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#1 |
Lorekeeper
Join Date: Aug 2007
Posts: 10
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![]() Greetings, Friends and myself will be starting a new trio, characters that we will only play together in a trio or small groups. One wil be an SK, the second an Inquisitor. I have been looking at possible classes to best complete this trio so that we can experience the most of what the game offers with this small group, the most content possible. My main is an illusionist at the moment. For this alt, i have been looking at possible classes such as brigand, dirge, coercer and warlock. What class would best compliment SK/Inq ? Any and all input would be greatly appreciated. Thank you |
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#2 |
General
Join Date: Nov 2004
Posts: 1,390
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Nadiya wrote:
For the SK/Inq duo, you're going to want to add a lot of dps. A hate-spec'd SK can hold aggro quite well, even in AE, so a warlock isn't a bad choice at all. Add that a warlock debuffs disease and does about half of his damage in the disease type, and the SK and warlock complement each other rather well. The iquisitor has a "debuff all" spell, so it doesn't really matter to the quizzie what you pick for your 3rd. That said, the SK is going to lose aggro to the warlock rather a lot until the later levels when s/he gets the full complement of spells. This will keep the healer busy. A coercer in a trio would probably want to charm a pet to help with dps, in addition to his/her buffs and mana regen. This can cause problems early on since charms tend to be pretty unreliable until the charm spell is upgraded to at least ad3, and the coercer can put some aa's into charm resistability and possibly boosting subjugation skill. If you get in a bad situation, the crowd control will be nice, but this will probably be a rare occurence. Damage from a coercer is decent in the lower levels, but not really anything to write home about either. A dirge will bring mana regen just like the coercer would. Better defensive buffs for the tank, good offensive buffs too, and . . .dirges do and debuff disease as their primary damage type, which will really help the SK out as well. Once the dirge starts getting some decent aa's built up, he can add critical rate boosts (SK with dirge in group = that much more spell crits. . . ) and some double-attack for melee as well. Did I mention stoneskin at level 52? Granted, the dirge won't do all that much dps personally, but he'll boost the SK up, make the healer's job easier (and allow the healer to add more dps) plus still adds decent damage too. And the mana regen will reduce downtime between fights as well. Finally, the brigand. Excellent personal dps, lots of stuns and debuffs -- s/he'll be a great boon to the group too. I don't have a brigand myself so I can't really say much other than that I love having one along in any group I'm in. Still and all. . . of the 4 you said, I'd suggest the dirge as my 1st choice. Probably brigand 2nd, warlock 3rd, and coercer last. Have you considered a necromancer? It also is primarily disease damage type, very high dps, can help with mana regen with the hearts, can FD in the event of an overpull and then rez the healer to rez the SK s no need to start over at a revive point. Pet can help with crowd control, mage pet does lifetaps that help keep the group healed, necro can "ghetto heal" too, plus with the drawing of souls can get some pretty temporary decent tank buffs too. If you were to add this in to your mix of classes considered, I'd call it a toss up between the dirge and the necro. and I'd probably lean necro, actually....... Take that fwiw. |
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#3 |
Lorekeeper
Join Date: Aug 2007
Posts: 10
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![]() Wow, thanks for the in-depth analysis and information. I hadn't thought of the necro to be honest. That does become another great possibility. I am a bit torn between how much dps or utility should be added to the SK/Inq duo mostly because i am not very experienced with either of those classes myself but know they are somewhat strong classes on their own. One of the main reasons i thought about dirge/chanter was the added mana regen, i don't know how power efficient the SK and Inq are and didn't want to have too much down time. Don't know why i didnt think of the necro. The scouts also added some speed, tracking, buffs... since the other two don't have any real travelling/porting capabilities. I am up for playing pretty much any class, i guess it becomes a question of who adds most utility/dps and hence more possibilities for bigger encounters and exploration for our little trio. Necro is indeed interesting, which was my main character in EQ1 for many years. |
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#4 |
Lorekeeper
Join Date: Aug 2007
Posts: 10
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Anyone with any more advice between brigand/dirge/necro?
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#5 |
Champion
Join Date: Aug 2007
Posts: 35
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The necro is an all in one package, with a heavy focus on dps.They are neat for those annoying group wipes when they just FD and wait a bit before getting back up. (Really nice in large dungeons with PUGs I must say).Necros also get a bit of ghetto CC. Fear a mob off and root it. Neat trick. Going OOP as a necro is a hard job, with lich, hearts and draining your pet for power. Add to that manastones and you wont ever go oop.And both the SK and inqy have power siphon spells. The inqys one is a beast, the sk one is rather meh. Both can also don manastones and whatnot. Add to that the necro hearts and you wont really ever go oop unless overpulling.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 3,343
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I would prefer the Brigand .. very good debuffs and single-target DPS .. and you get group-invis and tracking. I played Beldarana 99% of the time in a group with a fury,defiler and brigand .. and that group was really fun .. i think we had only one group-wipe all the way from 15-70, that was when the Keeper of Silence in PP charmed me.
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#7 |
Loremaster
Join Date: Dec 2004
Location: Here nor there
Posts: 320
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![]() With an Inquisitor in the group, I would consider a melee scout class. |
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#8 |
Server: Lucan DLere
Guild: Parasitic
Rank: Secret Squirrel
Lord
Join Date: Feb 2007
Location: Orlando, FL
Posts: 463
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You didn't list it, but I would say swashbuckler. Hate transfer, aoes.. *shrug* High dps class, over powered in my opinion (which is why I picked it =P).
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 137
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I'll be happy to admit I don't understand why some of the above posters are suggesting scout classes. My first thought to the OP was warlock/illusionist. Yes, Dirge will help both the SK and the Inq, but I think the raw DPS + crowd control that the enchanter brings would be more useful. *smile*
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#10 |
Server: Splitpaw
Guild: Dark Knights
Rank: Dark Lord
Lord
Join Date: Jul 2007
Location: Sweden
Posts: 110
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IF you just asked for waht is good as the 3rd person, with no restrictions to classes i would said assasin.but from what you listed, i belive dirge is bes as the ydo ahve good dps, gives many good buffs, mana regain and IIRC have some kind of CC
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#11 |
Lorekeeper
Join Date: Aug 2007
Posts: 10
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![]() Well, there are no real restrictions to what i could play, i had just read a bit more on some of the classes and thought a scout class or chanter (since i do have a an illusionist already) might help us a bit more (and didn't really want to play a wizard for dps) but didn't know enough to pinpoint what class might give us a bit more bang for our buck in this trio with the SK/Inq. Then someone added necro as a good possibility and mixed the cards a bit more =) I also didn't quite know how good the SK/Inq dps would be on their own so i didn't know if it would be best to add utility or dps to the group. Another question was spell availibility at low prices, i thought it might be best to play a rare class to take advantage of this. Just thoughts. I guess the question remains, who would bring most and help us take on harder encounters? Just trying to pinpoint which scout would be best vs caster necro/coercer. |
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#12 |
Lorekeeper
Join Date: Aug 2007
Posts: 10
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![]() Would there be a clear advantage between the scouts: dirge vs swash/brigand? |
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#13 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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Nadiya wrote:
Well, if you want cheap masters, its dirge. dunno about the brigs on pve, but on pvp they are crawling all over the place and prices are rampant. Necros on pve I think are also all over the place, but on pvp they are pretty scarce because they are rather [Removed for Content] so masters are cheap, except the pet ones.The brig will bring insane debuffs and high dps. With an inqy, its gonna be even higher, so hard mobs wil turn to wet tissue paper with a brig around. thats pretty much all a brig will bring.Dirges bring some debuffs, a rez and buffs. Not much in the way of dps. It will make your inqy and sk not run oop as often, but IMHO, they shouldnt do that anyway unless trying to take on x2s, in which case the brig will make it go down so much faster that the power should be much of an issue.Illus are nice, some decent dps. and in case of adds, they can mez those. Some power regen here too. Necros are nice, one of the best dpsers in the game, with a bit of debuffing power, and hearts for power. some extra healing power and a 100% fd with a built in rez. Either class will make you capable of taking down yellow heroic nameds if you are all in good gear.for x2s, i'd say you need one of the heavy dpsers. |
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#14 |
Lorekeeper
Join Date: Aug 2007
Posts: 10
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Would the necro be more advantageous in the long run vs the brigand for bigger encounters, heroics, named?
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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Nadiya wrote:
Would the necro be more advantageous in the long run vs the brigand for bigger encounters, heroics, named?Prolly, since necros help with power regen, but considering the state of the game, and heroics being easy kills for the most part, thats more of a hypothetical question. They will prolly bring about as much to a trio. |
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