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#1 |
Loremaster
Join Date: Dec 2004
Location: Austria
Posts: 105
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![]() I'm really [Removed for Content] off right now. That's the third time a group can evac in-combat after engaging. Okay so we run through Jarsath Wastes, an Assassin and an Inquisitor jump us. After around 2-3 minutes they are both at 10% mana, and I (Fury) am at 80% mana, so they figured they would lose and all of a sudden evac. Don't tell me that if someone doesn't engage he can evac the whole group, I know that. And also, nobody who wasn't engaged joined them to evac. The person who did it already did it 3 times. He is a General, now go figure where he got his title from.
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#2 |
General
Join Date: Jun 2006
Posts: 46
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![]() There is a god ability too that can evac you. Let them burn it if they like. Everytime they use it they potentially wasted like 1p (because you need to sacrifice stuff to your altar which could be sold). If they care so much about their paper title let them waste their money. |
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#3 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() No, none of those work in combat anymore, they havent work for a very long time now, not even the status item that you pay 100k for doesnt even work (tho it at least should and has been broke since no zoning in pvp went in to effect). I do not know of anything to date that will actually let you engage then evac aftwards. There must be some bug the player knows of because its not the norm, if anything i noticed players being forced into combat more now and standing there helpless wondering why they couldnt evac even after not engaging. |
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#4 |
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 39
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It happen also to us. We fought a group and as one of them was almost dead, they vanished. What else then evac they could have done?So why they dissapeared although they were already fighting??
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#5 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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Augustus@Venekor wrote:
It happen also to us. We fought a group and as one of them was almost dead, they vanished. What else then evac they could have done?So why they dissapeared although they were already fighting?? i do not know, but its alot harder than you think to know if the entire group has or hasnt engaged, iv seen alot of scouts hid and stay back waiting for there group to take the lead beofre engaging for that reason alone. Its easy to think everyone engaged that was around you but that scout hiding behind that tree stealthed may not have an run into the crowd and evaced his group just before one of his friends could die, it happens iv seen it dont count that out. Is all im saying that or a bug of some sort. |
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#6 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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Bristlebane spell that breaks combat (including pvp combat).
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Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
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#7 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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Rattface@Nagafen wrote:
Bristlebane spell that breaks combat (including pvp combat).Is that the charm you speak of? I think most of the charms work that way, dont they? |
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#8 |
Server: Nagafen
Guild: Champions of Sebilis
Rank: Member
General
Join Date: Mar 2006
Posts: 609
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![]() From Eq2i.com: Bristlebane:Vanishing Act Instantly causes you and your group to vanish from sight for 30 seconds. If you are in combat when you disappear all creatures in combat with you will forget about your previous actions. If this works in pvp it would break the pvp encounter and then I imagine people could evac directly after. Another good reason to disable miracles in PVP combat. |
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#9 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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Dhye@Nagafen wrote:
Well thats new to me, but for costing a mircle and an evac ouch, not like its cheap |
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