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Unread 02-15-2007, 10:21 PM   #1
Raith

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I posted this question on a previous thread but didn't get a response. I'm currently wielding my Awakened Stormwind Battle Mace, and I find that the heal proc is more useful for soloing than the increased DPS from using the Blackscale Maul. As an aside, I was wondering what would be the best T7 Adornments for these two hammers? I believe the Phantom Shod, which procs a mana tap, would work well on Battle Mace, because I solo with that equipped most of the time. But I'm not sure which adornment would maximally increase my DPS when using the Blackscale Maul.  There are a series of 1/min proc items for 180ish damage and some effect or I've also seen a straight +12 Damage, but I think the swing speed is too slow to see enough of an effect from it. There was also an adornment for 20 Haste; While this may be the best, I'm unclear on Adornment Haste/Item Haste stacking issues; which is made worse now because I can't even look it up on these forums.  Anyways, I would appreciate any insight provided. Raith.
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Unread 02-17-2007, 06:40 AM   #2
Zenshi

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Item Haste currently does not stack.

My Zerker has the pants w/ 2.0% haste from OOB... Seriously [Removed for Content] devs. If it stacked - i could see it but meh +2%.. I tried using Guantlets of Glorious Speed (+23% haste) FBSS (+15%) and Pants (+2%) and my haste was +23%.  So FBSS is now a house decoration SMILEY

Assuming the +12 adorn works like weapon damage: At 100% Melee crit and +100% dps you're looking at around (12+12) *1.3 from that +damage adorn so approx 31 per hit. I'm not really sure how the damage is added in.

I think these +12 damage adorns are really good for very fast weapons as their base damage is much lower than the slow 2-h. So if you had a fast club that hit for max 60pts of damage adding the +12 is huge vs the Blackscale at 545+12.

I did notice on the +12 adorn (my zerker has a slash one) it doesn't add to the base damage. When I did /we it still showed the old values so I'm not sure how it adds in the damage... or even that it is adding the damage in SMILEY... reminds me need to look at my parses.

I'd say go for a Mental or Divine damage proc (since we debuff those) for the Maul and the Power Tap proc on the Mace.

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Unread 03-17-2007, 04:14 AM   #3
PaganSaint

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Phantom adornment to keep you power up would be best over all, more power available, more combat arts you can spam out without worry.
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Unread 03-17-2007, 05:20 AM   #4
Chog

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The +12 damage adornments are normalized against the base weapon delay, I believe the delay is either 2 or 3 seconds.
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Unread 03-17-2007, 12:55 PM   #5
ThadeusOfShibboleth

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They are in fact based on a 3.0 delay.  So a 1.5 weapon would only provide the effect of +6.  I know this cause it showed on ACT as +6 on every swing when using Frostwrath(1.6delay) on my Swash.  My Axe of the Bloodbeast(2.5) gives me +10.
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Unread 03-17-2007, 04:13 PM   #6
Spider

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id go for power vamping or health vamping

( vamping= draining from enemy and giving to u )

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