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#1 |
Join Date: Dec 2004
Posts: 22
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![]() *** Item Examine Information ***
- Examining items such as armor, weapons, and spell scrolls will now show which classes can use them and at what level they can be equipped. This replaces the previous information that showed the skill name and required skill level, which was often confusing. - In the near future we will modify the market window to allow browsing by class. - Note: Currently the class listed on items is being displayed improperly as All, even on items that can only be equipped by certain classes. This bug will be fixed before this feature goes to the live servers.
That's what I'm talking about!!! :smileyvery-happy: |
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#2 |
Loremaster
Join Date: Jan 2005
Location: Australia
Posts: 17
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![]() It's about *thank you i prefer ninja-censoring myself*ing time.... Now lets also put in search options for the different mitigation types and resistances oh and throw in a Group looking for player and LFG edit functions: ie: LFG -> Nek castle 2 yeah yeah i'm not thankful enough. Thanks SOE for making clear that indeed this ain't EQ1 (yet). Message Edited by Asmara on 06-22-2005 10:45 PM |
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#3 |
Join Date: Nov 2004
Posts: 77
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![]() Message Edited by xAlaric on 09-07-2005 04:24 PM |
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#4 |
Join Date: Dec 2004
Posts: 186
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![]() Food and Drink is already coded by tier, to find food for your current tier you need any that is between white and orange. It is coded exactly the same way everything else is. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 241
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![]() This looks good. What I would also find useful would be some method of searching ahead in range. At the moment if you want to keep at eye on the market for pieces of armour for your next level you only have the option of setting upper limit RED. This returns armour at levels all the way up to 50. If you could specify search by range, e.g. 32-34, you could see much more easily those bargain pieces you might like to buy now for use later. I'd also thought it might be better to be able to search by armour level, i.e. light, medium etc. But being able to specify class as well as colour this change should have almost as good an effect. |
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#6 |
Loremaster
Join Date: Mar 2005
Posts: 210
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Thank goodness they will be putting in browse by class! I think this is a goodpatch update.
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#7 |
Join Date: Nov 2004
Posts: 402
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![]() If you stop to think about it Dessellion, thats exactly what they are already planning to add. Being able to search by class means being able to see stuff ahead of your level that you can use later on. Be it spells, armor whatever. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 241
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I'm sorry to differ and I did think about it but this is not what it means. If I search by Conjuror for orange to red when I'm lvl 33 then it will show all items from 33 to 50. This could be dozens of pages. But I am only interested in the next 1 or 2 levels for buying ahead. This is progress and good progress but perhaps could still be improved. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 52
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![]() I hope this means the start of class specific items, and eventually (hopefully) race specific items, thus adding more variety to the game.
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Made in Canada. Vive la poutine! |
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#10 |
Join Date: Nov 2004
Posts: 79
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![]() Thank you god!!! :smileytongue:
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Dweedlebug 70 Ratonga Swashbuckler 60 Weaponsmith |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 432
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![]() Excellent change, thank you so much! Ashlian Liadan, 40 Fury, 32 Tailor of Mistmoore |
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#12 |
Join Date: Mar 2005
Posts: 37
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Now quickly tell me, which class is sepultures!
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Scardeath Bonedancer |
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#13 |
General
Join Date: Jan 2005
Location: Chile, South America.
Posts: 312
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![]() Yeah this is a great thing, I have even /feedback it before, and its not the first time they implement little details I have done a /feedback before, it feels great when you do it and then it gets done Good Luck! |
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#14 |
General
Join Date: Dec 2004
Location: Canada, eh?
Posts: 408
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I wanted this change as well. As I /feedback'd a suggestion to help players who prefer to buy there equipment in advance. ei. 3-5 levels in advance. MY MAJOR concern was that the new item descriptions do not show a mastery! I know that not having certain skill values visible anymore would change that but an item description should have the below example's information. eg. Fury 25(30) Warden 25(30) Fury and Warden can use the item at lvl 25. The item is mastered at lvl 30. The mastery shown in brackets next to lvl requirment. Some items do not grow in strength as many levels as others. It's important to me to know this, when selecting or buying an item, as I can then guage how much of a long-term investment the item will be!
Message Edited by RedFeather1975 on 06-24-2005 11:31 PM Message Edited by RedFeather1975 on 06-24-2005 11:33 PM |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 350
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![]() Lets see I asked for this to be put into game when i played beta. I feedbacked asked every single day since game went live. Glad to know it only takes almost 10 months for something important to be put into this freaking game lol.
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Relax...it's just an update for the patch to fix the nerf that nerfed the fix for the update of the patch that broke the fix that was fixed on the previous nerf they called an update... Friends don't let friends ask for another classes nerf. |
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