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Unread 02-24-2006, 07:32 PM   #1
IBSomnifer

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As i'm sure some of you know...there is a issue with yelling for help on some of the islands in KoS.  Some of the islands are too SMALL to yell for help and run away and loose agro.  So you either DIE, evac, or FD....for those without FD, or evac...your done for lol.  It might have been the purpose of the island to be a death trap....but i dont think so.  You can't hop on clouds to get away from mobs, because anything engaged on YOU prevents flight.  Not that the clouds arn't bugged to hell and back anyway lol.  Most of them don't "take off"  they just spin you arround till it "frees" itself from the platform.  And Devs....don't ask me what island or platform are having issues...cause apparently you are supposed to be playing the game.  If you havn't seen this issue, you obviously arn't lol.
 
I'm just about done with this game now.  But i wanted to let yall know for the sake of the people who still will have trouble with this.
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Unread 02-24-2006, 07:56 PM   #2
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I think last night when I yelled and hit esc to clear target, it would let me get on a cloud.  I know it let me zone, after yelling, because I was in Barren Sky, getting beat up, yelled zoned into TT with about 20% health, used bind wounds, got attacked, yelled and zoned back into Barren Sky.  So, I'm not positive it lets you use the clouds, but I know it does let you zone.
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Unread 02-24-2006, 08:39 PM   #3
IBSomnifer

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yes it lets you zone.  I'm talking about the clouds....the only way off most of the islands are them.  Just like the carpets in DoF...you can't fly if you are being beat on.  Thereion lies the problem hehe
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Unread 02-24-2006, 08:40 PM   #4
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I think this was intended, as it prevents you from pulling to the cloud then immediately escaping if something goes wrong.
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Unread 02-24-2006, 08:46 PM   #5
IBSomnifer

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Then they need to shorten the leash on mobs that you have /yelled to run from.  At that point theres nothing you can do but die.  Thats not a reasonable solution to this problem(die).    this is from my lvl 60 ranger and a lvl 60^ mob I was getting eatten alive from.  with full legendary gear and weapons, and almost all adept 3s.  its just sad lol.
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Unread 02-24-2006, 08:49 PM   #6
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I think the bigger issue that I have noticed is that mobs are now training onto other players.  If someone who is running through an area and gets proximity aggro from a bunch of mobs, the mobs seem to dump off on the next person that player passes if that player is activly fighting the same type of mob.

 

This happened to me about 6 times last night.  I would be fighting and a group would run through the area and the 7 mobs chasing them would dump on to me as they ran passed. 

 

This needs to be changed so that if someone aggros a mob, it locks to them automaticaly even if they do no damage.  Currently I think you have to do damage to lock an encounter

Message Edited by Dweedlebug on 02-24-200607:58 AM

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Unread 02-24-2006, 08:51 PM   #7
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yes i've seen this too.  Its very annoying to train and be trained.  They had fixed this along time ago i think before DoF...and it worked back then.  But now its showing its ugly head again.
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Unread 02-24-2006, 08:57 PM   #8
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Or you could just take the death, and revive and continue on with the game. You are not always meant to be able to get away from mobs all the time. There has to be some risk, and that risk is you can't get away from mobs all the time. Instead you can get away from them 90% of the time.
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Unread 02-24-2006, 09:02 PM   #9
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Not the best option, but make an /unequip macro.  Youll have to look it up somewhere here to get it.

So after you /yell, use the unequip macro to go naked, die, revive.  No more aggro.  Its the wonderful game mechanics we are given.

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Unread 02-24-2006, 09:33 PM   #10
IBSomnifer

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You seriously think DIE is a ok option for this?  how about being able to climb onto a carpet of cloud while being hit.   I see no reason to lock you from it. 
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Unread 02-24-2006, 09:56 PM   #11
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Because the clouds, griffons and carpets are not designed to be used as a method of escape for players that pull things they can't handle.
 
I don't really get the big deal with dying anyway.  There is almost no penalty for it at this point anyway
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Unread 02-24-2006, 10:09 PM   #12
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Understood, but the some of these isles are small enough or have so much arrgo on them, that "typical" running away options are not available.
 
I'd like to see the "I'll chase you range" cut a bit, relative to the size of the isle, etc.

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Unread 02-24-2006, 10:15 PM   #13
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OMG! Quit wasting time complaining about stupid stuff like this... it is meant to be this way, you all want things too easy. What do you want next God Mode?! Play and quit whining!
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Unread 02-24-2006, 10:16 PM   #14
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Heh, in EQ1, mobs NEVER stopped chasing you unless you zoned.
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Unread 02-25-2006, 01:08 AM   #15
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xariann wrote:
OMG! Quit wasting time complaining about stupid stuff like this... it is meant to be this way, you all want things too easy. What do you want next God Mode?! Play and quit whining!

Please do not contribute if you have nothing to really say to this issue. 

Anyways, it is indeed something that needs to get looked at.  I was deep down in the Sanctum and the group was about to wipe on a named, so we evacced and yelled.  Guess what, the mob followed us to the entrance of the zone and proceeded to continue killing the group.  Do you think that this is intended?  And then, after killing the group, it stayed at the zone entrance killing everyone else that was there as well.

I have see this on other islands as well, mobs warping to you even aftera /yell and evac.  So there is an issue to be looking into.

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Unread 02-25-2006, 03:55 AM   #16
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Yes thank you for being one of the first to make this lovely point.  While working on the in the name of marr quests I occassionally pull social aggro from the droags due to a bad pull angle on my part...ok fine.  But then someone else runs past with 8 mobs in tow, and oh I was attacking one of their own, so I instantly got wiped by an aggro dump.
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Unread 02-25-2006, 03:55 AM   #17
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*edit* Accidental double post.

Message Edited by BlkVpr on 02-24-200602:56 PM

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Unread 02-25-2006, 04:37 AM   #18
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Dweedlebug wrote:
Heh, in EQ1, mobs NEVER stopped chasing you unless you zoned.

ahh yes, I remember the times at Blackburrow zone entrance waiting for the train of nasty high-level mobs just inside to either get done in by some helpful high-level character(s), or get bored of killing the stragglers who would step inside just to see if the train had gone back down SMILEY

 

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Unread 02-25-2006, 04:45 AM   #19
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xariann wrote:
OMG! Quit wasting time complaining about stupid stuff like this... it is meant to be this way, you all want things too easy. What do you want next God Mode?! Play and quit whining!

I'm confused, how exactly is it hard to have something spawn on top of you that you can easily outrun but have no choice but to die due to the gigantic range it chases you in?  Not only is death completely trivial, it gives you more than enough time to unequip all your gear to make it more so.

It's not remotely difficult, punishing, or anything other than annoying...

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Unread 02-25-2006, 05:12 AM   #20
jeanjuedi

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hugorune wrote:

Dweedlebug wrote:
Heh, in EQ1, mobs NEVER stopped chasing you unless you zoned.

ahh yes, I remember the times at Blackburrow zone entrance waiting for the train of nasty high-level mobs just inside to either get done in by some helpful high-level character(s), or get bored of killing the stragglers who would step inside just to see if the train had gone back down SMILEY

 


I remember soloing as a necro in the OT and fearing mobs then running in a different direction to save my but.  I also remember those same mobs suddenly remembering that they hated you 10 minutes after you feared them and the would come chasing you from halfway across the zone!
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Unread 02-25-2006, 08:56 AM   #21
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Mobs training onto other players is not a bug, it's because they are social. If you don't damage a mob, they will defend their friends if they pass them.
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Unread 02-25-2006, 08:03 PM   #22
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Well then they are going to start getting a whole lot of reports on players training mob's onto other players.So far I had one person do it to me on purpose while I was fighting a named, so he could kill the named after a had to run away or die.
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