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Unread 11-01-2007, 11:13 AM   #1
Managirl

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In EQ1,  When I charm a mob, the mob is the same lvl as it is and it hits as hard as it did when it was uncharm.  I love the mechanics behind Charm in EQ1.Now that I'm playing EQ2, I notice that when I Coerce a MOB, the mob is reduce in level, and it hits soooo much weaker.  It just became a wacked out pet.Don't flame me.  Im new to eQ2. Coercer(charm) is the power of the Coercer, yet it's sooo weak.  I don't have problems soloing, however it just don't seem right.  It just doesn't have the feel of EQ1.  Can someone who has a high lvl coercer tell me how it is at lvl 60 to 70 how this class is, and is it any good?
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Unread 11-01-2007, 11:25 AM   #2
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Two things you need to know

Any mob that's classified as heroic, or has Arrows up or down turns into a no-arrow mob while charmed.  A ^^^ will have a few more hp while charmed, but they won't do more damage.

Spell quality is a big part of eq2 and charm spells are incredibly important for a successful coercer.  Adept 3 or master charm will make your charms last longer and make your pet stronger while the charm is in effect.  I have even heard that it's better to use a level 20 charm if you have it mastered than a level 60 charm if it's only adept.

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Unread 11-01-2007, 11:33 AM   #3
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I would make some smart comment about checking the stickies, but it appears that a lot of the links in the Coercer FAQ are broken.That being said, the charm sticky still works, and is a bit out of date in places, but it gets the basic concepts of charming across very well. Also the Coercer class page on EQ2i has some good information, especially the pet guide. Also, read all the recent threads about charming to get an idea of what charming in EQ2 is about
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Unread 11-02-2007, 07:14 AM   #4
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Comming from eq1 as an enchanter and playing an enchanter in eq2 is really not a good idea, it will only make you sad/mad.

You will end up being one of those ppl that insist om mezzing suff.

I urge you to try out an other class first till you get what eq2 is.

It is NOT eq1.1

WoW and eq2 have a lot more in common than eq1 and 2

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Unread 11-02-2007, 02:53 PM   #5
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This game was specifically designed so that classes like the original EQ Enchanter would not exist.  You can go through every class and find it's own variation of charm...something they could do in EQ1 that was super powerful, that has been gimped in this game.In fact, the whole basis of EQ2 was that it should not be EQ1.  Each character should be equal and each class should bring something to the table but not enough to make them a truly powerful class.  Items, spells, game mechanics, combat, AI, pets, encounters, loot...everything follows this prime directive (heh).I think that it's a problem inherent to all new MMOs that they have to follow some golden format or that they will fail in a few years like AC2.I think the vast majority of MMORPG players are waiting for that one game to come along that knocks down all these stupid rules that seem to exist in MMOs just because the developers are afraid to try anything new.
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Unread 11-04-2007, 06:28 PM   #6
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You have to have master level charm. You have to find the right pet in each zone - big nuke pet. Their damage is based on the quality of your charm spell.

SoE have been gradually nerfing charm out of existance but there are still some fun mobs out there to solo with.

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Unread 11-11-2007, 10:53 AM   #7
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If you want to play EQ1 you can play EQ1.For EQ2 you can read the sticky guides here. This one is still okhttp://forums.station.sony.com/eq2/...topic_id=169150but the top one is from the old forum so most of the links are broken.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere
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Unread 11-12-2007, 10:47 AM   #8
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Reroll an Illusionist this class is broke
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Unread 11-12-2007, 01:03 PM   #9
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I played an EQ1 Enchanter to level 65 and have played and even rerolled and started over 3 coercers in EQ2.While a coercer is not the necessary class like the enchanter was in eq1 there are still ways we can shine solo and in a group.  My current coercer rebuild is doing quests a few levels above his level...and just for fun I have pushed my limits and managed to finished a few quests 10 levels above my level.  So yes...with the right pet...and some work...you can do amazing things that not many other classes could do.I almost always have a pet ABOVE my level now a days even.  AA's and +subj items let me do that without too many problems.In a group situation there are many times you will want to ignore mobs...or maybe just stun them and let the ae's do more damage to them...that is just the way of EQ2 and many peoples play styles.  Many groups I ignore adds and charm a pet and do DPS even.  But when the [Removed for Content] hits the fan we can still pull off amazing things and save the group.  This will happen more often if the group is trying things that are harder...or if the group is maybe a little disorganized or if someone makes a mistake.  Then we can mez and stun and even charm things to save everyone from having to rez.  Best example I have of this is in Unrest...with a pickup group that wasn't going well...we got wiped once already by the little cats that turn into Hellcats...tank went down to the hellcat again in a pull of a few other mobs and we were well on the way to another wipe so I charmed the hellcat.  I was level 69 and it was 72 or whatever they are.  Used it to kill the mobs we were fighting except for one...that one managed to kill the hellcat I was using...so I mezzed it and charmed the last remaining mob...and ran back to the zone line where everyone had rezzed.  So they asked..."What happened?".  I told them I killed the mobs and the hellcat and this is all that is left from that messy pull.  They were impressed of course.  So sure I didn't save THEM...but I cleared a spot that as a group they were having trouble pulling already. SMILEY  Hehehe.  So sure...we are not EQ1 enchanters...but then again...we are Coercers...we SHOULD be a little different. 
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Unread 11-13-2007, 09:26 AM   #10
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Saying that a heroic mob becomes a solo mob when charmed is not really true, its just an easy way to explain things. 

When you charm a mob if it is heroic it will lose 25% to 75% of its HP depending on if it is one up arrow or a triple up. 

Most melee skills get nerfed when the mob is charmed and spells seem to take on the qualitly of your charm, so if its adept, then the mob will cast adept spells while charmed and if its master then master spells. 

Alot of mobs were extremely powerful, hitting alot stronger then they did before being charmed.  These mobs got nerfed for the most part and no longer hit that hard regardless of your charm spell quality.  Some still do.

Nuking mobs it is said are the ones that get changed but this is due to the drastic increase in damage from an adept 1 spell to a master 1 when dealing with direct damage.

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Unread 11-13-2007, 09:29 AM   #11
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In soloing Coercers cant kill as fast as some classes can, but no class can really kill mobs as high lvl as a coercer can, or as strong, but it takes time and practice.  No other class will you see fighting 5 triple up heroics solo, maybe an illusionist, but even they can't do it as well as a coercer.
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Unread 11-13-2007, 11:16 AM   #12
Sunlei

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Managirl wrote:
In EQ1,  When I charm a mob, the mob is the same lvl as it is and it hits as hard as it did when it was uncharm.  I love the mechanics behind Charm in EQ1.Now that I'm playing EQ2, I notice that when I Coerce a MOB, the mob is reduce in level, and it hits soooo much weaker.  It just became a wacked out pet.Don't flame me.  Im new to eQ2. Coercer(charm) is the power of the Coercer, yet it's sooo weak.  I don't have problems soloing, however it just don't seem right.  It just doesn't have the feel of EQ1.  Can someone who has a high lvl coercer tell me how it is at lvl 60 to 70 how this class is, and is it any good?

   I play/played a eq1 enchanter too and have dire charm on my druids.  EQ2 'game rules' are not the same as  EQ1. wait till you try the 'eq2 mezzes...almost makes me weep missing my eq1 SMILEY

 Anyways the games and 'enchanter' play differently. Pick carefully your pets by its class,  3 cons to charm..give the other 2 con slots to buff the pet. Use the highest quality charm spells, master1. 

Enchanters solo good, adapt to the gimped pet....coercers are LOVED in groups/raids almost as much as bards SMILEY 

Groups/raids you are expected most times to use all your con slots for buffage on the group. No charm is wanted in most 'serious 'groups. Players love our buffs. we can add some serious damage too.  It's very rare but so fun if you can get a group going that really know how to support a pet. bunch o pets. lf pett group!!    

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Unread 11-29-2007, 07:13 AM   #13
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GET MASTER CHARM. No matter what level type it is this is vitally important as it'll make your pet exponentially better in terms of DPS. Soloing can be very effective but may be frustrating as a first time player. Since i already had a 70 when I started my coercer I knew where to hunt at, throughout most of my level I was chain killing greren or blue ^^^. Just get past the first 30 levels or so, use the charming guide and it'll be fine.
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Unread 11-29-2007, 09:05 AM   #14
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Ignore the nay-sayers.  People who say coercers are broken and weak and pointless should not be playing coercers... seriously, why prolong your own misery?I have a level 74 Illusionist, a level 70 ranger, a level 70 templar, a 58 paladin, and my 42 coercer... and I can't wait to log in to the coercer.  I'm sad I have waited so long to create a character with this much power and versatility.  Those who love coercer eventually say the class is too powerful, and can do things that other classes can only dream of doing... and they're right.  Coercers are awesome.The Charm mechanic seems bad, but get a master level charm.  Then put your hate and dps buffs on the pet.  use your mental resist debuff, then Auspex (whatever your current version is) followed by your nuke and dots.  Keep Auspex up.  The mob will kill itself beating on your charmed pet.  Don't wait for your pet to heal, send him after another mob.  if he is going to lose, wait till he's almost dead, then break charm, mez them both, charm the new mob, kill your old pet, get xp.  it's beautiful. 
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Unread 11-29-2007, 10:25 AM   #15
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I charm there for i'm ate... Me loving my little rat coercer, the pet turning and eating me at random, is oddly what draged me to the class, tryed a illu, but felt like a cop out.. tryed a mystic to 24 and felt like god mode, Coercer just adds that extra eeeeek factor SMILEY Not sure I want to pay 4p for a lev 10 or 20 charm master though SMILEY i'm tad spolied after all my troub masters to 30 cost about 15g each SMILEY
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Unread 11-29-2007, 11:24 AM   #16
Taharn

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Check out Dominate master... ive played coercers on 3 different servers and thats always been the best one to get. Costs around 5pp, but has a duration long enough that you can use it forever (ie till 80 and beyond)
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Unread 11-29-2007, 12:32 PM   #17
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Mezmyr@Unrest wrote:
The Charm mechanic seems bad, but get a master level charm.  Then put your hate and dps buffs on the pet.  use your mental resist debuff, then Auspex (whatever your current version is) followed by your nuke and dots.  Keep Auspex up.  The mob will kill itself beating on your charmed pet.  Don't wait for your pet to heal, send him after another mob.  if he is going to lose, wait till he's almost dead, then break charm, mez them both, charm the new mob, kill your old pet, get xp.  it's beautiful. 
I bet it's beautiful but at what level and AA spec can you start doing this? I understand the basic concepts but I'm just curious when Coercer becomes a reliable long term questing/grinding machine. Because right now a L.19 it's very annoying having to do a lot of maintenance and scrambling after 1-3 mobs.
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Unread 11-29-2007, 04:16 PM   #18
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netglen wrote:
Mezmyr@Unrest wrote:
The Charm mechanic seems bad, but get a master level charm.  Then put your hate and dps buffs on the pet.  use your mental resist debuff, then Auspex (whatever your current version is) followed by your nuke and dots.  Keep Auspex up.  The mob will kill itself beating on your charmed pet.  Don't wait for your pet to heal, send him after another mob.  if he is going to lose, wait till he's almost dead, then break charm, mez them both, charm the new mob, kill your old pet, get xp.  it's beautiful. 
I bet it's beautiful but at what level and AA spec can you start doing this? I understand the basic concepts but I'm just curious when Coercer becomes a reliable long term questing/grinding machine. Because right now a L.19 it's very annoying having to do a lot of maintenance and scrambling after 1-3 mobs.
Soon, soon.  At 23, you get Sibyllant -- it's the jr. version of Haruspex.  At 24, you can upgrade Sibyllant to M2.  At 25, you get your first encounter mezz, Terrible Awe.  I found those three updates made a HUGE difference in my soloing effectiveness.  Also Master 1 Coerce and 5 points in charm AA.  Other AA/master choices were a far less dramatic improvement.
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Unread 11-29-2007, 09:22 PM   #19
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netglen wrote:
Mezmyr@Unrest wrote:
The Charm mechanic seems bad, but get a master level charm.  Then put your hate and dps buffs on the pet.  use your mental resist debuff, then Auspex (whatever your current version is) followed by your nuke and dots.  Keep Auspex up.  The mob will kill itself beating on your charmed pet.  Don't wait for your pet to heal, send him after another mob.  if he is going to lose, wait till he's almost dead, then break charm, mez them both, charm the new mob, kill your old pet, get xp.  it's beautiful. 
I bet it's beautiful but at what level and AA spec can you start doing this? I understand the basic concepts but I'm just curious when Coercer becomes a reliable long term questing/grinding machine. Because right now a L.19 it's very annoying having to do a lot of maintenance and scrambling after 1-3 mobs.
Yeah.  The grind from 1 to about 25 was painful.  The only reason I did it was because it was hard, I wanted a challenge, and I'd seen the awesome power that was the high level coercer.  Deaths are frequent and fast at those levels.  Do not lose heart.  Once you get Sybillant and the mental debuff, the game changes completely.  The first time I got the mob completely debuffed, it just died.  Beat itself to death on my pet.  Be sure to get the best charm you can get... A friend of mine just bought the level 74 Coercer charm for 50 plat and was very very happy.  Said it was worth every copper.Stick with it.  Coercers are crazy powerful once you learn them.  And hey... if you still don't like it, betray to Illusionist. They're also awesome. =)Edit: My coercer is specced with 5 points in Charm pet, then the full Wisdom tree.  The last ability in the wis tree is kinda useless, but I wanted the title.  =)  After that, I'm working toward Coercive healing, but mostly because of the Auspex upgrades.  They're costly, but they're worth it.  If you dont' wanna go wisdom line, go for Tashani.  It's amazingly powerful at every level, and with a one minute recast you can easily use it every other fight at least.
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Unread 11-29-2007, 11:21 PM   #20
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Small stupid point, charm was changed in EQ1 years ago, during Gates of Discord era, if you charm powerful mobs they don't work full power as a pet. Many ppl think Everquest 1 ended between Kunark and Planes of Power, but EQ1 has a current lvl cap of 80, spell ranks, out of combat power and health regen, quest journal, etc... Just for your information...
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