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Unread 03-12-2007, 09:58 AM   #1
Muraha
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Hi All,

Just a couple of questions about this zone.

1) How do you get to it and are there any access requirements? I know all need Fallen Dynasty expansion

2) How hardcore is the zone? We are a two guild alliance who are missing some classes which we fill with pickups or associate members. We have Killed all the instanced Named in KoS apart from Venekor (cos we didnt try, raid ran late) and Cruor Alluvium (quit after one attempt, raid ran late). We have also taken the first two named in freethinkers.

3) How long would it take to clear assuming no previous experience of the zone?

4) Is cheldrak the only named in there?

Thanks in advance

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Unread 03-12-2007, 10:05 AM   #2
Jal

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1) How do you get to it and are there any access requirements? I know all need Fallen Dynasty expansion

Someone who has completed "The Rift" needs to be rpesent with their item to portal to cheldraks place. No idea on the rest i've never been still need to finish the rift.
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Unread 03-12-2007, 10:05 AM   #3
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Check http://www.eq2i.com/articles/The_Rift_(Quest) for the access quest. You will need to kill the boss mob of Nizara for the access token. That token is then used in front of the entrance to the sepulcher of Zan Fi to open a gate. Chel is the only named in the zone, yes. Layout is the same as sepulcher of Zan Fi. The zone used to be VERY hard pre-EoF, nowadays it just takes a bit of coordination and routine to kill him first pull. If you have absolutely no experience you will need several pulls to get used to the encounter and maybe a second trip to the zone. The hardest thing about this encounter is managing the adds. But see for yourself. SMILEY
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Unread 03-12-2007, 10:24 AM   #4
Triste-Lune

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for any well oiled guild cheldrak is a joke aka : pull kill loot. but i doubt a pick up or an alliance will kill it on their first trip in there especially after mentionning that you didnt know how to get in there and that you are often missing classes.
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Unread 03-12-2007, 11:01 AM   #5
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Alliance raids seem to always have alot of fighters, but for chel'drak I would reccomend you drop one and bring an extra druid (fury or melee spec'd warden), you'll figure out why once you start to learn the encounter. That part of the fight I could see being the biggest hang up for a loose alliance type raid.
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Unread 03-12-2007, 11:32 AM   #6
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Luckily we dont have the fighters issue. Got that one nailed down from the start. We have a Guardian and a Zerker (soon to betray to Guard), 1 Pally and 1 SK. We have associate members of the alliance from other guilds who raid with us regularly so we do very well on our raids. Just took down Tarinax on first pull last night and Amorphous drake.

I am having trouble finding my way up to the third floor of Tower of four winds to get the rift quest. I did the quest to get inside the door but I dont know what to do to get up to the next floor. Can anyone please advise?

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Unread 03-12-2007, 12:25 PM   #7
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having only 2 warrior in antechamber of far can sometime be as much of an issue as having 8 fighter in a raid.
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Unread 03-12-2007, 12:57 PM   #8
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Muraha@Splitpaw wrote:

Luckily we dont have the fighters issue. Got that one nailed down from the start. We have a Guardian and a Zerker (soon to betray to Guard), 1 Pally and 1 SK. We have associate members of the alliance from other guilds who raid with us regularly so we do very well on our raids. Just took down Tarinax on first pull last night and Amorphous drake.

I am having trouble finding my way up to the third floor of Tower of four winds to get the rift quest. I did the quest to get inside the door but I dont know what to do to get up to the next floor. Can anyone please advise?

check eq2i.com as it was linked above ^^^. the rift is a part of the quest line u got from the monks in the tower. quests r access quests for the upper levels too. gl, hf.
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Unread 03-12-2007, 04:03 PM   #9
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I think you could prolly kill him thou once you have access.
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Unread 03-12-2007, 06:29 PM   #10
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2) How hardcore is the zone? We are a two guild alliance who are missing some classes which we fill with pickups or associate members. We have Killed all the instanced Named in KoS apart from Venekor (cos we didnt try, raid ran late) and Cruor Alluvium (quit after one attempt, raid ran late). We have also taken the first two named in freethinkers.

It's not a hugely difficult zone in terms of gear, if your MT is geared decently.  ChelDrak requires a lot of coordination and people knowing what to do.  You can't have 20 people doing their job and 4 not doing it, you will die.  All 24 people need to be decent players on the same page.  I would say it's harder than all the DT raid mobs due to that stuff.  In terms of gear it's not too different. 

You need the right distribution of classes as well. 

3) How long would it take to clear assuming no previous experience of the zone?

I don't think you can clear it in your first visit to there unless you have people who know exactly what everybody's role is.   Plan on going a number of times and dying a lot while you learn how.  If you have a well-equipped force and a person who knows exactly how to do it you could clear it after a few tries, but it doesn't sound like it's the case. SMILEY

It seems pretty easy now that we've done it a bunch but it took a while to get to that level.

The fight isn't one that favors a few good players and a bunch of tag-a-longs.  You want some pretty good depth.

4) Is cheldrak the only named in there?

Yes.  There's 3 or 4 trash encounters before him which are a little difficult (for trash).

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Unread 03-12-2007, 07:18 PM   #11
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If you can kill Clockwork Menace, Cheldrak is similar...boss plus regular spawning adds.  The reason so many guilds consider CWM a joke is because it is basically a Cheldrak-lite encounter.  The biggest difficulty you will find is getting the right balance of classes.   Anyway you look at it he is harder than any KoS instanced mob, but if you are making progress in FTH it is doable.  Your first kill on Cheldrak will be a very long fight most likely, prepare for 10 minutes plus...gets quicker though. I assume you don't want to avoid a spoiler...so you might wanna check www.eq2raidmobs.con and/or see what movies are on youtube.   Lotta geeks put raids up there SMILEY
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Unread 03-12-2007, 08:06 PM   #12
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Yeah that's a good point. CWM is a good training ground for raiding groups thinking about trying ChelDrak. Once you can beat the pants off of the robochicken you can think about ChelDrak. SMILEY

 There are some large differences between the adds, AOEs, pull, etc. but the basic gist is similar.

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Unread 03-13-2007, 07:29 AM   #13
Muraha
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Thx for info guys. We are trying to give our raiders a chance to try as much of the content available as possible before they raise the cap to 80 and it becomes meaningless to kill these mobs. Our plan was to continually do KoS instances runs until they become second nature to us and then advance into EOF and some of the Fallen Dynasty mobs. Our first visit to Freethinkers two weeks ago gave us a good guide to where are at.

We plan to stick with Freethinkers every week until we clear it and then do CWM. Meanwhile, outside of our weekly raids I want to use that time to get us access to the Final Dynasty mobs so that we can put that next on our list. Chel'Drak seemed like a nice goal to set for ourselves.

So where to after that? There are a few mobs I see posts about that I have no idea where they are. I think they are KoS contested. Can anyone comment on what I am missing from this list

Labs - Cleared

HoS - Just Venekor left (didn't try him, raid ran late)

Ascent of Awakened - Cleared (Both Talendor and Gorenaire)

Deathtoll - Just Cruor left (Tried once and quit, raid ran late)

Lyceum - Cleared

Temple of Scale - This is Contested right? We killed one named on the way to harla dar. I guess we should try and kill em all

Freethinkers - Got 2 out of 4 named - Working on that next

Clockwork Menace - Not been yet - After freethinkers

Cavern of Crustacaens - Done

Xux'Laio's Roost - Everyone needs access - Is it worth the effort?

Antechamber of Fate - Working on access - After CWM

Emerald Halls - Forget it - We might run around this when we are level 80 or 90 maybe SMILEY

Mistmoore's Inner Sanctum - Erm, I think maybe we could take first named

Bonemire - Killed Harragur the Deathless, All Cube epics and Shade of Ghazi - Just Mutagenic Outcast left I think

Three Princes - Barren of the Sky - Isle of Guardians - Any idea of Spawn time?

Pumpkin Headed Horseman - Bit out of our league

Avatars - Hmmm, people are asking about these but the problem is we will have to take a lot of pickups due to certain classes not wanting to kill their own Avatar

Nizara - Dunno how to get access to the epic part - Is it worth it? Maybe after Chel'Drak?

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Unread 03-13-2007, 08:30 AM   #14
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Jayad wrote:

It's not a hugely difficult zone in terms of gear, if your MT is geared decently. 

Our MT tanked Chel'drak naked today and never fell out of the green. This zone is now a complete joke. SMILEY
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Unread 03-13-2007, 08:48 AM   #15
Muraha
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Gah!! I am being told that EVERYONE needs to have "The Rift" quest done to zone the raid into Chel'Drak. Can someone who is 100% sure please tell me if this is true.
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Unread 03-13-2007, 09:06 AM   #16
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Nah, that's not true, only 1 person needs access. That person who told you this probably meant Xux'Iaios roost.
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Unread 03-13-2007, 01:01 PM   #17
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Muraha@Splitpaw wrote:

Nizara - Dunno how to get access to the epic part - Is it worth it? Maybe after Chel'Drak?

To finish the rift quest you need to clear Niz and Chel'drak is the epic dungeon you get access to after finishing rift.

 Also, you would probally want to put clockwork menece on your schedual because I think you would have a better chance at clearing that than freethinkers. Also, clockwork will be good practice for cheldrak.

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Unread 03-13-2007, 01:36 PM   #18
Muraha
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Clockwork IS on the list, its just under Freethinkers SMILEY
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Unread 03-13-2007, 02:17 PM   #19
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Muraha@Splitpaw wrote:
Clockwork IS on the list, its just under Freethinkers SMILEY
Yeah, I am just saying you will have a easier time with clockwork than the last 2 named of freethinkers.
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Unread 03-13-2007, 02:38 PM   #20
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The MT had on no armor or jewelry? Or just no armor? I could believe no armor, the way stuff is calculated for damage it would be possible.
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Unread 03-13-2007, 02:57 PM   #21
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Luhai wrote:
Nah, that's not true, only 1 person needs access. That person who told you this probably meant Xux'Iaios roost.

Correct... which never made sense to me.

Even deathtoll only requires one person have access... surely they don't think Xux'Iaios Roots is a more attractive zone with better loot.

Whats the point?

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Unread 03-15-2007, 12:52 PM   #22
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Xux'laios roost sucks anyway SMILEY
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Unread 03-15-2007, 04:23 PM   #23
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IF this place were only one person needed access it would be farmed like crazy and well it would suck...

it also makes it so people acualy have to share in the work.  insted of making everyone else do the hard crap and leach off them for anytime they need access.  Access quests were a great part of this game it sucks they took them away.  But people [Removed for Content] and get what they want..

Last guy in roost is fun [Removed for Content] hell and you also get the chance on 3 other named in there. Why would you hate this zone>? 

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Unread 03-16-2007, 01:33 PM   #24
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Shawna Hiet wrote:

IF this place were only one person needed access it would be farmed like crazy and well it would suck...

it also makes it so people acualy have to share in the work.  insted of making everyone else do the hard crap and leach off them for anytime they need access.  Access quests were a great part of this game it sucks they took them away.  But people [I cannot control my vocabulary] and get what they want.. So access quests are gone eh?

Obviously they don't get what they want or surely this zone wouldnt have an access quest? SMILEY
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Unread 03-17-2007, 08:11 AM   #25
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  Not true.  Only one person needs to be keyed.   Better make sure everyone is there and ready to go before he opens the portal.   My personal advice:  work on CWM first.
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Unread 03-18-2007, 05:27 AM   #26
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I do not think Chel'Drak is all that bad really, the CWM has the zone timer to become active. And i also think everyone in the raid should have access for things like DT, CD, and such. AOAx4 should have been changed to anyone that completes AOAx2 gets 4 instead of one per trip that is horrible. most raid zones should have access quest.

Everyone that wants the loot should put in there time and energy to get to it. Watching a guild piggy back into DT because they could not get the access, takes away from the guilds that did the work.

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Unread 03-18-2007, 01:23 PM   #27
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Only 1 person needs to have completed the rift.

As for the Fallen Dynasty roost x 2, yes everyone needs access...and IMO its worth it. the loot is decent, and its a fun encounter.

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Unread 03-18-2007, 06:36 PM   #28
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Muraha@Splitpaw wrote:
Gah!! I am being told that EVERYONE needs to have "The Rift" quest done to zone the raid into Chel'Drak. Can someone who is 100% sure please tell me if this is true.
This isn't true.
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Unread 03-21-2007, 07:46 PM   #29
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And you should try MMIS, 3 encounter there are quite easy (Enynti, Tactician's Armor and V'Tekla K'Zalk). The 3 other are a different story.
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