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Unread 06-03-2007, 02:11 PM   #1
Balrok

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Any chance of this with RoK?  Would be kind of nice to add this.

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Unread 06-03-2007, 02:21 PM   #2
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(( nah, you forsaken your city, you get nothing but a slimy cave! lol *laughs* Listen, Exiles already are Raid KINGS because of the fact they can have ANY and ALL classes for raiding. Giving Exiles PVP gear would be insane and unbalance the pvp servers to no end. ( even moreso) We might all as well go Exile so we can be godlike as well with our full and well-rounded ranks with every class to choose from, every amenity known to man because they whined and got it implemented. The point of Exiling is technically only a Transitory-status. Not a permanent thing, if you choose to live there permanently in exile, so be it, but its Hard and intended to be difficult. No easy buttons! SMILEY
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Unread 06-03-2007, 03:01 PM   #3
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-Arctura- wrote:
(( nah, you forsaken your city, you get nothing but a slimy cave! lol *laughs* Listen, Exiles already are Raid KINGS because of the fact they can have ANY and ALL classes for raiding. Giving Exiles PVP gear would be insane and unbalance the pvp servers to no end. ( even moreso) We might all as well go Exile so we can be godlike as well with our full and well-rounded ranks with every class to choose from, every amenity known to man because they whined and got it implemented. The point of Exiling is technically only a Transitory-status. Not a permanent thing, if you choose to live there permanently in exile, so be it, but its Hard and intended to be difficult. No easy buttons! SMILEY
  Unbalance the PVP servers even moreso? Being an exile doesnt make PVP easier, it makes it harder. If exile guilds are dominating on Nagafen, that's because a big bulk of the best players/guilds/whatever went there because they wanted more people to kill. Exiles sure as hell arent dominating Venekor, as it's basically only me and Chavster right now.  Also, the idea that Exiling is a transitory only status is nonsense. All the flavor text, NPC conversation, etc. in Haven basically revolves around making a choice of three options, including remaining in Haven. There is all the purely functional requirements of another faction... Bank, Guild NPC, Cloak Designer, Tradeskills, etc. points to the idea that it's a third option.  All Exile players not having PVP gear does is makes the game more about gear and less about skill. You can basically have to be raiding EOF T7 zones to get better than the PVP class set armor, and that would take a ridiculous amount more time to complete a full set for anyone. I understand making Exile harder, but that much harder isnt really reasonable. I think they should give Exiles EOF class armor, but make it something like double the price or require an equal amount of Qeynos/Freeport tokens, or something of that nature.  
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Unread 06-03-2007, 03:20 PM   #4
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Editied for lack of creativity
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Unread 06-03-2007, 09:54 PM   #5
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(( IT IS reasonable. You spit in the face of the cities that nurtured you and housed you from your characters birth.  You are exiled, nomads, cast-out, banished. Etc. Shame! SMILEY No glory, live in your hole, no shinies, no rewards! Shame for you! SMILEY
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Unread 06-03-2007, 10:36 PM   #6
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-Arctura- wrote:
(( nah, you forsaken your city, you get nothing but a slimy cave! lol *laughs* Listen, Exiles already are Raid KINGS because of the fact they can have ANY and ALL classes for raiding. Giving Exiles PVP gear would be insane and unbalance the pvp servers to no end. ( even moreso) We might all as well go Exile so we can be godlike as well with our full and well-rounded ranks with every class to choose from, every amenity known to man because they whined and got it implemented. The point of Exiling is technically only a Transitory-status. Not a permanent thing, if you choose to live there permanently in exile, so be it, but its Hard and intended to be difficult. No easy buttons! SMILEY

Gotta agree here... 

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Unread 06-03-2007, 11:04 PM   #7
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Funny, Exiles are the raid kings, because raiding is what brought us to pvp servers............. Why don't you City aligned folks get it thru your heads that the main reason we do raid is because its the ONLY way to get gear, while you city aligned folks get it for free while doing what you love to do, pvp. Remove exiles, you remove an entire faction of people to pvp against.  I don't know how it is on Nagafen, but on Vox if you remove exile you remove half of FP's pvp opponents if we go to FP, and more than half if we go to Q.  And anyone who has the audacity to claim that all 24 classes makes us better in pvp, you are out of your mind and need to go back to the basics if you think its a true advantage in pvp.
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Unread 06-03-2007, 11:41 PM   #8
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Gromann wrote:
Funny, Exiles are the raid kings, because raiding is what brought us to pvp servers............. Why don't you City aligned folks get it thru your heads that the main reason we do raid is because its the ONLY way to get gear, while you city aligned folks get it for free while doing what you love to do, pvp. Remove exiles, you remove an entire faction of people to pvp against.  I don't know how it is on Nagafen, but on Vox if you remove exile you remove half of FP's pvp opponents if we go to FP, and more than half if we go to Q.  And anyone who has the audacity to claim that all 24 classes makes us better in pvp, you are out of your mind and need to go back to the basics if you think its a true advantage in pvp.

What we have here is a true NOOB.

How the hell you can say exiles do not have an advantage in pvp is just ridiculous.

Give 1 exile raid with all 24 available classes and give a raid of 24 of freeps/Qs, both raids being played with the same skill set, the exile raid will always win, due to the exiles make up and their ability to have buff/debuffs stack.

All alignments raid to get better weapons, jewellery, armour etc, and EoF armor from raid zones is better than PvP gear.

Give PvP gear to exiles and then there will be no people aligned with Qeynos or Freeport.

Molok ranger of Vigilante.

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Unread 06-04-2007, 12:14 AM   #9
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Rabbitoh wrote:
Gromann wrote:
Funny, Exiles are the raid kings, because raiding is what brought us to pvp servers............. Why don't you City aligned folks get it thru your heads that the main reason we do raid is because its the ONLY way to get gear, while you city aligned folks get it for free while doing what you love to do, pvp. Remove exiles, you remove an entire faction of people to pvp against.  I don't know how it is on Nagafen, but on Vox if you remove exile you remove half of FP's pvp opponents if we go to FP, and more than half if we go to Q.  And anyone who has the audacity to claim that all 24 classes makes us better in pvp, you are out of your mind and need to go back to the basics if you think its a true advantage in pvp.

What we have here is a true NOOB.

How the hell you can say exiles do not have an advantage in pvp is just ridiculous.

Give 1 exile raid with all 24 available classes and give a raid of 24 of freeps/Qs, both raids being played with the same skill set, the exile raid will always win, due to the exiles make up and their ability to have buff/debuffs stack.

All alignments raid to get better weapons, jewellery, armour etc, and EoF armor from raid zones is better than PvP gear.

Give PvP gear to exiles and then there will be no people aligned with Qeynos or Freeport.

Molok ranger of Vigilante.

Actually if everyone has their optimal equipment, the Qs or FPs would win as pvp set armour has a bonus on EVERY piece. Non-exiles also can buy from city merchants which can help a lot in pvp as you can have a self-aoe immunity for 30seconds.
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Unread 06-04-2007, 12:20 AM   #10
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Rabbitoh wrote:

Give PvP gear to exiles and then there will be no people aligned with Qeynos or Freeport.

I see your point and agree with this statement.  HOWEVER... an entire T7 community of Exiles... total FFA... wow.. sounds Awesome!

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Unread 06-04-2007, 12:40 AM   #11
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Rabbitoh wrote:
Gromann wrote:
Funny, Exiles are the raid kings, because raiding is what brought us to pvp servers............. Why don't you City aligned folks get it thru your heads that the main reason we do raid is because its the ONLY way to get gear, while you city aligned folks get it for free while doing what you love to do, pvp. Remove exiles, you remove an entire faction of people to pvp against.  I don't know how it is on Nagafen, but on Vox if you remove exile you remove half of FP's pvp opponents if we go to FP, and more than half if we go to Q.  And anyone who has the audacity to claim that all 24 classes makes us better in pvp, you are out of your mind and need to go back to the basics if you think its a true advantage in pvp.

What we have here is a true NOOB.

How the hell you can say exiles do not have an advantage in pvp is just ridiculous.

Give 1 exile raid with all 24 available classes and give a raid of 24 of freeps/Qs, both raids being played with the same skill set, the exile raid will always win, due to the exiles make up and their ability to have buff/debuffs stack.

All alignments raid to get better weapons, jewellery, armour etc, and EoF armor from raid zones is better than PvP gear.

Give PvP gear to exiles and then there will be no people aligned with Qeynos or Freeport.

Molok ranger of Vigilante.

Really, i find it quite hilarious that you would insinuate that a 24 man raid would even bother to run all 24 classes.  It would be a totally useless raid and would get rolled by any smart all Q or all FP raid.  Go ahead though, of fountain of knowledge, and break it down for us why all 24 classes would make a better raid then say 4 wardens, a 4 mystics, a templar, 2 zerkers, a dirge, 2 illusionists, 2 warlocks, 2 rangers, 2 swashies, 2 conjurors, and 2 wizards.  I would be willing to bet that even in legendary gear and adept3s, the all Q build would wax the hell out of an exile raid utilizing all 24 classes.  So i implore you to explain to me how i'm wrong.
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Unread 06-04-2007, 01:05 AM   #12
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Exile is not meant to be a faction just a passing point as you make it to the other faction. Otherwise why not make it straight betray from q to fp without the middle man. Exiles dont need pvp gear. And should be raid disabled no reason why they should have the gear advantage they recieve with the ability to raid tougher zones to out gear faction based toon. Remove raid function from exiled tags and force them out of easy mode. And pvp gear better ok might be but what about these group specialist classes that have to roll for tokens since they dont have a shot at solo compared to a scout that can solo. How many mystics/templars/conjurors do you see with pvp gear compared to swashies/assasins/rangers/brigs.
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Unread 06-04-2007, 01:16 AM   #13
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Uilamin wrote:
Rabbitoh wrote:
Gromann wrote:
Funny, Exiles are the raid kings, because raiding is what brought us to pvp servers............. Why don't you City aligned folks get it thru your heads that the main reason we do raid is because its the ONLY way to get gear, while you city aligned folks get it for free while doing what you love to do, pvp. Remove exiles, you remove an entire faction of people to pvp against.  I don't know how it is on Nagafen, but on Vox if you remove exile you remove half of FP's pvp opponents if we go to FP, and more than half if we go to Q.  And anyone who has the audacity to claim that all 24 classes makes us better in pvp, you are out of your mind and need to go back to the basics if you think its a true advantage in pvp.

What we have here is a true NOOB.

How the hell you can say exiles do not have an advantage in pvp is just ridiculous.

Give 1 exile raid with all 24 available classes and give a raid of 24 of freeps/Qs, both raids being played with the same skill set, the exile raid will always win, due to the exiles make up and their ability to have buff/debuffs stack.

All alignments raid to get better weapons, jewellery, armour etc, and EoF armor from raid zones is better than PvP gear.

Give PvP gear to exiles and then there will be no people aligned with Qeynos or Freeport.

Molok ranger of Vigilante.

Actually if everyone has their optimal equipment, the Qs or FPs would win as pvp set armour has a bonus on EVERY piece. Non-exiles also can buy from city merchants which can help a lot in pvp as you can have a self-aoe immunity for 30seconds.

Then we can say every player has a full set of EoF armour with all masters, EoF jewelery and weapons, then the exiles would win.

Silly reply.

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Unread 06-04-2007, 01:22 AM   #14
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Gromann wrote:
Rabbitoh wrote:
Gromann wrote:
Funny, Exiles are the raid kings, because raiding is what brought us to pvp servers............. Why don't you City aligned folks get it thru your heads that the main reason we do raid is because its the ONLY way to get gear, while you city aligned folks get it for free while doing what you love to do, pvp. Remove exiles, you remove an entire faction of people to pvp against.  I don't know how it is on Nagafen, but on Vox if you remove exile you remove half of FP's pvp opponents if we go to FP, and more than half if we go to Q.  And anyone who has the audacity to claim that all 24 classes makes us better in pvp, you are out of your mind and need to go back to the basics if you think its a true advantage in pvp.

What we have here is a true NOOB.

How the hell you can say exiles do not have an advantage in pvp is just ridiculous.

Give 1 exile raid with all 24 available classes and give a raid of 24 of freeps/Qs, both raids being played with the same skill set, the exile raid will always win, due to the exiles make up and their ability to have buff/debuffs stack.

All alignments raid to get better weapons, jewellery, armour etc, and EoF armor from raid zones is better than PvP gear.

Give PvP gear to exiles and then there will be no people aligned with Qeynos or Freeport.

Molok ranger of Vigilante.

Really, i find it quite hilarious that you would insinuate that a 24 man raid would even bother to run all 24 classes.  It would be a totally useless raid and would get rolled by any smart all Q or all FP raid.  Go ahead though, of fountain of knowledge, and break it down for us why all 24 classes would make a better raid then say 4 wardens, a 4 mystics, a templar, 2 zerkers, a dirge, 2 illusionists, 2 warlocks, 2 rangers, 2 swashies, 2 conjurors, and 2 wizards.  I would be willing to bet that even in legendary gear and adept3s, the all Q build would wax the hell out of an exile raid utilizing all 24 classes.  So i implore you to explain to me how i'm wrong.

What i was stating actually was the exile guild can choose the perfect make up for their raid.

Necro, sk, brig, swash in raid is invaluable. Any well balanced exile raid would beat a well balanced Qeynos or freeport aligned raid.

This is why Raiding guilds go exile.

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Unread 06-04-2007, 01:35 AM   #15
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Gromann wrote:
Really, i find it quite hilarious that you would insinuate that a 24 man raid would even bother to run all 24 classes.  It would be a totally useless raid and would get rolled by any smart all Q or all FP raid.  Go ahead though, of fountain of knowledge, and break it down for us why all 24 classes would make a better raid then say 4 wardens, a 4 mystics, a templar, 2 zerkers, a dirge, 2 illusionists, 2 warlocks, 2 rangers, 2 swashies, 2 conjurors, and 2 wizards.  I would be willing to bet that even in legendary gear and adept3s, the all Q build would wax the hell out of an exile raid utilizing all 24 classes.  So i implore you to explain to me how i'm wrong.

Its blatantly obvious.

Brigand, swash, assassin, ranger, coercer, illusionist, templar, inquis, necro, conj, sk and paladins buffs/debuffs all stack.

Feel free to correct me if im wrong, and or add any paired faction classes ive missed.

Nuff said, now move along and stop flogging a dead horse that died months ago, the carcass stinks.

edit: missed necro and conj

edit : i dont have a single piece of t7 pvp kit, so im not trying to selfishly defend my advantage.

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Unread 06-04-2007, 02:29 AM   #16
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Goes to show exactly how much you really know about the setup of all 24 classes. Like buffs do NOT stack.  I will admit, in PvE being exile makes a difference. Not nearly as big as most of you make it sound, but i won't deny an advantage in PvE.  The other night there were a handful of us running around antonica, and an x3 of Qs rolled out.  We had everyone log on their alts to make sure that our 9 person raid was 100% qeynos build so they wouldn't talk any garbage about how we had a class imbalance.  We stomped them 9 on 17 with an all Q build. Personally, i don't care if we do or do not get pvp gear.  sure its nice, but in pvp i've never had a problem against even numbers with pvp gear vs us without it. I do disagree with most of the people here who claim exile is not a faction and just a transitional phase.  First, no employee from SoE has acknowledged the claim, so stop repeating it unless you can find me a link to prove me wrong.  Second, if they did not intend for it to be a viable faction, why is there a banker, mender, GUILD REGISTRAR, tradeskill area, collector, broker, etc.  If it was "just a transition" a banker and mender would have been all we needed. I only argue in these threads because its a bunch of idiots claiming we are not a viable faction, when we are, and crying about the 24 class advantage we have when they really don't understand the mechanics of what buffs do and do not stack.  Wards don't stack they get overridden, debuffs do stack to an extent, but not 100% of them stack.  HoTs don't stack, they are also overridden.  MOST of the claims made about Exile advantages are either exaggerated or just flat out false, but so many of you are so hell bent on removing the exile faction from the game they you are too blind to see the whole picture clearly.
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Unread 06-04-2007, 11:18 AM   #17
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Gromann wrote:
Goes to show exactly how much you really know about the setup of all 24 classes. Like buffs do NOT stack.  I will admit, in PvE being exile makes a difference. Not nearly as big as most of you make it sound, but i won't deny an advantage in PvE.  The other night there were a handful of us running around antonica, and an x3 of Qs rolled out.  We had everyone log on their alts to make sure that our 9 person raid was 100% qeynos build so they wouldn't talk any garbage about how we had a class imbalance.  We stomped them 9 on 17 with an all Q build. Personally, i don't care if we do or do not get pvp gear.  sure its nice, but in pvp i've never had a problem against even numbers with pvp gear vs us without it. I do disagree with most of the people here who claim exile is not a faction and just a transitional phase.  First, no employee from SoE has acknowledged the claim, so stop repeating it unless you can find me a link to prove me wrong.  Second, if they did not intend for it to be a viable faction, why is there a banker, mender, GUILD REGISTRAR, tradeskill area, collector, broker, etc.  If it was "just a transition" a banker and mender would have been all we needed. I only argue in these threads because its a bunch of idiots claiming we are not a viable faction, when we are, and crying about the 24 class advantage we have when they really don't understand the mechanics of what buffs do and do not stack.  Wards don't stack they get overridden, debuffs do stack to an extent, but not 100% of them stack.  HoTs don't stack, they are also overridden.  MOST of the claims made about Exile advantages are either exaggerated or just flat out false, but so many of you are so hell bent on removing the exile faction from the game they you are too blind to see the whole picture clearly.

/yawn

Group buffs do stack. Class debuffs do stack. Never mentioned dot or hot.

Shove your [I cannot control my vocabulary]where the sun dont shine.

edit : censored e-pe en for some reason.

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Unread 06-04-2007, 11:48 AM   #18
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As i personally dont care about roleplaying and all that, i would love to see if they would just give qeynos and freeport all classes available (on the pvp server, no reason for that on pve).. this would balance out a whole lot of things that are messed up atm. If they do that, they can ofc also give the exiles pvp armor.. The main reason exiles dont get pvp armor atm (as far as i understand it) is that they could farm tokens off each other way too easy (if they dont care about fame) .. so they would be fully equipped in a few hours if they got a few ppl to kill (and clear off recent etc.)
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Unread 06-04-2007, 11:56 AM   #19
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how about you can get exile pvp gear, but only if you became an exile pre lvl 30? SMILEY

The advantage that Exiles have isn't that they can build whatever raid, blah blah blah..

the advantage of exile is that they get more action because they have targets from ALL factions to choose from.

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Unread 06-04-2007, 01:26 PM   #20
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Herne@Nagafen wrote:
Gromann wrote:
Goes to show exactly how much you really know about the setup of all 24 classes. Like buffs do NOT stack.  I will admit, in PvE being exile makes a difference. Not nearly as big as most of you make it sound, but i won't deny an advantage in PvE.  The other night there were a handful of us running around antonica, and an x3 of Qs rolled out.  We had everyone log on their alts to make sure that our 9 person raid was 100% qeynos build so they wouldn't talk any garbage about how we had a class imbalance.  We stomped them 9 on 17 with an all Q build. Personally, i don't care if we do or do not get pvp gear.  sure its nice, but in pvp i've never had a problem against even numbers with pvp gear vs us without it. I do disagree with most of the people here who claim exile is not a faction and just a transitional phase.  First, no employee from SoE has acknowledged the claim, so stop repeating it unless you can find me a link to prove me wrong.  Second, if they did not intend for it to be a viable faction, why is there a banker, mender, GUILD REGISTRAR, tradeskill area, collector, broker, etc.  If it was "just a transition" a banker and mender would have been all we needed. I only argue in these threads because its a bunch of idiots claiming we are not a viable faction, when we are, and crying about the 24 class advantage we have when they really don't understand the mechanics of what buffs do and do not stack.  Wards don't stack they get overridden, debuffs do stack to an extent, but not 100% of them stack.  HoTs don't stack, they are also overridden.  MOST of the claims made about Exile advantages are either exaggerated or just flat out false, but so many of you are so hell bent on removing the exile faction from the game they you are too blind to see the whole picture clearly.

/yawn

Group buffs do stack. Class debuffs do stack. Never mentioned dot or hot.

Shove your [I cannot control my vocabulary]where the sun dont shine.

edit : censored e-pe en for some reason.

Horay, can't field a legitimate arguement so you get childish.  Buffs don't stack kid, get that thru your thick skull.
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Unread 06-04-2007, 01:35 PM   #21
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Gromann wrote:
Horay, can't field a legitimate arguement so you get childish.  Buffs don't stack kid, get that thru your thick skull.
As far as I understand it (and saw it so far) subclass-defining stuff wont stack (like mentioned HoT, Wards, Reactives etc..) however, classdefining stuff does.. especially stuff u get in the high levels and does a big difference.. just as example: brigands huge mit debuff (dispatch?) stacks with swashies debuffs..  all the ancient stuff etc stacks, as they usually are totally different, but still add each other.. more classes, more different ancients.. all this gives exiles a boost in PVE and PVP.. however, i dont think thats the reason why they dont get pvp gear, the real reason is as i mentioned already, they could farm it way too easy off each other...
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Unread 06-04-2007, 01:37 PM   #22
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Fizzie@Nagafen wrote:
however, i dont think thats the reason why they dont get pvp gear, the real reason is as i mentioned already, they could farm it way too easy off each other...
iirc, an exile gets nothing from killing another exile.
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Unread 06-04-2007, 02:14 PM   #23
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Bozidar wrote:
Fizzie@Nagafen wrote:
however, i dont think thats the reason why they dont get pvp gear, the real reason is as i mentioned already, they could farm it way too easy off each other...
iirc, an exile gets nothing from killing another exile.
We don't, the only thing we get for killing another exile is another notch on our kill count, and follow the same recent timers as everyone else.  Exiles do not drop coin, items, or tokens when killed by other exiles(unless attacked by a faction aligned player during the fight, in which case i'm pretty sure only the faction aligned player may loot the chest) so there goes the farming argument.  As for the stacking, yes some of it does stack, group buffs, however, do not. An example, Inquisitor/Templar buffs cannot stack, Defiler/Mystic buffs cannot stack, necro/conj buffs do not stack, paladin/SK buffs do not stack.  Now, the reason they do not stack is because the buffs are almost identical, and the few exceptions are when the buffs are completely different.  Regardless, someone would be foolish to cram those nearly identical classes into the same group, because it would be much more beneficial to the group to have a completely different class in the spot.
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Unread 06-04-2007, 02:24 PM   #24
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Unread 06-04-2007, 02:26 PM   #25
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i'm interested to see what happens with RoK when it comes to pvp.

If they moved everyone out of Haven or made it a seperate exile haven.. that'd be pretty interesting.. one you could start in!!!  And make the newbie areas all unlimited zones! SMILEY

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Unread 06-04-2007, 06:02 PM   #26
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Bozidar wrote:

i'm interested to see what happens with RoK when it comes to pvp.

If they moved everyone out of Haven or made it a seperate exile haven.. that'd be pretty interesting.. one you could start in!!!  And make the newbie areas all unlimited zones! SMILEY

  Well, from what I'm hearing the Sarnak city is going to be neutral. What all that involves in terms of PVP CresentBlade wrote:
Super easy fix, pick a team.
 You already posted basically that exact same line and it was not in any way compelling, interesting, or funny the first time. Stop posting in this thread.
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Unread 06-04-2007, 09:30 PM   #27
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Gromann wrote:
Bozidar wrote: As for the stacking, yes some of it does stack, group buffs, however, do not. An example, Inquisitor/Templar buffs cannot stack, Defiler/Mystic buffs cannot stack, necro/conj buffs do not stack, paladin/SK buffs do not stack.  Now, the reason they do not stack is because the buffs are almost identical, and the few exceptions are when the buffs are completely different.  Regardless, someone would be foolish to cram those nearly identical classes into the same group, because it would be much more beneficial to the group to have a completely different class in the spot.

Actually you're wrong here, ALL buffs stack, just some buffs only partly stack.

For instance, I'll take your templar/inquis example.

Templar: Courage line. Group +health and +physical mit buff.

Inquisitor: Braveness line. Group +STA and +physical mit buff.

The +health and the +STA parts WILL stack, the +mit parts will not. Similar parts of the same spell lines do not stack. I beleive it's the same with debuffs. If an assasin and a troub both put their defense debuff on a mob, the mob's defense would only be debuffed once, however the mit debuff from the assasin and the health/power drain from the troub's would both stack.

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Unread 06-04-2007, 11:39 PM   #28
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Disgustipate wrote:
Bozidar wrote:

i'm interested to see what happens with RoK when it comes to pvp.

If they moved everyone out of Haven or made it a seperate exile haven.. that'd be pretty interesting.. one you could start in!!!  And make the newbie areas all unlimited zones! SMILEY

  Well, from what I'm hearing the Sarnak city is going to be neutral. What all that involves in terms of PVP CresentBlade wrote:
Super easy fix, pick a team.
 You already posted basically that exact same line and it was not in any way compelling, interesting, or funny the first time. Stop posting in this thread.

Neutral means most likely they can be either team which would make for a super interesting newbie zone not to mention if this was the case the city would have to be none pvp. This would cause a whole lot of threads if not hehe.

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Unread 06-05-2007, 06:50 AM   #29
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If exile wasnt meant to be a permanent faction there wouldnt be a guild registrar right smack in the middle of Haven for people to start a guild for those that plan on staying... or crafting stations, a bank, a guild cloak designer, shiny collector.

Haven even has a leader in terms of story line whose name is "Grand Inquisitor Te'Lex." The NPC by the name of "Lissa Caulwain", on the way to the crafting stations, will talk about Te'Lex.  But you'll see him about as much as you'll see Lucan or Antonia.

It's easy to claim exiles have it easier if you've never tried it, further proving half of you dont know what you're talking about, and if being exiled is truly so much easier, there's literally nothing stopping you or your guild from exiling yourselves and making it "easier" on yourselves.

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Unread 06-05-2007, 07:03 AM   #30
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If everyone exiled at level 10 I would be impressed but thats not what happens most dont even exile till 50+. Exile at 10 and then you can have my respect for playing exile, all the rest are just wanna bes. I only know of one person starting at low levels in exile and thats Greenion. You dont know what hard is till you do it from 10 up.

If you want gear then choose Qeynos or Freeport, if you dont want gear then stay Exile. Exiles will not get gear it is just not gonna happen.

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