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#1 |
Loremaster
Join Date: Nov 2004
Posts: 675
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![]() As it stands now I see snares as useless to us rangers. While its true that impede does have an extended range its still in our too close range. So why give us these techs? so we can go against our nature even more than we already do. Instead of impede we should get a tech that has a nice range (around that of open shot) that deals low dmg anssnares. With this it would actualy allow us to use our bow techs rather than be forced into a a face to face melee fight. And with little frontal dps moves we have a hard time fighting.
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Faynar: Level 71 Ranger Daynar: Level 57 Bruiser Tulnar: Level 61 Necromancer Kulnar: Level 50 Templar Bronar: Level 43 Paladin Vronar: Level 40 Defiler Everfrost FTW! |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 271
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Adding a snare effect to a bow shot would allow us to impede MoB speed from a distance. The only reason to have that skill would be to augment the ability to kite with a bow. I believe that is one of the things they are trying to prevent. On the other hand, Impede is hardly useless. The fight getting out of control and you need to run? Hit them with Impede before you hit sprint. In a group where a mage or healer is under attack and having to run? Hit the target with Impede to give them a chance to escape. Even with their desire to prevent kiting by using a ranged impede, you can still mix Impede with bow tactics. For instance, my general opening move is Backshot followed by Wounding Arrow followed by Trickshot. All three of these shots require you to be stationary. After these shots, the target will be just about on you. I will then typically start backing up and queue Open Shot, which does not have a movement restriction. Since at this point, I expect to go to melee, I then stop and go into my melee sequences. However, I could just as easily throw in an Impede before the Open Shot. The target would be in range for Impede and would slow the target making my Open Shot easier to get off. I could then kite using auto ranged attacks for a while.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 675
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![]() well seeing as how kiting is very ignorant in this game (7/8 of the mobs in a zone are aggro) I would never do that, I just want to be able to use my bow for more than 2 attacks before the mob is breathing down my neck and laying the smack down on me.
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Faynar: Level 71 Ranger Daynar: Level 57 Bruiser Tulnar: Level 61 Necromancer Kulnar: Level 50 Templar Bronar: Level 43 Paladin Vronar: Level 40 Defiler Everfrost FTW! |
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#4 |
Join Date: Nov 2004
Posts: 76
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I solo lvl 31 orange orcs in zek and impede is awesome. I buff up with tolans talent and foresters insight (bladeflurry i have all the time along with posion) then i back shot, wound arrow and impede. Then run back while charging open shot then let the mob attack this takes a large chunck on its hp, As its running at me after open shot I get time to activate lucky break,corner then into (peircing lunge is it ?? just got it the 27.6 move??). This obliterates mob hps and then all i do is stun/stalk,shadow lunge or sneak attack depending on how long the mob stays stuned for. Mobs get chopped down fast that way
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#5 |
Join Date: Nov 2004
Posts: 37
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![]() I agree. impede distance should be increased so it can be used as your first attack, and allow you to get more bow shots in on the initial pull. it's only use seems to be to run from a mob, or to kite. But i thought soe wanted to eliminate kiting..... Personally i think, if it's not useless it's next to useless. now a real root instead of a slow, or a slow that actually effected their melee speed, THAT would be useful. I never use impede unless I want to kite. I think it's one of those - person 1 at soe says 'we don't want kiting'. person 2 at soe says 'lets give rangers abilities so they can kite'. The only time i've used it is when i do a : backshot, wouding arrow, triple shot, IMPEDE, back pedal, open shot. or maybe - backshot, wounding arrow, IMPEDE, triple shot, open shot. Kiting in general generates alot of adds, is useless in dungeons, and breaks the encounter if you get too far away. great skill to have. I thought from the description of ranger, traps/snares were supposed to be one of our class defining skills. There's no WAY impede/ensnare is a class defining skill. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 675
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![]() Here is how to stop kiting, if a mob is snared and the player runs too far away (not as far as usual) the encounter breaks. there fore they would have to stand still. or make it so that if a mob doesnt get within melee range within 1 minute of the encounter starting it breaks.
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Faynar: Level 71 Ranger Daynar: Level 57 Bruiser Tulnar: Level 61 Necromancer Kulnar: Level 50 Templar Bronar: Level 43 Paladin Vronar: Level 40 Defiler Everfrost FTW! |
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#7 |
Join Date: Nov 2004
Posts: 37
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![]() it IS like that, isn't it? I've had encounters break before if i'm kiting and get too far away. part of the reason i don't use impede much. it works if you go in circles around the mob, if you go in a straight line away from the mob it may break. at least that's what i thought was happenning when i was kiting and got too far away. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1,386
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![]() Stop tlkign about kiting, ionno if u heard but it was banned from this game completely Cause it was use in eq1 a lot, so plz do not Talk about kitting and stuff related to it unless u wanna see rangers even lamer than b4.
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#9 |
Join Date: Nov 2004
Posts: 37
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![]() Fine then. Ban it from the game, and give us a skill USEFUL for something other than kiting instead of impede/ensnare. Personally I'd like a mez like swashie and just about every other class has. Would have the same use as impede/ensnare for getting off an extra ranged attack. And wouldn't really be kiting. I don't know if you know but it just continues all the way to level 47 - does yadda yadda and slows the MOVEMENT of the mob. Why do I want to slow the movement (not attack speed) of a mob, unless i'm kiting or running away. It's [expletive ninja'd by Faarbot]. I swear there's a communication problem at soe. person a - lets give rangers skills useful only for kiting. person b - kiting is evil, ban it from the game. I'm going to kite, cause at least Person A at soe wants us to. |
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#10 |
Join Date: Nov 2004
Posts: 76
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I loved kiting on eq =/. Why the hell shouldn't we be able to fire a bow and move [expletive ninja'd by Faarbot] is up with that???, I think SOE needs a reality check1)Rangers are the closest thing to an archer on this game and for some reason are too stupid to fire a bow while moving unless its firing mutli arrows ?? yeh that makes sense its sooo much easier to off load 3 arrows while running rather than 1 (triple shot).2)Ok people say "scout invis is not invis its camo thats why its not as good as mages", So your telling me that if i was invisible and running round with nothing hiding my sent etc nothing would know i was there??. We should get equal invis to them.3)bow speed is pathetic4)Whats wrong with kiting ?? I would rather less hp and the ability to kite than have to melee solo.5)Every class moans just us more than others because we are more like rogues with some fancy bow moves than rangers.
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#11 |
Join Date: Nov 2004
Posts: 130
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![]() :smileysad:You feel a lot worse about Impede right after you loot a MASTER 1 for it. Of all the skills to be in that [expletive ninja'd by Faarbot] chest.
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-={ Pilar }=- Secure in the knowledge that the quest for Jedi...no wait....Frogloks...no wait.... Ahhh screw it. |
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#12 |
Join Date: Nov 2004
Posts: 37
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![]() How is it? I mean... is it useful at all ? Is it useful for kiting? Running from a mob? The ONLY master I've seen for sale on my server is for impede. He wanted 25 gold for it. Needless to say, I didn't buy it. |
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#13 |
Join Date: Dec 2004
Posts: 131
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![]() The ranger class is pretty good I think, I just have grave concerns regarding the mob damage at lvl 40+, I don't expect to be able to take on up up mobs solo, but we should have a measure of solo power...rangers are creatures of solitude, that travel off into the wilds. I myself would like to see our class get some more solo power.
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#14 |
Join Date: Nov 2004
Posts: 26
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![]() As you level higher almost every ranged CA can be used while moving (with the exception of the stealth one, and the trade aggro one). Kiting is very possible except for the fact that ranged CAs eat a lot of power and so it takes forever to drop something. The last thing i tried to kite was the leopards in everfrost. It was easy no damage taken, it just took a long time. And if they do not want us to kite why is it that every final upgrade to our CAs seem to have slows targets MOVEMENT speed. Useless in a group, only useful in kiting. Message Edited by sysreq on 01-24-2005 02:01 PM |
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#15 |
Join Date: Nov 2004
Posts: 67
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![]() I agree the snare attacks us rangers get are lame as heck. What is the point. They have blatently said they don't want us to kite. Fine, cool. The best reason for snaring is kite. Not the only I'll admit, but why ranger, the ranged class in the game? And what's this crap about not kiting? Anyone ever see majes use root and then blast the crap out of something? All the time, and snare is not root. So that's hypocrital. But what ever. I got the level 20 training snare because it adds a combat speed slow. I figured that's a good debuff. But I do use snare CA for something somewhat useful. When I'm used to pull instead of the tank. What I do is this. I sneak up with Hunt. Hit them with Impede(or training replacement) and hit them with Trickshot, and then turn off autofire. The Impede keeps them far enough back from going to the group so they dont get any hits on me. As long as the tank if next to hit it, the trick shot helps them keep agro. Setup a macro.
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