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#1 |
Steam-monkey
Join Date: Jul 2007
Location: Ak'Anon
Posts: 1,007
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![]() An appearance tab?! A new god to show his face in the realms?! How could this be? Check out some of what's coming in Game Update 38, soon to hit your live EQII servers everywhere! -Edited due to fouled link'age ~Gnobrin! |
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#2 |
General
Join Date: Nov 2004
Posts: 37
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So... Can my monk wear cloth armor for appearance, or are classes going to be stuck having to wear heavier armor?
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 829
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digitalfreak wrote:
So... Can my monk wear cloth armor for appearance, or are classes going to be stuck having to wear heavier armor?You might have missed it but Rothgar announced yesterday that the appearance slots are going back to the original design. (You can wear a robe.) The change hasn't come to the test server yet though.http://forums.station.sony.com/eq2/...topic_id=380986Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere |
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#4 |
Loremaster
Join Date: Mar 2007
Location: East TN
Posts: 464
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Awesome work on fixing the appearance tab feature. My monk wants to rock a good looking robe!However, there is no mention of the Dual-wield change for GU38 now. Is this right? Is it being postponed again?
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#5 |
Loremaster
Join Date: Jan 2006
Location: Minnesota
Posts: 180
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![]() YES! I'm busting out my finest Frostfell clothing for all my raids. I'll bet the Art team is disappointed. All that work creating all that artwork for all those different armors, all gone now that half the population will run around wearing those "Fancy" garmets sold by the City Merchants. Or the Frostfell stuff. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 146
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Malchore wrote:
You just contradicted yourself. The artwork for all those different armors CAN'T be ALL gone if only HALF the population will run around wearing the "Fancy" garments . . . At MOST they'll only be HALF-disappointed . . . But seriously, for the most part, I know I like the armor look. I just hope that I will be able to carry around the items in the appearance tab, and have a button or command / toggle to show or un-show my "fancy" clothes (That "stealth suit" from Gnomeland Security comes to mind.) It would be nice to be able to have a button to show the 'fancy' clothes when I'm in town, crafting, milling around, or not "on the job." And be able to, at the press of a button or a / command to show my armor to let people know I'm on the job and ready to kill . . . It's a bit "Role Play" of me, but I came to EQ2 by way of playing AD&D back in the 80s . . . and . . . well . . . SOME RP habits are just hard to break. - Charn - 70 Assassin, Guk |
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Malchore wrote:
Accually even with the restrictions that got all the hate you COULD still wear the "fancy" City Merchant garmets, the frostfell outfits AND the Fluff tailor gear, really the things that tanks could not wear where almost all Robes, and all Chain, and Leather armor that had stats. |
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#8 |
Loremaster
Join Date: Feb 2005
Posts: 102
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My guess is basically the only ones running around in the "fancy" clothes are all the people whining about "IMMERSION" (yes, I did write it, and yes, I do feel ill.... need .... bathroom....)
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 664
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I don't know if the guild status loot change is still in or not, but if it is, PLEASE take it out.Powers &8^]
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 59
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Nothing about the dual wield weapon change ? (or did i miss it)
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Pikifou, Swashbuckler 90 Carpenter 90 tinkerer 400 of the Clan Nan Dreolan on Permafrost |
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#11 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Previews are not everything that will be in the update just the highlights and News worthy iteams. As the DW changes are "old news" and Nerfs are never highlights the fact that both of those iteams are not in the Preview means nothing when it comes to what is or is not in the update. A good rule of thumb if it is on Test the weekend befor the next update, then its going live unless they specificly say that it is NOT going live, like they did with the DW changes befor LU 36 and 37.
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#12 |
Server: Antonia Bayle
Guild: Blackhawks
Rank: Leader
Loremaster
Join Date: Nov 2005
Posts: 691
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Powers wrote:
I don't know if the guild status loot change is still in or not, but if it is, PLEASE take it out.Powers &8^]QFE, though I doubt any DEV would venture into the 40 page thread and comment on it. Its one of those changes they know a lot of folks dont like and they are doin it anyway. I mean - its a major change to the way guilds earn status, takes away some of the ability of lower level toons in high level guilds to earn status. That SHOULD warrant inclusion in the preview, but i suspect they dont want to advertise it.
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![]() "Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game." - Gary Gygax |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 7
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Kaalenarc@Antonia Bayle wrote:
That SHOULD warrant inclusion in the preview, but i suspect they dont want to advertise it.Its the age-old SoE stealth-nerf tactic. We'll see what happens though. Probably wont see droves of people leaving for it. The status item update is just wrong, and quite frankly poor design. =/ It should be character level based, not guild level based. A high level guild is not likely to go to farm low level zones to get way less status for those items, anyway, when they can just as easily farm at thier level, or a tier below. So much for feedbacking on test server. It's an attempt to stifle fast guild leveling post RoK expansion. Sad, sad. Appearance tab though? Thats awesome.
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![]() Joral - Antonia Bayle Guildleader - Psalm of the Dragon |
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#14 |
Loremaster
Join Date: Dec 2006
Posts: 74
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Powers wrote:
I don't know if the guild status loot change is still in or not, but if it is, PLEASE take it out.Powers &8^] I see a few in the know here about this. Our fledgling guild is struggling along with roughly 30 members and we are 25th level and progressing slowly, but at least it is progress. What effect is happening that people are not pleased about? Would someone explain further in more detail or attach a link for me to view please? Thanks! side note - I don't understand the picture used to show the equipment / appearance tabs since the character is wearing a robe, mostly all you see is the robe again. I was hoping for a real comparison there, like what folks are talking about, in the first you could show whomever wearing whatever, then in the next picture have the appearance dramatically change, but they are the same (except hood down), am I missing something? |
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#15 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Jeenyous wrote:
Niami has pictures too, over at EQ2.eqtraders.com |
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#16 |
Loremaster
Join Date: Sep 2005
Posts: 576
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Powers wrote:
I don't know if the guild status loot change is still in or not, but if it is, PLEASE take it out.I wonder why they didn't mention this ... ![]() ![]() |
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Joral wrote:
Kaalenarc@Antonia Bayle wrote:That SHOULD warrant inclusion in the preview, but i suspect they dont want to advertise it.Its the age-old SoE stealth-nerf tactic. We'll see what happens though. Probably wont see droves of people leaving for it. a) your right they are not going to farm low lvl MoBs to get the iteams, they will instead buy those iteams for 100s if not 1,000s in Plat instead, mostly from RMT Plat Farmers. b) Has SoE or ANY MMO company in thier advertizments for upcoming updates EVER accually advertized what they KNOW is a nerf? Yes, they have advertized combate "upgrades" and the like but they don't see those as a nerf hence the word Upgrade(you can't spin this as not a Nerf). c) putting a caractor lvl barrior instead of a guild lvl barrior compeltly defeats the perpose of this change, as all the guilds will do is roll a lvl 1 alt and have that alt turn in all the status Iteams they bought. d) Just because they don't agree with you does not mean that /feedbacking is usless, they already changed the Appearance tab restrictions based on /feedback. The same thing happened here, they took our feedback in and desided (most likly) that thier desistion is the best for the game at the moment. e) how can you call something a stealth nerf tactic if its been talked about and in testing for the last 3 weeks? |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Belaythien wrote:
Powers wrote:Um where have you been? If a Goverment advertizes its view its called Propaganda. If a Company does it, it's called Marketing.I don't know if the guild status loot change is still in or not, but if it is, PLEASE take it out.I wonder why they didn't mention this ... |
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#19 |
General
Join Date: Jun 2005
Posts: 1,286
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ke'la wrote:
Some people are incapable of talking about changes in EQII without demonizing SOE at the same time. It's a small change...one that I would not have noticed, and would have had minimal impact on my guild. Most status comes from other places, (hq's, writs, raids). After this change, most status will come from hq's, writs, and raids. The guilds that are buying, and stockpiling large amounts of status loot are'nt going to like this, but....oh well. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() *shrugs*Make status loot no trade and remove the stupid level restriction thing they are trying to implement.The no mass buying of status loot off the broker. No SELLING of status loot that plat farmers get by the stacks and stacks. This way, any status loot that you have to turn in, you have actually EARNED by going out there and killing and not buying.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#21 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Geothe wrote:
The problem is alot of the people that are buying status iteams already have huge backstocks so just switching to no-trade won't work. A sugjestion someone else made would though if its possable, make the Status Iteams auto apply when you "loot" them, and apply all the current ones in game imediatly. |
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#22 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Belaythien wrote:
Powers wrote:Now I normally like being a rabble rouser like the best, but there is a long thread on status items so lets not revisit the issue here UNLESS they confirm that the status item change is still going to be in GU38...In the meanwhile i'm crossing my fingers that they will change the status items issue or simply postpone to GU39 for further analysis.Anybody got a guess for which GU will be RoK? GU40 maybe?I don't know if the guild status loot change is still in or not, but if it is, PLEASE take it out.I wonder why they didn't mention this ... |
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#23 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Vonotar@Butcherblock wrote:
Anybody got a guess for which GU will be RoK? GU40 maybe?With the estimated launch date still at Nov 14, that seems likely. |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 664
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ke'la wrote:
I just want some sort of explanation for a) what problem they're trying to fix; b) whether they understand the impact this will have on lower-level players; c) why they're willing to tie guild level to character level in this way, which they've never done before. It seems to me Grimwell isn't doing his job here. He may be telling the dev team our concerns, but a) we have no way of knowing that, and b) he's not communicating back to us.Powers &8^] |
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#25 |
Loremaster
Join Date: Jan 2005
Posts: 1,413
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Powers wrote:
ke'la wrote:I just want some sort of explanation for a) what problem they're trying to fix; b) whether they understand the impact this will have on lower-level players; c) why they're willing to tie guild level to character level in this way, which they've never done before. It seems to me Grimwell isn't doing his job here. He may be telling the dev team our concerns, but a) we have no way of knowing that, and b) he's not communicating back to us.Powers &8^] Grimwell doesn't make the final desicions...but most likely if he hasn't given you an answer means he probably hasn't received an answer... Like Ke'la suggested... 'constructive' feedback is better than no feedback...or in this case destructive feedback... It's odd that they would change this in this manner...but hey...it doesn't much matter to me if they change it back or keep it this way... /shrug |
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#26 |
General
Join Date: Jun 2005
Posts: 1,286
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Powers wrote:
I just want some sort of explanation for a) what problem they're trying to fix; b) whether they understand the impact this will have on lower-level players; c) why they're willing to tie guild level to character level in this way, which they've never done before. It seems to me Grimwell isn't doing his job here. He may be telling the dev team our concerns, but a) we have no way of knowing that, and b) he's not communicating back to us.Powers &8^] I believe they've already stated that they don't want quilds 'power leveled' to 80 in short periods of time. This change is part of that. This will have little to no impact on lower level players. Status loot one finds while out adventuring has never had that much of an impact on guild leveling. Guilds will still be leveled up the same ways they always have, (well, since they equalized contributions, and eliminated patrons), writs/raids/hq's. It's that simple. |
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#27 |
The L.G.
Join Date: Nov 2004
Location: Southern California
Posts: 381
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Youris@Antonia Bayle wrote:
I've taken the liberty of highlighting everything you wrote that was incorrect. You're welcome...
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Almeric's Blog: He doesn't know the meaning of the word "concise!" |
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#28 |
General
Join Date: Aug 2006
Posts: 681
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Almeric@Permafrost wrote:
Youris@Antonia Bayle wrote:Thanks, someone need to fix that. Now SOE needs to fix this and not put this change into live. It's a bad move cause there are alot of low level players that do turn in alot of status items for there guild status. Now we will have one less avenue to follow. Not a fair move.I've taken the liberty of highlighting everything you wrote that was incorrect. You're welcome... |
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#29 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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kreepr13 wrote:
Almeric@Permafrost wrote:Youris@Antonia Bayle wrote:Thanks, someone need to fix that. Now SOE needs to fix this and not put this change into live. It's a bad move cause there are alot of low level players that do turn in alot of status items for there guild status. Now we will have one less avenue to follow. Not a fair move.I've taken the liberty of highlighting everything you wrote that was incorrect. You're welcome... it takes 10 or so status iteams to equil 1 writ, as you can usually do 4 writs at the same time while doing normal adventuring that means that it accually takes 40 status iteams to get the same amount of guild XP as just doing ONE set of writs. I don't know about you but I don't think I have EVER turned in 40 status iteams I have earned myself even when I was saving them over a few weeks time. Saying it hurts low lvl players is an excuess used by people that want to buy thier way to guild lvl 80. As far as never tieing it to guild lvl, the truth is the origanal design was that if you where in a lvl 1 guild you got T1 writs if you where in a lvl 40 guild you got t4 writs, so accually the Origanal under the origanal guild design you accually got writs based on your GUILD lvl not your personal lvl so YES it was tied to guild lvl. |
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#30 |
Loremaster
Join Date: Jan 2005
Posts: 1,413
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So they don't contribute guild status after the guild reaches a certain guild level, but can anyone tell me if they DO NOT give personal status any longer?
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