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#1 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Interestingly enough at the Mechanics panel Domino stated that (now that she emerged dusty and exhausted from plumbing the depths of tradeskill mechanics with Silverfrost) the system is actually set up so crafting nekkid is better. I have that recorded somewhere.... Stay tuned, I'm still plowing through notes, I have a flow chart for the mechanics of item creation from Domino. I'm having a hard time making it a small enough picture to view without scrolling - folks might have to download it. /stands back a watches the can of worms.
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#2 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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Perhaps better from a min/max standpoint, but it's perfectly doable to craft fully clothed. No one wants to see a naked Gnome running around.
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#3 |
Loremaster
Join Date: Apr 2007
Posts: 2,046
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Just to clarify (since a one-word answer is rather limiting) ... for absolute max/min optimization, crafting nekkid works better than crafting with full adventuring equipment, due to the way reaction arts use power (a %) vs how power regens (a fixed #). But that said, it's totally not required to craft nekkid, and I never bother doing so on any of my crafters. So take it or leave it as you wish**. ** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory.
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#4 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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![]() ** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. I rest my case! |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 126
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Crafting naked is from yesteryear, when the grind/challenge used to be a little more steep than it is now, and even then I always did it in my uber gear. I don't craft naked, I do writs in under 4 minutes, and the only time I fail a pristine is when I'm distracted IRL. Using the power consuming reaction art is for people who like to play it safe... I like making stuff with just a sliver left on the pristine quality bar, but I never tell clients I 'almost' messed up their mastercrafted orders.
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"I do not fail, pristine or nothing at all!" |
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#6 |
Loremaster
Join Date: May 2005
Posts: 724
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While never really craft totally naked myself I do take the time to change into my tradeskill outfit. I just don't trust the forge enough to go au natural while making armor.
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#7 |
Server: Everfrost
Guild: Bloodforged Legacy
Rank: Bloodforged
Loremaster
Join Date: Feb 2007
Posts: 654
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Editedmind wrote:
I don't craft naked, I do writs in under 4 minutes, and the only time I fail a pristine is when I'm distracted IRL. Using the power consuming reaction art is for people who like to play it safe... I like making stuff with just a sliver left on the pristine quality bar, but I never tell clients I 'almost' messed up their mastercrafted orders.Wow, really? I can't seem to do TS writs in less than thirty minutes! What am I doing wrong? ![]() |
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#8 |
General
Join Date: Nov 2004
Posts: 1,805
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I've crafted in my raid gear as a lvl 70 paladin with no real 'noticable' effects. Yah, there is a bit of difference in power consumption, but it isn't that great a difference. As for TS writs, I lose my BP and Legs (just to not look like an idiot crafting in plate) and leave the rest on and can do a rush writ with anywhere between 1 and 3 minutes left (in the 30s as a weaponsmith)
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Ancient Council Jalathan T'Varik (90 Paladin) Rhapsodee Windsong (90 Troubador) Garaok (90 Brigand) Tytherian (90 Templar) Shaydroth (51 Illusionist) Raston Roderick (28 Assassin) Saphyrria (21 Warlock) Concordia Discors Jalathe Stoneshield (34 Guardian) |
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 126
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Morgane@Everfrost wrote:
Editedmind wrote:I can't tell for sure. It's really about cutting the corners and your sense of rhythm and reaction time. Crafting stations make a sound every now and then and I've found you can almost perfectly time it: one, two, three, chime, one, two, three, chime, one, two, three, chime... Then I usually get in the progress increasing (durability decrease, success decrease) arts before the next chime, till the durability drops below pristine where I do the same but with one or two durability increasing arts. Usually when the progress is almost complete it's either pristine or just below pristine, if it's below then spamming a few durability buffs does the trick. Try to remember to have enough fuel, raws, and make use of the recipe filters. You could also invest in a clipboard to cut the time running to the crafting station, but I've never needed one, even when I accidentally forget my fuel I can make decent time... Which leads me to believe that it's all down to the rhythm, like dancing.I don't craft naked, I do writs in under 4 minutes, and the only time I fail a pristine is when I'm distracted IRL. Using the power consuming reaction art is for people who like to play it safe... I like making stuff with just a sliver left on the pristine quality bar, but I never tell clients I 'almost' messed up their mastercrafted orders.Wow, really? I can't seem to do TS writs in less than thirty minutes! What am I doing wrong?
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"I do not fail, pristine or nothing at all!" |
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#10 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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Barbai wrote:
While never really craft totally naked myself I do take the time to change into my tradeskill outfit. I just don't trust the forge enough to go au natural while making armor.Pfffft, imagine being a Kerran next to a forge. I'll take the armor over singed fur any day.
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#11 |
General
Join Date: Jan 2005
Posts: 98
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While crafting is fully possible, even doing writs, in full raid gear... I tend to go for the speed aspect... you can crank out a lot more items, more writs, more xp the lower your power pool is... So, I actually take it a step further, and usually mentor down my high level adv toons when crafting, since my crafter army is spread across 2 accounts, and make an effort to keep purely crafter toons around level 6-7 with zero stat gear... If I'm just doing a few items for an order, I don't bother with it, but it does make a big difference in what you can accomplish in an 8-10 hour crafting grind session... which I'll be going through again in just a few months, plan to have at least 3-4 crafters to 80 by the end of the first week if I can get a few days of vacation approved at work
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#12 |
General
Join Date: Nov 2004
Posts: 1,805
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Bloodfang@Nagafen wrote:
Barbai wrote:While never really craft totally naked myself I do take the time to change into my tradeskill outfit. I just don't trust the forge enough to go au natural while making armor.Pfffft, imagine being a Kerran next to a forge. I'll take the armor over singed fur any day. heh, my armorer is a kerra While crafting is fully possible, even doing writs, in full raid gear... I tend to go for the speed aspect... you can crank out a lot more items, more writs, more xp the lower your power pool is... So, I actually take it a step further, and usually mentor down my high level adv toons when crafting, since my crafter army is spread across 2 accounts, and make an effort to keep purely crafter toons around level 6-7 with zero stat gear... If I'm just doing a few items for an order, I don't bother with it, but it does make a big difference in what you can accomplish in an 8-10 hour crafting grind session... which I'll be going through again in just a few months, plan to have at least 3-4 crafters to 80 by the end of the first week if I can get a few days of vacation approved at workI have no trouble completing things within any alloted time in full raid gear and end most combines with no less than 90% power (and those are the ones where something went wrong). In short, power regen, even in full raid gear is a minute issue and isn't worth the headache. At least with my gear on, I can carry my boxes ![]()
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Ancient Council Jalathan T'Varik (90 Paladin) Rhapsodee Windsong (90 Troubador) Garaok (90 Brigand) Tytherian (90 Templar) Shaydroth (51 Illusionist) Raston Roderick (28 Assassin) Saphyrria (21 Warlock) Concordia Discors Jalathe Stoneshield (34 Guardian) |
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#13 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Ilmaaaaah@Lucan DLere wrote:
Perhaps better from a min/max standpoint, but it's perfectly doable to craft fully clothed. No one wants to see a naked Gnome running around.Absolutely. There's still more than one right way. To the poster having problem completing writs in a timely manner, try this guide: Not a Moment to Lose! A Guide for Power-Mad Speed-Crafters |
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#14 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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... There are so many factors here that all the "Well I do it this way, so you are wrong" type of stuff is kinda silly. You dont NEED to use any power at all crafting. If you want to min/max , then you take all this into account. Factors that can effect Power pool - Adv class Gear Race bonus AA spec lvl Buffs Factors for regen - Drink potions totems manastone gear spells buffs grouping with power management class (wonder how channel would work). Factors for power usage (by %) - TS class (not all classes act the same) Art used Number of times the art is used per X amount of time (how fast do you want to make that item?)
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#15 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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Gorthag wrote:
So, I actually take it a step further, and usually mentor down my high level adv toons when crafting, since my crafter army is spread across 2 accounts, and make an effort to keep purely crafter toons around level 6-7 with zero stat gear...Try having a lvl 70 coercer with AA spec'd for power regen grouped with those lvl 6s .. over 70+ regen going to that lvl 6 = more than enought regen. |
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#16 |
Loremaster
Join Date: Aug 2005
Posts: 185
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![]() The idea is that crafting naked alone isn't what makes it more productive than crafting in your full armor. You have to be running drink from your current adventure level tier, and a totem from the same. Since crafting is not done "in-combat", the regen from a totem and a drink in conjunction with whatever your normal regen is makes that power go back up, at least for me, at nearly the same rate as I use it. I can craft successfully dressed, but if I'm dug in doing a bulk potion/poison order, or converting nest drops into legendary to transmute, I get naked, put on some music and grind away.
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Paddyo, #1 Halfling Templar on Antonia Bayle 90 Templar/90 Master Woodworker/450 Adorner/450 Tinkerer Stuue Griffon90 warden/ 90 Master Tailor & 450 Tinkerer Quasifrodo Jolie'Pitt 90 Brigand / 90 Master Alchemist Wokker Hexes'Strangers 82 Necromancer /90 Provisioner Feature Presentation 90 Troubador / 90 Armorer |
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#17 |
Server: Everfrost
Guild: Bloodforged Legacy
Rank: Bloodforged
Loremaster
Join Date: Feb 2007
Posts: 654
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Editedmind wrote:
I can't tell for sure. It's really about cutting the corners and your sense of rhythm and reaction time. Crafting stations make a sound every now and then and I've found you can almost perfectly time it: one, two, three, chime, one, two, three, chime, one, two, three, chime... Then I usually get in the progress increasing (durability decrease, success decrease) arts before the next chime, till the durability drops below pristine where I do the same but with one or two durability increasing arts. Usually when the progress is almost complete it's either pristine or just below pristine, if it's below then spamming a few durability buffs does the trick. Try to remember to have enough fuel, raws, and make use of the recipe filters. You could also invest in a clipboard to cut the time running to the crafting station, but I've never needed one, even when I accidentally forget my fuel I can make decent time... Which leads me to believe that it's all down to the rhythm, like dancing. Ok... now I can't wait to get home and try this. I think I know what you mean... I too follow a sort of "rhythm". But apparently it needs work! Figures... I can't dance worth a crap, either. |
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#18 |
Server: Everfrost
Guild: Bloodforged Legacy
Rank: Bloodforged
Loremaster
Join Date: Feb 2007
Posts: 654
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Calthine wrote:
To the poster having problem completing writs in a timely manner, try this guide: Not a Moment to Lose! A Guide for Power-Mad Speed-Crafters Oooohhhh... nifty! Thank you thank you. |
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#19 |
General
Join Date: Jul 2005
Posts: 85
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For optimal performance to the following: Craft in the artisan tunic, you get the skill adds with no power increase. Craft with a friend who has a high end power regen: Bard or Enchanter. Be an Enchanter or Bard, opposite of what you friend is, or get another friend who is and is willing to stand around while you craft, or craft with you. Get a diety pet that gives power regen adds. Be high enough level to use decent power regen totem, and avoid workstation death strokes. Get good drink with long duration and is of refreshing quality. Wear something that gives high stamina, for those moment when you miss the high end events. Only mentor down as low as level 20 since anything lower, is going to actually be more troublesome for the power regen end of things. Wear something that gives health regen as well. Get lots of big bags. Collection quests give nice ones. Get the one from the gnome in zek as well. Smack you durability keys until durability is full then alternate cycles with progress skills. Don't bother with skills that damage progress or durability, and hit every event. Don't miss the rare events, they can sometimes complete the crafting session and often give +25 to the skill. Don't drink vodka while crafting, I have heard this causes funny things to happen, either in game or in rl, lol, though I'm not old enough to do it in rl. Foremost of all. Have fun!
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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Jalathan@Lucan DLere wrote:
I've crafted in my raid gear as a lvl 70 paladin with no real 'noticable' effects. Yah, there is a bit of difference in power consumption, but it isn't that great a difference. As for TS writs, I lose my BP and Legs (just to not look like an idiot crafting in plate) and leave the rest on and can do a rush writ with anywhere between 1 and 3 minutes left (in the 30s as a weaponsmith)I look good crafting in plate |
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#21 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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Koltran wrote:
Don't bother with skills that damage progress or durability.I think this is bad advice. The conversion rate is high enough that you are better off using these arts. |
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#22 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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The Artisan tunic is so fugly...
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#23 |
Loremaster
Join Date: Nov 2004
Location: Dallas, TX
Posts: 965
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I didnt read the entire post but for starters thank you Domino for the clarification on this
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#24 |
Loremaster
Join Date: Mar 2005
Location: St. Pete, FL
Posts: 446
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My husband crafts in full raid gear with no drink and finishes the hardest level RO's in half the time allotted with almost all his power intact (70 Ranger/70 Prov). I don't do RO's but I don't see much point in spending the time to change clothes or waste a drink either, esp with my Troub who almost always finishes quickly with a full power bar. She regens power as fast as I care to use it. But my 70 Templar does just fine too... full armor, no drink (tho she is wearing as much Flowing Thoughts as I can find, but not specifically for crafting.) I use mostly Progress with just enough Durability thrown in to get the job done. My low level PvP crafter/harvester never wore anything but a dress but that was just because I was too cheap to repair a full set of armor. She did always look nice tho; going out in nothing but underwear doesn't appeal to me. I never noticed that it was any easier to craft with her than the others. Now, if there was some nice crafting gear available I would probably change outfits, at least on my RP characters. I'm trying to get enough IFE faction for that status outfit but at 100 SP's per WO, hell will probably freeze over before I get there.
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#25 |
Loremaster
Join Date: Dec 2004
Posts: 126
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I know a few people who are constantly trying to optimize their crafting capabilities, and for all that extra work they're putting into it, it's a waste of time since they could do just as well without. I never craft with the tunic, I usually sell it because I'm lazy and don't like taking up extra space for something that might as well not even give a bonus. I don't use totems, I don't waste racial traditions on insignificant 5 points increase, and I don't always use drink... I'm a firm believer that you can get the most productivity out of crafting by your technique during the actual crafting process. Once you've got a good technique you can more or less apply it to every other tradeskill, easy and simple. Now, if they actually added exceptionally difficult recipes, or some kind of extra reward for spare time in Rush Order writs, then there might actually be a logical reason to try and enhance your maximum potential in every way possible.
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"I do not fail, pristine or nothing at all!" |
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#26 |
The L.G.
Join Date: Nov 2004
Location: Southern California
Posts: 381
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![]() Ya know, since there's work being done on having multiple layers of armor (the visible layer), it might be nice to have a crafting layer that recalcs your stats when you start a recipe. Then we'd also have more excuses for special caster wearables in the future
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Almeric's Blog: He doesn't know the meaning of the word "concise!" |
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#27 |
Loremaster
Join Date: Nov 2004
Location: Indianapolis, IN
Posts: 2,083
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In terms of purely min/maxing, I could see the point. But it's not essential. I've never crafted naked on 8 crafters in Tier 6 and a baby one still in Tier 3 and all I have ever needed was a good drink and an understanding of my reaction arts. I do rush writs on them all back to back, making sure to stock up on all the supplies I'll need for a nice, long run-through. I rarely miss pristine unless I'm just not paying any attention at all. So yes, it may be true from the min/max standpoint, but it is very much far from essential to being successful as a crafter.
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Gwyneth Lecarde 90 Warty Arrow Flinger 90 Sword Shiner Najena Morgasand Ka'Bael 54 Roswellian Mind Scrambler 87 Shield Polisher Najena |
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#28 |
Tester
Join Date: Nov 2004
Posts: 7,842
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Ilmaaaaah@Lucan DLere wrote:
No one wants to see a naked Gnome running around.Hey!!! What's wrong with nekkid gnomes? |
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#29 |
General
Join Date: Dec 2006
Posts: 353
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![]() Honestly if you feel the need to spam the 3 buffs for either progress or durability (you'll see only 1 of each gives you that power hit) then in a session where you're grinding you'll probably want to do what you can to lower your power pool. The reason I say this is RNG can be unfriendly at times and you'll occassionally find yourself hitting the buff that gives a hit to power at each round (you'll will more than likely lose more power than regen it back per round when fully decked in gear). |
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#30 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() Hmmm Time for either Crafting outfits that have +tradeskill and, + vs Reaction damage. (Sometimes I miss the reaction due to hitting tha other one at the moment it pops lol) OR when we craft Nekkid we actually LOOK nekid! Jewelers can look like jewelers, Provisioners cooks, weaponssmiths look like the visit a forge.
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