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Unread 01-23-2007, 12:58 AM   #1
Darien al'Staff

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SoE, I want my adornments back on my items that can be equipped in (X, and Y ) slot. 
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Unread 01-23-2007, 01:04 AM   #2
Vorlak

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Would be nice.
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Unread 01-23-2007, 01:07 AM   #3
Dragonsfire73

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I just saw this on the notes, this will require that SOE removes all adornments and place them back in the inventory. If SOE is so completely unorginized to put this in place, I just might have reached the breaking point. Are they adding new Adornments that are class specific? I currently do not see any that are in the game that require a class to use it. I do however see various adornable items that fit in 2 slots and can be adorned with either slot item. I can see them saying tought cookies, you cant use that item anymore unless you put it in slot X now. Could they have not seen this before release???

 

  • Items modified by Adornments will inherit flags from the Adornment (i.e. NO TRADE, NO VALUE, etc).
  • Items modified by Adornments will only be equippable in slots supported by the adornment (i.e. an Amulet that is equippable in wrist or neck slots will only be equippable in neck slots if a neck adornment is applied).
  • Item Adornments that are only usable by certain classes will potentially reduce the classes that can use the item that they’re applied to (i.e. if an adornment is only usable by wizards and it’s applied to something that all mages can use, then only wizards will be able to use that item).
  • The above changes will affect existing items  Adornments used in the future will warn about how they will modify an item.
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    Unread 01-23-2007, 01:16 AM   #4
    SmCaudata

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    Very annoying indeed.  When they decreased the HP and save bonuses on adornments shortly after EoF release they refunded fuel costs, removed adornments, and placed them (or raws can't remember) in inventory. IMO this is the least they can do this time.  If I have to readorn my amulet and lose the plat I spent on getting the adornment I will be very unhappy.Also, picking up the NO Value tag from the adornment is a terrible idea. I understand that it picks up the no trade, but I should still be able to vendor it.  1p item (vendor value) + No value adornment = no value item?  If I readorn the item with something of value does the tag go away?
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    Unread 01-23-2007, 01:36 AM   #5
    Dallun

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    Something that bothers me more though... if we can't equip the item in slot X because it has a Y adornment... how then, other than putting on a new adornment, are we going to be able to equip X item in Y slot? Currently:  Amulet of the Foresworn:  +10 Ministration +10 Ordination (Neck Adornment) located in Wrist slot After Changes:  Amulet cannot be equiped in wrist slot because of neck adornment.  So how can I remove the hated adornment so I will be able to equip it again in the wrist slot?
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    Unread 01-23-2007, 01:45 AM   #6
    Eveningsong

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    I may be wrong, but I thought that items flagged no-value couldn't be transmuted, which would also be a terrible side effect.
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    Unread 01-23-2007, 01:49 AM   #7
    Dallun

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    Eveningsong wrote:I may be wrong, but I thought that items flagged no-value couldn't be transmuted, which would also be a terrible side effect.
    Would you even be able to sack it to an alter with the No-value flag?
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    Unread 01-23-2007, 01:51 AM   #8
    Zendi_Perma

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    I don't think this was so overpowering.   There were only a handful of neck multislot items.       They will have to remove the adornments from all these multislot items, it is the only fair thing to do.
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    Unread 01-23-2007, 02:26 AM   #9
    EtoilePirate

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    Eveningsong wrote:I may be wrong, but I thought that items flagged no-value couldn't be transmuted, which would also be a terrible side effect.
    Now that's what I first thought of when I read the patch notes.  Deity altars, too.  "Attuned or No-trade stuff I've outgrown," especially on my raiding T5 alt, is my major source of altar-based favor.
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    Unread 01-23-2007, 02:47 AM   #10
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    SmCaudata wrote:Very annoying indeed.  When they decreased the HP and save bonuses on adornments shortly after EoF release they refunded fuel costs, removed adornments, and placed them (or raws can't remember) in inventory. IMO this is the least they can do this time.  If I have to readorn my amulet and lose the plat I spent on getting the adornment I will be very unhappy.Also, picking up the NO Value tag from the adornment is a terrible idea. I understand that it picks up the no trade, but I should still be able to vendor it.  1p item (vendor value) + No value adornment = no value item?  If I readorn the item with something of value does the tag go away?

    Current Crafted Adornments are not no-value. I can vendor them to merchants for fuel costs. So I'm pretty sure you won't run into the problem of having an item become no-value after putting on an adornment. Not to mention, did you know that no-value items are free to repair?
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    Unread 01-23-2007, 04:01 AM   #11
    madha

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    I agree i shout get my adornment back i put the DPS mod on my DT acces wrist/nek thingy.  Heck i just think we should be able to pull any adornments off of anything.. After all they cost a ton of money and dont realy do anything special.  Seen a fabled 1 that did like a 100 heal woot.
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    Unread 01-23-2007, 04:05 AM   #12
    Dimgl

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    Regarding the adornment changes so we won't be able to put DPS clasps on items like the DT amulet, or other such items:As someone who's going to "lose" two pieces of gear and two judicious clasps from this change I'm certainly hoping that the adornments are removed to inventory, and they do some kind of monetary compensation for this change.I can agree it was pretty overpowered, but seriously at ~10p each, and a week of my time in Nizara to get a wrist/neck item I would hope they're ready to make it up to us somehow. Losing 2 equipped items and 20p is harsh.
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    Unread 01-23-2007, 05:05 AM   #13
    kenm

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    Yay for nerfs that make adornments even less meaningful. Or not. :smileymad:Seriously, what the hell?  Being able to do this was one of the most obvious things people realized when adornments were added, they based gear choices and bought adornments because of what seemed to be an intended feature.  In no way was it overpowered, and  it gets changed now?Sure would be nice to not only be refunded the market value of the adornment, but the market value of the freaking gear it was put on as well.Case in point, Gnorbl's Eye.  Alone it's a crappy ring or earring, putting a cheap 70 health adornment on it and equipping it in your ear made it actually worthwile.  Would love to just unattune the crappy thing and sell it on the broker instead come this change considering I never would have bid on it in the first place, but that's sure not gonna happen. :smileysad:
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    Unread 01-23-2007, 05:33 AM   #14
    selch

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    Thanks for fixing the exploit.
     
     
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    Unread 01-23-2007, 06:20 AM   #15
    sweetangel01

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    Please refund the adorment, and for gods sake since all adorments suck now please allow them on claymore items.
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    Unread 01-23-2007, 06:54 AM   #16
    Gorth

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    It wasn't an exploit... its how the system was set up in beta, it was widely reported as working that way, and we were told by the devs that it would stay that way because they were unable to restrict slot restrictions in the way its changing to.. apparently they figured out how to code it, we shouldn't be penalized by having highly priced augments stuck on gear that we now won't be able to equip all at the same time...As with the previous major augment change (hp/mana augs), we should have the augments removed to inventory, and possibly a monetary consolation, to be fair.
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    Unread 01-23-2007, 07:13 AM   #17
    selch

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    Ofcourse you would get replacements...
     
    Or can support for removal of adornments at any time when player wants SMILEY
     


    Gorthag wrote:
    It wasn't an exploit... its how the system was set up in beta, it was widely reported as working that way, and we were told by the devs that it would stay that way because they were unable to restrict slot restrictions in the way its changing to.. apparently they figured out how to code it, we shouldn't be penalized by having highly priced augments stuck on gear that we now won't be able to equip all at the same time...As with the previous major augment change (hp/mana augs), we should have the augments removed to inventory, and possibly a monetary consolation, to be fair.



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    Unread 01-23-2007, 08:01 AM   #18
    megaira13

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    How about fixing the items that have been bugged, petitioned, etc. as unadornable since EoF release?  I.E. the Chitin Imbued items, etc.   I can't care much about a nerf when I can't adorn some items that *should* be augmentable in the first place.
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    Unread 01-23-2007, 09:10 AM   #19
    Ranja

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    sweetangel01 wrote:
    Please refund the adorment, and for gods sake since all adorments suck now please allow them on claymore items.



    What he saidSMILEY

    Either give us the components back or refund us the plat.

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    Unread 01-23-2007, 10:06 AM   #20
    CMac05

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    I hope they do something.......as a priest I have no option of using a ranged item so I use a symbol in my ranged slot, my symbols are adorned with symbol adornments which are now apparently labeled secondary slot.......which means YAY i get to use a useless bow adornment on my ranged slot symbol now ???? That should be interesting to say the least.
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    Unread 01-23-2007, 10:46 AM   #21
    Paddyo

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    The change to slot restricted items was inevitable....like the nerf of 400 power and 400 health adornments and the ring adornments.  However, I think everyone is missing the most important thrust of this change:

    currently, adornments are not flagged anything other than treasured, legendary or fabled.  They aren't no value, they aren't class restricted, and these patch notes indicate that there will be adornments that 1.  are flagged and 2.  are class specific.  Now, if that means new adornments, thats good news....if that means sweeping changes to existing adornments, not so good.

     

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    Unread 01-23-2007, 12:15 PM   #22
    Malandrin

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    *** Adornments ***
    • Items modified by Adornments will inherit flags from the Adornment (i.e. NO TRADE, NO VALUE, etc).
    • Items modified by Adornments will only be equippable in slots supported by the adornment (i.e. an Amulet that is equippable in wrist or neck slots will only be equippable in neck slots if a neck adornment is applied).
    • Item Adornments that are only usable by certain classes will potentially reduce the classes that can use the item that they’re applied to (i.e. if an adornment is only usable by wizards and it’s applied to something that all mages can use, then only wizards will be able to use that item).
    • The above changes will affect existing items  Adornments used in the future will warn about how they will modify an item.

    Remember when the 400 HP 400 Pow adornments were changed? they were removed and their market value was REIMBURSED to the owners. I hope you do the same now with my  Scintillating tactile clasp. It's a fabled and ultra expensive adornment put in my Deatholl acccess neck/wrist stuff.

    ¿Are you now forcing me to use it only as a neck stuff, or lose the amount of plat I paid for it?

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    Unread 01-23-2007, 03:58 PM   #23
    Tyrion

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    Yeah, I hope you guys plan on refunding me for DPS adornments I've apparently wasted on the Amulet of the Foresworn and Drakescale Gorget. I went on the assumption that this was simply an inherent benefit of looting these items because you could utilize multiple kinds of adornments on them, but now that you're changing it, I've realized this was never intended.

    Please refund us for your lack of foresight.

    Message Edited by Tyrion on 01-23-2007 02:58 AM

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    Unread 01-23-2007, 07:19 PM   #24
    sweetangel01

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    "What he said

    Either give us the components back or refund us the plat."

     

     

    what she said... =p

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    Unread 01-23-2007, 07:33 PM   #25
    Boli32

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    Yes, I don't want to find a ring I won fair and square with +70 power adornment suddenly became unwearable (due to being mage only or something).... or even the fact my soloing shield (as a fury) becomes fighter only after adding that VERY expensive +block chance... if you are doing this I would BEG you to code it so all adornments have to be re-adorned than sell it for broker fund and spent AGES finding and loooting the same items.*annoyed*
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    Unread 01-23-2007, 08:30 PM   #26
    Malandrin

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    The most important thing is that they refunded players after tha change in the +400 HP / +400 Power. So now they must do the same.
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    Unread 01-23-2007, 08:31 PM   #27
    Vaiko

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    Not everything is clear to me. Class restricted adornment, I never heard of.

    The change with the slot restriction is not the best possible move in my opinion. Multi slot items where rare and using this option to broaden your adornment restriction was a nice exception in my opinion.

    Maybe I’m missing the big picture here but I just don’t see the need to make this type of move with the current itemisation.

    There are thousand things in game which needs a fix. I would prefer you would look at the insane lag in the Castle and think about changing items after fixing this type of issues.

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    Unread 01-23-2007, 10:09 PM   #28
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    Not that we should wait and hope (hope is not a strategy) since Sony hasn't exactly earned our trust, but I think Paddyo is onto something.  Class specific and no-trade adornments imply new adornments more than "nerfs" to existing adornments.  Its pretty evident you will get back adornments from dual-slot items and find the item, adornment, and perhaps cash money in your inventory when the "fix" is in.

    The no-trade portion of the notes suggests that adornments may be coming from mob drops in future.  To my knowledge there are no No-Trade crafted items in game (how would you sell them?).  The equivalent of No-Trade crafted is attunable...  Therefore, a No-Trade flag attaching makes sense b/c they wouldn't want say an uber no-trade raid loot adornment being attached to say an unattuned mastercrafted armor piece that then could be sold b/c the armor piece was unattuned.  Said armor piece would become No-Trade to the person attaching the raid-dropped adornment.

    Making some future adornments class specific also allows more variety, specialization, and in fact more powerful adornemtns possible.  Adornments currently are fairly vanilla.  They have to be boiled down to the least common denominator so as not to make a single outlier class too powerful.  Case in point: the only spell damage adorn a bard can equip is the +25 all spell damage occult stitching for gloves.  More powerful (legendary) ones exist for a single category of damage (e.g., mental) but they are symbol slot only and not bard usable.  Making the glove one more powerful would not make bards overpowered (we only do one type of damage really) but would likely overtune mages.  The future insertion of bard only adornment would alow the scaling of damage for that class providing another avenue to balance characters as well as perhaps provide your class with novelties that increase your satisfaction (rather than just [Removed for Content] you off b/c you spent 17 hours farming an X,Y item and had to actually craft 27 adept 3 spells to afford the adornment you really wanted to buy).

    This doesn't seem like the end of the world,

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    Unread 01-23-2007, 10:18 PM   #29
    Mabes

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    This is upsetting, seeing as there are so few items that can be equipped in multiple slots, why even bother with this nerf (and yes it's a nerf)?  Also, what about the symbol adornments?  Are priests, who can't use ranged items, gonna be screwed as far as the ranged slot item adornment goes?
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    Unread 01-24-2007, 12:17 AM   #30
    EQPrime

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    I sincerely hope they either remove the adornment and place it in inventory or remove it and refund some kind of fair price.  I don't think they need to go overboard and do both like they did for the hp/power adornments if they're not changing the stats on the adornments.

    Also, I think something will have to be done for the secondary/ranged slots for priest and mages.

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