EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > The Development Corner > In Testing Feedback
Members List

Notices

Reply
Thread Tools
Unread 03-24-2006, 12:36 AM   #1
Geekyone

Loremaster
Geekyone's Avatar
 
Join Date: Dec 2004
Posts: 236
Default

I'll start with :
 
  • Guildhalls
  • Cloaks
  • Guild Emblems and the ability to add them to your shields and cloaks.
__________________
Kittik
Geekyone is offline   Reply With Quote
Unread 03-24-2006, 12:38 AM   #2
Ranja

Loremaster
 
Join Date: Feb 2005
Posts: 1,657
Default

Let's see:

Cloaks is a good oneSMILEY

Guild emblems

Fix all the bugs

Dont add any new content until the current content is fixed

__________________
Elbryan, 90 Half-elf Ranger

Thoghmor, 70 Troll Bruiser

Rotir, 90 Dark Elf Swash

Terrano, 82 Dark Elf Dirge

Aymon, 90, Barbarian Shadowknight

The Destroyer of Worlds:

http://s7.gladiatus.com/game/c.php?uid=84341
Ranja is offline   Reply With Quote
Unread 03-24-2006, 12:54 AM   #3
Riversideblues

Loremaster
Riversideblues's Avatar
 
Join Date: Apr 2005
Posts: 476
Default

make lu21 work maybe?? SMILEY
__________________
I would not use my level 80 epic if it was given to me at level 70.

Illusionist EPIC??, thanks for being 100% out of touch with the players.
Riversideblues is offline   Reply With Quote
Unread 03-24-2006, 01:01 AM   #4
Pla

 
Join Date: Nov 2004
Posts: 3
Default

Guild halls, emblems, and cloaks sound good.  How about inks, dyes, etc. to customize colors for armor, clothing, weapons, etc? 
Pla is offline   Reply With Quote
Unread 03-24-2006, 01:20 AM   #5
mastersard

 
Join Date: Dec 2004
Posts: 403
Default

  1. Guild Housing
  2. Guild Emblems
  3. Less restricions on AAs (slash required vs axe, shiled required vs buckler, etc)
  4. Tradeskill improvements / fixes (Weren't they supposed to be on LU21?)
mastersard is offline   Reply With Quote
Unread 03-24-2006, 01:30 AM   #6
LoreLady

Loremaster
LoreLady's Avatar
 
Join Date: Feb 2005
Posts: 1,039
Default

1: Acrylia used for jeweler spell components2: No ammunition consumed upon using  a CA - Or assassins the ability the summon arrows like rangers. Or, make woodworkers make 99 arrows per combine.3: Increase the chance to hit on multi hit abilities.
__________________
RIP Oakleaf 1949-2006
LoreLady is offline   Reply With Quote
Unread 03-24-2006, 01:31 AM   #7
Vendorc

Loremaster
Vendorc's Avatar
 
Join Date: Jan 2005
Posts: 11
Default

Less cosmetic "fixes" or changes, and more mechanic and bug fixes.No changes just prior to going Live.Fix Desert of Flame problems, and give the contested mobs some status.. what ever happened to that?Fix any problem that arose prior to this Live Update before putting out more broken stuff.Make a vow to not make any new expansions until the expansions you have in the game are fixed.Remember, you can polish a [Removed for Content] all you want.. but it's still a [Removed for Content].

Message Edited by Vendorc on 03-23-200608:07 PM

Vendorc is offline   Reply With Quote
Unread 03-24-2006, 02:00 AM   #8
Graton

Loremaster
 
Join Date: Nov 2004
Posts: 521
Default

1. change the restrictions on adept 3's. to be fair to all classes allow spongey loam, acrylia and moonstone to be used for any adept 3. that way no one gets a onetime windfall of needing the "common" rare or a one time kick in the junk for needing a new one that they introduce.2. nice that auto range does more dmg but as an assassin with no way to summon t7 arrows i can either burn cash buying t6 arrows, find a woodworker who actually doesn't loathe making arrows or continue to use cheap crap and just use the bow for ca's. predators should be given the ability to summon a reasonable amount of arrows of the top tier quality.3. make tradeskills consume fewer raws for the amount of end product. 12 raws to make one combine? Maybe the old system took too few but there must be a middle ground. also , given how much we have to store, let the stuff stack up to 100.4. hot keying equipment - with all the switching around I do of gear for resist situations and the like the ability to hotkey equipment profiles would be awesome. this was actually discussed as something that would be in the game during the early days of beta and it sure would be great.5. limiations on AA ca's. these make it feel like a real waste of points. i can understand limiting them to a dual weild setup or sword + shield but the specific type of shield or dual weild weapon? i think that's a bit much.
__________________
Graton
70 Assassin / 70 Jeweler
Ancient Vengeance
Najena
Graton is offline   Reply With Quote
Unread 03-24-2006, 02:19 AM   #9
xyriel

Loremaster
xyriel's Avatar
 
Join Date: Nov 2004
Location: Montreal, Canada
Posts: 48
Default

Tradeskill fixes improvement promissed a month ago.
 
__________________
xyriel is offline   Reply With Quote
Unread 03-24-2006, 02:25 AM   #10
Rhianni

Loremaster
 
Join Date: Nov 2004
Posts: 187
Default

not have to relog on 1/2 of my cloud trips in KoS >SMILEY
Rhianni is offline   Reply With Quote
Unread 03-24-2006, 02:47 AM   #11
Meryddian

Loremaster
Meryddian's Avatar
 
Join Date: Nov 2004
Location: King's Guild, Guk
Posts: 213
Default

I would like to see items that you accidentially sell to vendors show up in the "buy" window until you walk away from the vendor. Wasn't this supposed to be how the brokers worked to begin with, in case you sold them something accidentially?
 
Sometimes my mouse is a little overly sensitive and I have sold all kinds of things accidentially to vendors, including but not limited to: spells I just bought off the broker, armor, and quest rewards.
 
What made me the most mad was when I accidentially sold my Frostfell Cap of Warmth (Christmas special event reward) to an NPC, and I petitioned about getting it back, and was told there wasn't a thing customer service could do about it. Grrrrrr...........
__________________


Melime Darkstryder 85 SK/ Xiantia DarkFlyght 80 inq/ Sinikka Eversings 80 troub/ GUK

Meryddian is offline   Reply With Quote
Unread 03-24-2006, 03:33 AM   #12
ke'la

Loremaster
ke'la's Avatar
 
Join Date: Dec 2004
Posts: 5,445
Default

Tradeskill fixes improvement promissed a month ago, That they told us it would take probly a month or more to impement.


Fixed.

 

__________________

ke'la is offline   Reply With Quote
Unread 03-24-2006, 03:34 AM   #13
pedigr

General
pedigr's Avatar
 
Join Date: Mar 2005
Posts: 233
Default

Swarm pets working againAble to control my toon after it randomly just stops moving
__________________
80 Warden | 80 Brigand | 80 Illusionist
pedigr is offline   Reply With Quote
Unread 03-24-2006, 03:38 AM   #14
aias

Loremaster
 
Join Date: Nov 2004
Posts: 147
Default

Please revamp Juggernaught, Berserker's lvl 65 legendary.  There's a thread in the Berserker forum about it with interesting suggestions.  :smileysad:

Message Edited by Kosmetas on 03-23-200602:39 PM

aias is offline   Reply With Quote
Unread 03-24-2006, 03:56 AM   #15
Zabjade

Loremaster
Zabjade's Avatar
 
Join Date: Feb 2005
Posts: 4,631
Default

I keep a running list on this webpage, BTW it has pictures as well... Also Bring back Sensei Motoko!!! he made the Dojo! Put an Iksar Monk next to him (who does dragonbreath every once in a while/Allying Clan Swifttail with the Silent Fist) have them give out Sash and Shackle Quests! [you can also make similar quests to other classes from their trainers who cares! :smileywink:
__________________
Zabjade is offline   Reply With Quote
Unread 03-24-2006, 03:57 AM   #16
IllusiveThoughts

Loremaster
 
Join Date: Nov 2004
Posts: 2,311
Default

Wizard changes

  • Make mail of frost de-agro and instantly ward on any attacks that cause you to drop below 30% (If I have a 4500 hp and am hit with 2 2500 hits, the second hit should be absorbed by me until i reach 30% health then ward mitigates the damage, then once ward is eaten up damage give damage back to me) OR let us cast it when we want to and make it insta cast.
  • Increase Fusion's range to 7 meters
  • Reduce power costs by 8% 
  • Increase the stun duration on incapacitate to 5s
  • Increase Icebound gifts duration to 30 seconds, or change its recast to 45 seconds.
  • Increase the proc damage from our surge of flames line by 100% and make its recast 3 min.

 

Sorceror changes

  • Reduce the damage variance on our spells by raising the min dmg by using this formula  (min + max/2 = new base dmg) A bad roll of the dice is the difference between 500dps and 1200 dps.  no class has that big of a variance or cost as much power.
  • Increase our cannibalization spells by 30% (pre lu13)
  • Reduce the cast timers on all nukes that are 5s to 4s, all nukes that are 4s to 3s, all nukes that are 3s to 2s, all nukes that arel 2s nukes to 1.5s.
  • Reduce the recast timers on the AOE group roots back to 10 seconds.
  • Change single target roots and group roots to have a 10% chance to break on hostile action AND damage, for a total of 10% chance to break period! and only roll the root breakage once. To offset the less breakage and less root casts double the roots power cost.
  •  

    Sorceror Achievement changes.

    • Change Spellshaping rank8 to 11% (rank 7 to rank 8 provides no upgrade other than a loss of aa point)
    • Change all mele based Combat art AA's to spell's that can be cast from 35m but keep the .5s cast timer and primary weapon requirement.
    • Remove the requirement for Wisdom line's 4th ability to have an empty secondary it makes no sense its a passive ability.
    • Increase the final ability for Agility that reduces re-cast timers by 12% to 30%.  12% aint worth 8 aa and isn't in line with other class re-cast timer reduction aa's.

     

    Thanks all I can think of for now.

      Message Edited by IllusiveThoughts on 03-23-200602:58 PM

      __________________
      The wizards creed:
      __________________________________________________ _____________________________________
      you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it.
      IllusiveThoughts is offline   Reply With Quote
      Unread 03-24-2006, 04:32 AM   #17
      minionofdeath

      Loremaster
       
      Join Date: Mar 2005
      Posts: 94
      Default

      The much talked about Betrayal Quest.
      minionofdeath is offline   Reply With Quote
      Unread 03-24-2006, 04:38 AM   #18
      Koehianna

      Loremaster
      Koehianna's Avatar
       
      Join Date: Nov 2004
      Posts: 295
      Default


      minionofdeath wrote:The much talked about Betrayal Quest.

      QFE
      Koehianna is offline   Reply With Quote
      Unread 03-24-2006, 04:42 AM   #19
      Koehianna

      Loremaster
      Koehianna's Avatar
       
      Join Date: Nov 2004
      Posts: 295
      Default

      Oh yeah, besides that however:  :smileytongue:
       
      • The ability to change our character's features.  It's ridiculous that I look exactly the same as I did a year ago.
      • Add casual clothing for Tailors!
      • THE NEW BETRAYAL QUEST!!!!!!

       

      ^_^

      Koehianna is offline   Reply With Quote
      Unread 03-24-2006, 05:47 AM   #20
      Jebaris

      Loremaster
      Jebaris's Avatar
       
      Join Date: Dec 2004
      Posts: 142
      Default

      t6 rare carpentry recipies

      /cry

      Jebaris is offline   Reply With Quote
      Unread 03-24-2006, 05:49 AM   #21
      Kaharthemad

      Loremaster
      Kaharthemad's Avatar
       
      Join Date: Nov 2004
      Posts: 144
      Default

      how about more polish than spit? this update is horrid.
      __________________

      >

      Kaharthemad is offline   Reply With Quote
      Unread 03-24-2006, 06:07 AM   #22
      chrno01

      Loremaster
       
      Join Date: Feb 2006
      Posts: 79
      Default


      Geekyone wrote:
      I'll start with :
       
      • Guildhalls
      • Cloaks
      • Guild Emblems and the ability to add them to your shields and cloaks.

      Currently one thing.....BRING BACK THE DAMAGE IN THE GREEN THAT SHOWS OUR REAL DAMAGE! The dev took it away and still havn't given us a reason to why they took it away! I want a reason!! Right now every weapon is bugged!
      chrno01 is offline   Reply With Quote
      Unread 03-24-2006, 06:08 AM   #23
      Jadrial

      Loremaster
       
      Join Date: Jun 2005
      Posts: 33
      Default


      Jebaris wrote:

      t6 rare carpentry recipies

      /cry


      agreed/weep
      __________________
      Image hosted by Photobucket.com
      Jadrial is offline   Reply With Quote
      Unread 03-24-2006, 06:28 AM   #24
      SpryYoungE

       
      Join Date: Nov 2004
      Posts: 169
      Default

      Extensive quests / ends-of-long-quest-lines give unconditional AA xp. It is too hard currently to get AA xp for quests (at least on PvP servers where you can't mentor).
      __________________
      SpryYoungE is offline   Reply With Quote
      Unread 03-24-2006, 06:38 AM   #25
      IA~CHAOS

      Loremaster
      IA~CHAOS's Avatar
       
      Join Date: Mar 2005
      Location: Oregon
      Posts: 92
      Default

      The new betrayal SMILEY and would like to die, which i do a lot, and be able to move...lol I'm sure they will fix that error soon, and the pets dissappearing act SMILEY  Thank you sony for the incombat pet bug...I heart you. Ya totally stoked about this Betrayal quest, I have envied the dirges class way to long SMILEY
      __________________
      Photo Sharing and Video Hosting at Photobucket

      www.vindicateguild.org
      IA~CHAOS is offline   Reply With Quote
      Unread 03-24-2006, 06:50 AM   #26
      Deson

      Loremaster
      Deson's Avatar
       
      Join Date: Nov 2004
      Posts: 2,754
      Default

      General:Personal prestige levels in a system parallel to guild status levels. Path below is a rough work,feel free to post ideas but no flaming please..http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=30377&jump=trueThe ability to import friends and access lists across characters.Guild rewards. For those of us not interested in raiding, it would be nice to have group instances added to the reward lists in the vein of DOF instances and Nektropos.The guild bank ui for coin deposits/withdrawal for the personal bank.Coin actually shared in the bank(Farfetched)Multiple classes on a single character if possible. Not true multiclassing but the ability to switch classes completely. I.E. if you were a Necro and a Monk, you could go home and switch from one to the other.Or, to pick up a new class go to that class trainier and pick it up from level one. No access to the other class's skills since it would become a balancing nightmare.Same for tradeskillers except since that is all based on skill in a technique,it should be more feasible. With the  death of interdependency and subs, there are no balance issues. Maybe make it a Tradeskill AA.Tradeskills:Tradeskill AA's Post exists here- http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=92332&jump=trueThe ability to turn in pristine items for crafting writsTotems coded like food so the effect scales per level.More imbue recipes.Spell procing ammo. That's right, I want my exploding arrows and darts! Or Ice stuns! Something that adds more variety to the list. I'm getting really tired of cranking out the same stuff every teir. I also want some variety on imbues like mana or health regen. When I'm crafting/buying my gear I want variety. The imbue system was a great concept but in my opinion it's being severely underutilized.Let the appropriate classes modify dropped/quested gear(where reasonable of course). Heck, let carpenters imbue their furniture to give them varying glows.Master crafts. A one time craft that makes the crafted piece one rank above it's normal quality IE-CHandcrafted->Treasured and Legendary->Fabled(though with t7 being the model it would be Treasured->Legendary even though the fabled or even mythical labels may be more fitting).Adventuring:Training changed into skill line improvements instead of just Master 2 spells.I gave it a shot but it still feels too transient and non important.As a necro I'd say something like the chance to improve a stance like increasing the potentcy of the Defensive damage sheild/reducedskill penalties or, offensive proc/skill benefit increases. Improving Lifetaps damage/health ratio. Cast time reduction on a line. Maybe for Defiler's have choice that gives a ward a damage sheild component.Non priest out of combt rez restoredThe return of the old necro ghost illusion.A toggle option between the old lich illusion and the new. For those of us that the illusion worked fine for, it was arguably the best illusion in game. Yes I understand the problem was greater than just lich but I'll settle for just about any compromise that lets me get that old look and feel back. As a former EQ1 necro I'm tired of having spent the last ~ 5 years looking like every other necro, having a brief respite, then going right back to it.

      Message Edited by Deson on 03-23-200603:54 PM

      Message Edited by Deson on 03-23-200604:37 PM

      __________________
      I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break...
      Deson is offline   Reply With Quote
      Unread 03-24-2006, 07:00 AM   #27
      minionofdeath

      Loremaster
       
      Join Date: Mar 2005
      Posts: 94
      Default


      Chrystolred wrote:Currently one thing.....BRING BACK THE DAMAGE IN THE GREEN THAT SHOWS OUR REAL DAMAGE! The dev took it away and still havn't given us a reason to why they took it away! I want a reason!! Right now every weapon is bugged!

      A picture is worth a 1000 words as they say hehe.  I also want "Your Damage" or the dmg in green back on weapons as well.  We're sitting in the dark here as to why it was taken away in the first place.  No matter.  Just please bring it back.
      minionofdeath is offline   Reply With Quote
      Unread 03-24-2006, 03:21 PM   #28
      Hella_Nervous

      Loremaster
      Hella_Nervous's Avatar
       
      Join Date: May 2005
      Posts: 113
      Default

      1) Sexier clothing  and armor for both females and males, more social clothing, leather armor that isnt ugly (it is all ugly except maybe the lvl 20 hand crafted....boiled leather maybe? it looks ike patches sown together). Femal mages should be wearing armor that looks similar to the lvl 25 guild clothing....hell when bored and soloing i put it on my fury.2) Capes, armor dye (sick of the pink/purple kos armor), guild houseing.3) Make Freeport easier to get around...I like the look alot better then Qeynos but its aweful trying to get anywhere especially in North freeport half time time you have too run across the whole zone and then run all the way back to get to somewhere that should only take 10 ft to get too.4) new betray quest so i can betray to freeport after they fix nf SMILEYedit: want to add this: the bug fixed where when your on a horse and all the skirts fly above other peoples heads that are standing on the ground, i hate have to keep going into options and turning cloth simu on and off

      Message Edited by irishharp2m6 on 03-24-200602:36 AM

      Hella_Nervous is offline   Reply With Quote
      Unread 03-24-2006, 08:26 PM   #29
      geron01

      Loremaster
       
      Join Date: Dec 2004
      Location: iLL Mill.
      Posts: 8
      Default

      Not sure about LU22 but in future would be nice to see a BRAWLER skill line for UNARMED FIST combat.
       
      EXAMPLE:  t2+2str+2agi+2Sta,+5pw +5hp, ability to use fists for slashing,piecing,crushing,
      continue next reply.....

      Message Edited by geron01 on 03-24-200607:35 AM

      geron01 is offline   Reply With Quote
      Unread 03-24-2006, 08:33 PM   #30
      geron01

      Loremaster
       
      Join Date: Dec 2004
      Location: iLL Mill.
      Posts: 8
      Default

      Sorry about that last ending,

      T3 +5str +5sta +5agi, +15pw +15hp, ability to go heatdamage on fists,

      t4 +8 to str,stam,agi, +20to hp/pwr, ability to go COld damage on fists,

      t5 +12 to Str,stam,agi, +25pw/hp, ability to go magic damage on fists,

      t6 +15 to str,stam,agi, +33pw/hp, ability to go Disease damage on fists,

      t7 +20str stam agi +40hp/pw, ability to go poison damage on fists.

      Not sure if it would be better to add something along these lines into AA TREE or Combatskills,.

      Just a concept I suggest would most likely get the attention of the brawlers and make them more complex and intresting/usefull class.

      � 

      Just being that SOE has always intended on having BRAWLER have that option, atm unarmed now after LU21 has been decreased back down worse then a brawler with 2 solid duels or a Burly 2hder.....

      SLIMM THUGG 70BOSSBRUISER Nek Server...� � � 

      geron01 is offline   Reply With Quote
      Reply


      Forum Jump


      All times are GMT. The time now is 09:51 PM.

      vBulletin skin by: CompleteGFX.com
      Powered by vBulletin® Version 3.7.5
      Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
      All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.