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#1 |
Join Date: Dec 2004
Posts: 5
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![]() was hoping SOE could put in a option for /classchange..... unfortunatly i am an adult and have precious few hours to play EQ2 as it is... i now have a 30+ brigand that is almost useless ( after the agi nerf patch i cant solo anything).. i would like to try some other classes but am unwilling to put in the massive amount of time it would take to level another... Please consider this , i think it would help.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 144
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![]() Try /LFG works wonders.
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GYnasis - 76 Guardian Cataclysm - 74 Templar Cylleste - 74 Monk -Permafrost- |
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#3 |
Join Date: Nov 2004
Posts: 157
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![]() Sorry to say, but this basically wont ever happen.
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#4 |
Join Date: Dec 2004
Posts: 5
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![]() the problem isnt finding groups... NEXT!
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#5 |
Join Date: Nov 2004
Posts: 36
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it would be a nice feature that some of us would like, but unfortunately i don't ever see SOE putting that in. One b/c they want you to keep spending a lot of time leveling and since more time= more money for them.... and Two they don't want people switching through the classes so then they'll end up bored faster. Yes is sucks for people who don't have a lot of time to spend power gaming (I'm one of them
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Oasis Server- Where's the Freeport Guards they showed training in the trailer??? :P |
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#6 |
General
Join Date: Dec 2004
Posts: 137
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![]() I do not agree on able to simply change your class or lastname or whatever. You are the one who have chosen your path, and if you are not happy with it, its your own responsible. I would say "raise a different character" if I am the Dev.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 83
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![]() dude i couldn't imagine starting another char with this game now...the thought of runnign around with no armor now on teh island just makes me tired thinking about it. LOL
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Octavos---- --80 Paly 80 Weaponsmith Galand --------80 ShadowKnight 80 Carpenter Mugmandos---80 Mystic 80 Alchemist Ratikal---------80 Dirge 80 Sage Savin-----------72 Warden 80 Jeweler Ashaa----------70 Bruiser 80 Armorer Kierra----------62 Assassin 80 Woodworker Vexulm--------35 Warlock 80 Tailor |
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#8 |
Tester
Join Date: Nov 2004
Posts: 652
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You must play one of the lucky classes that hasn't been super nerfed yet... The fact is that even though a character was fun and desirable when the player made him, the character has changed drastically from recent updates. By your logic.... Okay lets say you are a model. Looks are all you have. The US Government gets you confused with someone they are after, and badly destroys your looks. You are no longer wanted as a model. You try to sue the US government, no? Or do you just let it go and try to learn a new skill before your life is over? Okay, not the best analogy, I agree (had a better one then lost it), but the point is, if SOE screws up a class beyond repair, they should allow for players of that class to change to a different class. They've set a precedent of making up for their nerfs by allowing horse owners to sell back for full value, and now they refuse to follow that precedent for others that they have hurt. Message Edited by Miral on 02-25-2005 11:58 AM
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yes I'm back, on the 7 day return to eq2 trial. to check out what the combat changes finally ended up being. |
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#9 |
General
Join Date: Nov 2004
Posts: 25
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![]() Matek many changes have come to a few classes, making them alot different then when we started our chars. Take dirge for example, a debuffing bard, there debuffs are vs a foes agility and str, stats that were completly changed by SoE to the point that now most of our debuffs are completly and utterly worthless, not only that, but they lessened our dps by a consdierable amount, so the Dirge is not the same char that he was when the game started, they broke him, and have yet to even mention fixing them. One of a dirges best buff, mana song, is so screwed now that you don't wanna play it in combat, it breaks your stealth as soon as a tank pulls, and cuases alot of agro. How is it my fualt that all these changes happened with no fixes or counterbalances? They changed the class, why would I want to reroll when they might do the same to the next char that I choose, why should I have to reroll when it was there mistake in the firstplace?
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#10 |
General
Join Date: Nov 2004
Posts: 35
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![]() Far be it from me for actually ever say anything positive about SWG but this is one of the things I really miss, that game made is it so easy to dabble in a proffession (class) and find the one you enjoyed, I mean most of the time the grind was boring but it was pretty short so it's not like you minded much, I found that way players concentrated more on the actual game and content then grinding through your class, unfortunately SWG just didn't have much game or content to back it up. So personally, I feel thats why EQ2 doesn't let you do things like /changeclass, or exp banking, cause if there was no Class Level grind, players would go out and actually look for content... so in affect the level grind is appart of the content... Gah ok I'm so not smart enough to get it, I need to go heal stuff now
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#11 |
Tester
Join Date: Nov 2004
Posts: 710
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![]() And when they make another change that makes Brigands better... then what? |
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#12 |
Join Date: Nov 2004
Posts: 26
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![]() So you would just like to change class but keep the same level? I think that's the worst thing that SOE could do if they allowed that kind of change. |
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#13 |
Join Date: Dec 2004
Posts: 69
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![]() I could agree with that type of quest, provided it had some very steep penalties involved, and was only allowed once. Heres what i would find acceptable.. -Reduction in level to level 17 when you initiate the quest(this allows for betrayals as well)(and of course would require a brand new set of lvl 17 armor) -longish quest akin to the betrayal to change class. Betrayal optional, but must be completed before the class tradeoff is completed. -Reduction in level to 75% of your previous level upon completion of the class trade quest.(which of course would require a brand new set of armor) -One time only deal. no reroll to your previous class either. Or maybe, possibly, one freeby, and then another on each account anniversary or something. So as an example, lets say you are a lvl 40 paladin, hate it, and wish to become an Inquisitor. you would initiate the quest, at which point you would be reverted to a lvl 17. At this point you do the betrayal to become a freeport citizen, and then the class trade quest. Upon the completion of the class trade quest you will be reinstated as a lvl 30 Inquisitor. This i feel would be a fair trade for those who feel they picked the absolute wrong class.. it does happen, believe it or not. Nerfs/tuning/updates can all significantly change the way a certain class is played. I think it would be fair to allow people to pick something new if this happens and they no longer enjoy playing their chosen class.. It is a game after all. This solution would penalize the person skipping to a new class without completely negating all of their time and effort, as a large portion of that effort would carry over.
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Umali - 37 Gnomish Illusionist - Neriak |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 112
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![]() This will never happen. That said... I think if it was as hard as betrayal (or got progressively harder depending on your level) and only allowed you to switchi sub-class it would be VERY cool, and particually useful. It would also deplete truely broken classes (such as furies) as they switched over to the far better sub-class. Not as horrid an idea as one would think. See ya, Rakk
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 94
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![]() How about letting the casual players switch away from provisioner? Before the jan 6th patch, that class was as good as any other artisan class for casual players. (We only play 2, sometimes 3, hours a night). Now, after the january 6th patch, we can only make one stack of goods on a normal night, and we are forced to buy raws from the broker in order to do that. (Harvesting time for food materials is a running joke.) I would much rather be a class that can meet demands. At least, in a reasonable amount of time. A stack of goods from an alchemist, or arrows from a woodworker... these can be mass produced. Time to make a stack using equivalent result multipliers would be 30 minutes on a provisioner. A piece of armor or weapon still takes far less time to produce. Fast Food... bad for your tummy, but the only hope for this class. I want my 34 levels back as a class I can play.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, Who am I to be brilliant, gorgeous, talented, fabulous? Actually, who are you not to be? --------Nelson Mandela (orig. quote Marianne Williamson) |
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#16 |
Join Date: Nov 2004
Posts: 2
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![]() No. No, no, no. Worse idea ever. Did no one here play Asherons Call 2? They decided to implement this when they began making sever class changes. Guess what it turned into? A huge mess of people switching their class every patch, because once they let it happen once, they had to do it again and again with every big class change. This was the downfall of an already failing game, when it became worthless to roll up a new character and work for your class. Flavor of the month wasn't even close to what occurred. If EQ2 ever allows such a ridiculous idea to go forward, it'll ruin all the work and dedication that comes with creating a character. It'd be a fall down an already slippery slope.
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#17 |
Join Date: Nov 2004
Posts: 81
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![]() I have 8 character and all of them except 1 can solo yellow cons, Rogue, it this ballanced?
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#18 |
Tester
Join Date: Nov 2004
Posts: 652
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![]() hell even if it lowered you to level 17 I'd be happy... well a little disappointed that I wasted all that time leveling, but happier...
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yes I'm back, on the 7 day return to eq2 trial. to check out what the combat changes finally ended up being. |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 487
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with hte current tradeskills nerf to alchemists making them totaly useless i would love to be able to reclass
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#20 |
Join Date: Nov 2004
Posts: 267
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I have to agree with those who say it is likely never to happen... They are not interested in flavor-of-the-month trivialization.If you were really into your brigand for being a brigand, then provide constructive feedback to help enact change... Else roll a different character.
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 94
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![]() I like the theory, the basic idea, behind being a provisioner. I want to make food for myself, and other players. Too bad I cannot. I am a casual player, with normally only 2, sometimes 3, hours a night available for me to play with. Thats how long it takes a provisioner to make a stack of goods, normally. I cannot justify, for myself or any other similar player, giving up my entire evening for such a thing. It is not meaningful enough to make so little, and take that long a time to do it. I want to be a provisioner. But the only way for that to happen is if they admit the time to combine, and the single result from it, is too slow to be practical. Either drop the combine time, or allow for multiple outputs. Give back provisioner to the casual players to enjoy as well.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, Who am I to be brilliant, gorgeous, talented, fabulous? Actually, who are you not to be? --------Nelson Mandela (orig. quote Marianne Williamson) |
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#22 |
Tester
Join Date: Nov 2004
Posts: 652
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![]() The flavor of the month argument can be avoided.... Just add it in as a one time only, claim it now or 5 years from now deal.
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yes I'm back, on the 7 day return to eq2 trial. to check out what the combat changes finally ended up being. |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 248
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I don't want a class change option. Not even once per character's lifetime. I think that the solution is to fix classes, not change classes.
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