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#1 |
Loremaster
Join Date: Dec 2004
Posts: 236
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![]() I'll start with :
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Kittik |
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#2 |
Loremaster
Join Date: Feb 2005
Posts: 1,657
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![]() Let's see: Cloaks is a good one Guild emblems Fix all the bugs Dont add any new content until the current content is fixed
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Elbryan, 90 Half-elf Ranger Thoghmor, 70 Troll Bruiser Rotir, 90 Dark Elf Swash Terrano, 82 Dark Elf Dirge Aymon, 90, Barbarian Shadowknight The Destroyer of Worlds: http://s7.gladiatus.com/game/c.php?uid=84341 |
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#3 |
Loremaster
Join Date: Apr 2005
Posts: 476
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make lu21 work maybe??
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I would not use my level 80 epic if it was given to me at level 70. Illusionist EPIC??, thanks for being 100% out of touch with the players. |
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#4 |
Join Date: Nov 2004
Posts: 3
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Guild halls, emblems, and cloaks sound good. How about inks, dyes, etc. to customize colors for armor, clothing, weapons, etc?
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#5 |
Join Date: Dec 2004
Posts: 403
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#6 |
Loremaster
Join Date: Feb 2005
Posts: 1,039
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1: Acrylia used for jeweler spell components2: No ammunition consumed upon using a CA - Or assassins the ability the summon arrows like rangers. Or, make woodworkers make 99 arrows per combine.3: Increase the chance to hit on multi hit abilities.
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RIP Oakleaf 1949-2006 |
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#7 |
Loremaster
Join Date: Jan 2005
Posts: 11
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Less cosmetic "fixes" or changes, and more mechanic and bug fixes.No changes just prior to going Live.Fix Desert of Flame problems, and give the contested mobs some status.. what ever happened to that?Fix any problem that arose prior to this Live Update before putting out more broken stuff.Make a vow to not make any new expansions until the expansions you have in the game are fixed.Remember, you can polish a [Removed for Content] all you want.. but it's still a [Removed for Content].
Message Edited by Vendorc on 03-23-200608:07 PM |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 521
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1. change the restrictions on adept 3's. to be fair to all classes allow spongey loam, acrylia and moonstone to be used for any adept 3. that way no one gets a onetime windfall of needing the "common" rare or a one time kick in the junk for needing a new one that they introduce.2. nice that auto range does more dmg but as an assassin with no way to summon t7 arrows i can either burn cash buying t6 arrows, find a woodworker who actually doesn't loathe making arrows or continue to use cheap crap and just use the bow for ca's. predators should be given the ability to summon a reasonable amount of arrows of the top tier quality.3. make tradeskills consume fewer raws for the amount of end product. 12 raws to make one combine? Maybe the old system took too few but there must be a middle ground. also , given how much we have to store, let the stuff stack up to 100.4. hot keying equipment - with all the switching around I do of gear for resist situations and the like the ability to hotkey equipment profiles would be awesome. this was actually discussed as something that would be in the game during the early days of beta and it sure would be great.5. limiations on AA ca's. these make it feel like a real waste of points. i can understand limiting them to a dual weild setup or sword + shield but the specific type of shield or dual weild weapon? i think that's a bit much.
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#9 |
Loremaster
Join Date: Nov 2004
Location: Montreal, Canada
Posts: 48
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![]() Tradeskill fixes improvement promissed a month ago. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 187
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not have to relog on 1/2 of my cloud trips in KoS >
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#11 |
Loremaster
Join Date: Nov 2004
Location: King's Guild, Guk
Posts: 213
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![]() I would like to see items that you accidentially sell to vendors show up in the "buy" window until you walk away from the vendor. Wasn't this supposed to be how the brokers worked to begin with, in case you sold them something accidentially? Sometimes my mouse is a little overly sensitive and I have sold all kinds of things accidentially to vendors, including but not limited to: spells I just bought off the broker, armor, and quest rewards. What made me the most mad was when I accidentially sold my Frostfell Cap of Warmth (Christmas special event reward) to an NPC, and I petitioned about getting it back, and was told there wasn't a thing customer service could do about it. Grrrrrr...........
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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![]() Tradeskill fixes improvement promissed a month ago, That they told us it would take probly a month or more to impement. Fixed.
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#13 |
General
Join Date: Mar 2005
Posts: 233
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Swarm pets working againAble to control my toon after it randomly just stops moving
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80 Warden | 80 Brigand | 80 Illusionist |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 147
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Please revamp Juggernaught, Berserker's lvl 65 legendary. There's a thread in the Berserker forum about it with interesting suggestions. :smileysad:
Message Edited by Kosmetas on 03-23-200602:39 PM |
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#15 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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I keep a running list on this webpage, BTW it has pictures as well... Also Bring back Sensei Motoko!!! he made the Dojo! Put an Iksar Monk next to him (who does dragonbreath every once in a while/Allying Clan Swifttail with the Silent Fist) have them give out Sash and Shackle Quests! [you can also make similar quests to other classes from their trainers who cares! :smileywink:
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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![]() Wizard changes
Sorceror changes
Sorceror Achievement changes.
Thanks all I can think of for now. Message Edited by IllusiveThoughts on 03-23-200602:58 PM
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#17 |
Loremaster
Join Date: Mar 2005
Posts: 94
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The much talked about Betrayal Quest.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 295
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![]() QFE |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 295
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![]() Oh yeah, besides that however: :smileytongue:
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#20 |
Loremaster
Join Date: Dec 2004
Posts: 142
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![]() t6 rare carpentry recipies /cry |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 144
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![]() how about more polish than spit? this update is horrid.
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#22 |
Loremaster
Join Date: Feb 2006
Posts: 79
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![]() Currently one thing.....BRING BACK THE DAMAGE IN THE GREEN THAT SHOWS OUR REAL DAMAGE! The dev took it away and still havn't given us a reason to why they took it away! I want a reason!! Right now every weapon is bugged! |
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#23 |
Loremaster
Join Date: Jun 2005
Posts: 33
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![]() agreed/weep
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#24 |
Join Date: Nov 2004
Posts: 169
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![]() Extensive quests / ends-of-long-quest-lines give unconditional AA xp. It is too hard currently to get AA xp for quests (at least on PvP servers where you can't mentor).
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#25 |
Loremaster
Join Date: Mar 2005
Location: Oregon
Posts: 92
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The new betrayal
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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General:Personal prestige levels in a system parallel to guild status levels. Path below is a rough work,feel free to post ideas but no flaming please..http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=30377&jump=trueThe ability to import friends and access lists across characters.Guild rewards. For those of us not interested in raiding, it would be nice to have group instances added to the reward lists in the vein of DOF instances and Nektropos.The guild bank ui for coin deposits/withdrawal for the personal bank.Coin actually shared in the bank(Farfetched)Multiple classes on a single character if possible. Not true multiclassing but the ability to switch classes completely. I.E. if you were a Necro and a Monk, you could go home and switch from one to the other.Or, to pick up a new class go to that class trainier and pick it up from level one. No access to the other class's skills since it would become a balancing nightmare.Same for tradeskillers except since that is all based on skill in a technique,it should be more feasible. With the death of interdependency and subs, there are no balance issues. Maybe make it a Tradeskill AA.Tradeskills:Tradeskill AA's Post exists here- http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=92332&jump=trueThe ability to turn in pristine items for crafting writsTotems coded like food so the effect scales per level.More imbue recipes.Spell procing ammo. That's right, I want my exploding arrows and darts! Or Ice stuns! Something that adds more variety to the list. I'm getting really tired of cranking out the same stuff every teir. I also want some variety on imbues like mana or health regen. When I'm crafting/buying my gear I want variety. The imbue system was a great concept but in my opinion it's being severely underutilized.Let the appropriate classes modify dropped/quested gear(where reasonable of course). Heck, let carpenters imbue their furniture to give them varying glows.Master crafts. A one time craft that makes the crafted piece one rank above it's normal quality IE-CHandcrafted->Treasured and Legendary->Fabled(though with t7 being the model it would be Treasured->Legendary even though the fabled or even mythical labels may be more fitting).Adventuring:Training changed into skill line improvements instead of just Master 2 spells.I gave it a shot but it still feels too transient and non important.As a necro I'd say something like the chance to improve a stance like increasing the potentcy of the Defensive damage sheild/reducedskill penalties or, offensive proc/skill benefit increases. Improving Lifetaps damage/health ratio. Cast time reduction on a line. Maybe for Defiler's have choice that gives a ward a damage sheild component.Non priest out of combt rez restoredThe return of the old necro ghost illusion.A toggle option between the old lich illusion and the new. For those of us that the illusion worked fine for, it was arguably the best illusion in game. Yes I understand the problem was greater than just lich but I'll settle for just about any compromise that lets me get that old look and feel back. As a former EQ1 necro I'm tired of having spent the last ~ 5 years looking like every other necro, having a brief respite, then going right back to it.
Message Edited by Deson on 03-23-200603:54 PM Message Edited by Deson on 03-23-200604:37 PM
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I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#27 |
Loremaster
Join Date: Mar 2005
Posts: 94
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#28 |
Loremaster
Join Date: May 2005
Posts: 113
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1) Sexier clothing and armor for both females and males, more social clothing, leather armor that isnt ugly (it is all ugly except maybe the lvl 20 hand crafted....boiled leather maybe? it looks ike patches sown together). Femal mages should be wearing armor that looks similar to the lvl 25 guild clothing....hell when bored and soloing i put it on my fury.2) Capes, armor dye (sick of the pink/purple kos armor), guild houseing.3) Make Freeport easier to get around...I like the look alot better then Qeynos but its aweful trying to get anywhere especially in North freeport half time time you have too run across the whole zone and then run all the way back to get to somewhere that should only take 10 ft to get too.4) new betray quest so i can betray to freeport after they fix nf
![]() Message Edited by irishharp2m6 on 03-24-200602:36 AM |
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#29 |
Loremaster
Join Date: Dec 2004
Location: iLL Mill.
Posts: 8
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![]() Not sure about LU22 but in future would be nice to see a BRAWLER skill line for UNARMED FIST combat. EXAMPLE: t2+2str+2agi+2Sta,+5pw +5hp, ability to use fists for slashing,piecing,crushing, continue next reply..... Message Edited by geron01 on 03-24-200607:35 AM |
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#30 |
Loremaster
Join Date: Dec 2004
Location: iLL Mill.
Posts: 8
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![]() Sorry about that last ending, T3 +5str +5sta +5agi, +15pw +15hp, ability to go heatdamage on fists, t4 +8 to str,stam,agi, +20to hp/pwr, ability to go COld damage on fists, t5 +12 to Str,stam,agi, +25pw/hp, ability to go magic damage on fists, t6 +15 to str,stam,agi, +33pw/hp, ability to go Disease damage on fists, t7 +20str stam agi +40hp/pw, ability to go poison damage on fists. Not sure if it would be better to add something along these lines into AA TREE or Combatskills,. Just a concept I suggest would most likely get the attention of the brawlers and make them more complex and intresting/usefull class. � Just being that SOE has always intended on having BRAWLER have that option, atm unarmed now after LU21 has been decreased back down worse then a brawler with 2 solid duels or a Burly 2hder..... SLIMM THUGG 70BOSSBRUISER Nek Server...� � � |
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