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Unread 10-01-2006, 04:38 AM   #1
Bludge

 
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Pretty new to EQ2 and have a question for my Ranger.  Was wondering if it's worth taking Woodworking for arrow making.  Can you buy your arrow from a merchant that are just as good as making them or are handcrafted better.  Are there more types made than can be purchased?
 
How many different types are there...through some reasearch, I was only able to come up with maybe 6 or 7 levels/types. 
 
Any help would be appreciated.
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Unread 10-01-2006, 10:20 AM   #2
ADW123

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I've been away from the game for a few months, so someone can feel free to correct me if I'm wrong, but basically my understanding is this. You can buy all the common made arrows off vendors (for ridiculus prices). This would include tin, iron, carbonite, etc...Only the woodworker can make the rare versions of these...Ebon, Cobalt, etc.As to whether it is worth it just to make arrows... no, no way. Making 25 arrows is a nightmare (or atleast is used to be, this may have changed) and costs near or more than what is costs off the vendors. The rare arrows really don't provide much benefit. They are rather expensive and perform pretty like the next tier arrow would perform. Ex. A rare Ebon Arrow would perform roughly the same as an Adamantine Arrow.As it is now it is simply too much work and money to bother making your own arrows. Woodworkers make many other useful items though besides arrows which could be a reason to choose them, but if your intent is to make arrows alone then I would say don't.Sacrifice70 RangerUnrest
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Unread 10-01-2006, 02:27 PM   #3
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Rare arrows were removed from the game a few updates ago so these are no longer an option.That said woodworkers are a viable complement to playing a Ranger, the arrow costs at higher levels from NPC merchants are prohibitive and woodworkers can make different types of arrows that deal different types of damage, summoned arrows are pierce only.With the tradeskill changes it's now relatively painless to make reasonable sums of arrows to compliment our arrow summoning CA.
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Unread 10-01-2006, 06:11 PM   #4
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Bludgett wrote:
Pretty new to EQ2 and have a question for my Ranger.  Was wondering if it's worth taking Woodworking for arrow making.  Can you buy your arrow from a merchant that are just as good as making them or are handcrafted better.  Are there more types made than can be purchased?
 
How many different types are there...through some reasearch, I was only able to come up with maybe 6 or 7 levels/types. 
 
Any help would be appreciated.

My advice - dont bother woodworking. You use up 31 arrows per minute (with a short bow), you create 25 arrows per combine crafting.. Somehow the time and effort for woodworking just doesnt seem its worth 25 arrows that you can get for 7s a piece.This is in the end game btw - not the begining.
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Unread 10-01-2006, 07:31 PM   #5
Zholain

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I agree with Lorelady.  I'm a t7 woodworker, and the only thing we can really make at this point that I sell any significant amount of are totems.  If you just want to complement your ranger, I would recommend an alchemist.  You'll always need poisons / potions (which sell well to all classes), plus alchemists also make fighter skills so you'll always be in demand.  Jeweler would also be a good choice.  In the end though, choose the one that you think you'll get the most enjoyment out of.  That's the only way you'll ever be motivated to get him/her to 70 in tradeskills.

Message Edited by Zholain on 10-01-2006 11:32 AM

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Unread 10-02-2006, 08:30 AM   #6
shogun007

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At level 20 u will get summon arrow spell take my advice get it as high as u can Master2,Master1 worse case scenario adept 3 and summon them whenever u see it up, u dont need to be a woodworker if u want to be a ranger.

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Unread 10-02-2006, 02:38 PM   #7
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shogun007 wrote:
At level 20 u will get summon arrow spell take my advice get it as high as u can Master2,Master1 worse case scenario adept 3 and summon them whenever u see it up, u dont need to be a woodworker if u want to be a ranger.

Message Edited by shogun007 on 10-01-2006 09:31 PM


You just need cash.. and LOTS OF IT
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Unread 10-02-2006, 06:59 PM   #8
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I just wish I'd never taken up provisioning. Even after the revamp, it's still god-awful boring. SMILEY
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Unread 10-03-2006, 03:40 AM   #9
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Jay42 wrote:
I just wish I'd never taken up provisioning. Even after the revamp, it's still god-awful boring. SMILEY
Inotherwords - your a woodworker who gets stats out of what they make SMILEY
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Unread 10-03-2006, 06:26 AM   #10
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Jay42 wrote:
I just wish I'd never taken up provisioning. Even after the revamp, it's still god-awful boring. SMILEY


In my opinion Jay, any crafting is boring...
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Unread 10-03-2006, 04:39 PM   #11
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Jay42 wrote:
I just wish I'd never taken up provisioning. Even after the revamp, it's still god-awful boring. SMILEY
/bah... do some TS writs... they are uber fun....did I just say uber???dang...
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Unread 10-03-2006, 08:23 PM   #12
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TerriBlades wrote:


Jay42 wrote:
I just wish I'd never taken up provisioning. Even after the revamp, it's still god-awful boring. SMILEY

In my opinion Jay, any crafting is boring...

Yeah, I totally agree. It's just not something I enjoy... maybe if I made weapons or upgrades or something useful, it'd be some motivation to endure the tedium. But food and drink are disposable and very repetitive, though they may be viable for broker sales - I don't know anymore.

And you have a point Tex, I should try the writs. I need about 30 tradeskill levels if I'm ever gonna finish these T7 HQs. SMILEY

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Unread 10-03-2006, 09:44 PM   #13
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I made my Ranger a Woodworker to make his own arrows.  I stopped at level 24.  I just couldn't take it anymore.  It took me longer to make the arrows than use them, lol!

Once my Ranger hit level 20, I upgraded the arrow summoning spell to Adept 3.  I click that button when I'm watching TV, etc.  I now keep in stock all the time and don't have to buy arrows.

The down side to this is that you will be 1 tier behind on arrows for a few levels every tier because you upgrade tiers every 10 levels, but only get a summoning spell upgrade every 14 levels.  If the damage difference being a tier behind for a few levels bothers you, you can craft enough arrows to get you through them (taking many many hours) or buy them.  I'll probably just do a little less damage and use summoned arrows.  I keep my gear at a nice quality and use Adept 3 spells for most everything, and I always use the best poisons I can buy.  So, it shouldn't hurt me too much.  If it does, I'll adjust according.  It's just not worth the hassle to make arrows as it stands now.

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Unread 10-03-2006, 09:49 PM   #14
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The ideal solution I have found is to bind my forward movement key to a hotbar icon, I use the ATL+7 but you can use any.  Then when I am running around every 10mins it casts.   Even with Adept I those quickly mount up.   If I'm concerned about it breaking stealth I remove it from the hotbar and add it back later.
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Unread 10-03-2006, 11:57 PM   #15
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The new writs are great, especially the timed ones. I'm constantly challenging myself to get finished quicker and quicker.
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Unread 10-04-2006, 05:39 PM   #16
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TaleraRis wrote:
The new writs are great, especially the timed ones. I'm constantly challenging myself to get finished quicker and quicker.

I hate running out of raws in the middle and having ti run to the dang broker, paying for overpriced materials just to finish SMILEY
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Unread 10-04-2006, 07:04 PM   #17
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Teksun wrote:


TaleraRis wrote:
The new writs are great, especially the timed ones. I'm constantly challenging myself to get finished quicker and quicker.


I hate running out of raws in the middle and having ti run to the dang broker, paying for overpriced materials just to finish SMILEY



I'm [expletive haxx0red by Raijinn] about making sure I have enough raws on hand before I start the writ.
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Unread 10-05-2006, 09:29 AM   #18
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Lets see....
 
My Ranger has 51 Carpenter levels (and that last one really put me off to crafting alot.. before the crafting changes, I could level up 10 levels on 5-7stacks of needed raws and to use more then half of those for one level afterwards was a bit upsetting)
 
My Brigand has managed a whooping 9 level (I know...go me right?!? HAHA, but I got my manastone so its all good)
 
My Assassin (41) has done 40 levels in Jeweler. This one has been the easiest, and most rewarding as I make all my own Adept 3s.....
 
Review? I still think crafting sucks!:smileyvery-happy:
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Unread 10-05-2006, 07:20 PM   #19
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I have one of everything, although the armorsmith is still in T3 and everyone else is in T6. I enjoy it and I like being able to provide for myself and my guildmates. I love the writs, though. I was doing woodworker writs last night and doing a T6 writ at 50 for 6 shields gave me about 10% each completion. So while I was doing what I would have been doing anyway, it didn't seem so tedious doing it in 6-shield spurts, and getting ahead by about 14g from where I started wasn't bad, either.
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Unread 10-06-2006, 04:03 PM   #20
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TerriBlades wrote:
Lets see....
 
Review? I still think crafting sucks!:smileyvery-happy:

I really don't like crafting a lot... but I do have a 64 carpenter... I just can't wait to finish. I never sell anything. I only make stuff for me, and guildies when they ask, and I can't make repair kits yet.
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Unread 10-06-2006, 09:16 PM   #21
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I enjoy crafting: 70 Woodworker / 31 Ranger (Over 360K contributed status from tradeskill writs) and two low level alts (Jeweler 30, Armorer 32, an alchemist or provisioner comes next).  That said, the arrows I make I sell.  Most nights that I am out of the crafthall I spend harvesting in zones deep red to me, Feerrott DoF KoS, and am not hunting anyway.  For the time I spend making arrows it is better to sell tier 6 and 7 arrows to raiding rangers who need much more than my solo harverster.  With the money earned from selling arrows I bought the master 1 summon spell and fill a 16 slot quiver while standing at the crafting table. 

Depending on how many arrows you use, making your own is time consuming.  Once I had a commission for 32 stacks of arrows, in total it took around two hours of harvesting in sinking sands and another 2 hours of crafting.  A total of 4 hours for 2 quivers of arrows.  If you are not willing to spend that sort of time harvesting (needed 127 roots, wood, and ore) and crafting (127 builds), then you are better off with a different tradeskill class.

As to the types of arrows, woodworkers can make three types of arrows each with a unigue advantage over merchant arrows:

  •   Bodkin arrows: short arrows that increase the chance of critical hit.
  •   Hunting arrows: broadheaded arrows that cause slashing instead of piercing damage.
  •   Rounded arrows: blunted arrows that cause crusing instead of piercing damage.

Player crafted arrows are available for each tier, while summoned arrows are available in 14 level intervals.

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Unread 10-06-2006, 11:36 PM   #22
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Well my Ranger is a whopping lvl 14 provisioner and the last time I spent any time at all in front of a crafting table was so many months ago I don't even recall exactly when it was. I'm another one who finds the whole crafting thing a time sink even after the changes they made. My feeling is simple, I have a real job that pays me real money to do real work. I come to the game to have fun, adventure, and kill things. As such the trade skill thing never appealed to me. I do have to say though, I admire people who are high level crafters and appreciate that they are around. If they weren't I would be sans the stack of AD 3 runes that I bought last week. Not to mention the arrows that are needed if I'm going into a full blown raid.
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Unread 10-07-2006, 03:10 AM   #23
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I also have a real full time job that pays me real full time money. I go to school full time. I play this game to have fun, but unlike you, I find tradeskilling an enjoyable activity in the game. It's just not for everyone. There is plenty out there to do that isn't tradeskill related, however.
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Unread 10-07-2006, 03:25 AM   #24
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That's great and I'm glad you do. I was just stating a personal preference though and as I said, I'm grateful that there are those out there who do.
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Unread 10-07-2006, 06:57 PM   #25
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FoxRiverRanger wrote:

I enjoy crafting: 70 Woodworker / 31 Ranger (Over 360K contributed status from tradeskill writs) and two low level alts (Jeweler 30, Armorer 32, an alchemist or provisioner comes next).  That said, the arrows I make I sell.  Most nights that I am out of the crafthall I spend harvesting in zones deep red to me, Feerrott DoF KoS, and am not hunting anyway.  For the time I spend making arrows it is better to sell tier 6 and 7 arrows to raiding rangers who need much more than my solo harverster.  With the money earned from selling arrows I bought the master 1 summon spell and fill a 16 slot quiver while standing at the crafting table. 

Depending on how many arrows you use, making your own is time consuming.  Once I had a commission for 32 stacks of arrows, in total it took around two hours of harvesting in sinking sands and another 2 hours of crafting.  A total of 4 hours for 2 quivers of arrows.  If you are not willing to spend that sort of time harvesting (needed 127 roots, wood, and ore) and crafting (127 builds), then you are better off with a different tradeskill class.

As to the types of arrows, woodworkers can make three types of arrows each with a unigue advantage over merchant arrows:

  •   Bodkin arrows: short arrows that increase the chance of critical hit.
  •   Hunting arrows: broadheaded arrows that cause slashing instead of piercing damage.
  •   Rounded arrows: blunted arrows that cause crusing instead of piercing damage.

Player crafted arrows are available for each tier, while summoned arrows are available in 14 level intervals.


As a ranger, and a 70 woodworker I have done testing on all types of arrows.. Hunting arrows did not make a noticable dps diffrenceRounded arrows did not make a noticable dps diffrence - however my accuratcy dropped to 90%Bodkin arrows did not make a noticable dps diffrence, my accuratcy is already at 95%All arrows are good for is leveling up your woodworker to get totems so you have power when you use caustic poisons.
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Unread 10-08-2006, 12:32 AM   #26
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Actually the rounded arrows (crushing) and hunting arrows (slashing) do come in handy against some raid mobs (i.e. Amorphous Drake in Deathtoll). It's hardly a reason to go woodworker, but those two variations on arrows do exist for a reason - to allow ranged attacks to be effective against mobs that are immune to pierce.
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Unread 10-08-2006, 12:47 AM   #27
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they do?

oh... kk, they didnt remove the crush/slash/pierce vulnerabilities of the mobs afterall, cool.
They just rm:d the immunities to certain dmg types?

++Xan

 

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Unread 10-08-2006, 01:06 AM   #28
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SOE stated awhile back (think it was towards the end of T6) they would remove all immunities which they did for the most part.  However, couple of fights were they still exist.  Personally i like that there are immunities.  Forces you to focus on strat when learning encounters, and switch gear/style on the odd occassion.
 
Drake and the 2 slimes, all 3 immune to 1 type of melee dmg,  1st Gazer in Labs immune to melee period.   Chel'Drak immune to ?? dmg.   Couple of other special cases where certain mobs are immune.  
 
However, some of our CA's do specific types of dmg, ie slash or heat, various procs, etc .. all contribute to dmg .. and using those crafted arrows does help getting around the immunities, but does not actually add a bonus to damage.
 
 
 
 
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Unread 10-08-2006, 01:08 AM   #29
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well thats good... you can use piercing arrows if ya want, but you can raise your DPS by using eg. crushing arrows, nice!

++Xan

Message Edited by xandez on 10-08-2006 12:09 AM

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Unread 10-08-2006, 09:20 PM   #30
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Aye, as mentioned above most outright immunities were removed.  There are exceptions which still remain on a select few raid encounters, but none that I would consider unbalancing to any particular class.Most of those old encounters, however, still retain a high resistance to the same type of attack to which they were immune previously.  And likewise, new encounters have inherent resistances as well.  The dps difference with different arrow types may not be too significant, but it is noticable.  As an easy example, go to Labs and start out with crushing(rounded) arrows.  As you progress downstairs on the way to Pred, it will be obvious to you which mobs are more resistant to crush than the others.  These are good mobs to experiment on because they are relatively low level and misses will not be much of a factor.
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