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Unread 03-13-2007, 10:38 AM   #1
Zebsen

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This is a question I've had for quite some time.  Our construct pet will work just fine with mez 95+% of the time.  I mean if I pull a group, attack one mob and mez the rest of the group.  If I cast my construct pet, sometimes it ends up on a mezzed mob somehow.  It happens so rarely that I haven't been able to reproduce it or see what's happening in my log file.  I've always attributed it to me casting the construct pet before mez on Mob A, but Mob B taunts it off.  When I mez, construct breaks mez on Mob B.  I wish I could give more info, but when it happens I never think to check the log file.  Any thoughts?  Anyone else seen this?

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Unread 03-13-2007, 02:09 PM   #2
Zelkova

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Maybe you're just outright casting it on a mezzed mob.
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Unread 03-13-2007, 03:08 PM   #3
Prrasha

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If you cast Construct on one mob of a linked encounter, the Construct should only be on that mob's hate list.  The Construct doesn't have any AE abilities to draw aggro from other mobs in the encounter, and simply casting the construct puts you on the whole encounter's hatelist (if you pull with Construct, you wind up with one mob hitting the Construct and all the others hitting you.) I can only think of 2 ways that another mob would  target the construct and taunt it... (1) you or your pet rooted that mob in a place where its only melee ta rget was the construct, so it switched targets for that reason, or (2) you hit that mob with a spell that procced Int ensity/Synergism and wound up "below zero" on the hatelist. I don't know if (1) happens (does a rooted mob consider a dumbfire pet as a target).  I also don't know if (2) happens... I can proc Intensity on a pull and have a mob go hightailing it the other way towards a Paladin with Amends on me, but Amends put that paladin above zero on the hatelist to start with... can you Intensity-proc yourself below someone with zero hate? I think Zelkova has the right answer... the Construct and the Mez targeted the same mob in the first place.  I know I've fat-fingered myself into doing something like that occasionally.
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Unread 03-13-2007, 05:00 PM   #4
Zebsen

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Thanks for the informative posts.  Again, it's not easy to replicate, and I always assumed that somehow I targetted the wrong mob when it happened.  But, when I raid, sometimes the call goes out for no dumbfires.  Some mobs have taunts for everyone (Playful encounter comes to mind).  It's understandable to restrict dumbfires then.

Some encounters I'm being told not to use dumbfires on, simply because we're mezzing.  My guild is not uber, and we use this strategy, especially when we're light on healing.  I inquired about this, asking if the mezzed mobs were taunting or some other reason for them switch targets.  No one could give me a good reason other than they sometimes break mez, so don't use it.  I added this together with my limited soloing experiences where it rarely breaks (that I've always attributed to error on my part), and wondered if some mobs taunted or otherwise pulled dumbfires away from their intended target.

Other than encounters like Playful in LoA, I'm understanding that in most cases, this isn't a problem for others?

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Unread 03-14-2007, 07:10 PM   #5
kelly

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some dumbfires have aoe spells like pyromancy for the conjuror
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Unread 03-15-2007, 10:58 AM   #6
Zebsen

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Good point.  I didn't know this, but unless the AoE is a DoT, it shouldn't interfere with mezz.

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Unread 03-15-2007, 02:04 PM   #7
auk

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Zebsen wrote:

Good point.  I didn't know this, but unless the AoE is a DoT, it shouldn't interfere with mezz.

Zebsen

In some cases their abilities just misbehave, similar to how hurricane misbehaved around mezzed mobs for the longest time. The ones I know to be trouble are Undead Tide, Band of Thugs, Illusory Allies, Protoferno (if it dies it goes boom and wakes everything up), Pyromancy and Dark Broodlings.
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