a chance to change what the majority of the people accept is slightly borked? Bringing up Ant/Cl? That age-old agrument has nothing to do with KP, and even if something else is unfair, it doesn't mean you should not change other things, 2 wrongs don't make a right. Seriously, I don't understand some of the people that post here anymore. Its either that they dislike PvP'ing, or don't put any thought at all into what they write.
__________________
Lickle Milambers Qtoon |
![]() |
![]() |
![]() |
#12 |
Loremaster
Join Date: Nov 2004
Posts: 250
|
![]()
bladechef wrote:
Eragahn@Nagafen wrote:Heh I knew it would catch up to them!SOE works in mysterious ways...
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
Server: Venekor
Guild: Extreme Suspects
Rank: Sumpfkuh
General
Join Date: May 2005
Posts: 197
|
![]()
well fp got their evac/revive point in jw at the zone in, in kj at the zone in and also in fens at the zone in - which should be changed
__________________
DENYO & JAMILIA PVP VIDEOS |
![]() |
![]() |
![]() |
#14 |
Loremaster
Join Date: Nov 2004
Posts: 250
|
![]()
Well we also have revive/evac at a zone in in KJ and Fens.... so IDK seems fair to me, they get JW and we get KP... TBH the writ giver shoulda been in TG, i actually dont know why its not, all the other zones have them in a city area...But it is where it is, and no ones forcing you guys to use that one..
__________________
![]() |
![]() |
![]() |
![]() |
#15 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
|
![]()
So basically this thread covers the following points:Qs have some good revive/evac spots and some bad ones.FPs have some good revive/evac spots and some bad ones.errrrr....
__________________
Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
![]() |
![]() |
![]() |
#16 |
Loremaster
Join Date: Nov 2006
Posts: 99
|
![]()
Qtoon@Nagafen wrote:
bladechef wrote:lol. No, I do not condone less PvP... I do, however, find this post endlessly funny considering the OP was made by someone who so casually entered the advice that I gave in past discussion of this matter. I realize fully the import of this zone and how it differs from the places I mentioned, but at the times when those were the hotspots and equally full of PvP Mr.Brimestar and his FP compadres had little/no sympathy for the unbalanced revive (zerg-accommodating) locations. To my eyes (and considering that dreg's landing seems to be the 'IT' spot for raid on raid) this is Just-Dessert. Suck it up IMOEragahn@Nagafen wrote: |
![]() |
![]() |
![]() |
#17 |
General
Join Date: May 2006
Location: France
Posts: 325
|
![]()
LU 44 : -When you die in PvP, you will now automaticly revive in Hell !
|
![]() |
![]() |
![]() |
#18 |
Loremaster
Join Date: Oct 2006
Posts: 170
|
![]()
I have to agree that the Q revive point is soul destroying, the FP revive point is just far enough away that we loose immune before we can get to the post and get jumped again by the same x2 that just killed you 30 seconds before. It seems the easiest way to move about KP is to just die and revive somewhere else. I'd agree with putting FP on the other side of the docks, and making the whole docks area an immune zone (well, at least bring that post closer to the docks for both sides use). KP docks should be used as a base to move out to the rest of ROK, whereas now its just a bottleneck to kill people on their way through. tbh you can get through to the post area easily enough, but its darn annoying that people sit waiting to watch where you fly to then follow and jump you en-masse before you can do anything about it when you land.
|
![]() |
![]() |
![]() |
#19 |
Loremaster
Join Date: Oct 2006
Posts: 170
|
![]()
ooo had an immediate thought about that following from posts thing. If the sokokar always went north for a while before turning off to the correct direction, you would have a less chance of people guessing your direction, by the time they worked it out, you can use the next post to move on again.
|
![]() |
![]() |
![]() |
#20 |
Loremaster
Join Date: Nov 2005
Location: Ft Lauderdale, FL (USA)
Posts: 883
|
![]()
Well if we get JW then, put the pvp writ guy there for us and then we have an accord....Then it will boil down to...Do the Qs go to JW or the freeps in KP...Wait...unless you have the hammer you'll have to go thru KP
![]() |
![]() |
![]() |
![]() |
#21 |
Loremaster
Join Date: May 2006
Posts: 3,292
|
![]()
Rattface@Nagafen wrote:
So basically this thread covers the following points:Qs have some good revive/evac spots and some bad ones.FPs have some good revive/evac spots and some bad ones.errrrr.... So fix them so that they're fair. Put a fp revive point on the other side of the docks, and change the creature pathing on all revive points where mobs jump you right away. I didn't think it was too hard to think through that one. |
![]() |
![]() |
![]() |
#22 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
|
![]() How many times do we have to say this: Logic has no place on these forums. Now quit it. Stop coming up with simple solutions to these problems when there is obviously many more flame/whine/gripe/zomgthey'reright/icanhascheezburger? comments left to throw out there. Actually, after the witnessing the debacle last night that seemed to prevail for quite some time, I'd like to change my position on the subject. Moving the FP revive closer to the docks, say around the mountain corner, would make that particular one more of an evenly based location. As an alternative zone, the Fens Q evac is no where near a bird, as with most or the revives, while the FP evac and main revive is literally at a bird, and a zone-line. That should be addressed, to make for a second viable zone. The location of the writ giver, while in neutral territory, is by roaming ^^^ faction guards, and could end up tanking faction by killing allied NPC's. Add that in with an area that would kill any mid-range performing pc during a raid v raid battle, I'd say that a different location for said writ giver would be better.
__________________
|
![]() |
![]() |
![]() |
#23 |
General
Join Date: Sep 2006
Posts: 985
|
![]()
Rattface@Nagafen wrote:
So basically this thread covers the following points:Qs have some good revive/evac spots and some bad ones.FPs have some good revive/evac spots and some bad ones.errrrr....LOL, good one sir, good one indeed... |
![]() |
![]() |
![]() |
#24 |
Loremaster
Join Date: Nov 2004
Posts: 250
|
![]()
I remember 2 years ago when I wished Qeynos had a revive spot at TS station
![]() ![]()
__________________
![]() |
![]() |
![]() |