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#1 |
Loremaster
Join Date: Mar 2005
Posts: 583
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![]() Since I have 144 inventory slots, the new rare icons help me find the rare drop. Yet, I regret to say that the stacking issue with rare pelts still exist. Those dropped in some chests still do not stack with harvested rare pelts. Heck T5 has two rare pelts that drop from chests that still will not stack with each other. Hope those spreadsheets for RoK tradeskill recipes can be tamed. |
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#2 |
Loremaster
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
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That's a database issue, nothing to do with the icon-appearance changes. Basically the name of the item is, to the game, pretty much non-existent. It's just another column in a table. What matters is what's referred to as a rowid or a dbref, an arbitrary number that's unique to a particular entry in the item database. If the dbrefs of 2 items are the same, they're the same item and can stack. If the dbrefs are different, they're different items even if they have the same name, appearance etc. and they won't stack. For historical reasons, dropped pelts have different dbrefs than harvested (in fact there's several different dropped pelts) and so won't stack with the harvested ones and won't until one of the devs grovels through every loot table of every mob replacing the offending dbrefs.
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#3 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Translation: They might look the same, but somewhere in what the program sees they are different, and therefore do not stack.
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#4 |
Loremaster
Join Date: Apr 2007
Posts: 2,046
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Devilsbane wrote:
Well, an icon change is rather unlikely to affect any stacking issues, unless our database is seriously weird ... ![]() ![]() |
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#5 |
Loremaster
Join Date: Mar 2005
Posts: 583
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![]() Well the only difference between the pelts were the icons and that was for T5 only. How do I get the link information from inside the game? I only can get the old previous database info from EQ2IBD. example: aITEM 207082281 1943708821:cured leather pelt/a Edit: I found out how to post the pelt info. Please note waxed pelts had one as well. Although, I did use those up previously. Higher tier pelts may have rare pelts that do not stack as well. Harvested:Dropped in Chest:Dropped in Chest: aITEM 1655263165 1943708821:cured leather pelt/aaITEM 207082281 1943708821:cured leather pelt/a aITEM -1807061598 -307487981:cuirboilli leather pelt/aaITEM 1089447344 -307487981:cuirboilli leather pelt/a aITEM -1340719503 -585567330:engraved leather pelt/aaITEM -2084709863 -585567330:engraved leather pelt/a aITEM -92918709 556725911:augmented leather pelt/aaITEM -2088087064 556725911:augmented leather pelt/aaITEM -637965320 556725911:augmented leather pelt/a |
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#6 |
Loremaster
Join Date: Apr 2007
Posts: 2,046
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Devilsbane wrote:
Just the name and level is fine, e.g. level 10-19 cured leather pelts ... then we know what level pelts to check. Thanks! ![]() |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 279
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DominoDev wrote:
Devilsbane wrote:You scared a dev away with too much information! /giggleJust the name and level is fine, e.g. level 10-19 cured leather pelts ... then we know what level pelts to check. Thanks! |
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#8 |
Loremaster
Join Date: Jul 2005
Location: Oregon, USA
Posts: 145
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Can't have too much info when tracking down a problem, can you?
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#9 |
Loremaster
Join Date: Aug 2005
Posts: 704
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Devilsbane wrote:
It affects T1-T5 Domino, I believe. Not the upper tiers, as the bodge, sorry, the change was made either before or as they came in.T1 1-10 Waxed Leather PeltT2 10-19 Cured Leather PeltT3 20-29 Cuirboilli Leather PeltT4 30-39 Engraved Leather PeltT5 40-49 Augmented Leather Pelt |
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#10 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Actually this should just be a question of taking each harvestable item in turn and searching the database for multiple versions of the same name item.Then set up a script to run during the next GU which substitutes //OLDVERSION for //NEWVERSION across all player files. This cannot be much different to running a script that gave all persons the bind point skill (and cleared up the quest info) or any other script that runs post-patch.You can then get rid of all the old database entries for the items.Have you considered altering non-rare 'harvestable' drops to be the same as the real harvestable items? Pelts spring to mind, mobs often drop sellable (to vendor) versions of pelts with the exact same name as harvestable pelts, they don't stack and sometimes can't even be used for harvesting (but that doesn't stop people selling on the broker and hoping that the buyer doesn't notice).
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#11 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Rare stacking (or lack there of) seems to me to be a direct result of a change they made to the game a LONG time ago. Back in the day, when you killed a mob and it dropped a tradeskill rare, it used to be items such as "a bent ebon disk" instead of an ebon cluster. They worked the same as an ebon cluster (well, with the exception of updating BBC), and other than it taking up more inventory space than it needed, it worked fine. Then one day SoE decided to make mobs drop plain rares, instead of cedar bookcases or augmented leather aprons. The idea was seemingly to reduce the amount of storage space these took up. It was one of those changes that was nice, helpful, that sort of thing. Problem was, although some of the rares got changed and started stacking propperly, there were a few that, although the name was identical, and the icon was identical, just wouldn't stack with the other rares (pelts and gems seemed to me to be the worst offenders). Upon closer inspection, the item id number (as posted above) of these non stacking rares was different to the origional number. I am not a programmer, and i have a limited knowledge of these things, but I would hazard a guess that the reason for these rares not stacking is simply because the game still recognises some rares as the old alternatives. These items always had the same in game function as the regular rares, and since they went through an icon and name change, they also appeared the same to players. In order to make them stack, it would seem to me that the easiest way would be to replace all of one item with the other. If all items in game with the id tag "aITEM 1655263165 1943708821:cured leather pelt/a" were replaced with items with the tag "aITEM 207082281 1943708821:cured leather pelt/a" I would assume that the stacking issues, at least for cured leather pelts, would cease.
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 518
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![]() Just love the little sparkles on the rares. A very welcome change Would love to see those sparkles on the mastercrafted armor icons too. I know we can search on the broker using just mastercrafted but it would be nice to just look at a group of armors and have it easy to see the mastercrafted, common, fabled and Leg.
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#13 |
Loremaster
Join Date: Apr 2005
Posts: 86
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Unfortunately, it's not just rare pelts that don't stack... I have several of the rare gems (Jasper, etc.) that won't stack ether.
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#14 |
Loremaster
Join Date: Mar 2005
Posts: 583
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Hollywood wrote:
Unfortunately, it's not just rare pelts that don't stack... I have several of the rare gems (Jasper, etc.) that won't stack ether.I have not had problems with NPC dropped rare gems for over a year now. I would second Domino's suggestion of using those up first. If you have received a rare gem drop recently (within 60 days) that will not stack. Then please let her know. |
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#15 |
Loremaster
Join Date: Apr 2007
Posts: 2,046
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Sunlei wrote:
Heh. You know if we do that, people will immediately petition "but the icon is sparkly, why isn't my armor sparkly!! I want sparkly armor!" ![]() ![]() |
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#16 |
Loremaster
Join Date: Sep 2005
Posts: 2,984
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Heyyyyy.....I was ROBBED...I gave my armorer a sparkly rare outta my bags and the armor he made me was NOT SPARKLY.....I cry foul...I cry misrepresentation!
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Mystfit wrote:
Heyyyyy.....I was ROBBED...I gave my armorer a sparkly rare outta my bags and the armor he made me was NOT SPARKLY.....I cry foul...I cry misrepresentation!Yeah, those crafters love to steal the sparkle ![]() |
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#18 |
General
Join Date: Mar 2006
Posts: 446
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DominoDev wrote:
Sunlei wrote:I DO want sparkly armor!! But I'll live.Heh. You know if we do that, people will immediately petition "but the icon is sparkly, why isn't my armor sparkly!! I want sparkly armor!" ![]() |
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#19 |
Loremaster
Join Date: Aug 2006
Posts: 26
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![]() I want sparkly armor, too!! Nah, I'm just teasing...well, I wouldnt turn it down, but... Anyway, I thought I'd toss in my two cents. I've been grumbling to myself since I started playing (which, admittedly, was only about a year ago) about the pelts that don't stack. I've noticed that it isnt always rares. Any pelt, common or otherwise, that I've gotten as a drop from a mob, chest, or whatever, has not stacked with the ones that I've harvested. Also, those that were mob/chest drops are able to be sold to a merchant. For now, I just sell the common ones, and try to remember to use the rares first, before using the ones that I harvested. Probably not a very helpful post, but I thought I'd toss it in there anyway. Wysp O'Wyll |
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#20 |
Loremaster
Join Date: Mar 2005
Posts: 583
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Wysp@Nektulos wrote:
Common Pelts from NPC corpses can not be use in tradeskill anymore. The alternative common tradeskill materials that drop off of Gnoll in Splitpaw can still be used currently. Although after RoK I expect that to change once Domino has the time to look into them. |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 90
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I happen to be a packrat, so I have pretty old rares too. And I'll keep them until I find a use for the m ... which probably won't be soon, if I haven't f ound one in the previous almost three years.
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#22 |
Loremaster
Join Date: Mar 2005
Posts: 583
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Ronin SpoilSpot wrote:
I have two Rough Rubys that doesn't even sparkle!I am sorry but those are counterfeit. Domino will have to confiscate them. ![]() |
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