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Unread 06-25-2007, 08:12 PM   #1
gnarkill

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So who all is going... AGI 4/4/8 STA 4/4/8 INT 4/5/8 When changes go live? I know I am =) I think these changes could really up our parses with the right weapon/encounters
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Unread 06-25-2007, 08:34 PM   #2
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sigh....I was just on test and noticed that Avenging Invigoration is now 10% recovery timers 10% recast timers 10% increased casting speed lol now I have no clue what what I wanna do...I have prayed for faster casting speeds forever
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Unread 06-25-2007, 08:55 PM   #3
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Hrm.  That's the way it's always been. (The casting speed thing.)  The new part is the recovery timer.  The new boost to AGI certainly will be tempting.  I'm sure I'll end up trying it but I do enjoy the end of STR too. 
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Unread 06-25-2007, 08:58 PM   #4
gnarkill

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No right now on live its 10% speed of recovery and casting reuse timers and always has been
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Unread 06-25-2007, 09:05 PM   #5
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Ok the way they word this [Removed for Content] is all [Removed for Content] up brb lol
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Unread 06-25-2007, 09:13 PM   #6
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Ok here is before and after...the current one already says "recovery" I am confused..did they not add anything and just re-worded it?
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Unread 06-25-2007, 09:43 PM   #7
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Yeah, the description in the spell is pathetic.  I noted that about the recovery thing too.   I think even the Devs are confused about the meanings of recast, reuse, recovery.  I can tell you with confidence though that it does make you cast faster.  As an example, abominable wrath normally would be a 2 second cast and 1 minute recast.  I have endline of STR which makes it 1.82 sec cast (/shrug) and 54.5 recast.  Similar with Blessing, 1.82 cast, 13.6 recast. 
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Unread 06-25-2007, 09:48 PM   #8
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Ok then heheh...I had Avenging but specd out and couldnt test this on live w/o spending plat...So thanks for this...looks like im going AGI =) One thing I did notice when I had Avenging was...I actually parsed alot better with max melee crits and max Battle Leadership then when I had Avenging /shrug
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Unread 06-25-2007, 10:01 PM   #9
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LoL.  Yeah.  I personally think it's a nice credit that they gave crusaders a decent set of AAs that I have terrible time trying to decide what is the best.  Some of my other toons it's just a no-brainer because 3 or 4 out of 5 lines completely suck.  Could ours be better?  Yep.  Could they be a ton worse?  Yep.  . Anyway, to answer your first question.  I'll probably try that spec sometime.  (I've even pondered blasphemy by going 4,4,8 STR, AGI,STA) to push melee hard.  I'm kinda skeered to try that though as I've never gone without spell (and hence tap) crits ever.  SMILEY
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Unread 06-25-2007, 10:02 PM   #10
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STR was always 10% faster casting speed and 10% faster recast, so new is only the 10% recovery
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Unread 06-25-2007, 10:40 PM   #11
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gnarkill wrote:
So who all is going... AGI 4/4/8 STA 4/4/8 INT 4/5/8 When changes go live? I know I am =) I think these changes could really up our parses with the right weapon/encounters
Yeah, I'm almost reluctant to give up my setup now, but that looks like it's going to bring damage up a notch.  Isn't the teleport ability the second ability down in the Agi line now?  If so then that's just awesome and I'm on board.
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Unread 06-25-2007, 11:01 PM   #12
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yea joust teleport is in agi line =)
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Unread 06-25-2007, 11:25 PM   #13
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im prolly gonna go all the way through agi line when my SK gets that far =x
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Unread 06-25-2007, 11:34 PM   #14
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Chanaluss wrote:
im prolly gonna go all the way through agi line when my SK gets that far =x
AGI Teleport then Snare would be awesome for pvp but would have to sacrifice to much AA wise i think
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Unread 06-26-2007, 12:47 AM   #15
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gnarkill wrote:
Ok here is before and after...the current one already says "recovery" I am confused..did they not add anything and just re-worded it?
To "decifer" that you must know that the originally is improperly worded. It should have said increases speed of reuse and casting timers by 10%. Recovery is DIFFERENT then reuse. Reuse effects your reuse timer on spell. Casting effects your casting timers. Recovery effects Global Cool Down on your spells. Any illusionist would know this all to well. Everyone has a global cool down of 0.5 seconds and it is "hidden" beihend the spell. The only time that you will see "recovery" on a spell is if you have something to effect the global cool down. Time compression or the agi line of an illusionist both reduces recovery (agi effects themselves TC reduces targets recovery by 50%). Hope that helps you all out who havent encountered recovery befor.
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Unread 06-26-2007, 05:28 AM   #16
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just on a side note, since it was mentioned here too, battle leadership in the Wisdom line seems to do very good. it adds up to +34 (if I am not mistaken right now) in all necessary skills, the most important being your weapon skills and disruption, which gives me a 10% higher to-hit percentage in raids than a SK in the same raid who ist specced full STR and 4-4-8 INT. And I rarely happen to be the OT so my group setup is not the best at all times, still I parse alot higher than him. I myself am still hesitating on what my new AA setup will look like. I will surely skip the WIS line again, although the test was not too bad. But I think you give up alot other stuff that could be more important. I thought of going AGI line too, but the 40% chance of hitting mobs in your front range would only be suitable for the big groups of mobs. What does the AGI line give us for the big bosses? Is the increase in defensive ability worth it? I actually tend to go back to full STR for the end ability since even faster casting alone is awesome, not to mention the faster recovery.
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Unread 06-26-2007, 09:06 AM   #17
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The only given for me so far is the STA line. The changes to DA are just to good to pass up.

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Unread 06-26-2007, 09:32 AM   #18
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thelastboy is using that spec on his noob SK atm gnarkill hes enjoying it but then you have spoken to him about that already
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Unread 06-26-2007, 11:57 AM   #19
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Iam going to finish out the Str and Int.  The Reflect works as long as you are main target.  Not on PBAoEs.  Just seeing a wardens dogs reflected back dif it for me!
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Unread 06-26-2007, 04:08 PM   #20
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Darksavanna@Venekor wrote:
Iam going to finish out the Str and Int.  The Reflect works as long as you are main target.  Not on PBAoEs.  Just seeing a wardens dogs reflected back dif it for me!
yea seeing "Gnarkill's Band of Thugs" on a unsuspecting brig was always funny
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Unread 06-26-2007, 04:57 PM   #21
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So they did or didn't remove the mount requirement? Sorry if thats already been answered someplace else. I'm a bit behind on the info I guess.  SMILEY
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Unread 06-26-2007, 07:07 PM   #22
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gnarkill wrote:
Darksavanna@Venekor wrote:
Iam going to finish out the Str and Int.  The Reflect works as long as you are main target.  Not on PBAoEs.  Just seeing a wardens dogs reflected back dif it for me!
yea seeing "Gnarkill's Band of Thugs" on a unsuspecting brig was always funny
Hehe. Love it!
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Unread 06-26-2007, 07:12 PM   #23
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Noktaris wrote:
So they did or didn't remove the mount requirement? Sorry if thats already been answered someplace else. I'm a bit behind on the info I guess.  SMILEY
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