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#1 |
Loremaster
Join Date: Apr 2006
Location: Portland Oregon
Posts: 42
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![]() It's a joke. you give people the ability to run faster from you and.....i will out level people fast if i just pvp. at lvl 22 i leveled of 9 pvp kills......are you kidding me. this is outrageous, its a good idea if you didn't get experiecne from a green qeynosian or any other faction like you just soloed 12^^^'s Something tells me this getting experience from pvp will end badly for you SoE! |
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#2 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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Dude, where you been?
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#3 |
Loremaster
Join Date: May 2007
Posts: 29
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![]() This is not the hardcore PvP Experiance you were looking for... |
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#4 |
Loremaster
Join Date: Aug 2007
Posts: 1,199
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PeteyWheatstraw wrote:
Say what? My level 17 has killed way more than that, mostly yellows and he hasn't leveled yet.
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Doing your own thing isn't good, if it prevents others from doing their own thing. |
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#5 |
Loremaster
Join Date: Dec 2007
Posts: 161
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I agree too much exp from pvp kills .. my lvl 21 got 10% exp from killing a yellow 1 lvl over me and 7% exp from killing a blue.. thats way too much exp for pvp kills... i only got less than 1% for killing a white conn mob and between 1% - 2% exp for killing a yellow and orange mob.. the pvp exp should be the same... it should be 1% or less for an even conn kill..
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#6 |
Server: Mistmoore
Loremaster
Join Date: Nov 2004
Location: Michigan
Posts: 280
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Do not feed the trolls!
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________________ As a single footstep will not make a path on the earth, so a single thought will not make a pathway in the mind. To make a deep physical path, we walk again and again. To make a deep mental path, we must think over and over the kind of thoughts we wish to dominate our lives. |
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#7 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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PeteyWheatstraw wrote:
Something tells me this getting experience from pvp will end badly for you SoE!I thought all of the twinks quit? Didn't you get the memo? XDAh well.. at least this dead horse got a bit of a breather before its latest beating. ![]() |
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#8 |
Loremaster
Join Date: Jun 2005
Posts: 280
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Spyderbite@Venekor wrote:
PeteyWheatstraw wrote:HeHe. Love the reply. Dead horse.. jaja. SOE did a good thing IMO. If you want to lock get to 80Something tells me this getting experience from pvp will end badly for you SoE!I thought all of the twinks quit? Didn't you get the memo? XDAh well.. at least this dead horse got a bit of a breather before its latest beating. ![]() |
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#9 |
Loremaster
Join Date: Apr 2006
Location: Portland Oregon
Posts: 42
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Mistress_of_Nihility wrote:
I was supposed to be. Granted its a little better than World of Warcraft but still. i been grinding T8 content for a bit now. So didnt realy see what was going on till i started a trouby. This should be the Hardcore Experience all people can come to enjoy. If you don't want to get player killed or kill other players go to a fricking pve server its that simple. And don't start in with the tired arguement of you need to have PvE content to have bettere pvp. that isn't the point. The point is that Evac, The half of the Classes that get 50% run speed, Mini pacts that stack with sprint. All these lame [Removed for Content] tools to get away. Well anyhoo its iffy right, who wants to get ganked by a orange qeynosian or freeporter group? How about making a server for pvp without Evac's, runspeed buffs and where all haste items do stack! Where pvp doesn't make your effects scale down as hard and you lose less infamy if any from getting ganked by a group.!!! Name it Veeshan's Tear or something coool anyhow. |
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#10 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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![]() Hmmm, let's see ... I evacced twice yesterday. Once from 2 yellows, who had me down to 8% before evac finished running through, and another time from 4 yellows. I died to the 3 greens I engaged, though. Strength in numbers. Oh, yeah, and my Warden outran the two orange freeps running after me. Twice. Definitely should have just stood there and died. Yup. If somebody doesn't like runspeed or evacs, then maybe they should try more even odds. Just because somebody wants me to sit there and take it doesn't mean I should be forced to stand and fight waaaay uneven or unbalanced odds. Those that expect that are usually the same ones that want a FFA server so they can gank greys all day long and feel uber. And for the record, yes, if I'm in a group and come across a solo or duo, you bet I'll try to get the jump on you. I won't shed a tear if you get away, though. That just means you avoidance-fu is strong.
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#11 |
General
Join Date: Nov 2004
Posts: 94
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![]() What's the difference between killing someone when you're 17 vs killing someone when you're 22? If you're really hardcore about PvP it shouldn't make a difference what level you are when you kill someone else. |
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#12 |
General
Join Date: Feb 2005
Posts: 40
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Derrickray wrote:
I think the difference is that newbs tend to out level gear, spells and AA that very quickly. For those with the ability to twink I guess the gear part is no problem. I've had friends with lvl 80 mains that talk of earning 50pp in a week. That goes a long way to provide masters, decent gear and adornments for their lower level twinked characters. The poor newb leveling up a toon that is lucky enough to win 10 solo pvp fights now finds that he/she leveled and now needs 2pp for another master spell. The cost of fabled gear is so high (if it can even be found on the market) that the thought spending 100pp (if I had it) on fabled legs is crazy if I'm going to level out of them by killing 50 folks. The twinks that have aa in the bank also have no issue. Level up - use another of the 10aa already in the bank. They can level 6 times and still have their aa maxed. Assuming they complete a few quests and get some names that number will go up even more. At some point they will need to concentrate on aa again to keep themselves maxed out. With a character that is new or never have maxed their aa you can definately level up faster than you will earn aa unless you avoid pvp and concentrate on earning aa. I guess my point is that you can earn xp so fast by killing non-twinked characters that you will out level your gear, spells and aa. At that point you can no longer be a hardcore pvp person just some higher level meat for the twinks to gank. You must back off and play pve to gain back what you have lost by pvping. The twinks just don't have this problem atm and those that run around in gank squads will not have for a long time to come. Since the xp gained in groups is so small the only thing to do now is run around in a gank squad killing folks. |
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#13 |
Loremaster
Join Date: Jan 2006
Posts: 1
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Ridyen65 wrote:
That's a big laugh. Previous to the XP fix the twinks would min/max a level 14 character and stay there forever. You could never beat them because you had nowhere near the amount of time or funds invested in the character, so PVP sucked. Now, new players can actually compete on T2 and T3 PVP because the twinks level up after decimating a few normal / slightly twinked players. This helps non-twinks because they don't have to invest nearly as much into a character before they see their chance of winning a PVP fight become non-zero. Of course, if you're a twink who'd invested a year and who knows how much plat into the character, I'd imagine you'd be [Removed for Content] and trying to find any way you can to get them to reverse the PVP XP so you could have your easy-mode character again. |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 12
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Bloodfang@Nagafen wrote:
hmm, you most likely evac'd after an attempted gank and it failed when you seen there were more than you bargained for, as do most scouts. when you seen you didnt have an easy kill, evac ftw. |
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#15 |
General
Join Date: Feb 2005
Posts: 40
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Darsant wrote:
Of course, if you're a twink who'd invested a year and who knows how much plat into the character, I'd imagine you'd be [Removed for Content] and trying to find any way you can to get them to reverse the PVP XP so you could have your easy-mode character again. Depending on your definition of twink, Ridafae is a twink. However I think there is a big difference in a character that is created and "twinked" by someone so that at the end of their first day they are level 14 with all master spells, a horse, and the best armor pp can buy and one that actually earns it (like a newb) over the course of a year. Ridafae was not twinked when she was created and everything she has she earned. She is what she is through my investment of time playing her. I think most would agree with me that being a dirge is also not playing an easy-mode character. There's reasons why the bard classes are one of the rarest classes in EQ2 and are consistantly rated low for pvp. I have never played any of what are recognized by most of us to be or have been easy mode characters. Actually I really don't see a lot of fun in killing someone in less than three seconds and I certainly don't like being killed by an easy mode class before I even get one spell or melee hit off. Finally I think that solo PVP killing is actually easier for me now than it used to be. All those newbs being leveled up with no decent gear, spells, or AA. Unless they are someone's twinked alt most are pretty easy to take down - even those that are 2, 3, or 4 levels above me. I really don't want to level faster than some friends I play with and to that end I've simply done what many others have done - created a twinked alt. |
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#16 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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Hawty wrote:
Bloodfang@Nagafen wrote:Sorry, but no. You don't know me, and you apparently don't know about scouts or evac either. You see, once you engage the enemy, evac is off the table. Greyed out. Non-viable. Frikkin' dead. The fact of the matter is that I was running through KP after turning in a quest near the coast, which happened to be smack in between two sokokar posts thus the long overland trek. Tracking failed to update in a timely fashion (they entered range right after the update, and it only updates once a tick, every 6 seconds, and I move on a fast horse), so much for tracking being as powerful a tool as the non-scouts cry about. I saw them before tracking did, imagine that. Then they came after me. You don't know me, you don't know scouts, and you probably don't know about PvP higher than T3, as do most scout haters, so you got your assumption all wrong. But hey, thanks for trying your hand at forum PvP, here's a consolation cookie. Have a nice day.hmm, you most likely evac'd after an attempted gank and it failed when you seen there were more than you bargained for, as do most scouts. when you seen you didnt have an easy kill, evac ftw.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 12
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Bloodfang@Nagafen wrote:
Hawty wrote:Bloodfang@Nagafen wrote:Sorry, but no. You don't know me, and you apparently don't know about scouts or evac either. You see, once you engage the enemy, evac is off the table. Greyed out. Non-viable. Frikkin' dead. The fact of the matter is that I was running through KP after turning in a quest near the coast, which happened to be smack in between two sokokar posts thus the long overland trek. Tracking failed to update in a timely fashion (they entered range right after the update, and it only updates once a tick, every 6 seconds, and I move on a fast horse), so much for tracking being as powerful a tool as the non-scouts cry about. I saw them before tracking did, imagine that. Then they came after me. You don't know me, you don't know scouts, and you probably don't know about PvP higher than T3, as do most scout haters, so you got your assumption all wrong. But hey, thanks for trying your hand at forum PvP, here's a consolation cookie. Have a nice day.hmm, you most likely evac'd after an attempted gank and it failed when you seen there were more than you bargained for, as do most scouts. when you seen you didnt have an easy kill, evac ftw. yes, i believe every word you say |
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