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#1 |
General
Join Date: Jan 2007
Posts: 51
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I posted this question on a previous thread but didn't get a response. I'm currently wielding my Awakened Stormwind Battle Mace, and I find that the heal proc is more useful for soloing than the increased DPS from using the Blackscale Maul. As an aside, I was wondering what would be the best T7 Adornments for these two hammers? I believe the Phantom Shod, which procs a mana tap, would work well on Battle Mace, because I solo with that equipped most of the time. But I'm not sure which adornment would maximally increase my DPS when using the Blackscale Maul. There are a series of 1/min proc items for 180ish damage and some effect or I've also seen a straight +12 Damage, but I think the swing speed is too slow to see enough of an effect from it. There was also an adornment for 20 Haste; While this may be the best, I'm unclear on Adornment Haste/Item Haste stacking issues; which is made worse now because I can't even look it up on these forums. Anyways, I would appreciate any insight provided. Raith.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 39
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![]() Item Haste currently does not stack. My Zerker has the pants w/ 2.0% haste from OOB... Seriously [Removed for Content] devs. If it stacked - i could see it but meh +2%.. I tried using Guantlets of Glorious Speed (+23% haste) FBSS (+15%) and Pants (+2%) and my haste was +23%. So FBSS is now a house decoration Assuming the +12 adorn works like weapon damage: At 100% Melee crit and +100% dps you're looking at around (12+12) *1.3 from that +damage adorn so approx 31 per hit. I'm not really sure how the damage is added in. I think these +12 damage adorns are really good for very fast weapons as their base damage is much lower than the slow 2-h. So if you had a fast club that hit for max 60pts of damage adding the +12 is huge vs the Blackscale at 545+12. I did notice on the +12 adorn (my zerker has a slash one) it doesn't add to the base damage. When I did /we it still showed the old values so I'm not sure how it adds in the damage... or even that it is adding the damage in I'd say go for a Mental or Divine damage proc (since we debuff those) for the Maul and the Power Tap proc on the Mace.
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#3 |
Loremaster
Join Date: Mar 2005
Posts: 576
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Phantom adornment to keep you power up would be best over all, more power available, more combat arts you can spam out without worry.
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#4 |
General
Join Date: Nov 2004
Posts: 475
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The +12 damage adornments are normalized against the base weapon delay, I believe the delay is either 2 or 3 seconds.
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#5 |
Loremaster
Join Date: Mar 2006
Posts: 84
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They are in fact based on a 3.0 delay. So a 1.5 weapon would only provide the effect of +6. I know this cause it showed on ACT as +6 on every swing when using Frostwrath(1.6delay) on my Swash. My Axe of the Bloodbeast(2.5) gives me +10.
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#6 |
Loremaster
Join Date: Jun 2006
Posts: 1,112
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![]() id go for power vamping or health vamping ( vamping= draining from enemy and giving to u ) |
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