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Unread 09-17-2005, 03:23 PM   #1
Tro

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I would just like to thank SoE for taking this game from myself (48 Guard) and my wife (48 Templar). We gave the new revamp a shot all week and we can no longer dou together and accomplish the stuff we use to. Our Quests are at a standstill. To be honest, the actual combat changes we could live with, it's the changes they made to the mobs that destroyed our playability. Yea as a guard I hated the changes but it wasn't as bad as I thought but would have rather stayed the same. They went WAY overboard. Way too many ^^^ mobs. Would have been nice if they left that whole aspect of the game alone along with keeping the aggro gap as it was (5 levels vice 10). Again way overboard. We could not even fight our way into Drafling Tower in RV. By the time we got 3 or 4 of the 6 now ^^^ mobs dead we had respawn. How f'ing stupid is that.Seems folks prefer a Fury over a Templar now so grouping chances are reduced (Not that we grouped a whole lot anyway). Oh well, Going to try Guild Wars.. sounds like a good fit for us.. Again thank SoE for completely destroying this game./hats off
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Unread 09-17-2005, 04:55 PM   #2
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how hard is it to do  /who all lfg and find 1 dps class or 2? the ^^^ are basically the same as the old ^^ the spawns that have 2 ^^ are the same as old way with 2 ^ ect ect
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Unread 09-17-2005, 05:21 PM   #3
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Ramsy02 wrote:
how hard is it to do  /who all lfg and find 1 dps class or 2?

the ^^^ are basically the same as the old ^^

the spawns that have 2 ^^ are the same as old way with 2 ^



They want to play with each other, I don't blame them.

I don't agree that ^^^ are the same as the old ^^ (at least at the same level as they were before).  They may have the same hit points, but it sure feels like they are hitting harder or more often. 

So far I don't like the new extended con system range.  It may be to give players more options for exp, but I dont think the players want to fight low greens for measly experience.  They just get in the way of where you want go and what you want to do.

I thought combat revamp was to bring players in line with each other, not to make it more difficult for the rest of us who were not soloing orange ^^ heroic mobs. SMILEY

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Unread 09-17-2005, 06:37 PM   #4
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We lost our Templars in our guild.  Now we have no healing.

Why on earth someone can decide to make another class more effective and mana efficient at healing then a Templar/Inquisitor is beyond me...

 

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Unread 09-17-2005, 06:47 PM   #5
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I have a cleric that I was planning on making a Templar, because that seems the closest to a full healer that I read on.  Fury seems more into magic than healing...  Why would they change it around?  Now I'm worried...  I better not get screwed over, I want to be a FULL HEALER.
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Unread 09-18-2005, 10:08 AM   #6
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Trook wrote:
I would just like to thank SoE for taking this game from myself (48 Guard) and my wife (48 Templar). We gave the new revamp a shot all week and we can no longer dou together and accomplish the stuff we use to. Our Quests are at a standstill.

To be honest, the actual combat changes we could live with, it's the changes they made to the mobs that destroyed our playability. Yea as a guard I hated the changes but it wasn't as bad as I thought but would have rather stayed the same.

They went WAY overboard. Way too many ^^^ mobs. Would have been nice if they left that whole aspect of the game alone along with keeping the aggro gap as it was (5 levels vice 10). Again way overboard.

We could not even fight our way into Drafling Tower in RV. By the time we got 3 or 4 of the 6 now ^^^ mobs dead we had respawn. How f'ing stupid is that.

Seems folks prefer a Fury over a Templar now so grouping chances are reduced (Not that we grouped a whole lot anyway).

Oh well, Going to try Guild Wars.. sounds like a good fit for us..

Again thank SoE for completely destroying this game.

/hats off


Ask for downtiering, politely ask for downtiering even. They actually had a running post of where people thought heroic mobs should be returned. Now I think to errors were made.
 
1- People answered biased on the fact that they could solo heroics. Because they could solo heroics for worthwhile xp, they wanted more of them. Now that we can't it seems kind of harsh.
 
2- It shouldn't have been done with the revamp. Leaving the mobs easier for a bit would have let people adapt easier.
 
Now instead of swearing and calling people stupid, ask where you think they went over board (like the drafting tower as you mentioned), or even which quests should have solo mobs instead of heroic mobs to complete the quest. For exemple, I think that the AQ armor should be mostly soloable except for maybe a few named here and there. I strongly beleive that this will get you somewhere faster than saying you're gonna go buy another game.
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Unread 09-19-2005, 02:37 PM   #7
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We tried Guild Wars and we actually like it so we are going to stick with it.. EQ2 accounts cancelled.. As for the Templars, I would be worried about making one.. Prior to the revamp, My wife could heal pretty much any group... even when several folks are getting hit.. She had like 3 heals she would use and all three were on different timers.. They took her one big heal and made it heal fo rmore at a significant power increase and took her other two and put them on the same timers..

Then to really enhance this "Healing" class, they give her a Pacify spell.. yes thats right "Pacify".. W-T-F ??

I coud go on and on.. Anyway.. we are happy with guild wars.. very much a solo/dou type game with grouping if desired.. Raids etc.. and no monthly fee SMILEY

I had a real hard time just leaving my 70 Warrior in EQ1 to play EQ2.. I had little problem leaving my 48 Guarding in EQ2 for GW's..the difference being when I left EQ1, I was kinda sad, I loved playing my warrior.. when I left EQ2 I was really [Removed for Content] and felt betrayed.

When I cancelled my account, I filled out that 27 question survey they give in an attempt to find out why I was leaving.. I was expecting a comment box at the end so I could give some feedback.. ther was no such box..  and I suspect question 27 was thrown in right after the revamp went live. It asks basically if I was leaving because the game had changed too much or something to that effect..

Be safe all and hope things work out for all of you that stick with EQ2... I will be watching the boards for a bit to see if they by some act of god make some radical positive changes but I am not holding my breath. I can see Server Mergers coming alot sooner than SoE expected based on how many folks are unhappy and are cancelling their accounts..

Later!!

 

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Unread 09-19-2005, 06:38 PM   #8
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Trook wrote:
I would just like to thank SoE for taking this game from myself (48 Guard) and my wife (48 Templar). We gave the new revamp a shot all week and we can no longer dou together and accomplish the stuff we use to. Our Quests are at a standstill.

To be honest, the actual combat changes we could live with, it's the changes they made to the mobs that destroyed our playability. Yea as a guard I hated the changes but it wasn't as bad as I thought but would have rather stayed the same.

They went WAY overboard. Way too many ^^^ mobs. Would have been nice if they left that whole aspect of the game alone along with keeping the aggro gap as it was (5 levels vice 10). Again way overboard.

There was way more heroic ^^ mobs when this game launched late 2004 than there is now... i think there is now somewhat more ^^^ than they had ^^ mobs before rewamp, but thats ok if ya ask me since this game is a MMorpg (to me, that means socializing with other ppl, and yes, grouping with other ppl... if that doesnt sound like your game, maybe MMorpg games are not for you?)

Dont mean to be harsh, i also mainly solo if my RL friends are not in, so i do know your feelings... believe me... I had my account already cancelled too, main reason was that i lost friends who left because we felt this game was somewhat boring. And since none of us were in a RAID guild, we really had nothing reasonable to do since we hit 50 (except tradeskilling, which i became to hate passionately during my short try to lvl my provisioner [got her to lvl 32 thou])

We could not even fight our way into Drafling Tower in RV. By the time we got 3 or 4 of the 6 now ^^^ mobs dead we had respawn. How f'ing stupid is that.

Well... there were ^^ before rewamp around draftling tower, werent they? And really... if the con of a monster says that is designed for a group of 3 or more, wouldnt it be too easy if you could duo em efficiently?? I tried to kill Chomper with my lvl 40 berserker duoing with my friends lvl 41 fury yesterday and it didnt work... was way too tough. A friendly ranger who was nearby asked if we needed any help, so we invited him to the party. And, behold, we killed chomper, not easily... but still, we did it! 

Seems folks prefer a Fury over a Templar now so grouping chances are reduced (Not that we grouped a whole lot anyway).

No comment on this one, have only grouped with fury, and thats because my RL buddy happens to be one... have a templar low alt, should try and play it a bit more maybe...

Oh well, Going to try Guild Wars.. sounds like a good fit for us..

Good luck to you in guild wars! SMILEY


Again thank SoE for completely destroying this game.

I really have to say, even if i know there are lotsa ppl who think differently, that this was a really nice thing to do, and it should have been done earlier... The game SHOULD be somewhat difficult and challenging, if its too easy ---> BORING ---> QUIT

Atleast for me, since i came back after my 2 months vacation, ive been really happy... have played my lvl 36 berserker to lvl 40 in 2 days (yes soloed too, i think 50/30/20 solo/duo/grouping) and so far, I LOVE THIS! SMILEY

[have died like... 12 times or more while exping, but dont care since i once again feel this game FUN again + the massive bonus exp more than covers for the miniscule debt]

++Xan

 


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Unread 09-21-2005, 12:40 PM   #9
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Duo's are not meant to fight ^^^ mobs, idiot.
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Unread 09-21-2005, 02:19 PM   #10
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Ramsy02 wrote:how hard is it to do  /who all lfg and find 1 dps class or 2?the ^^^ are basically the same as the old ^^the spawns that have 2 ^^ are the same as old way with 2 ^ect ect

why should people be forced to group at all?you are missing the point that something isnt right. telling someone they need another person when they didnt before doesnt help
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Unread 09-21-2005, 05:54 PM   #11
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Why should people be forced to group at all???  Because that is the purpose of the game.   They have solo content, but if you want nice stuff, you have to either group or save up plat to buy it off of the broker.  No one is forcing you to group, but if you want the nice stuff you really should.  If you really dispise grouping that much, why would you play an on-line game with other people.  There are pleanty of nice single player rpgs out there.  If you play because you like the fact that there are others to talk to that is fine, but you must also accept that there will be group content...
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Unread 09-21-2005, 07:42 PM   #12
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my lord there is SO MUCH solo and duo content in DoF its not even funny. Ive seen all healing classes have no problem after revamp keeping up with heals in a group. even a [expletive ninja'd by Faarbot] 51 templar was tanking while 5dps classes was pwning mobs without a tank ><
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Unread 09-21-2005, 09:35 PM   #13
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Hahah I always wonder why people come to a MMO to play solo,2box, or only play with a spouse. Point is if people are alowed to solo mobs and complets quests or duo using a tank and healer then that leaves the rest of us LFG for hours like fools.If you dont like grouping .. then DONT PLAY THE [expletive ninja'd by Faarbot] GAME. This game works on the idea of COMMUNITY. "Solo" is a bonus so that those with  small amount of time can log in and get soemthign done. But is not meant as the MAIN way to play the game. So as far as im concerened thanks  for leaveing. go ruin another community based game by being antisocial and thinking of only yourself. There are a million RPG's out there that are not MMO's why dont you find one and play that instead.
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Unread 09-21-2005, 11:17 PM   #14
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Solereaver, frankly I think the game would do much better without people like you. 
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Unread 09-22-2005, 12:16 AM   #15
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SOE timed this revamp at the best moment possible.   A few of the people in our guild that have stuck with the game for the last 7-10 months were not happy with the revamp because they were used to the content in it's Pre-13 difficulty level and have decided to leave.

A few of the people that left months ago after hitting the level 50 ceiling are now coming back for the expansion (at least for a while).   They haven't been noticing that huge difference to the game because they needed to relearn the game anyway.  Was funny seeing some of the obvious changes and how it effected them: Watching them run up to the Heroics they used to be able to solo only to watch them get whacked.

Anyways...

SOE will not lose revenues due to lack of players:  New People just purchased expansion and signed up for at least one month.  At least 6 players that I know left the game a while ago out of boredom have came back in the last few days.   About the same amount of folks that are canceling their subscriptions are starting new subscriptions.

My next prediction is SOE continue to gain in revenues because the existing content now takes longer which means they will probably see more renewals of next future subscriptions because players won't be quite done yet with the things they want to do before their expiration.

This is called "game longevity",  and now EQ2 has more of it.

Is this a good thing for SOE?  Answer: Yes

Is this a good thing for players/subscribers?  Answer:  Depends on what your definitions of "Fun" and "Value" are.    SMILEY

 


 

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Unread 09-22-2005, 02:11 AM   #16
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I think its premature to throw in the towel this soon after the changes.  There are some good things that came out of LU13, and some bad things.  I think the overall grouping experience (playability) is better.  I think the solo and duo is not quite as good as it was, but they are still making adjustments.  After playing the changes after the fixes to tune, I certainly don't consider it (solo/duo) unplayable.
 
One thing I thought might happen but didn't was a sole concentration on DoF content, but they have done as much or more with olde world content.  /kudos EQ2 team.
 
So, I will add a sincere Thank you for continuing to support those who do like small grouping and soloing as well as grouping.
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Unread 09-22-2005, 05:08 AM   #17
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Ramsy02 wrote:how hard is it to do  /who all lfg and find 1 dps class or 2?the ^^^ are basically the same as the old ^^the spawns that have 2 ^^ are the same as old way with 2 ^ect ect

Gotta ask, but do you play on Test?If the OP plays on Test then he has a valid point. However, if he's posting here, rather than one of the normal forums while he plays on a Live server, that's a bit odd.This isn't the only rant forum!
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Unread 09-22-2005, 05:20 AM   #18
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solereaver wrote:HahahI always wonder why people come to a MMO to play solo,2box, or only play with a spouse. Point is if people are alowed to solo mobs and complets quests or duo using a tank and healer then that leaves the rest of us LFG for hours like fools.If you dont like grouping .. then DONT PLAY THE [expletive ninja'd by Faarbot] GAME. This game works on the idea of COMMUNITY. "Solo" is a bonus so that those with  small amount of time can log in and get soemthign done. But is not meant as the MAIN way to play the game.So as far as im concerened thanks  for leaveing. go ruin another community based game by being antisocial and thinking of only yourself.
MMORPG: Massive Multiplayer Online Role-Playing GameThere is NO term that states Multiplayer = Group. Multiplayer signifies that there are other people playing in the same game world as you. There is NO reason to be forced into grouping with players (possibly like yourself)_ who:1. Tell you where to go2. Tell you how you're doing something wrong3. Complain about exp4. Try and roll on stuff they can't/won't use5. etcForced grouping has NOTHING to do with being in the same game-world. It is a serious misconception, created by.... Verrant. Yes we can all thank them for Everquest 1 being so backwards as to set the standard for years since. Now game developers who grew up playing that hunk o' groupomatic, realize that is sucked.That is why Everquest 2 uses promotional advertising stating you can solo in this game. Why would they mention it? To get sales. Forced grouping is not a good ideal. Never has been. Grouping has to be an option, with benefits. Not a required standard.In that same vein, Blizzard didnt' get it right either, so don't use some 10yr old whine "go play WoW". They failed to support the forced grouping issue as well. As a matter of fact, I think UO and AC1 are the only games that have gotten it right, and guess what? They weren't based on Levels.EQ1 has tainted much of the viewpoints of players here. Please remember that that game is outdated and its standards are not what the newest players want. No, I'm not a new player.

There are a million RPG's out there that are not MMO's why dont you find one and play that instead.
There are maybe 5? Decent RPG's that are multiplayer (non MMO). They do not have continued dynamic content like a MMO game. Wake up.Guild Wars is a horrible example as well. Why? Because items don't matter... in the name of PvP.
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Unread 09-22-2005, 05:26 AM   #19
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If I get the new conning system, non-heroic 1-up-arrow is good for duo's.  no-arrow or down-arrow is solo, heroic is for 3 or more. Those arrows have become very important!  My 20 Coercer Alt had an unexpectedly difficult time with a green 15 1-up-arrow beetle *smiles* Might make sense to ask for some more duo instances.
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Unread 09-22-2005, 05:35 AM   #20
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SOE will not lose revenues due to lack of players:  New People just purchased expansion and signed up for at least one month.  At least 6 players that I know left the game a while ago out of boredom have came back in the last few days.   About the same amount of folks that are canceling their subscriptions are starting new subscriptions.

If you got the numbers then post them, if not then stop blowin smoke.:smileywink:

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Unread 09-22-2005, 10:35 AM   #21
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Pashta wrote:


I have a cleric that I was planning on making a Templar, because that seems the closest to a full healer that I read on.  Fury seems more into magic than healing...  Why would they change it around?  Now I'm worried...  I better not get screwed over, I want to be a FULL HEALER.


Healers are full healers.  The archtype gives flavor to the different healing classes.  If you are a competant healer in a half decent group, you should have no problems keeping the group alive as the sole healer.

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Unread 09-22-2005, 10:55 AM   #22
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Well, we're able to duo yellow heroic ^^^ encounters now. Took us a while to navigate the new learning curve and we had to upgrade our equipment and spells. But we're back to where we were before the revamp. And enjoying the game far, far, far more than we were before.

Sorry to say but the OP definitely jumped the gun and, quite frankly, is showing lacking playing ability. ^^^ encounters can be duoed and quite easilly - not all can be done, however, you have to be careful of the class you now face and named encounters are now significantly tougher but this is all good. Give us a normal blue heroic and we'll eat them up all day. We just had to adjust our whole approach to the fight.

Level 46 Inquisitor and Berserker, by the way, so we're fighting the same level stuff as the OP. We may as well be a guardian and templar, the differences between our duo make-ups is arbitrary. If people simply dislike the game post-revamp then I can understand that but leaving because the game is now too hard for duos is simply copping out.

Message Edited by Ydiss on 09-22-2005 12:04 AM

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Unread 09-23-2005, 11:59 PM   #23
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Hawgeous wrote:

SOE will not lose revenues due to lack of players:  New People just purchased expansion and signed up for at least one month.  At least 6 players that I know left the game a while ago out of boredom have came back in the last few days.   About the same amount of folks that are canceling their subscriptions are starting new subscriptions.

If you got the numbers then post them, if not then stop blowin smoke.:smileywink:




Not Blowing Smoke... Heres your numbers.

New price EQ2 = 19.95

Monthly Fee= Varies (Lets just say Approximately $20 per month)

Expansion = $29.95 (Times the amount of people you see in "The Sands"/ "Firey Dessert blah blah" ect) on your LFG window in EQ2.

Number of folks that Left because of combat changes in my guild = 6

Number of folks that came back to check out expansion in my guild = 6 (Replaced Subscribers that left)

=

SoE Get Da'WIN!

And.... Content now takes longer to complete, the new subscribers are "Relearning" the game (their New Class nerfs) and expect everyone is doing the same without much complaint, because most of the people that didn't like LU13 already canceled their accounts by now.

It's all a different perspective for folks that have come back and are new to the game:

"I have to catch up"

"So what if the Heroic Green Mob just spatted me in 5 seconds. I HAVE to get used to this game in order to compete"

They also see folks that have made progress ....  "There are level 50s running around,  It' can't be that hard." SMILEY

 

Message Edited by Byzanthei on 09-23-2005 01:28 PM

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Unread 09-24-2005, 12:09 AM   #24
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Plan and Simple Heroic = 3 or more people to kill. fyi- the mobs were never supposed to be killed by 2 peps, specially the best def tank(not much dps) and a straight healer(not much dps). the fix  (add 1 dps to the group) good luck on your next game to complain about.

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Unread 09-24-2005, 12:25 AM   #25
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Zylokron wrote:
Plan and Simple
Heroic = 3 or more people to kill.
fyi- the mobs were never supposed to be killed by 2 peps, specially the best def tank(not much dps) and a straight healer(not much dps).

the fix  (add 1 dps to the group)

good luck on your next game to complain about.

Good Luck on LU#14,  Hope it is rewarding/ fun and challenging as the LU#13 Cement Bags stacked on your head.


 

 

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Unread 09-24-2005, 02:55 AM   #26
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Lawman wrote:

We lost our Templars in our guild.  Now we have no healing.

Why on earth someone can decide to make another class more effective and mana efficient at healing then a Templar/Inquisitor is beyond me...


If you're referring to druids (wardens/furys), we were always the most efficient healers is the game.
 
Effective?  Hop on over the Warden forums sometime.  It's not pretty.  We've got our issues as well.
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Unread 09-24-2005, 03:01 AM   #27
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Pashta wrote:
I have a cleric that I was planning on making a Templar, because that seems the closest to a full healer that I read on.  Fury seems more into magic than healing...  Why would they change it around?  Now I'm worried...  I better not get screwed over, I want to be a FULL HEALER.

Before you dump your plans to make a Templar, sail on over the Druid forums and read about some of the issue's.  I'd hate to see you make a rash decision.  Every healing class has issues to deal with now.
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Unread 09-24-2005, 01:09 PM   #28
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Sutava wrote:
Duo's are not meant to fight ^^^ mobs, idiot.



[Removed for Content]'s should be seen and not heard, [Removed for Content]!
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Unread 09-24-2005, 02:29 PM   #29
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btennison wrote:

Sutava wrote:
Duo's are not meant to fight ^^^ mobs, idiot.

[Removed for Content]'s should be seen and not heard, [Removed for Content]!

Ok, what is the con message you get when you click on a heroic ^^^ mob?
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Unread 09-24-2005, 09:16 PM   #30
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Hmm, duo or solo heroic encounters wasn't ment to be before the patch and isn't now, its very simple..
 
The reason it was doable was because there was a flaw in the system the entire time, so basically all that could solo or duo heroic enc before the patch was abusing a system flaw....
 
And the same goes for heroic encounters after the combat revamp, you are NOT suppose to solo or duo an heroic encounter, and if you do you should report it as the bug it is, hmm wonder how many of you would actually do this ?
 
It's unfortunat for SOE that they didn't get their vision right from the start, and as I see it with the combat revamp, there is still the same problems in some classes regarding this, it's better but it's far from perfect..
 
 
 
 
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