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Unread 02-11-2008, 12:19 AM   #1
bleap

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How hard can it be to make pets run the same speed as their masters? Would it really be so hard to make a pet's run speed vary with it's masters run speed buff? 40% for the master is 40% for the pet...ect...They said it would be fixed with the last LU, but it's worse in some ways. When I stop running, my pet stops when it catches up...but when I start moving my pet won't start running for 5-10 seconds after I move...and then he doesn't match my run speed...So I get where I am going and have to wait 15-30 seconds for him to catch up...Sure I have Call Servant...which breaks my invis so I am taking agro before he arrives...not to mention frequently when I use it, my pet runs off in the direction he came from for 10 seconds before running back..this has been a problem since release....can you please fix it?
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Unread 02-11-2008, 03:39 AM   #2
Transen

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My Conjurors' summoned pets seem to keep up a lot better than they used (using "totem of the wolf" runspeed) to but they still have the occasional habit of stopping if you get a certain distance away from them only to start moving again if ya get to an even greater distance or if you stop.   Charmed pets on the other hand don't seem to be affected by the recent change and run just as slowly as ever.
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Unread 02-11-2008, 05:32 AM   #3
Mariss
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My necro pets are as slow as they always have been.  I haven't seen any change.
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Unread 02-11-2008, 06:26 AM   #4
Alienor

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Same here. It got better with the mounted pet but everything without a mount is still lagging behind. Whatever they think they have done, it has not worked.
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Unread 02-11-2008, 10:02 AM   #5
Lunah

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Illusionist pet seems just as slow and now when they get close to owners they slow down into this slow motion walk thing...kinda creepy!
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Unread 02-11-2008, 10:11 AM   #6
dantreus

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I rolled an illusionist this weekend and just thought it was working as intended.  It is creepy.  After a fight, the pet kind of lollygags back to me on his own terms, hehe.
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Unread 02-11-2008, 10:18 AM   #7
Loolee

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dantreus wrote:
I rolled an illusionist this weekend and just thought it was working as intended.  It is creepy.  After a fight, the pet kind of lollygags back to me on his own terms, hehe.
Maybe they don't particularly like being your pet.*starts to call PETA*
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Unread 02-11-2008, 10:57 AM   #8
phoenixshard

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Mariss@Nektulos wrote:
My necro pets are as slow as they always have been.  I haven't seen any change.
Ditto.
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Unread 02-11-2008, 11:32 AM   #9
Thunderthyze

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I think it is more a question of the pets' pathing at issue here to be honest. Pets use (still I think) the same pathing as mobs and so sometimes can take detours which may appear to make them slower than they in fact are.
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Unread 02-11-2008, 11:46 AM   #10
Roriondesexiest

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Holymoly@Runnyeye wrote:
I think it is more a question of the pets' pathing at issue here to be honest. Pets use (still I think) the same pathing as mobs and so sometimes can take detours which may appear to make them slower than they in fact are.

QFE,

My pet can keep up it seems but just won't run in a straight line...

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Unread 02-11-2008, 12:13 PM   #11
Lordrex

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My conjurer's pet will not keep up at all either,,but I posted my thoughts on this somewhere but dont see it here so ill post again

 Your player and the game world are rendered on your computer (client side)

Everything else in the world Npc's, Harvest nodes, anything interactive is a server side render and is subjest to lag.

So when you apear to be moving forward in the world flawlessly everything rendered on the server has to catch up with you. Including your pet..ever be runninng and get a lag spike and your pet just stops? or mobs around you seem to jump around a bit ? thats what causes your pet to fall behind.

Make the darn pet a client side object like the player and it will always be there with you every time.

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Unread 02-11-2008, 03:05 PM   #12
Yngwiem

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Ditto.... I was up in Tenebrus, and I turned around.... about 10+ seconds later, pet finally waltzed up to me!! That sure was nice of him!!
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Unread 02-11-2008, 03:10 PM   #13
Looker1010

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I was so excited about the prospect of non-lagging pets and so disappointed when what was promised was not what we got. SMILEY
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Unread 02-11-2008, 10:50 PM   #14
Mariss
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Holymoly@Runnyeye wrote:
I think it is more a question of the pets' pathing at issue here to be honest. Pets use (still I think) the same pathing as mobs and so sometimes can take detours which may appear to make them slower than they in fact are.
When I go truckin across Commonlands from Darklight Wood to the docks, it's all wide open field.  Nothing to path around, and still I look back and watch my pet fade into the distance.
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Unread 02-12-2008, 12:12 AM   #15
bleap

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I've noticed something that might explain part (or all) of the issue. The MoBs in the kunark zones are VERY eratic in their pathing. They stop and turn and go back and forth and walk a couple steps backward then turn and head back the way they came. I haven't been playing in the non RoK zones since the expansion release. If pets do follow server side pathing this could explain why the pets won't keep up...regardless of run speed, it's going to be nearly impossible for them to be able to do so when they staggering, and stammering trying to figure out which way they need to go...Has anyone noticed this with NON RoK MoBs?
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