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Unread 07-31-2007, 02:46 PM   #1
Squigglle

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  • Alternate: Siphon Armament: can be cast on a raid fighter.
  • Enhance: Cleave Flesh: Increased wisdom reduction amount from 10% to 12% per rank.
  • Enhance: Despoiling Mists: Improved reuse speed bonus from 3 to 6 seconds per rank.
  • Alternate: Siphon Armament: Increased mitigation gained by 33% more than before. Can now be cast on a raid ally.
  • Pools of Blood: Increased bleed pool amount by 60% more than before.
  • Reaver: Reduced health returned from 2.5% to 2%.
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    Unread 07-31-2007, 03:39 PM   #2
    Wildmage

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    Squigglle wrote:
  • Alternate: Siphon Armament: can be cast on a raid fighter.
  • Enhance: Cleave Flesh: Increased wisdom reduction amount from 10% to 12% per rank.
  • Enhance: Despoiling Mists: Improved reuse speed bonus from 3 to 6 seconds per rank.
  • Alternate: Siphon Armament: Increased mitigation gained by 33% more than before. Can now be cast on a raid ally.
  • Pools of Blood: Increased bleed pool amount by 60% more than before.
  • Reaver: Reduced health returned from 2.5% to 2%.
  • welcome to last month, we've known about this forever.
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    Unread 07-31-2007, 04:23 PM   #3
    AndrewSquared

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    Wildmage wrote:
    Squigglle wrote:
  • Alternate: Siphon Armament: can be cast on a raid fighter.
  • Enhance: Cleave Flesh: Increased wisdom reduction amount from 10% to 12% per rank.
  • Enhance: Despoiling Mists: Improved reuse speed bonus from 3 to 6 seconds per rank.
  • Alternate: Siphon Armament: Increased mitigation gained by 33% more than before. Can now be cast on a raid ally.
  • Pools of Blood: Increased bleed pool amount by 60% more than before.
  • Reaver: Reduced health returned from 2.5% to 2%.
  • welcome to last month, we've known about this forever.

    I didn't and I'm lazy, so I don't read patch notes before they come out (why cause undo grief?).

    As a side note, isn't this the percent that reaver was at upon original release? Or am I making stuff up again?

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    Unread 07-31-2007, 04:29 PM   #4
    Grace

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    Since I am no where near diminishing returns, I think the STR nerf is worse than the Reaver nerf. Plus I find it ironic that a buff spell named 'Unhallowed Strength' no longer gives strength...
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    Unread 07-31-2007, 07:40 PM   #5
    Garnaf

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    Paladin - Vigor of Trust: Increases Wisdom, removed Strength (moved to Blessing spells), and increases Healing of all spells. Shadowknight - Contract from Below: Increases Stamina, removed Strength, and increases Damage of all spells. [Removed for Content]?!?  Ok so Paladins get Str removed from the group buff and put on the self buff.  SKs just lose a good 54 Str.  Wow that's fair... And to answer the question about Reaver, no when Reaver FIRST came out it was a flat heal (no %) then it was changed to 2.5% and SKs were happy, now it's 2% and I leave it off most of the time =/
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    Unread 07-31-2007, 08:58 PM   #6
    Oldlore

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    I can see no reason why the STR was taken out and not given back to us as a self-buff, especially as the other 3 classes who had their buffs changed lost nothing.  I can only hope it was an oversight.  I also hope they give my zerker something as well SMILEY
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    Unread 07-31-2007, 09:26 PM   #7
    Noktaris

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    So whats the deal with the +spell damage...do we not get any benefit from it at all?  I been testing it more often then not I'm getting higher spell hits with the buff turned off then having it on.

    Rather annoyed they removed the Str from our group buff.

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    Unread 07-31-2007, 10:23 PM   #8
    Garnaf

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    the +Spell Damage is normalized like Bolt of Energy. so the BEST spell for it is our Wrath line (90 / 3 = +30 Damage to Wrath spells) The worst is Misery (90 / 6 / 8 / 5 = +0.3 Damage per target per tick) Tap Veins and Pestilence get 0, as do our procs Normalization works like this N = Total Damage mod T = Cast time / 3 (Minimum 1) N / T = Total +Damage If the spell is a DoT you divide by 5 as well.  If it's an AOE you divide by 8.  If it's both an AE and a DoT you divide by both 5 and 8.  Spells that work from triggers (Pestilence and tap Veins) get 0, all procs get 0, Instant spells get VERY little (like +3 or +4)
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    Unread 07-31-2007, 10:25 PM   #9
    Galn

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    Noktaris wrote:

    So whats the deal with the +spell damage...do we not get any benefit from it at all?  I been testing it more often then not I'm getting higher spell hits with the buff turned off then having it on.

    Rather annoyed they removed the Str from our group buff.

    Best way to test it is to use your level 1-5 spells and see what damage they do. I am in an area which is not even close to soloable, so I cant test it, but there was a good post recently abnout how the bonus would apply to different types of spells, straight nukes benefit the most.
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    Unread 07-31-2007, 10:26 PM   #10
    Hamervelder

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    If that's true, then the change is more worthless than I had realized.  We lost melee damage and power by having our strength cut, and get a paultry return on some of our spells.  Not worth it at all.  I sincerely hope that the developers take note, and give the strength back.
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    Unread 07-31-2007, 10:43 PM   #11
    Garnaf

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    I think that particular part of the buff is ment to be more help to the group than to us.  I just want the Str on my self buff like the freaking Paladins get.
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    Unread 08-01-2007, 01:01 AM   #12
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    Screw it. I'm swapping to all INT/STR gear and going full blown dps now. Gonna sit in the caster group and kick [Removed for Content]. I'm going to be a [Removed for Content] monk for the caster group.

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    Unread 08-01-2007, 01:04 AM   #13
    Garnaf

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    I really wish SOE would make up their minds about SKs.  Are we a tank?  Are we a DPS?  Are we a Caster?  Are we a Utility?  What ARE we?
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    Unread 08-01-2007, 01:56 AM   #14
    Bowser

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    The nerf to Reaver is complete BS. They should remove the health cost in order to compensate for the loss in health return.
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    Unread 08-01-2007, 02:10 AM   #15
    Kaishod

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    Dranikos@Butcherblock wrote:
    I really wish SOE would make up their minds about SKs.  Are we a tank?  Are we a DPS?  Are we a Caster?  Are we a Utility?  What ARE we?

    looks like we're being forced into the caster role, lower then before now our melee is nailed a bit... thats alot of str to be given up... glad thats one of the Master's I haven't invested in...

    wonder if SOE has plans to ruin EQ2 the way they ruined SWG by making everything more equal... silly stuff like this, among other things, just makes ya wonder

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    Unread 08-01-2007, 03:05 AM   #16
    rabid.pooh

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    Well the stamina wasn't increased, the Strength was just taken away.  At least I'm pretty sure it was 54 STA before the nerf.

     To see how much the spell damage ability adds, just examine your spells with it off, then turn it on and you'll see the increase.  it adds to the base and max damage of the spell after it's cast.

     Is it just me? or did they incrase the damage of grim coil?  I thought it was 94 a tick or so.  Right now it says 207 a tick for me?  or was 94 what it was healing me for?

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    Unread 08-01-2007, 05:50 AM   #17
    geophonic

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    we could bring this to a final conclusion now: We hate Paladins even more SMILEY no really, I have no idea why they did it this way to give Paladins their Strength buff on another spell and take SKs obviously on a ride. sad days these days
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    Unread 08-01-2007, 08:08 AM   #18
    SinVraal

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    Dranikos@Butcherblock wrote:
    Paladin - Vigor of Trust: Increases Wisdom, removed Strength (moved to Blessing spells), and increases Healing of all spells. Shadowknight - Contract from Below: Increases Stamina, removed Strength, and increases Damage of all spells. [I cannot control my vocabulary]?!?  Ok so Paladins get Str removed from the group buff and put on the self buff.  SKs just lose a good 54 Str.  Wow that's fair... And to answer the question about Reaver, no when Reaver FIRST came out it was a flat heal (no %) then it was changed to 2.5% and SKs were happy, now it's 2% and I leave it off most of the time =/

    Heh Actually I left it off most of today, seemed to do A LOT better. that .5 hit is like a 45% nerf to the aa. I think having the extra corpse health is looking more exciting now, I can watch myself get beat on for about 2 minutes while they grind the rest of it away!

     Maybe I can kick some serious booty with that 12% bonus on cleave flesh now!

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    Unread 08-01-2007, 08:20 AM   #19
    Garnaf

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    Yea Really.  Plus at least while you're knocked out you still have all your buffs (minus reaver, which fades so you don't eat yourself).  That Pools of Suck AA is looking better and better...
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    Unread 08-01-2007, 10:43 AM   #20
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    Overall, this update gave me a nice boost.

    EoF lines I'm Hate and Decay for Syphon armament. Nice increase there SMILEY ......unfortunate that they "fixed" it so it really has to be cast on a fighter now, though I had assumed that was coming eventually to match the description. Heck, we used to be able to cast it on our god pets for soloing even lol...I had thought that was going to be fxed back when the god pet fix went in.

    The replacemnt of our group STR buff component by the raid wide spell dammage boost is very nice as well imo. I'll have a better idea after checking a few raid parses though.

    Wish I had enough points for Pools of Blood on top of everything though...super nice increase there.

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    Unread 08-01-2007, 10:56 AM   #21
    Garnaf

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    FYI: The new Sta / Spell Damage buff isn't raid wide, just a group buff.  (It becomes raid in GU 38 I think)
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    Unread 08-01-2007, 11:00 AM   #22
    CHIMPNOODLE.

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     SMILEY

    Bah, was hoping to test it out already. Hope they don't change that in the meantime.

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    Unread 08-01-2007, 11:31 AM   #23
    Antryg Mistrose

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    CHIMPNOODLE. wrote:

    Overall, this update gave me a nice boost.

    EoF lines I'm Hate and Decay for Syphon armament. Nice increase there SMILEY ......unfortunate that they "fixed" it so it really has to be cast on a fighter now, though I had assumed that was coming eventually to match the description. Heck, we used to be able to cast it on our god pets for soloing even lol...I had thought that was going to be fxed back when the god pet fix went in.

    The replacemnt of our group STR buff component by the raid wide spell dammage boost is very nice as well imo. I'll have a better idea after checking a few raid parses though.

    Wish I had enough points for Pools of Blood on top of everything though...super nice increase there.

    No need to test the SPELL damage boost - just turn it on and off and inspect your own spells, and you will realise how completely underwhelming it is.  DoT classes, let alone AoE DoT classes (Illusionist, Warlock, SK ...) see stuff all. Pools of Blood with an almost 2k extra HP, even though invisible is actually rather nice - until you realise just how much SKs relied on other classes to MT.  Its stuff all use if the mobs not hitting you, but somebody else. Yeah, yeah I'm [Removed for Content], learn to play class ... take that as read.  Try tanking with this [Removed for Content] update and see how much fun it is.  Then go and try soloing with Reaver nerfed by 20%
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    Unread 08-01-2007, 11:53 AM   #24
    CHIMPNOODLE.

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    I'll test it out in the raid setting and compare my parses, as well as everyone elses. That will let me know just how good an ability it is.

    The group STR compnent wasn't doing much for me, or the raid, so I'm looking forward to see how this pans out.

    I didn't pick reaver before, and don't plan to now. So that's a non-issue for me personally. I feel bad for the Reavers out there though. It won't make or break PVE SKs though anyway.

    I likely won't take Pools of Blood, but it's definetly nice. The monk ability that more or less mimics it has saved a wipe or two here or there on occasion, but I won't be picking it. Kudos to those that do though.

    Overall, I gain a 33% boost mitigation on an ability I already had, and can use it raidwide...and get a group STR buff that was helping minimally replaced with a raid wide spell dammage boost. The numbers are not large...but overall my force is going to be better off with this than with our group STR buff imo. We'll see after checking the numbers though.

    For a soloer, and some group makeups this change is not too great. For me, it's quite nice.

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    Unread 08-01-2007, 12:46 PM   #25
    Levatino

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    it's hurting solo'ers indeed it's much harder now for since I'm reaver and str based to bring down mobs. Don't like this at all
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    Unread 08-01-2007, 01:08 PM   #26
    Stuge

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    So that's it?  Gratz raid SKs, sorry all solo and some group SKs? This stinks. :/
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    Unread 08-01-2007, 01:47 PM   #27
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    Ya, looks like that.

    At least if they left the STR component in, or added it to another buff, then the soloers and some groupers wouldn't get the double shaft. Since Reaver is one of the most popular abilities for soloers and groupers, that's a double hit at face value. I wonder how much difference the dammage output/kill time/survivability changed with the removal of the STR (and associated loss of some power) vs the addition of the spell dammage (however small the amounts on a spell by spell basis).

    On a diff note, the most frequent complaints/ comments on almost all the fighter class forums come from tanks wanting to raid (of all classes) and not being able to...pretty well known and long standing issue. Not sure if this is enough help or not, but it's a step in the right direction for that.

    SKs are also well known for, and believed to be, beasts in groups and soloing. I am kinda dissapointed that one positive aspect was weakened, to strenghten the other though. There were a fair amount of posts by SKs on diff forums seeming to understand the nerfage of Reaver, believing we were overpowered with it, but the double whammy is perhaps a bit much. No real comment on that from me though, I never took that ability...but don't like to see any aspect of our class weakened, even if it strenghtens another).

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    Unread 08-01-2007, 02:03 PM   #28
    Stuge

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    CHIMPNOODLE. wrote:
    On a diff note, the most frequent complaints/ comments on almost all the fighter class forums come from tanks wanting to raid (of all classes) and not being able to...pretty well known and long standing issue. Not sure if this is enough help or not, but it's a step in the right direction for that.
    Yeah.  Rewarding those who yell the loudest.  :/ Unfortunately those of us who were content with things weren't yelling.  I guess we should've been posting thread after thread after thread about how we were fairly happy. I'm happy that they are at least trying to tweak our raid viability, but I don't want it to be at the expense of our effectiveness in other aspects of the game.  These changes, Reaver in particular, are going to really put a dent in my ability to take on certain challenges that I was already barely squeaking past as it was.
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    Unread 08-01-2007, 02:12 PM   #29
    nihilux

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    I foresee a vacation from EQ2. SoE proves to be nothing more than idiotic when it comes to there idea of quote *good Choices*.
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    Unread 08-01-2007, 02:13 PM   #30
    Levatino

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    maybe we should now use the same medicine the raiders used, spam the forums and whine like hell.
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