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Unread 03-01-2006, 03:06 PM   #1
spa

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Was this a Dirge spell that was taken out after KoS beta? If not, where is it obtainable from?
 
Its not listed as App2 from the trainer in South Freeport,. Are the lvl65 Jeweler App4 and Ad3 scrolls in game yet?
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Unread 03-01-2006, 05:34 PM   #2
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they are in game

bought adept 1 of it

 

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Unread 03-01-2006, 08:28 PM   #3
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Got the Master one off a mob in Scaleborn.  I was hoping for a little more range on this spell.  Ohh well gotta grind to 65 to see how well it works.

 

 

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Unread 03-01-2006, 09:01 PM   #4
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Seems quite rare on my server :smileysad:
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Unread 03-01-2006, 09:02 PM   #5
Nosnem

 
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I've actually found the spell quite useful xp'ing. saved a tank or healer going down many of times. if you can find a moonstone for less that 3p its almost worth getting it adept 3 for now.

I dont know how useful it will be raiding but for now I like it.

 

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Unread 03-01-2006, 09:16 PM   #6
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Yea i got a moonstone rare but the main problem is the "Advanced Jeweler Volume 65" doesnt have this spell in it.
 
Any idea if the spell is under some other type of tradeskill scroll?
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Unread 03-01-2006, 09:22 PM   #7
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its in Ancient Teachings of Jewler: Volume 6

All ther new scout level 65 spells are in there

 

 

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Unread 03-01-2006, 09:39 PM   #8
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Awesome, you da man!
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Unread 03-02-2006, 12:06 AM   #9
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Nosnemi1 wrote:

its in Ancient Teachings of Jewler: Volume 6

All ther new scout level 65 spells are in there

 

 


All the lv 65 KOS spells PLU all the scouts SIGNATURE lv70 spell too. Banshee in our case (dirges).
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Unread 03-03-2006, 12:40 AM   #10
Krooner

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Combat:
 
- Dirge: Oration of Sacrifice no longer has a reuse timer modification. It stifles the Dirge instead of stunning.
Ohhhhh K.  This just seriously changed the dinamics of this art.
If it styfles instead of stuns then we can still do melee damage while its up.  If it no longer has a recast timer then we need to be careful.  We could quickly heal our MT's and cause our own demise at the same time :smileysurprised:
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Unread 03-03-2006, 01:19 AM   #11
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Actually... I find that the spell just got even worse.
 
The stifle instead of stun is a welcome change.... perhaps its now possible to get the heck outta AE range once the initial cast is done.
As for removing the reuse timer modification... sheesh.... that was the best thing on that spell.  Having the targets spells refresh faster was brilliant.
 
I got this spell sitting in the bank as Adept 1... was "lucky" enough to get it from my first outing in KoS.... I cant honestly see myself spending a moonstone on upgrading it to Adept 3 though.... simply dont find it worth it.
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Unread 03-03-2006, 01:44 AM   #12
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Errrr Actually yeah I think I miss read part of that update.  If they took off the 25% combat timer reducer then Yeah the thing just got worse.
 
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Unread 03-03-2006, 02:16 AM   #13
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Laromor wrote:
Actually... I find that the spell just got even worse.
 
The stifle instead of stun is a welcome change.... perhaps its now possible to get the heck outta AE range once the initial cast is done.
As for removing the reuse timer modification... sheesh.... that was the best thing on that spell.  Having the targets spells refresh faster was brilliant.

It says "increases the spell usage timer by 25 (percent?)":http://eqiiforums.station.sony.com/eq2/board/message?board.id=37&message.id=7783Doesn't that mean targets spells were refreshing slower and that was now removed?
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Unread 03-03-2006, 03:13 AM   #14
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You could be right.. he could be right...I could be right.. and wrong :smileysad:
 
It could be a missprint.  Could we get some clarification on how this spell is meant to be used in game? 
Could we conformation on SOE's "Vision" for this Dirge marqee spell.
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Unread 03-03-2006, 03:20 AM   #15
Salmastryon

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well on the broker the adepts and adept II no longer list anything about recast timers andlist stifle instead of stun so it is a mute point.
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Unread 03-03-2006, 03:29 AM   #16
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Anyone else notice they stealth nerfed the recast from 30 seconds to 45.  :smileysad:
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Unread 03-03-2006, 04:41 AM   #17
Laromor

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The effects of the spell were worded wrong in Beta.  It now (up until todays changes) "Reduces reuse timers of target by 25%".  Also... if you look closer at the spell from beta (as was linked above), then you will see propper wording in the more descriptive text just below the spell name.
 
Imo, then the spell was situational before.... but now its evenmore so... bordering on useless.  The reuse timer reduction of target was imo the REAL benefit of the spell.  I mean... if the healers arent capable of keeping the tank alive, then this spell probably wont make much difference.... thats my guess anyway.
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Unread 03-03-2006, 05:50 AM   #18
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If your in a MT group of a raid, and a Druid is also in then his group regens will help alot in keeping your HP up if your using this Oration ability.
 
The Dirge that can give 2500ish HP heal over 8-9 seconds, thats approximatly a T6/T7 Priests big+small heal combined. It wont save the MT all the time, but it will/can sometimes - compared to if the Dirge didnt have such a heal spell. The range of this ability is fine - 20 meters, its the same range as a Priests heal - who could be eating AoE's while the raid maybe dodging the AoE's, your group keeping the MT alive, if those MT grouped healers are in there standing at max heal range to MT then the Dirge may aswell be too considering they may be casting direct-single's aswell as grp cures and grp regens (whichever is needed for the encounter) to recover any AoE hit.
 
Dirges that have put traits into Sta and HP-max, and get gear with HP+Sta on it, combo'd with a Guardians group HP buff, Shamans+Clerics HP+Sta group buffs, are awesome for a raid MT group. If the AoE is that bad and a certain resist is capped to the max then just dont use this heal spell more than a few sec's, or at all. Its very situational.

Message Edited by spark on 03-02-200604:57 PM

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Unread 03-04-2006, 08:41 PM   #19
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Hit 65 last night and got to play around with this spell a bit.  I like it.  While I see the raid usage of the spell to be situational at best the same could be said for most of my dps increasing spells  (I'm never not in the MT group)   That being said not every drige in the game is a raider, so not every dirge spell in the game should be geared for raiding.  I used this spell several times last night.   We had a deflier solo healing in Palace of the Awakened, and well we like to pull as many mobs as we can handle at once, and then a few more just for good measure.  I'd throw this on the healer when he took hits or on the MT if he dropped into the red.  Just to give the healer time to catch up.  As a dirge my health's not that important, since I'm probably going to be the last one the mob jumps on. 

I used it often enough to consider it to be a usefull spell for when stuff hits the fan.  I'm not too worried about it's usefullness on raids.  I am usefull enough in raids that my place in one is assured.  If I can throw a little of my health on someone when the healers have thier hands full, or help them deal with a bit of spike dmg on the tank then it's been usefull. 

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Unread 03-04-2006, 10:17 PM   #20
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I fail to see how this is a bad spell, put a Warden in MT group he has the Protective groove (or what the tre spell is called), and a group heal over time and you are safe and sound..

All you need is to keep OOR from hostile AOE's..

I'm getting this spell in Master for sure.

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Unread 03-05-2006, 01:18 AM   #21
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Its nice to do if the tank is a bit low right after a CoB now since it just Stifles

 

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Unread 03-05-2006, 01:44 AM   #22
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how is this useless well for me lets see. I'm a MT raid dirge and that's all we need is for me to be stifled while healing the tank so i cant redebuff the mob or my life can get lower so i can die and the mt can loose all my buffs that helps him tank. Sorry but i think my ability to buff and debuff is more so needed then my need to heal if it comes down to a point in a raid where the dirge NEEDS to heal its time for a wipe anyway

Message Edited by ravenscale on 03-04-200612:44 PM

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Unread 03-06-2006, 02:56 PM   #23
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adding a little healing to a raid MT is mostly useless
adding a little healing in emergency cases for groups...ah, a nice new trick i guess...but not what we are there for
adding a little healing when duoing...interesting
adding nothing when soloing
 
General impression of this spell:
Well, I might cast it once a day
Maybe if i get one of those horror pick up groups I will have to cast it more:smileyvery-happy:
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Unread 03-07-2006, 12:57 AM   #24
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I was able to play around with this over the weekend.  Is it a spells were going to use all the timer.  Not really.  Is it a useful spell it seemed to be.
 
Look at it this way guys.  By itself its not all that great.  Put it in combo with some of our AA's and it can become something rather nifty.
 
Imagine this.  Your in a raid that requires the healers and DPS to jouste the mob.  Only the MT is going to be there for a few seconds.  The AOE is incoming in about 15 seconds.  We could :
 
Make sure our Debuffs are good for at least 20 seconds.
Cast chime for the interupts and extra damage.
Cast our AOE shield
Cast Oration of Sacrifice.
 
Now were right there with the MT helping to keep him up and doing damage.  Its only 8 seconds and because it has a 20 meter range we can position ourselves so the healers can slap heals on us from a safe distance.  Sort of a relay effect.
 
I'M sure someone is going to pick this senario appart or say its not needed or wont work but hey Im just trying to find ways of using something we have been given.
 
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Unread 03-07-2006, 01:21 AM   #25
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I've been using the spell for a few days in groups (haven't raided yet as some are not 70 yet in my guild) and I like it.  I've saved the tank at least a few times, and have saved healers too.  I don't mind the stifle too much as long as my debuffs/buffs are all up and will continue to run while I'm stifled. 
 
Anyway, seems the spell was designed for occasional use and not primary....as any group that needs a dirge to help heal has other issues.  But, it is fun to save the tank/healer....or maybe dps that got aggro.
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Unread 03-09-2006, 12:54 PM   #26
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/ooc Healer LFG:smileyvery-happy:
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Unread 03-09-2006, 03:13 PM   #27
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I used oration of sacrifice a couple of times on our raid tonight when i saw the tank hitting the low orange/red and was happy with it. Some will say, if your healers cant keep your tank up then youre raid already has problems, but honestly, unless your raid MT never dies this ability can/will come in handy imo. Its just another ability in our wide variation toolset.

On another note, I got to try our personal aoe avoid in the str line tonight for the first time too, and am happy with that also. 10sec duration is fine if youre watching the clock for AoEs. Timed right you can sit in on ~half the AoEs (for single AoE mobs/encounters). For those who dont plan to go far down the str line though, Id recommend just spending the 1 pt into the personal aoe avoid, as duration doesnt increase with rank.  :smileywink:

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Unread 03-13-2006, 09:34 PM   #28
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Aside from the group chat from the healers in the group, my 81 points 3 times a second did nothing more than make the templar ask, "What the heck kind of chaingun heal did you just cast?"I'm going to have to find a combo that makes this heal rate useful, something that happens "when target is healed" or "when target takes damage" or something similar.
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Unread 03-14-2006, 10:38 PM   #29
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I set my Macro to

Transfering about 2000 of my HP to %t

they seem to understand that alot better.

And what happen to the 25% Recast haste to the %t  That was one of the things I was looking forward to on the spell.....

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Unread 03-15-2006, 02:52 AM   #30
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I just wish I could find a copy of the [expletive haxx0red by Raijinn] spell SMILEY I was so looking forward to playing with this, but not a copy to be found on guk for the life of me.
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