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Unread 08-10-2007, 08:27 AM   #1
ppRaistlin

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Hi, during my coercer life I have duoed 99% of the time. Every coercer how magical can be an experienced duo SMILEY Well..then the drama comes... my friend went on holyday..."Get a life you will say"..ok but no SMILEY.. I started for the fisrt time real soloing. I assume that after 45 lvl of disabled combat xp I know my class a little but I was surprised of what can be done with the right pet. Since encounter with non caster named is not a problem, i would like to ask you about caster named encouter ; In your opinion for this kind of encounter is it better to : - Charm a warrior pet -> Send him to the caster -> Root -> Cast Reactive/DOT/DD all the time   and let them fight (and occasionnaly the warrior will interrupt the caster) -> Manage aggro or - Charm a warrior pet -> Send him to the caster -> Stun -> Silence -> Root -> Cast Reactive  when no stun/silence and let them fight (and occasionnaly the warrior will interrupt the caster) => in fact the first two choices concern : is it better to do reactiv and DOT/DD damage or block the mod to save pet life but have less reactive damage ? or - Charm a caster pet -> Root -> Pet cast spell -> Silence -> Stun  -> Pet bakcoff -> Mez waiting for silence and stun to recover -> Loop (of course all debuff are casted and all spell are Master I, AA to Wis line) Thanks all for you answers Take Care.
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Unread 08-10-2007, 10:58 AM   #2
chily

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high dmg without dot's no matter the pet is based on.
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Unread 08-10-2007, 11:32 AM   #3
zormik

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At lvl 50 the safest way to solo a caster named mob is:

Mezz the mob then Psychic wail (pbaoe high damage stun, sonic boom at lvl 70) and remezz before the stuncomponent wears off.

Hence and repeat SMILEY

 This might take a while but like this you can take on any mob as long as they can be charmed and mezzed.

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Unread 08-12-2007, 11:16 AM   #4
Oriax
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This is the strategy I use for soloing mage or priest type named mobs. Using the following technique will keep your target pacified, rooted and unable to cast any ranged spells or heals. Now you got the named your after targeted.

  1. Cast your single target mezz.
  2. Cast your mitigation debuff spell and use Chaos Imbued Hex Doll if you have one.
  3. Root your target.
  4. Set your mage pet to attack at range using the /pet ranged command. This can be made as a macro and put on your hotbar.
  5. Now here is where things will change a bit compared to soloing melee types. Ask your pet to attack. Now as you see that your pet is in the process of casting a spell you should start casting your single target mezz. If root is broken then promptly re-root.
  6. As you see your pet casting another spell your should start casting your encounter mezz spell. If root is broken then promptly re-root.
  7. As you see your pet casting the third spell you should start casting your single target mezz and ask pet to back-off as soon as the spell damage is dealt. If root is broken then promptly re-root.
  8. Now wait until your mezz spells recharge. During this time I like to refresh my root if it had not been previoulsy broken and to recast any debuffs that might have worn off.
  9. Now repeat steps 5, 6, 7, and 8 until your target is dead. If all went well with no resists you should have a dead named without you or your pet taking a single point in damage!
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Unread 08-12-2007, 03:40 PM   #5
Dagator

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Also for those pets that are not human shaped, (mysts or candles or whatever), use your fun spell to turn them into a rat or ogre or whatever, so you can tell when they are starting to cast their spells.
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Unread 08-13-2007, 05:00 PM   #6
Vydian

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I usually do one or 2 things now with the added /ranged command. 1) Root the mob, /ranged and send the pet, burn it down. 2) I use this spell cycle, can take a long time if you have a crappy pet. No DoTs (from you or the pet)     1 - Single Target Stun, send pet in.     2 - -All Magic Debuff     3 - Single Target Stifle + Encounter Daze DD. Stifle + Daze = mob can't do anything except physically move around. Time the stifle+daze to land before the          single target stun wears off.     4 - DD spell, 2 if you have AGI or fast casting. Nuke what you can before the stifle or daze wears off.     5 - Encounter Stun. Time it so it hits before either the daze or stifle wear off.     6 - Enough time for 1 nuke with fast casting.     7 - Sonic Boom, provided you won't agro anything else in range. Back the pet off during this.     8 - Single target mez and wait for recycle. If you don't get resisted, the mob can't do anything at all except move around a little during the stifle/daze period. You pretty much can't lose.
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Unread 08-14-2007, 05:14 AM   #7
ppRaistlin

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Thanks for all the useful advices. Some tricks can not be applied since I havn t the right level but I am grateful about your help. It seems that everyone is encouraging caster Pet...But does all the fighter style pet sucks ? And even with our reactives, the lvl of damage that can do a caster pet can t be reached by a fighter one  ? The interrupt factor of the pet in front of the caster mob is not enough to protect ourself from AOE ? In other words, nobody use effciently a fighter pet this way ?
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Unread 08-14-2007, 02:41 PM   #8
Bi

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awesome tip shapechanging your pet. I will have to try that one
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Unread 08-14-2007, 02:52 PM   #9
Innermirror

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ppRaistlin wrote:
Thanks for all the useful advices. Some tricks can not be applied since I havn t the right level but I am grateful about your help. It seems that everyone is encouraging caster Pet...But does all the fighter style pet sucks ? And even with our reactives, the lvl of damage that can do a caster pet can t be reached by a fighter one  ? The interrupt factor of the pet in front of the caster mob is not enough to protect ourself from AOE ? In other words, nobody use effciently a fighter pet this way ?
Using a caster pet is a lot easier than a fighter pet, because our Root is easily broken during melee fights and then we have to deal this situation quick due to OT. (We seems always OT while using melee pets.) However, there are times that only one melee pet is all we have.  And here is my cast order: Mez Mob -> 2 different dolls + mind debuff + int debuff -> all Reactive DDs -> Root -> Pet attack Use DDs and Stuns in fight. Don't use Dots yet.  Renew Root or Reactive DDs if you must. If Pet's life is below 40% -> Root -> Pet back -> Mez mob till Pet has recovered. During waiting, you can renew those dolls' curse and debuff. Then renew reactive DDs and Root  if pet is ready to fight the "Round 2" If you determine this should be the final round to finish the mob, then use Dots with frequent Root and Stun. (PS: Your Charm spell should have adept III at least. Master I is much better though. Pets regenerate very fast if you use M1 Charm.) .
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Unread 08-14-2007, 06:22 PM   #10
ppRaistlin

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Innermirror wrote:
ppRaistlin wrote:
Thanks for all the useful advices. Some tricks can not be applied since I havn t the right level but I am grateful about your help. It seems that everyone is encouraging caster Pet...But does all the fighter style pet sucks ? And even with our reactives, the lvl of damage that can do a caster pet can t be reached by a fighter one  ? The interrupt factor of the pet in front of the caster mob is not enough to protect ourself from AOE ? In other words, nobody use effciently a fighter pet this way ?
Using a caster pet is a lot easier than a fighter pet, because our Root is easily broken during melee fights and then we have to deal this situation quick due to OT. (We seems always OT while using melee pets.) However, there are times that only one melee pet is all we have.  And here is my cast order: Mez Mob -> 2 different dolls + mind debuff + int debuff -> all Reactive DDs -> Root -> Pet attack Use DDs and Stuns in fight. Don't use Dots yet.  Renew Root or Reactive DDs if you must. If Pet's life is below 40% -> Root -> Pet back -> Mez mob till Pet has recovered. During waiting, you can renew those dolls' curse and debuff. Then renew reactive DDs and Root  if pet is ready to fight the "Round 2" If you determine this should be the final round to finish the mob, then use Dots with frequent Root and Stun. (PS: Your Charm spell should have adept III at least. Master I is much better though. Pets regenerate very fast if you use M1 Charm.) .
Well i was planing to use something like that but thanks for the parts I have missed. Anyways breaking root during fight isn t really a pb because fighter pet are melee type. so no need to root exept in the case of the 40 %. May we overdamaged the mob with our reactive  and so the root is needed ? My duo friend is a bruiser and hit very hard and usually caster pet i got hit harder than I do (actually doing Solusek this [I cannot control my vocabulary] scryer dd for 1600 ...). Does bruiser type pet hit harder than bruiser pc if charmed with Master I or are the skills exactly the same ? Thanks again for you answers Best Rgds
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Unread 08-15-2007, 05:04 AM   #11
Innermirror

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The charmed melee pets cannot do DPS or Taunting as much as coercer or caster pets, even with the M1 Charm and the hate-buff. The other reason is that Root has a chance to break when the rooted mob gets hitted or damaged. In the Root's duration, the times of melee hitting will be much more then of big-DD casting, although the sum of melee damages is still much lower than big DD. Thus the Root is easier to break in melee fights, and that is also the reason why we don't use DOTs in the beginning, because Root has chance to break while "everytimes" DOTs proc.. Try to form a chain-like spell-casting, like medusa eyes + Silence  + short Stun, to deal with caster NM or high-DPS mob (Notice: mana draining is also counted as DOT. So keep renew Root.). And using your small but effective and quick  interupt-DD to fill the gap between mez, stuns and stifles(or silence) can prevent mobs to cast nasty big spells. That will give you much better chances to live and succeed.
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Unread 08-15-2007, 10:40 AM   #12
Vydian

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The root is used because there isn't a pet in the game that can hold agro against a coercer going all out, fighter pet or otherwise. It's better now that our hate buff is now a buff/transfer, but it will still come for you. The only difference between a fighter pet and a caster pet when using the root/nuke method is that the caster pet won't be taking damage if you have it on /ranged and root doesn't break. I usually don't /ranged a charmed pet though because then I don't get reactive damage from auspex.
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Unread 08-29-2007, 10:39 AM   #13
ootpek

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I'm on my second coercer...got the first to 70 and the 2nd is already at level 62.  My skills in piercing and clubbing are at 5 and 6 respectively.  I never have meleed at all with this character.  I kill everything with my brain and my charmed pet.  I charm ALL the time except for raids.  Soloing with a pet I rely on root and hate transfer and stuns to keep the mob off me and on my pet and from hitting my pets too much.  Unless it's a healer pet...then I only stun when the healer gets too low on health and needs to heal itself.  In a group if I can find a nice caster pet with my Master level charm...I can add way more DPS than I ever could with all my buffs.  Jugling encounters and mobs and even heroics...I managed to solo most of SoS for my Claymore.  Of course raids I am bored silly many times...but being a charming coercer makes it that way unfortunately.  Giving us something to do in raids would make things much better...but as it stands I love my coercer.  SMILEY
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Unread 08-29-2007, 02:51 PM   #14
Mistletoes

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I used to charm all the time too, until I started parsing more often. Sometimes I charm a caster mob that throws out 3k nukes every so often, and it seems like he's doing great DPS, but it only amounts to 300 - 400 DPS over the course of an encounter. When I'm in a high autoattack DPS group, I've seen the average DPS boost for the group go up by over 1k. It's really situational (like most things on a coercer), and really depends on what your group looks like, and what the mobs can do while charmed. For fun though... charm charm charm. Buffing is what you do when you're sleepy. SMILEY
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