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#1 |
Tester
Join Date: Jan 2006
Posts: 267
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![]() I heard rumours on the Live servers that there was an excessive amount of rares coming into the system, so I did a test (on Test, of course I set a kitchen timer for one hour and went to Antonica and just harvested. This is the results when the timer dinged: 1 Severed Bone 2 Rough Coral 2 Glowing Items 3 Cured Pelt 4 Sisal Roots 5 Silver Clusters 8 Blackened Iron Clusters That's 23 rares and 2 imbues in exactly one hour. That's a bit much don't you think? (Not that I mind getting rares for a change, but they're not so rare now) I am a 350 in all harvesting though, so that might have helped, but it is still a bit much. On a side note, I noticed that when there were more root nodes added to the lands, the amount of roots harvested off of the nodes has dropped considerably. It's kind of pointless to increase the nodes to help with the lack of roots and then lower the returns. If that's the case, go back to the old way, it was more efficient.
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#2 |
Tester
Join Date: Feb 2005
Location: Washington, DC
Posts: 1,258
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But I totally could not have picked a better time to look for rares to rehab my Freeport house.
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Kella The Mighty Pirate, Assassin & Tailor Nimari, Fury-at-Large Test Server |
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#3 |
Tester
Join Date: Jun 2006
Posts: 171
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Yesterday in TT I got 3 moonstones and 2 alycria in about 15-20 mins. I thought i was just lucky. However now you mention it...
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#4 |
General
Join Date: Nov 2004
Posts: 366
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![]() Our new TS Dev addressed it here. http://forums.station.sony.com/eq2/...29� "Heya folks, since I'm off at fan faire happening this weekend, I will take a closer look next week when I'm back. I did check up on a number of people who reported high rare rates before I left (and yes, if we know your name and server we can see everything you harvested), not to mention doing a lot of harvesting myself, and so far I haven't seen anything hugely abnormal. For example, sure, 10 rares in a night sounds like a lot, but if the person posting that harvested 2000 things in that session, that's still only 0.5%, which doesn't sound quite as big when you put it in perspective. It can be hard to distinguish between real changes and the RNG being moody. A classic example of this: Aurumn@Unrest wrote:
Monday was BEFORE the Game Update ... so this particular harvester in fact doesn't seem to be seeing any change between the before and after. What should have happened with this GU in regards to harvesting:
Anyway, that's the summary. I'll see y'all next week, and if you're coming to the fan faire, stop by and say hello! I'll be hanging out in the Legends Lounge from 3-4 on Friday, and probably various other times too. And if you're not coming to the fan faire, enjoy the new furniture and stay out of trouble! And yes, she doth rock hard and out loud. Brega. |
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#5 |
Tester
Join Date: Dec 2004
Posts: 468
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![]() Findings after patch on 08/14/2007 ~ SOEBuild=4298L exactly 3 hours of harvesting in Enchanted Lands, 70 provisioner with maxed skills 350/350 With overclocked Tinkered tools (level 66) skills are: Mining 370/370, Foresting, Gathering, Trapping and Fishing are 360/360. Rares Oak root (2): Both rare roots gotten from velvety root nodes and none from mystical natural garden, quantities as follows; Tussah Roots = 399, Grean tea = 153, Wild apple = 157, Cucumber = 124. Everfrost Ice Bean = 131. Total gathered from bushes = 565 items, Total roots = 399, grand Total = 964, with only 2 Oak Roots obtained from the Velvety Root nodes, zero from bushes. This seems worse than ever! Severed Oak (2) and Glimmering Material (1): Foresting of Wretched Arbor yeilded 2 Severed Oak rares and 1 Glimmering Material, total forested of the Severed Briarwood: 528 Ductile Loam (1) and Feysteel Cluster (2) and Glimmering Material (1): Mining the Residual Ore was a bit harder to find, compared to all the other nodes. Totals: Feyiron Cluster = 227, Supple Loam = 251, Glimmering Material = 1, Ductile Loam = 1, Feysteel Cluster = 2. This seemed lower than pre-patch and despite the low numbers of Ore nodes, I think it could be better. Ruthenium Cluster (4) and Rough Opal (2): This seemed a bit better, less than pre 08/14/07 patch but higher than before the increases were put in last month. Mining the Rhythmic Stone yielded: Velium Cluster = 271. Rough Opaline = 281, Ruthenium Cluster = 4, Rough Opal = 2 Engraved Leather Pelt (4) and Glimmering Material (1): Trapping the Animal Dens I did see more pelts than meats which may account for the number of rares. Etched Leather Pelts = 453, Griffon Meat = 96. Bear Meat = 101, Glimmering Material = 1, Engraved Leather Pelt = 4 Conclusion: Total gathered items = 3242, total rares: 17, total materials (glimmering): 3
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Kuulei ~ Warden of Test |
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#6 |
Tester
Join Date: Feb 2005
Posts: 498
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![]() Actually, the numbers from T2 and T4 sound about right..You *should* be getting rares by the pile when you are as much as 260 points over the 'real' max for that zone. To Aela. Your numbers really dont sound that off. Feather spent an hour on Fear Tainted last night harvesting and got a grand total of *one* rough moonstone with 350 skill. Some people for some obscure reason just seem to have better luck getting rares. Garinof, at 350 skill, has *never* harvested an acrylia but, I have gotten a bunch of moonstone. |
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#7 |
Tester
Join Date: Nov 2005
Location: Oklahoma
Posts: 460
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I've often wondered if characters don't have some kind of hidden skill number that affects their rolls. I have two level 70/70 characters, both with max harvesting and only woodworker harvesting tools. Lei consistently pulls more rares than Keth, and I've spent many many hours harvesting with both. So if I harvested only with Lei, I would think rare drops were fair, and if I harvested only with Keth, I would think they were low. I must admit, lately since I've realized this, I take Lei harvesting far more often than Keth...wouldn't you?
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#8 |
Tester
Join Date: Nov 2004
Posts: 710
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![]() A dev would have to confirm, but the rate you can harvest rares also depends on if you are in the zone the rares are "hot" in at that moment. My understanding is that at any given time, only one of the zones for a given tier is the "hot" zone, and it has an increased drop rate, the rest of that tiers zones have the default crummy drop rate. I have found that generally, if you are in the zone in which you can harvest a "10", you are in the hot zone and it is good to stay harvesting until the rares migrate away to another zone. The difference most see with one character vs another in harvesting is not so much a difference in the character, but your luck at which zone you choose to harvest that day and whether it was the hot spot. I generally give a zone 30 mins, if I have not gotten a "10" by then, I move on because I know at best, I will get one rare per hour or two. If I do get a "10", I stick around and will generally get a rare per 30 min. |
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