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#1 |
Loremaster
Join Date: Nov 2004
Posts: 70
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![]() Hi Domino, This is just a suggestion and if anyone can get it done I think you can. You have done wonders with Tradeskilling since adopting our little obsession. Please all crafters to get LoN items, Cards, Booster packs and so fourth. Let me explain. If you are a crafter and do not explore, adventure a whole lot you will never be able to get the in game booster packs and so fourth. If you could add a special instance when crafting where the person has to hit a sequence of keys correctly the crafter could get a random LoN item, booster pack and so fourth. I understand this would be extremely rare but at least give crafters a chance. I do not think it is fair to lay all the drops on the adventuring class. Heck I adventure and I have only seen 2 loot cards dropped. Any way that is just my suggestion. |
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#2 |
Tester
Join Date: Nov 2004
Posts: 7,842
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Hmm... maybe add it as a "drop" with one of the current 3 special events, or make a new special event? The Favour and Innovation specials are extremely rare as is, another even rarer one would match the extremely rare rate of the adventure drops. Even just adding it as an occassional or always drop with Favour -and- Innovation would keep it very rare.Adventuring, since LoN launched I've seen 2 boosters, 1 starter, and 2 of the new "special" cards... seems I only get drops of them when their drop rate is increased for the weekend LoN spam events. Since the crafting special events were added (2 years ago), I've seen the one that gives the rare 3 or 4 times (twice when it wasn't working, one when it was added and one right after LU#24), the one which completes the combine without any materials used 4 or 5 times (once during the newbie crafting quest, once during a writ, once shortly after it was added when it wasn't working, and once when I was crafting a rare). The RNG hates me. Ironically, I've gotten nearly all of my specials when I was crafting with a new crafter and not Rijacki or after taking a long break with no crafting at all. The non-working ones were when I was heavily crafting, of course...
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#3 |
Loremaster
Join Date: Sep 2005
Location: my own basement
Posts: 1,295
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![]() They are loot. Loot drops from adventuring. It makes no more sense to cry about LoN card loot being only for adventurers as it would to cry about any other loot drop. LoN CRAP is not necessary to play THIS game, and as such, there are no balance or fairness issues involved. We've enough LoN pollution already. There would be a point to crafting quests providing crafting items. Silly that +Skills items are raid and instance drops in some cases. But LoN fluff garbage, no thanks. We don't have to choose between crafting and adventure here. We can do both. Since we have the ability to adventure on our crafters, it seems to me that if LoN or any other loot drops are important to you.. you would adventure. Nothing is stopping you. We all make those decisions. If raid gear becomes important to me, Ill raid. Not whine that I can't get it solo. Same thing. There is no restriction by game mechanic stopping you from aquiring LoN cards, just YOUR choice not to adventure. Well, choices have consequenses, and people need to start living with thier choices. |
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#4 |
Loremaster
Join Date: Nov 2004
Location: Dallas, TX
Posts: 965
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Lasai wrote:
Lasai your posts are not only rude but non constructive.Just because you feel they are "CRAP", doesn't mean others will. I did not see him cry nor did I see him whine. You, however, sound more like what you are accusing him of.Rijacki , I think thats actually a very good idea, considering how ultra rare they are now (2 high lvl crafters here not seeing a one event) |
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#5 |
General
Join Date: Nov 2004
Posts: 30
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Playmea@Guk wrote:
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#6 |
Server: Oasis
Guild: Destined for Glory
Rank: Senior Officer
Loremaster
Join Date: Jul 2007
Posts: 675
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![]() I save every LoN card or pack that I've been able to loot (3 different cards and several boosters and starters so far) but I'm still hesitant to spend any additional money on obtaining more of them (there's so much that I still need/want to see and do in EQ2 that I really don't have the time to devote to playing LoN right now). I don't know about the idea of actually being rewarded at the crafting station with LoN stuff (if I understand the OP's idea correctly) but here's a thought: are there any LoN loot cards out there that cater strictly to avid tradeskillers (of all varieties, of course)? I dunno - maybe an item that would reduce fuel requirements by a slight percentage, or something similar? There might be such an item (or items) already but I haven't heard of any. If there aren't, maybe some could be added in the future. |
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#7 |
Loremaster
Join Date: Nov 2004
Location: Dallas, TX
Posts: 965
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Oeho wrote:
Playmea@Guk wrote:If you are going to quote someone, and then change something they stated, please at least highlight the part you changed.Fixed |
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#8 |
General
Join Date: Nov 2004
Posts: 30
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Playmea@Guk wrote:
Please do not speak for me when you say all crafters. You are far from the truth saying that. I and other crafters I know would rather see LON gone from the game already, so either do proper research or change your post because you don't speak for me. |
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#9 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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Some people like the card game. No skin off my nose if they ask for a rare chance for a drop from crafting. Personally, collectable cards only exist on cardstock, have player statistics on the back and should have the faint smell of stale pink gum. And now I have dated myself
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#10 |
Server: Oasis
Guild: Destined for Glory
Rank: Senior Officer
Loremaster
Join Date: Jul 2007
Posts: 675
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Ilmaaaaah@Lucan DLere wrote:
Some people like the card game. No skin off my nose if they ask for a rare chance for a drop from crafting. Personally, collectable cards only exist on cardstock, have player statistics on the back and should have the faint smell of stale pink gum. And now I have dated myself *chuckle* I tend to agree - and yes, I remember too. But unless we share these things with the younger folk, they may never know ... the joy of attaching what would (otherwise) one day become a ba-zillion dollar ball card to one's own bicycle spokes ... ah, the memories ... |
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#11 |
Server: Unrest
Guild: The Guild
Rank: Queen
Loremaster
Join Date: Jan 2005
Posts: 169
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![]() I like the card game and I love to craft, but unfortunately I do not agree that they should be combined. They are loot, just like all the other loot out there... If they added something to the tradeskill for them, it would definitely become an exploit. And if they were to add these, then people would want legendary and fabled items to magically appear while tradeskilling also. The way I see it, you picked your path to be a complete tradeskiller, non-adventurer. Isn't that part of the price you have to pay? The cards really are not that common, I have seen maybe half a dozen drop at the most since it launched. Amazingly, one dropped while I was soloing on the newbie isle on a level 6 character, so if you really want them that bad, you have some hope. Now in the future if you talked about adding no-trade items to tradeskilling as a bonus, I would be in favor.
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Unrest ~~ Dark Elf ~ 80 Inquisitor / 80 Provisioner, Human ~ 80 Dirge / 50 Armorer, High Elf ~ 80 Warlock / 80 Jeweler, Ratonga ~ 70 Necromancer / 80 Carpenter, Froglok ~ 42 Ranger / 18 Weaponsmith, Wood Elf ~ 42 Monk / 36 Woodworker, Half Elf ~ 34 Paladin / 35 Tailor, Fae ~ 49 Mystic / 36 Alchemist, Arasai ~ 49 Warden / 23 Sage Kithicor ~~ Dark Elf ~ 46 Brigand / 20 Jeweler, Gnome ~ 19 Bruiser / 1 Alchemist |
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#12 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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I would rather see LoN and all its nonsense removed from EQ2 period. If the game is viable then let it stand on its own. This whole theory of making interopability between games is suspect. It smells of "we dont think this game is good enough to stand on its own but if we entice people from our other games to play this so they can get things they can use in their game then maybe we can make money off it" and they are doing that indeed.You want to play pokemon do it but put EQ2 loot in EQ2 and keep LoN in LoN. Thanks.
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#13 |
Lord
Join Date: Dec 2006
Posts: 682
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![]() Hrm... Im afraid I have to agree that they (the cards) are considered 'loot' and come from chests obtained from adventuring & killing beasties. (Why the beasties have cards I have no idea). Whats next ? You get a pair of gauntlets from sucessfully crafting a chest ? Not trying to be trite but maybe get out from behind the crafting table a bit more. If you choose to focus on crafting then do so, make lots of money, and buy yourself some cards. I dont think loot drops have any place during crafting. |
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#14 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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UlteriorModem wrote:
I agree. And can you see people trying to bot them out? *shudder* |
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#15 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() Truthfully, I'd rather see a few TS related Collection Quests added, whose pieces were acquired via countering special crafting events. LoN is such a pain. I really wanted /gems. LOL. |
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#16 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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As an adventurer and a crafter, I have yet to see a booster pack drop. Well, except of course for those that I've purchased.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 70
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Oeho wrote:
Playmea@Guk wrote:Please do not speak for me when you say all crafters. You are far from the truth saying that. I and other crafters I know would rather see LON gone from the game already, so either do proper research or change your post because you don't speak for me. I never understand why some many people take a suggestion to and rip it to shreds like it hurts them. Did I say I did research no. You are more then welcome to add your opinion however do be such a jerk about it. It was to get a topic debating not in generalize the entire crafting community. Would it really hurt you that much to see a rare event and you actually get something nice? I made the suggestion that it be ultra rare not that it pop up every few minutes... Also the the loot comment. You have the ability to get rares from loot drops so how is that equal? You can also get a rare from the crafting sequence so there are alternate methods to getting items that are not typically loot. |
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#18 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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78 Monk 61 Jeweler T3 Tinkerer here. I've seen a grand total of one LoN drop and the other monk in the group won the lotto.
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#19 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() LoN loot cards are...well...loot. Loot comes from monsters, and killing said monsters. LoN drops are about as common as master 1 chests from random mobs. I have definately gotten more masters while soloing than LoN cards! Even after the introduction of LoN. Something this rare should NOT come from crafting. Right now we get a chance of getting a harvested rare from crafting. It is no where near as common as harvesting it was, or is. It was always more rare than harvesting it. That was put in to liven things up while crafting more than as a method of obtaining rare harvests. We're crafters. Lets concentrate on crafting items, not getting some bonus random thing like we're adventurers hoping for rare drops. |
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#20 |
Loremaster
Join Date: Sep 2005
Location: Reading, England
Posts: 2,309
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Playmea@Guk wrote:
It would damage immersion, so yes it would hurt.It is not something I'd consider "nice".It was as rare as getting a rare from crafting then I could live with it.Once every year or so would not bother me. |
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#21 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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1. LoN cards/boosters are loot drops, no loot drops during crafting2. If this happened many LoN focused adventurers would flood crafting in an attempt to get additional LoN drops. This would completely destroy the market place.3. LoN is a pile of $$%$%£$ and should never have been £$$£$$% put in the game to start off with.Just my 2c
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 640
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![]() with all the issues I personally have with crafting I urge thee oh great Domino to please not consider this post. LoN, if fun or not, should not take your precious time from improving the crafting system. |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 166
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Artemiz@The Bazaar wrote:
I would rather see LoN and all its nonsense removed from EQ2 period. If the game is viable then let it stand on its own. This whole theory of making interopability between games is suspect. It smells of "we dont think this game is good enough to stand on its own but if we entice people from our other games to play this so they can get things they can use in their game then maybe we can make money off it" and they are doing that indeed.You want to play pokemon do it but put EQ2 loot in EQ2 and keep LoN in LoN. Thanks.Exactly. I didn't care for LoN until the server started to spam advertisments. Stop doing this, or pretty please remove LoN completely from the game. It can do on its own. |
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