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#1 |
Community Relations
Join Date: Jan 2007
Location: San Diego, CA
Posts: 1,062
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As we have introduced a new anti-spam measure this morning, please discuss results, and other concerns related to plat farmer spam in EQII. Other threads for this concern will be locked and pointed to this one as they are becoming unwieldy, and the discussion does not reflect this latest step to combat the spam. As noted in todays hotfix notes: Gameplay
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#2 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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ThankyouthankyouthankyouthankyouthankyouTHANKYOUTH ANKYOU!!!!!
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 1,016
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I think Ouka pretty much summed up our general consensus (for the moment). Now the testing will begin ^_^
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"Change is inevitable" - AM Sephastus 80 Wizard - Retired Onosphire 80 Guardian- Retired |
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#4 |
Community Relations
Join Date: Jan 2007
Location: San Diego, CA
Posts: 1,062
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Freliant wrote:
I think Ouka pretty much summed up our general consensus (for the moment). Now the testing will begin ^_^Indeed. Provided nobody attempts an "Aha! It failed!" comment the first time a spam message gets through, things should be fine. We will be constantly tweaking this and updating it and the feedback from /report and /petition will definitely help in it - which gives them new power. Not only are you busting the spammer of the moment, you are highlighting someone who got through the filter, ensuring that we know it and can sort out why (and make changes). That's a good thing. I sure won't promise that plat spam will end, but we hope this catches quite a bit of it, and changes the playing field. Time to find me some coffee, and a pillow. I'll check back after I get to the office. Enjoy the day! |
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#5 |
Loremaster
Join Date: May 2005
Location: A small place
Posts: 1,362
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Are you serious or is this just one those bad Monday morning jokes?
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#6 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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interstellarmatter wrote:
Are you serious or is this just one those bad Monday morning jokes? Hotfix July / 16 / 2007 Text windows from examining items will dump to a new chat channel: Chat Text/Private Chat/Object Text. There is a new server-side filter for spam messages. |
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#7 |
Loremaster
Join Date: Mar 2005
Location: Toronto, Ontario
Posts: 1,257
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This announcement has left me strangely aroused.
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-------------------------- Rikko - 80 Berserker Zahne - 80 Warlock |
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#8 |
Loremaster
Join Date: Dec 2004
Posts: 25
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Grimwell wrote:
Please note a few things:When doing a /petition, what info do the GMs need (spammer's name, /who all info, etc)? Also, is there a proper way to do a /report? Does the spam message have to be visible in the chat window when reporting? Thanks for the hard work putting this in. |
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#9 |
Community Relations
Join Date: Jan 2007
Location: San Diego, CA
Posts: 1,062
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/report (spammers name) = done /petition (as much info as possible will help. Name, message text, location (if you have it), etc. You can do no wrong here). Stella, don't be a doubter! I'm too tired for that!
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#10 |
Loremaster
Join Date: May 2005
Posts: 152
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OMG Thank you!
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#11 |
General
Join Date: Dec 2004
Posts: 1,002
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O.o, I am excited!!!! *Runs off to see if her server is up so she can check out the snazzy new filter*
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 161
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Thank you so much SoE. Thank you. Thank you.q
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http://www.nzone.com SLI Forum Support mod. |
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#13 |
General
Join Date: May 2005
Posts: 2,833
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![]() What would be nice grimwell is if the devs implemented a centralized report command for spam. This would in-turn tie into the anti-spam filter. If something gets through people can do a /reportS which relays the 25lines of past chat to a GM/CSR. The chat is stuided and if there is spam for plat they can insert the phrase into your anti-spam filter so that it recognizes it as well as quarantines it. All in all I am quite glad to see that these disgusting things...these VIRUSES that call themselves plat sellers are being delt with. To put it in a "good" context it is anoying to say the least to receive 7 tells in game for plat or power leveling when you just want to be left alone from all human contact. My sentiments are with Cusashorn/Ouka in that I thank the devs for implementing this new feature to screen out this trash. On a personal note I just wish you could burn them by putting them in a special zone where we can watch them being gutted like fish.
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#14 |
General
Join Date: Mar 2006
Posts: 8
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![]() Yay, no more running around anonymous to dodge 90% of the tells. Boo, sure wish we could have been told this was in development. Probably would have stopped 90% of the threads on it. Communication is a good thing. |
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#15 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() Hurrah! Now, maybe we can move on to eliminating the tin foil hat conspiracy theories, the crackpot claims, & most importantly, the sheer volume of spam generated by people whining about plat spam, which in my case is at least 10x greater than the actual volume of plat spam. Thanx, Grim. The announcement alone has made my day
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#16 |
Loremaster
Join Date: May 2005
Posts: 283
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say, what would happen if we said one of the websites would we get banned or something (althought there no reason to but someone could go, AHHH not another spam from xxxxxxx) and boom banned
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Level 80 Brigand [retried] Level 64 Necromancer [retried] countless other alts May the ones lost in Live Update 13 Rest in Peace. |
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 25
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A question about possible false positives... Let's say I send a /tell to someone and the filter mistakenly blocks the message (let's say there's a bug), will I receive any sort of notification that the message didn't go through?
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#18 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Amana wrote:
Game masters used to punish violators in EQlive by doing this. They would summon them to Veeshan's Peak and bind them there just so they'd keep getting spawn camped by the mobs there. An endless cycle of XP loss. |
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#19 |
Loremaster
Join Date: May 2005
Posts: 283
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Thuriel wrote:
A question about possible false positives... Let's say I send a /tell to someone and the filter mistakenly blocks the message (let's say there's a bug), will I receive any sort of notification that the message didn't go through?I am wondering the same
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Level 80 Brigand [retried] Level 64 Necromancer [retried] countless other alts May the ones lost in Live Update 13 Rest in Peace. |
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 680
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beornj2 wrote:
I believe it was mentioned several times by Grim that something serverside was being worked on, but there wasn't a whole lot of room for updates on that. He probably could've posted to the giant thread once a week letting us know that a solution was still in testing, but not like there'd be much more to post. Thank you for the announcement regarding the push to live this morning, though! With hope what you guys have implemented will cut down immensely on the spam. I don't mind the odd spam here and there that I need to report and petition, but having to do it so much that the /report command had a lockout was getting irritating. |
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#21 |
General
Join Date: May 2005
Posts: 2,833
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![]() I have a feeling what they did is create a collection and do active selective filtering of precise words. As to what these words are *shrug*, but I don't think if a player says "I hate these *bleep* *bleep* piece of *bleep* plate sellers at (x website) I hope they *bleep* go to *bleep*" in a tell it won't catch em. Course I could be wrong and they could have the thing turned up super "Psycho" level. If anyone says one of the couple of websites they are tagged and bagged.
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#22 |
Loremaster
Join Date: May 2005
Posts: 283
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does this also stop spam mail?
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Level 80 Brigand [retried] Level 64 Necromancer [retried] countless other alts May the ones lost in Live Update 13 Rest in Peace. |
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#23 |
ZAM Copy Editor
Join Date: Nov 2004
Location: San Diego, CA/GMT -8
Posts: 735
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This is the best news I've gotten in a long, long time. Thank you SOE!!
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#24 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Yeah, I'm with Amana. I imagine that the system is searching for: 1. Character names comprised of only consonants or less than 3 vowels. 2. www dot com sites and such. 3. "Special Code #######" 4. "Discount" 5. "Fast and safe leveling and gold" and they go from there. |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 161
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beornj2 wrote:
They did say it was in development in a recent interview posted at eq2players.com
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 1,125
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This SHOULD help spam mail. This MAY help spam tells somewhat. But we all know what the real solution is to spam /tells: Level-based tell and chat filtering as an option. That will WORK. But they won't do it.
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#27 |
Loremaster
Join Date: Dec 2005
Posts: 984
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Thanks Grim lol my favorite to mess with and good source of info
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#28 |
Loremaster
Join Date: Dec 2004
Posts: 75
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![]() Which word was the first listed in the spam filter???? I know.. it is G_W_ _ _ _ _ !!! Amazing job!!
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#29 |
Loremaster
Join Date: Dec 2004
Posts: 25
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Dragonfighter@Oasis wrote:
does this also stop spam mail?I should hope so. But I don't think it will stop pump-and-drop spam from Gigglegibber goblins selling penny stocks on the Royal Qeynos Stock Exchange. ![]() |
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#30 |
Loremaster
Join Date: Nov 2004
Location: Minneapolis, MN
Posts: 63
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![]() ...and there was much rejoicing... yaaaaay...*waves flags* |
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