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Unread 10-18-2005, 09:46 PM   #1
Gungo

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I would just be happy to see the actual stats on lower tier armour to see if a new item is an actual upgrade. As it is the stats, mtigation number, Inherent item avoid (unseen), etc can be visually larger on a t5 fabled item but a lower mitgation t6 treasured item has a greater actual effect. The 15 lvl greying out crap leaves the game way to ambigous. Just show me what i have so i can compare is all i want. 300 mitigation on a T5 legendary item is less then 300 mitgation on a T6 Legendary item. If the devs can fix it so the actual value scales to what it actually applies at your lvl i would be happy.

Message Edited by Gungo on 10-18-2005 10:48 AM

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Unread 10-18-2005, 10:07 PM   #2
Landiin

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/agree would be great to know if u really needed it as an upgrade or not.
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Unread 10-19-2005, 01:21 AM   #3
thorvang

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just get rid of mitigation scaling. it's a crappy way to balance things out.a mitigation of 40% should be 40%. no matter what level you or your opponent are.
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Unread 10-19-2005, 01:36 AM   #4
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If you get rid of mitigation scaling, then mobs need to hit harder and hard to balance out the ever increasing mitigation of tanks, and eventually, you end up with every plate tank having a mitigation of 80% unbuffed and mitigation buffs being worthless and non-plate tanks getting one-shotted by just about everything.

Mitigation scaling allows mitigation to keep pace over increasingly higher levels, while allowing upgrades to armor to mean something and mitigation buffs to be important against higher end content.

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Unread 10-19-2005, 04:27 AM   #5
ke'la

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your mitigation % is based on how hard a Mob at your lvl can hit you 300 points is 300 points you just need more points at higher lvls because the number on the other half of the equation is larger.
 
Mitigation persentage is
 
/
if your mit = 300
and the mobs AP# = 600 then your Mit % is 50%
you lvl now your fighting a mob with a AP# of 750 (you have not upgraded) your mit % is now 40%
 
this is a very simplistic version of what they do in game for armor Mit % but its basicly true. If the armor you have on is 300 mit and the armor you are looking at is also 300 mit then its NOT an upgrade(unless the stats are better alined to your class)
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Unread 10-19-2005, 10:46 AM   #6
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ke'la wrote:
your mitigation % is based on how hard a Mob at your lvl can hit you 300 points is 300 points you just need more points at higher lvls because the number on the other half of the equation is larger.
 
Mitigation persentage is
 
/
if your mit = 300
and the mobs AP# = 600 then your Mit % is 50%
you lvl now your fighting a mob with a AP# of 750 (you have not upgraded) your mit % is now 40%
 
this is a very simplistic version of what they do in game for armor Mit % but its basicly true. If the armor you have on is 300 mit and the armor you are looking at is also 300 mit then its NOT an upgrade(unless the stats are better alined to your class)


If the armor you have on is 300 mit, and the armor you are looking at is also 300 mit, THEN it CAN be an upgrade depending on the Tier of the armor. At level 60  300 mitigation from a level 50 crafted item will give MORE YES MORE (and yes it has been proven) miti % then your T5 fabled item with the same exact mitigation. This forces tanks to downgrade stats/procs even if the mitigation is the same or even slightly less on the higher tier armor.
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Unread 10-19-2005, 11:41 AM   #7
thorvang

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ok, my comment with "40% has to be 40%" has been misleading aka. wrong SMILEYa mitigation of 300 has to be 300. what does a "armor class of 300" mean? i don't know the exact formula, but for ease of the example i assume an armor class of 300 mitigates 300 dmg.then you don't need any scaling. mobs at higher levels WILL hit you harder, if you don't upgrade your armor. just for the fact, that they hit for more absolute damage.t5 fabled vs. t6 cobalt (numbers not entirely correct, but close enough to ingame reality): one of our guards gets an increase in armor class around 150 when equipped in full cobalt, compared to t5 fabled. that's showing in percentages as an increase of 4%.but when parsing damage, the mitigation increase is much higher.so it does matter which tier of armor you're wearing. and that's just wrong.i also don't like the scaling of weapons. why can't i hit a lvl 60 mob with a rusty iron dagger? it does like 2-3 damage per swing. so i expect that the mob mitigates this down to maybe 1 point of damage. but i'm still able to hit him!
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Unread 10-19-2005, 01:20 PM   #8
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Message Edited by Sean Leclaire2 on 10-19-2005 03:22 AM

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Unread 10-19-2005, 01:32 PM   #9
Landiin

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Sean Leclaire2 wrote:
i dont see why all you raidin people are complaing so much, yes you worked hard for you gear, but really the cap was 50 for what almost a year? what else were you giong to do? you make it seem like you never had to upgrade before. at lvl 10 whatcha do? buy new armor at lvl 20? what oh buy new armor again? 30? 40? why shouldnt you have to at 50? not to mention its not even logical for gear that can be worn by a lvl 40 should be any good against lvl 55-60+ mobs since in the 20 lvls from 40 to 60 your armor would get the hell beat out of it makin more sence that you should have to upgrade. just cause yall spend hours and hours raiding doesnt meen others dont spend hours and hours earning coin or questing to get gear that i think should be able to compete in some aspects.



What the heck? Where do u get complaing about upgrates out of asking to be showen the REAL value of armor? That is what his post is about.

Message Edited by Landiin on 10-19-2005 04:34 AM

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Unread 10-19-2005, 02:22 PM   #10
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my apologies, i had two posts open at the same time, alt tabing between the game and the two of them, clicked reply on the wrong one didnt nottice till just now.
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