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#1 |
Loremaster
Join Date: Nov 2004
Posts: 2,154
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![]() Make the ghostly gnomes in Solusek's Eye stop attacking pets, including those that are 20 levels above them! and stuff. |
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#2 |
Loremaster
Join Date: Feb 2006
Posts: 85
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Troubadors and Enchanters are going to need some lovin'.
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#3 |
Join Date: Feb 2006
Posts: 13
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Exiling.
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 13
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![]() Bring Dirges back to t3 dps....when we are getting beat by pali's and guards on parsers...no more proc's on second weapon..and spell damage on t7 ca's was a modest upgrade compared to others...it needs to be addressed not asking to be a ranger ,just want something other than our power draining debuffs....the tombs line is basically useless at this point
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 53
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Fix troubadors and enchanters now that youve ripped them to shreds.
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#6 |
Loremaster
Join Date: May 2005
Location: Montana
Posts: 105
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![]() Guild Housing. Armor/clothing dyes. edit: What Lera said reminded me: Add the ability to sit/lay down... MUCH roleplay value here! Keep your customers roleplaying and you keep your customers happy! Message Edited by Pashta on 05-03-2006 07:37 PM
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- Lady Pashta |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 661
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1. Chairs and beds we can use.2. Lower the re-use timer on paladin skills, especially the minute for Refusal of Grace.3. Greatly increase the spawn frequency of ashen roots - they're selling for almost 1 gold each, far above everything else, and that's crazy.4. A way to claim no-trade house items from characters that have been deleted, or at least to move them from house to house.5. Increase the item limit in houses.6. Make all books not count towards the limit, not just the new ones.7. Allow us to buy from the opposing city's merchants again (and get quests). If we can get to them with all those epics wandering around, we should be able to buy from them.8. Allow quest starters to drop from grey mobs.9. Pet gelatinous cubes.
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#8 |
General
Join Date: Jan 2006
Posts: 29
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i wish they made the character progression system available b/c makin an alt is so boring now!
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#9 |
Loremaster
Join Date: Feb 2005
Posts: 68
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![]() Give Enchanters some decent utilities for raids |
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#10 |
Loremaster
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
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![]() bards, chanters and sorcerers need to be looked at t6 rare crafted furniture guild halls finish the tradeskill revamp then something a bit more serious, you guys increased the drop rate of legendary and fabled items and also master spells through all tiers massivly in the last few months, but the crafted items never got boosted, this causes massive problems to sell stuff, and when the change to no subs will go live then there will be even more finished products on the market which will make it harder again to sell crafted stuff. (simply because there is too much better mob dropped equipment out there). |
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#11 |
Loremaster
Join Date: Feb 2006
Posts: 92
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-.-
And a vote for pet cubes, cause they're wubbly. (kekeke) |
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#13 |
Loremaster
Join Date: Jan 2005
Posts: 301
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Silly people. It doesnt matter what you want to see. SOE will do what they want when the want to. It doesnt matter what us paying customers want to see. I just want my class to be playable...but since they hate enchanters, that is too much to ask. An adventure pack? Great! An expansion? Cool. Wish my class had a purpose so i could enjoy it.
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#14 |
Loremaster
Join Date: Jul 2005
Posts: 22
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![]() I would like to see more rewarding writs, solo/small group hqs for higher levels every hq I seem to do these days ends on an epic which requires 10-12 people, I'm all for groups but it can be very difficult to get more than 6 people together in one evening to go and kill a nasty. A way to pick up all availible writs for a writ giver so you can spend more time actually adventuring and not having to go back and forth for quests. Small group/guild raids where a group of six can be challenged by the raid but not wiped. |
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#15 |
Join Date: Feb 2005
Posts: 177
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![]() I think T7 crafted stuff should be better. T7 crafted items are poor considering T7 drooped items. Crafted items should be a nice alternative for adventurers. And actually they aren't. I would love to see nodes harvest time reduced. I would love to see nodes havest chances increased. I would love to see some nice looking dresses but non usefull at all receipt added in tailors receipt books. Also some non usefull but good looking items in all artisan receipt books. Including some "Fun spells" for sages. I think warlocks should have a good agroo management tool. Like a agroo reduction buff or a agroo transfer buff. Also I would love to see some util spell on warlocks spells book. I do not find fair Warlocks are the only class with no util spells. I would like to see sorcerors Agi AA line to have their cast and recast time reduction increased. Sorcerors are each time less atractive Raiding. That's specially true with warlocks. And I do not find it fair. And I would love to see a furys animal pet, and a Warlock pet. I knew many of this sugestions are crazzy. But another sugestions should be taken in mind.
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Sonia (70 level Fury Gnome) Malvado (70 level Dark elf Warlock / 70 level Tailor) Crushbone Server Sorry but English Is not my native languaje |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 14
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All writs to be allowed to be completed once for no reward if they previously hadn't been completed, after where they are currently deemed "outleveled". This is made possible now by the ability to choose writs as you pick them up, and the lack of reward/ability to be completed only once stops them from being farmed for status / blocking content to players of the correct level... it also preserves the value of doing the writs at the correct level for those that have done so.Why do it at all? To allow players that missed out on the writs while levelling for one reason or another to be able to add them to their quest completion total.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() Oh, we know. I fully expect none of my suggestions to make the next LU, or the next ten, for that matter, but there's still the slight chance they'll listen to us non-end game raiders.I don't like many of the LU13 combat changes, either, and what they've done to the paladin, but I deal with it. I picked the paladin for the character concept, rather than the numbers and how it stacks up against other classes and what its precise role is, so sometimes you just have to make your own fun. Maybe that's a better way to approach the game.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() Another great suggestion. ![]()
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#19 |
Loremaster
Join Date: Mar 2005
Posts: 32
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Anyone have a clue when we will see this update? I would like to see a tentative release date with updated release dates if it slips. I would like this information to be easy to find. That's what I would like for update 24.
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#20 |
Loremaster
Join Date: Jan 2006
Location: Kelethin
Posts: 137
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![]() I'd like to see the ability to change out my tradeskill. Switching from one class to another.
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 925
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How about a rollback pre-LU23?
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#22 |
Loremaster
Join Date: Jul 2005
Location: Illinois
Posts: 1
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![]() I would like to see Paladins be re done to become something more than a utility class. 1. Lower recast timers on all spells 2. Increase our DPS and or give us more and better heals 3. Lenghten the time on ward I am tired of being a bench warmer in raids, I work great in small groups but would like to be a wanted class in raids and not just a filler if not enough people on that night. |
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#23 |
Loremaster
Join Date: Apr 2005
Posts: 40
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A mariner's bell in North Qeynos would be nice.
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#24 |
General
Join Date: Dec 2004
Posts: 81
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1. Add Vampires to the wanted posters in West Freeport and North Qeynos. It should be easy enough, as other new mob types have been added with expansions post Bloodline Chronicles.This has been requested before, numerous times...http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=2519http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=2998http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=31582. Change the wizard relic chest piece to a robe, or at least give wizards the choice between a vest and a robe. Currently the Lunarspun Vest is well, a vest, and not a very attractive one at that.3. Fix the Wizard mez line of spells (Corona, Nimbus Aurora, Aurora, and Boreal). The spell effects specifically says "Dispelled when target takes damage". Currently when the target takes damage, the spell dispells on the target but not the caster. This used to work correctly before LU#20.
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() And in South Qeynos, or at least add a bank. There's a dock right behind my house, but no bell.Don't forget the pet cubes, too. :smileyvery-happy: Message Edited by Lera on 05-04-2006 05:01 PM
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#26 |
Loremaster
Join Date: Jun 2005
Posts: 188
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![]() No nerfs.
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#27 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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1. Betrayal 2. Completed tradeskill revamp 3. New player race: Badgers -(or atleast make it so my Fury doesnt have to screw about with all his illusions every time he zones :smileywink:)
Message Edited by themixmonkey on 05-05-2006 04:58 PM
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Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
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#28 |
Join Date: Nov 2004
Posts: 3
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![]() /follow to work on Raid members
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 30
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![]() Well since LU1 Enchanter/Bard has been getting shafted. So just asking for SOE to throw us a bone for christ sake. I heard rumors of Epic's being mezzable. I heard that and about went nuts. Cuz at the momment i could just put follow on my brother and turn up TS to see listen to the raid while i'm in another room. We are absolutely useless on raids (only our buffs; hence, auto follow/ turned up volume). just asking for epics to be mezzable. Even if there is penalties to the duration or resistability. Thank ![]()
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 295
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New betrayal. Please.:smileysad:
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