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#1 |
Loremaster
Join Date: Nov 2004
Posts: 692
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![]() Does SoE Realize the consequences of this change for new guilds entering deathtoll? You realize to progress in the zone you must enter, exit, head to nagafen, then re-enter again. So essentially any guild that get's access to this zone cannot actually do it for another week from the day they get it. Please re-think this change, it is ill-thought out and silly to say the least.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 440
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Change it to - The reuse timer for Deathtoll now sets as soon as you kill a mob. There fixed
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Raina 70 Assassin <retired for now> |
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#3 |
Loremaster
Join Date: Jan 2005
Location: Scale Yard/East Freeport
Posts: 106
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That woudln't actually help. My suggestion is simple (though it does require a little bit of work on soe's part) First, you change the names slightly on the first few mobs in the zone (in doing so, you then remove Relic drops from their loot table, thus preventing easy farming) Have the lockout start the moment you get past the flame barrier. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 324
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omg uber, and we're hoping for Gorenaire tonight. Cant' wait to get screwed over yet again!
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Kraks Raid Leader of Disruption - Blackburrow |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 440
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Why wouldn't it? If I am understanding what Khalen said you have to enter Deathtoll to finish the access quest and then zone out and go back to Naggy. Well just for entering you are now locked out for a week. Unless entering for the quest involves killing stuff than I agree it wouldn't help, but if all your doing is zoning in and zoning out for an update, why should you get locked out? I that case it would work perfectly because you couldn't farm for relics and then they could maybe have it drop a little more frequently and improve the loot so that it is worth going in there.
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Raina 70 Assassin <retired for now> |
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 112
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It's a little more complicated than that. There's a barrier to cross that is near the entrance, but not at the entrance. You have to zone out to get the item to progress. What knee_jerk_reaction_no323143 from SOE is going to cause, is that you'll zone in, kill the entrance mob, get to the blockage and have to zone out, not to return for 5 days 20 hours (or 6 days, or 7 days, depending on which programmer put the time in there).
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Alemi - 70 Inquisitor/60 Woodworker - Holy Might - Butcherblock Alemix - 28 Dirge - Holy Might - Butcherblock 70 Sage somewhere in the mix |
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#7 |
Loremaster
Join Date: Feb 2005
Location: Mesa, AZ
Posts: 322
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Yeah you have to kill a few mobs as soon as you zone into Deathtoll before you get to the flame thing. |
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#8 |
Developer
Join Date: Nov 2004
Posts: 686
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I just spoke with the designer who made the change and it appears it actually changed again before being hotfixed. Now, the reuse timer does not set until after you get through the wall of fire.
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#9 |
Loremaster
Join Date: Feb 2005
Location: Mesa, AZ
Posts: 322
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![]() LOL - sorry thought that was funny but Thanks for posting that :smileyhappy: Message Edited by Schmoogles on 04-04-200610:37 AM |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 692
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... Good Game. |
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#11 |
Developer
Join Date: Nov 2004
Posts: 686
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Sorry for the confusion, by the way. I didn't see any changes in the release notes I go by to create update notes, so I was unaware of the change. Conspiracy theory: This is SOE's new way to show how much we hate players--first, we tell them we did something that pisses them off. Then, we change the change and don't tell them until they're already [Removed for Content] off, so they have no choice but to be relieved (not true, of course).
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#12 |
Loremaster
Join Date: Feb 2005
Location: Mesa, AZ
Posts: 322
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![]() Another LOL. That actually did make me laugh out loud tho....... |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 949
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![]() You are aware that this doesnt stop the farming issue at all right? There is nothing to prohibit people from zoning in, killing the first 6 mobs, zoning out, and repeating. All in all nothing at all was changed.
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Ishbu! |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 692
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He know's too much! /blackjack's Blackguard and drags him away. Thanks for the quick response you would have had a lot more angry raiders had you let it brew for a while. |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 440
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Then what Meethos said is the logical fix. If the first 6 mobs or whatever don't drop anything than there is no reason to farm them. I am wondering if it is a matter of coding where they can't remove the loot from 1 group of mobs and it not affect every other group with that same type of mob in it. Example if the remove loot from a Scaleborn Reaver it would remove all loot from any Reaver in the zone. If thats the case they should completely change the name and type of the mobs before the firewall and make them drop nothing.
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Raina 70 Assassin <retired for now> |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 949
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![]() I am almost positive they cannot remove the drop from one mob in the zone witout a ton of effort. My reasoning is the labratory of lord vyemm and to a lesser degree halls of fate. I assume they couldnt remove the relic drops from the solo drakes that spawned from stepping on the egg shells so you will notice that now they no longer spawn in either zone.
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Ishbu! |
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#17 |
Join Date: Jan 2005
Posts: 71
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![]() Hey blackguard, people wouldnt be trying to hatch conspiracy theory's if there was enough content to keep us busy. Hoopdee PS is it ok to put a devs name in a post if you are replying to a post they made? the board police will let me see soon enough heh |
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#18 |
Loremaster
Join Date: Jan 2005
Location: Scale Yard/East Freeport
Posts: 106
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Thus, you simply alter the names of those first half dozen or so mobs from the rest of the mobs like them in the zone. SOE is then free to change those mobs loot table, while leaveing the rest of the mobs in the zone completly unaffected. -- Now that idea, does require a little bit more work on SOE's part than either a) leaving the relic at these mobs or b) removing relic from all of those type mobs in the zone --- but I think it's an option that will make 95% of the playerbase happy. |
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#19 |
Loremaster
Join Date: Jan 2005
Posts: 206
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![]() There you have it confirmation that Blackguard is a part of the conspiracy. |
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#20 |
Join Date: Nov 2004
Posts: 98
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![]() QFE QFE |
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#21 |
Developer
Join Date: Nov 2004
Posts: 686
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Time to add some more confusion here. The release notes for tomorrow's hotfix appear to include the change to make the reuse timer for Deathtoll not initiate until after you pass through the fire. That means that there is a chance it did not make it into this morning's hotfix, so it may be safer to stay out of Deathtoll today if you need to avoid the lockout. hoopde: At this time, if you've done every quest, killed every mob, and conquered every zone in the game, I will comp your account.
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 692
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![]() Wow Good Game man, gfg. |
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#23 |
Join Date: Nov 2004
Posts: 98
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![]() Careful now, all that's left is Taranax ![]() |
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#24 |
Join Date: Jan 2005
Posts: 71
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![]() I dont play this game to quest. I play this game to raid. If you gave ample content i wouldnt even be posting but since this expansion has nothing to offer to a raiding guild 5 nights a week i post and complain. See my post count its pretty low because i enjoyed this game, main would enjoyed if you havent noticed is past tense. It is not the fault of the who play this game that it is starting to suck. In each teir of rading there was enough to keep me busy playing the game and not [expletive haxx0red by Raijinn]ing at you, but you see im [expletive haxx0red by Raijinn]ing at you now so............ I'll start making a list of every instence that will con to my lvl 45 mystic or my 59 paladin or my 70 swash and i will run thru them. most of which i have prob done except for that new stuff that is grey to my main, because its added after i hit the lvl cap. so If you wanna give me a list of these zones ill run thru them on my spring break. deal? **EDIT** I got one for you BG, ill make a list of all the raid contenct you have in this expansion and we will complete 85% hopefully more of the raid content a week. Ohh any that 10% that we might not complete will be the Outcast, thats right 1 mob is roughly 15% of your raid content, isnt that nice**EDIT** As for your quest comment, which is [expletive haxx0red by Raijinn] being that no1 in the game has finished every quest and probly never will. Why dont you go do things that you do in your free time that are not fun for you. I do not fing them entertaining. I lost intrest when i had 6 differnt book quests in CT that were all the same exact thing except that the mobs were switched aroung and that was when i was lvl 43 over a year and 4 months ago. I know Why your never bored at work, you havr too much fun finding out who going to freakin Fan Fair, instead of trying to save face with you high end raiding community. You, Blackguard are the EQ2 community rep arent you? The saddest part about this is that i WANT to play and enjoy your game as many other high end raiders do also, its just that the EQ2 team is making it very difficult. Hoopdee 70 swash
Message Edited by hoopde on 04-04-200607:14 PM |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 949
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PLEASE. Last LU i seem to remember at least 10 new solo quests added to the game. I dare you to find me ONE person who has ever completed every solo quest in the world. I am positive there isnt any. However; there are people who have completed every raid quest in the game. Why the hell should ONLY new solo content be added? If there are 10 new solo quests, I feel we raiders deserve 5 little raids. I am not saying that there should be no solo content, but there should be raid content as well. Answers about doing every quest are just a copout.
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Ishbu! |
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#26 |
Loremaster
Join Date: Feb 2005
Posts: 185
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![]() Touche!I'm sure, though, that he's REAL excited about going back to do those old-world named mobs deep in, say, Runnyeye that he missed. ![]()
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Traldan Tralnak - 80 Necro/80 Tailor - Mistmoore - Divinus |
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#27 |
Loremaster
Join Date: Apr 2005
Posts: 825
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So you touch a fraction of the game and then complain there's not enough content? You want the community manager to not work on fan fair, but content?
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 949
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Cut the crap, using that logic nobody has seen but a fraction of the content. Lets talk about the community manager. You mean the one whose job is to relate to the community what is going on right? There have been countless posts about the lack of raid content and you know what he has communicated to us about it? NOTHING. So yes, he may as well start working on content because as far as me and the plenty of other people who enjoy my playstyle are concerned he isnt doing his job worth a [expletive haxx0red by Raijinn] as it stands.
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Ishbu! |
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#29 |
Join Date: Jan 2005
Posts: 71
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![]() you think BG making his hoopdee 70 swash |
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#30 |
Join Date: Nov 2004
Posts: 98
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Since when is raiding a fraction of the game? The complaint is that the T7 content is not even close to comparable to the past expansions, infact you'll find that it's in a slow decline. He said: your never bored at work, you havr too much fun finding out who going to freakin Fan Fair, instead of trying to save face with you high end raiding community He's talking about saving face with the high end raiding community, ie communicating our concerns to the developers, ie doing his job - which he might be doing but it's not entirely apparent to the gamers. The last time I remember a community being this upset was SWG's Fan Faire, when the community manager decided he was going to leave after the first day. |
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