|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
|
![]() I would just be happy to see the actual stats on lower tier armour to see if a new item is an actual upgrade. As it is the stats, mtigation number, Inherent item avoid (unseen), etc can be visually larger on a t5 fabled item but a lower mitgation t6 treasured item has a greater actual effect. The 15 lvl greying out crap leaves the game way to ambigous. Just show me what i have so i can compare is all i want. 300 mitigation on a T5 legendary item is less then 300 mitgation on a T6 Legendary item. If the devs can fix it so the actual value scales to what it actually applies at your lvl i would be happy. Message Edited by Gungo on 10-18-2005 10:48 AM |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
|
![]()
/agree would be great to know if u really needed it as an upgrade or not.
|
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Nov 2004
Posts: 862
|
![]()
just get rid of mitigation scaling. it's a crappy way to balance things out.a mitigation of 40% should be 40%. no matter what level you or your opponent are.
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Nov 2004
Posts: 2,847
|
![]() If you get rid of mitigation scaling, then mobs need to hit harder and hard to balance out the ever increasing mitigation of tanks, and eventually, you end up with every plate tank having a mitigation of 80% unbuffed and mitigation buffs being worthless and non-plate tanks getting one-shotted by just about everything. Mitigation scaling allows mitigation to keep pace over increasingly higher levels, while allowing upgrades to armor to mean something and mitigation buffs to be important against higher end content.
__________________
Troll Lord Casywdian |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
|
![]() your mitigation % is based on how hard a Mob at your lvl can hit you 300 points is 300 points you just need more points at higher lvls because the number on the other half of the equation is larger. Mitigation persentage is if your mit = 300 and the mobs AP# = 600 then your Mit % is 50% you lvl now your fighting a mob with a AP# of 750 (you have not upgraded) your mit % is now 40% this is a very simplistic version of what they do in game for armor Mit % but its basicly true. If the armor you have on is 300 mit and the armor you are looking at is also 300 mit then its NOT an upgrade(unless the stats are better alined to your class)
|
![]() |
![]() |
![]() |
#6 |
General
Join Date: Nov 2004
Posts: 239
|
![]() If the armor you have on is 300 mit, and the armor you are looking at is also 300 mit, THEN it CAN be an upgrade depending on the Tier of the armor. At level 60 300 mitigation from a level 50 crafted item will give MORE YES MORE (and yes it has been proven) miti % then your T5 fabled item with the same exact mitigation. This forces tanks to downgrade stats/procs even if the mitigation is the same or even slightly less on the higher tier armor. |
![]() |
![]() |
![]() |
#7 |
Loremaster
Join Date: Nov 2004
Posts: 862
|
![]()
ok, my comment with "40% has to be 40%" has been misleading aka. wrong
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#8 |
Join Date: Jul 2005
Posts: 52
|
![]() Message Edited by Sean Leclaire2 on 10-19-2005 03:22 AM
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
|
![]()
Message Edited by Landiin on 10-19-2005 04:34 AM |
![]() |
![]() |
![]() |
#10 |
Join Date: Jul 2005
Posts: 52
|
![]()
my apologies, i had two posts open at the same time, alt tabing between the game and the two of them, clicked reply on the wrong one didnt nottice till just now.
__________________
![]() |
![]() |
![]() |