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#1 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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![]() Well ladies and gentlemen... Cobalt Vanguard after LU15 definately does not look blue. But Ebon Vanguard... definately DOES look VERY black! Is this supposed to be better? Of all the complaints about existing armor models, shouldn't the point be to make them better instead of worse? Then what is the reason for this? Below --- Ebon Vanguard Before LU15 --- GOOD! ![]() Below --- Ebon Vanguard After LU15 --- BAD BAD BAD!!! ![]() |
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#2 |
Join Date: Nov 2004
Posts: 46
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![]() Looks like you just coloured that in with a crayon! Some kind of darkened armour is needed for assassins, but that dark just looks well iffy. I used to play NWN's as a rogue and had some armour that was exactly like that above. I think it was a custom armour for a NPC where whoever had made it had basically just picked the black brush in paint and coloured in all the decals. Message Edited by Laggerr on 10-20-2005 01:35 AM |
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#3 |
Join Date: Jan 2005
Posts: 66
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![]() They just went and changed the RGB. The details went KAPUT. Very amateur. A good engine treated like that! |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 39
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![]() My cobalt looks the same as the LU15 ebon in the pics. I'm running 2x GeForce 7800 GTX in SLI, almost every setting maxed and/or turned on- and these 2 armors look the same. The colors are so dark it's almost a void/blackhole effect. Very hard/impossible to make out any detail on the armor unless zoomed in to just before the camera changes to 1st person. I had 2 torches and was running around in Majdul during the day w/bloom effects on and off... still void effect and unable to see any/much detail. I can see blue tint (barely) when i'm zoomed in to a very tight angle shot and move the camera around. With my settings, the ebon on my zerker before LU15 was actually a glossy dark black +rust. Message Edited by Zenshi on 10-20-2005 06:33 AM
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#5 |
Tester
Join Date: Feb 2005
Location: Washington, DC
Posts: 1,258
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![]() Whereas I think the ebon chain looks terriffic -- but it has edging and details and things.
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Kella The Mighty Pirate, Assassin & Tailor Nimari, Fury-at-Large Test Server |
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 219
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Wow, I think they should have just removed the rust from the original one and it would have looked better.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 594
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![]() Okay, from my perspective the ebon armor looks like before. I did not noticed any change for the ebon armor. However this is true that the cobalt armor look a little bit dull and the color is too dark (too much of contrast or gamma maybe?) The color is blue cobalt, but there is no details in the armor, disappointing. Here a screenshots of the new armor models. My friend (left) is wearing the indium vanguard armor, very nice armor silver and blue, a lot of details. My character (right) is wearing chest and legs cobalt, you can see this is dark blue. My spaulders and gloves are ebon, so black. http://eq2players.station.sony.com/en/image_view.vm?imageId=461554 |
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#8 |
General
Join Date: Apr 2005
Posts: 698
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![]() With that pic, i really can't see any blue in there.. I logged in after LU15 and took a look at my Cobalt. Only when I looked real close up like 3 feet away could I see the slightest hint of blue. I tried various settings including many many different gamma settings and when I have the brightness and gamma up high, I can see blue but that is WAY to bright to play the game. I am using an ATI X800XL on Balanced. The blue still needs work. Needs to be alot brighter.. I should be able to see that someone is wearing Cobalt from a distance.. Not half a mile but atleast 2-300 ft IMO. And with the ebon, They did say it was now black.. That looks black to me.. Message Edited by Trook on 10-20-2005 11:14 AM |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 175
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how can you not see the change the 2 pictures are up there. The top one is ebon before patch, the bottom one is ebon after the patch. detail gone, textures gone its just a blackhole in the screen.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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![]() That is just sad. The indium looks better than the cobalt.
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#11 |
Join Date: Nov 2004
Posts: 180
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![]() Ebon looks the same as it did before in game for me. But yes, those two pictures are different. |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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Crowangel must be running on a low graphics setting, it does look a lot like that if your graphics setting is down. Same with Fabel, Looks kind like you have on white powder paited armor or long-johns. |
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#13 |
Join Date: Nov 2004
Posts: 72
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![]() The fact that the coolest vanguard armor in the ENTIRE game is the T6 Indium, non-rare stuff. The cool looking stuff in the link above.... The fact that that is the coolest looking armor and is absoutely the WORST armor a tank could wear.... just says alot about SOE, imho. Not only do they have to rush content out two months AFTER they offer it for sale, they have such poor planning and implementation... this is what we get... sigh |
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#14 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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![]() Hey guys, for those of you that didn't notice, this thread is about pristine forged ebon vanguard asking why all the details were removed from it. This thread is not about indium or cobalt, its about ebon. So if you feel the need to talk about cobalt and indium, start your own thread. If you do not see the difference between those two pictures then you need to adjust your moniter. Yes, the pictures are different, The setting is different, and the lighting may be slighly different. I adjusted each pictures brightness, contrast, and intensity by the same values, for the purpose of displaying on this forum. The fact that the settings and lighting is different does not change this fact. The fact is that the details are still there, but the armor model has been darkened so much that in order to see it, the game gamma must be cranked three-fold, wich makes the rest of the game look terrible. No setting or lighting condition in the game will show ebon vanguard at its original detail. I hoped that the dev's would have come accross this thread and seen the point I was trying to make, and restore ebon vanguard to its original detail. Cobalt vanguard definately needed an adjustment to make it look different than ebon, but ebon vanguard was fine as it was and there was no need to change it. This has happened once before. The appearance of ebon vanguard was altered for the worst, and it was fixed not too long later. I hope any SOE official who see's this thread will agree with me and do something about this. I personally am half way towards switching over to cobalt soon, but that does not mean that I don't care about the appearance of older armor models, and the rest of the art in EQ2. |
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#15 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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![]() P.S. I apologize if I run out of bandwidth. I think it might happen soon.
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 637
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![]() i think what is happening is there is a graphic artist person over at SOE with some messed up brightness/gamma settings on their video card the aq armor color ranges were waaaaaay out of whack...blackguard had a post about the hues being outside the normal range that they do stuff at...so perhaps it was just a case of someone with a messed up monitor or video card doing a quick reworking of the textures on the armor... dropped ebon armor looks fine, looks just like player crafted ebon looked before the update (i picked up a chest peice in feerott lastnight wandering around) i put it on and the black matched my fulginate vanguard spaulders, but the player crafted ebon's hues are too dark... here are 2 screenshots taken with extreme quality settings this one is how the armor looks normally: ![]() with a few adjustments in photoshop you can actually see what was intended ![]() i see the detail but the brightness has to be way to high to get the details out... perhaps adjust the brightness of the ebon armor texture a bit? ![]() and here is the same settings adjusted a little with photoshop: ![]() |
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#17 |
General
Join Date: Nov 2004
Posts: 113
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![]() Ebon was most definitely NOT fine before. I actually prefer the new look better, but thats not because I like it. I just really disliked the old model. I hated the rusted look, I paid way too dearly for it to have rusted [expletive haxx0red by Raijinn] armor. They need to bring it back to having some sort of details but not rust, please dont rust my armor again. I hate that. If you want rusty plate, use carbonite. |
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#18 |
Join Date: Nov 2004
Posts: 518
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www.imageshack.com is your friend when hosting pics. No bandwidth limits and free.
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 175
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![]() well for me its not the look that bothers me its that its hard to tell whats cobalt and whats ebon, also they look similar in that they both have no detail and are flat it makes everyone look like a noob
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#20 |
Join Date: Nov 2004
Posts: 317
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I've had the same reaction - this is very amateur'ish work...unacceptable for a game engine such as EQ2 - why did they touch Ebon? Cobalt had to be addressed NOT Ebon.
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#21 |
Join Date: Nov 2004
Posts: 178
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![]() I think the devs saw people wanted Ebon black and took that to mean black. They probably didn't realize players simply wanted Ebon to not have rust on it. Cobalt indeed should have been addressed and how they goofed that up I don't know.
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#22 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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![]() Any armor model, regardless of wether its made of metal, cloth, or leather, should have texture details to show that. Solid black is not acceptable. There is nothing about the current ebon model that shows that its made out of metal. It doesn't shine anymore, and it has absolutely no details at all.
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#23 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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![]() Look at the desert chitin armor model. Why should this level 45 armor look better, and have more details than ebon (and cobalt) vanguard? Its much easier to obtain than both. This is what I think should be done for the ebon vaguard model. They should use the desert chitin armor model and make the dark blue trim area's of this armor BLACK, and fill in the rest of it with a very dark RED (but not BLACK, dark RED) They should use this same armor model to make the cobalt model. Leave the blue trim areas alone, and make the rest of the area a very dark blue (but not BLACK, dark blue). If you look at this armor model, it looks very much like the icon when you examine ebon vanguard: And if you look at the icon shown for desert chitin vanguard, it looks very much like the actual ebon vanguard model (pre-LU15 that is) These armor models have been mixed up. That is obvious. Message Edited by Jindrisek on 10-22-2005 02:11 PM |
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#24 |
Join Date: Jan 2005
Posts: 361
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That armor should be what cobalt looks like. Not ebon. Cobalt is a blue color.
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I like chicken |
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#25 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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![]() You must not have read everything. |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 594
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![]() Hmm, if they use the graphics of the indium armor but change it for black (ebon) or blue (cobalt), it should at least be better than what we have now. What players want mostly are details in their armor since they paid a lot for this armor. Ebon and cobalt are legendary armors, but they looks bad. I really hope they will fix this. |
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#27 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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What does indium vanguard look like? I have not seen any yet. I'm guessing it looks just like fulginate vanguard?
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#28 |
Join Date: Nov 2004
Location: Los Angeles
Posts: 98
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![]() This is what I think ebon vanguard and cobalt vanguard should look like. This is the best I could do, with corel photopaint 9. Its a little sloppy but it gets the point across. Below: Ebon Vanguard ![]() Below: Cobalt Vanguard ![]() |
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 114
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![]() I still think the game would provide much more class specific variety if legendary and fabled armour types followed a rule that assigned a tint hue to the armour when attuned. This tint would be determined by the class of your chosen character, much like the class specific armours in EQ. All un-attuned armour is a light stone grey (allowing easy tintage) with high details, each tier of legendary and fabled armour having different details. As soon as you attune the item it tints the armour permanently to your specific colour; this would mean you could spot a berserker in full ebon or cobalt from afar and differentiate him from a paladin. As a brief example, ebon armour for a berserker could be a deep blood red tint, paladin a bright yellow. Cobalt armour for a berserker could be a golden bronze colour, paladin a mustard orange. Ebon SK near-black red, Cobalt SK deep purple. Ebon Guardian a near-grey teal, Cobalt a pure blue (in line with the original EQ cobalt). And so on. This could extend to chain, leather and cloth wearers of legendary and fabled gear. It'd just make the game more colourful (but still remain gritty, I'm not talking bright WOW-esque hues here with loads of saturation) and will mean we all get our much desired individuality. And surely this is possible? Message Edited by Ydiss on 10-25-2005 04:40 AM
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#30 |
Join Date: Nov 2004
Posts: 518
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Ack, WAY too bright on those colors. I would rather see a sky blue for cobalt (or dark purple) than that bright thing. Same with the red, too bright.
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